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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-16 15:14:49 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-05-16 15:14:49 +0000 |
commit | ed35a20497939eca68ebd05c18a92b3cf95bebbb (patch) | |
tree | 56b15a9cb8811abccd00c6a4bf0253739c9027b3 /Lua/game/scripts/main.lua | |
parent | d77dbf438cc212a09c49e1fe6c2295b1477928ac (diff) | |
download | usdx-ed35a20497939eca68ebd05c18a92b3cf95bebbb.tar.gz usdx-ed35a20497939eca68ebd05c18a92b3cf95bebbb.tar.xz usdx-ed35a20497939eca68ebd05c18a92b3cf95bebbb.zip |
delete old script files
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1739 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Lua/game/scripts/main.lua | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/Lua/game/scripts/main.lua b/Lua/game/scripts/main.lua deleted file mode 100644 index e2fd95c6..00000000 --- a/Lua/game/scripts/main.lua +++ /dev/null @@ -1,38 +0,0 @@ --- Calculate FPS
-FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
-if os.time() > (LastTime or 0) then
- LastTime = os.time()
- print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
- LastFPScounter = FPScounter
- -- Show the first 200 Textures
- TexNum = 1 + (TexNum or 0)
- if TexNum > 200 then TexNum = 1 end
- print("TexNum: " .. (TexNum or 0))
-end
-
--- Draw some rectangles
-gl.Enable("GL_BLEND")
-gl.Color(1, 1, 1, 0.5)
-for i = 1,10 do
- gl.Begin("GL_LINE_loop")
- gl.Vertex(0+4*i, 0+4*i);
- gl.Vertex(0+4*i, 600-4*i);
- gl.Vertex(800-4*i, 600-4*i);
- gl.Vertex(800-4*i, 0+4*i);
- gl.End()
-end
-gl.Disable("GL_BLEND")
-
--- Display a Texture
-gl.Enable("GL_BLEND")
-gl.Enable("GL_TEXTURE_2D")
-gl.Color(1, 1, 1, 1)
-gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
-gl.Begin("GL_QUADS")
-gl.TexCoord(0, 0); gl.Vertex(10, 10);
-gl.TexCoord(0, 1); gl.Vertex(10, 110);
-gl.TexCoord(1, 1); gl.Vertex(110, 110);
-gl.TexCoord(1, 0); gl.Vertex(110, 10);
-gl.End()
-gl.Disable("GL_TEXTURE_2D")
-gl.Disable("GL_BLEND")
\ No newline at end of file |