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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-11 17:34:54 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-12-11 17:34:54 +0000 |
commit | 1ab628e8ad6c85c8f1b562f10480253ee3e622b7 (patch) | |
tree | d21621f68850ecd7762137e1c4387fa15731a811 /Lua/plugins/Blind | |
parent | 6ec275387c320d3d9a8f5b6fe185687643565b8c (diff) | |
download | usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.gz usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.xz usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.zip |
merged trunk into lua branch
plugin loading is disabled atm because of a bug reading the files (lua may be the reason).
Reading the files in usdx and passing the contents to lua may solve this
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Lua/plugins/Blind/Blind.dpr | 107 |
1 files changed, 55 insertions, 52 deletions
diff --git a/Lua/plugins/Blind/Blind.dpr b/Lua/plugins/Blind/Blind.dpr index d2824587..3c68374c 100644 --- a/Lua/plugins/Blind/Blind.dpr +++ b/Lua/plugins/Blind/Blind.dpr @@ -7,72 +7,75 @@ library Blind; uses ModiSDK in '..\SDK\ModiSDK.pas'; -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); stdcall; +// give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_BLIND_NAME'; - + Info.Name := 'PLUGIN_BLIND_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_BLIND_DESC'; - //Set to Party Modi Plugin - Info.Typ := 8; + // set to party modus plugin + Info.Typ := 8; Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := False; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? + // options + Info.LoadSong := true; // whether or not a song should be loaded + // only when song is loaded: + Info.ShowScore := true; // whether or not the score should be shown + Info.ShowNotes := false; // whether the note lines should be displayed + Info.LoadVideo := true; // should the video be loaded? + Info.LoadBack := true; // should the background be loaded? - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull := false; // whether the background or the video should be shown in full size + Info.BGShowFull_O := true; // whether the background or the video should be shown in full size - Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed + Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + Info.EnLineBonus := false; // whether line bonus should be enabled + Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface + // options even when song is not loaded + Info.ShowBars := false; // whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := false; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available + Info.Dummy := false; // should be set to false... for updating plugin interface end; -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +// executed on game start. if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin -Result := True; + Result := true; end; -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; -var -I: Integer; +// executed every time the screen is drawn. if false the game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin -Result := True; + Result := true; end; -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I:Integer; - MaxScore: Word; + Index: integer; + MaxScore: word; begin - Result := 0; + Result := 0; MaxScore := 0; - for I := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers - 1 do begin - PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; - if (PlayerInfo.Playerinfo[I].Score > MaxScore) then + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; + if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then begin - MaxScore := PlayerInfo.Playerinfo[I].Score; - Case I of + MaxScore := PlayerInfo.Playerinfo[Index].Score; + case Index of 0: Result := 1; 1: Result := 2; 2: Result := 4; @@ -81,20 +84,20 @@ begin 5: Result := 32; end; end - else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then + else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then begin - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; end; end; end; - //If everybody has 0 Points nobody Wins - If (MaxScore = 0) then + // if everybody has 0 points nobody wins + if (MaxScore = 0) then Result := 0; end; |