aboutsummaryrefslogtreecommitdiffstats
path: root/Lua/plugins/5000Points
diff options
context:
space:
mode:
authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-11 17:34:54 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-12-11 17:34:54 +0000
commit1ab628e8ad6c85c8f1b562f10480253ee3e622b7 (patch)
treed21621f68850ecd7762137e1c4387fa15731a811 /Lua/plugins/5000Points
parent6ec275387c320d3d9a8f5b6fe185687643565b8c (diff)
downloadusdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.gz
usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.tar.xz
usdx-1ab628e8ad6c85c8f1b562f10480253ee3e622b7.zip
merged trunk into lua branch
plugin loading is disabled atm because of a bug reading the files (lua may be the reason). Reading the files in usdx and passing the contents to lua may solve this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Lua/plugins/5000Points')
-rw-r--r--Lua/plugins/5000Points/Until5000.dpr106
1 files changed, 56 insertions, 50 deletions
diff --git a/Lua/plugins/5000Points/Until5000.dpr b/Lua/plugins/5000Points/Until5000.dpr
index df79bfe2..83bc1007 100644
--- a/Lua/plugins/5000Points/Until5000.dpr
+++ b/Lua/plugins/5000Points/Until5000.dpr
@@ -7,81 +7,87 @@ library Until5000;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
-//Gave the Plugins Info
+// give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
- Info.Name := 'PLUGIN_UNTIL5000_NAME';
+ Info.Name := 'PLUGIN_UNTIL5000_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
- //Set to Party Modi Plugin
- Info.Typ := 8;
+ // set to party modus plugin
+ Info.Typ := 8;
Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+ // options
+ Info.LoadSong := true; // whether or not a song should be loaded
+ // only when song is loaded:
+ Info.ShowScore := true; // whether or not the score should be shown
+ Info.ShowNotes := true; // whether the note lines should be displayed
+ Info.LoadVideo := true; // should the video be loaded?
+ Info.LoadBack := true; // should the background be loaded?
+
+ Info.BGShowFull := false; // whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled
+
+ // options even when song is not loaded
+ Info.ShowBars := false; // whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // should be set to false... for updateing plugin interface
end;
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+// executed on game start; if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
-Result := True;
+ Result := true;
end;
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+// executed everytime the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
-I: Integer;
+ Index: integer;
begin
-Result := False;
- for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := false;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50;
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar;
- if (PlayerInfo.Playerinfo[I].Score >=5000) then
+ PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50;
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar;
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
Exit;
end;
-Result := True;
+ Result := true;
end;
-//Is Executed on Finish, Returns the Playernum of the Winner
+// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- I:Integer;
+ Index: integer;
begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
+ Result := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
- if (PlayerInfo.Playerinfo[I].Score >=5000) then
+ if (PlayerInfo.Playerinfo[Index].Score >= 5000) then
begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
end;
end;
end;