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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-21 19:16:07 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-03-21 19:16:07 +0000 |
commit | 5d69ab51fd28961fd43b7e7646768b5a6dcbcb25 (patch) | |
tree | 5323292fcb46269f7dbbafe5a15ee399ad74675e /Lua/plugins/Team_Duell | |
parent | 220ae11b40e104d09e2c1ac08203c2a631294d99 (diff) | |
download | usdx-5d69ab51fd28961fd43b7e7646768b5a6dcbcb25.tar.gz usdx-5d69ab51fd28961fd43b7e7646768b5a6dcbcb25.tar.xz usdx-5d69ab51fd28961fd43b7e7646768b5a6dcbcb25.zip |
lua stuff moved to experimental folder
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1642 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Lua/plugins/Team_Duell')
-rw-r--r-- | Lua/plugins/Team_Duell/TeamDuell.dpr | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/Lua/plugins/Team_Duell/TeamDuell.dpr b/Lua/plugins/Team_Duell/TeamDuell.dpr new file mode 100644 index 00000000..18116097 --- /dev/null +++ b/Lua/plugins/Team_Duell/TeamDuell.dpr @@ -0,0 +1,241 @@ +library TeamDuell ; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses + ModiSDK in '..\SDK\ModiSDK.pas', + StrUtils in '..\SDK\StrUtils.pas', + sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', + moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas', + sysutils; + +var + TeamPlayer: array of array of String; + StartPoints: array of integer; + CurSinger, NextSinger: array[0..2] of Integer; + MethodRec: TMethodRec; + SPT, PlayerSelected: array[0..2] of Integer; + TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal; + bps, RTtoNextChange: Double; + firsttime, secondtime: boolean; + + +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); stdcall; +begin + Info.Name := 'PLUGIN_TEAMDUELL_NAME'; + + Info.Creator := 'jekatt'; + Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; + + Info.Typ := 8; + + Info.NumPlayers := 31; + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface +end; + +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +var +I,J: Integer; +begin + // Get beginning of sentences + for I := 0 to Sentences.High do begin + SetLength(Startpoints, I+1); + Startpoints[I]:=Sentences.Sentence[I].Start; + end; + // Get Teams and Players + for I := 0 to TeamInfo.NumTeams-1 do + begin + SetLength(TeamPlayer, I+1); + for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do + begin + SetLength(TeamPlayer[I], J+1); + TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8); + If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.'; + SPT[I]:=J+1; + end; + CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer; + repeat + NextSinger[I] := random(SPT[I]); + until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; + end; + ChangeOnSentence := 8; + starttick := SDL_GetTicks(); + firsttime := true; + secondtime := true; + bps := 1; + MethodRec := Methods; + Result := True; +end; + +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +var + I,timeline,x,y: Integer; + display: PChar; + start: boolean; +begin + // TickCount(firstSentence) (not zero!) + If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then + begin + firsttime := false; + starttick := SDL_GetTicks(); + end; + start := false; + // show first singers for 5sec + if (CurSentence < 1) AND ((starttick + 5000) > SDL_GetTicks()) then begin start := true; end; + + // TickCount(thirdSentence) + If (CurSentence = 3) AND (secondtime) then + begin + secondtime := false; + firsttime := true; + endtick := SDL_GetTicks(); + bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond + end; + + // Time to next Change + RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000); + TtoNextChange := Trunc(RTtoNextChange) +1; + + // Next Singer for Team I + for I := 0 to High(TeamPlayer) do begin + if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin + PlayerSelected[I] := CurSentence; + CurSinger[I] := NextSinger[I]; + repeat + NextSinger[I] := random(SPT[I]); + until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; + end; + + // display bg + glColor4f (0.8, 0.8, 0.8, 1); + display := PChar(TeamPlayer[I,CurSinger[I]]); + if (TtoNextChange <= 11) OR (start = true) Then begin + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColor4f (0, 0, 0, 1); + glBegin(GL_QUADS); + glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8); + glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8); + glEnd; + display := 'Next Singer'; + + // timeline + x:= 270; y:= 472; + if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin + timeline := Trunc(RTtoNextChange*50); + glColor3f (0, 0, 0); + glBegin(GL_QUADS); + glVertex2f(x, y); + glVertex2f(x, y+18); + glVertex2f(x+6+250, y+18); + glVertex2f(x+6+250, y); + glEnd; + glColor3f (0.2, 0.2, 0.2); + glBegin(GL_QUADS); + glVertex2f(x+3, y+3); + glVertex2f(x+3, y+15); + glVertex2f(x+3+250, y+15); + glVertex2f(x+3+250, y+3); + glEnd; + glColor3f (0.8, 0.2, 0.2); + glBegin(GL_QUADS); + glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15); + glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3); + glEnd; + end; + glDisable(GL_TEXTURE_2D); + end; + + // Names, Timer + if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]); + glColor4f (0.8, 0.1, 0.2, 1); + MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange))))); + end; + glColor4f (0.8, 0.8, 0.8, 1); + if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]); + if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display); + end; + if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end; +Result := True; +end; + +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +var + I:Integer; + MaxScore: Word; +begin + Result := 0; + MaxScore := 0; + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; + if (PlayerInfo.Playerinfo[I].Score > MaxScore) then + begin + MaxScore := PlayerInfo.Playerinfo[I].Score; + Case I of + 0: Result := 1; + 1: Result := 2; + 2: Result := 4; + 3: Result := 8; + 4: Result := 16; + 5: Result := 32; + end; + end + else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then + begin + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; + end; + end; + end; + + //When nobody has Points -> Everybody loose + if (MaxScore = 0) then + Result := 0; +end; + +exports +PluginInfo, Init, Draw, Finish; + +begin + +end. + + |