diff options
author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-15 20:57:59 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-15 20:57:59 +0000 |
commit | b793816fbd2ba63bed1802ccfe04be3f4841a80e (patch) | |
tree | 1b151fd603c7f252ba4667309dbb6742b9a37418 /InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Dynamic Swirls 3 (Twisted Truth Mix).milk | |
parent | 0326382a760087bb507d1c3083e2b8767d79cdee (diff) | |
download | usdx-b793816fbd2ba63bed1802ccfe04be3f4841a80e.tar.gz usdx-b793816fbd2ba63bed1802ccfe04be3f4841a80e.tar.xz usdx-b793816fbd2ba63bed1802ccfe04be3f4841a80e.zip |
Cleaning up our SVN, removing unneeded files.
Linux: Visuals are within the ProjectM package
Windows: The needed files will be on wiki.ultrastardeluxe.org
MacOSX: As on Windows, the files will show up on our wiki
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1197 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Dynamic Swirls 3 (Twisted Truth Mix).milk | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Dynamic Swirls 3 (Twisted Truth Mix).milk b/InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Dynamic Swirls 3 (Twisted Truth Mix).milk deleted file mode 100644 index 318c9e29..00000000 --- a/InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Dynamic Swirls 3 (Twisted Truth Mix).milk +++ /dev/null @@ -1,97 +0,0 @@ -[preset00]
-fRating=2.000000
-fGammaAdj=2.994000
-fDecay=0.965000
-fVideoEchoZoom=2.000000
-fVideoEchoAlpha=0.000000
-nVideoEchoOrientation=0
-nWaveMode=7
-bAdditiveWaves=0
-bWaveDots=0
-bWaveThick=1
-bModWaveAlphaByVolume=0
-bMaximizeWaveColor=1
-bTexWrap=0
-bDarkenCenter=0
-bRedBlueStereo=0
-bBrighten=0
-bDarken=0
-bSolarize=0
-bInvert=0
-fWaveAlpha=1.000000
-fWaveScale=0.634243
-fWaveSmoothing=0.100000
-fWaveParam=0.000000
-fModWaveAlphaStart=0.750000
-fModWaveAlphaEnd=0.950000
-fWarpAnimSpeed=1.000000
-fWarpScale=1.331000
-fZoomExponent=1.000000
-fShader=0.000000
-zoom=1.004960
-rot=0.000000
-cx=0.500000
-cy=0.500000
-dx=0.000000
-dy=0.000000
-warp=0.000156
-sx=0.999666
-sy=0.999900
-wave_r=0.650000
-wave_g=0.650000
-wave_b=0.650000
-wave_x=0.500000
-wave_y=0.380000
-ob_size=0.005000
-ob_r=1.000000
-ob_g=0.000000
-ob_b=0.000000
-ob_a=1.000000
-ib_size=0.010000
-ib_r=0.000000
-ib_g=0.000000
-ib_b=0.000000
-ib_a=0.470000
-nMotionVectorsX=64.000000
-nMotionVectorsY=2.016000
-mv_dx=0.000000
-mv_dy=-0.100000
-mv_l=5.000000
-mv_r=0.000000
-mv_g=0.000000
-mv_b=0.700000
-mv_a=0.500000
-per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
-per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
-per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
-per_frame_4=//q8 = oldq8+min(if(above(bass+bass_att,2.8),q8+0.025*pow((bass+bass_att-2),5),0),1);
-per_frame_5=//oldq8 = q8;
-per_frame_6=//q8 = q8 + time*0.1;
-per_frame_7=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
-per_frame_8=oldq8 = q8;
-per_frame_9=monitor = q8;
-per_frame_10=q1 = 0.62*( 0.60*sin(0.374*q8) + 0.40*sin(0.294*q8) );
-per_frame_11=q2 = 0.62*( 0.60*sin(0.393*q8) + 0.40*sin(0.223*q8) );
-per_frame_12=q3 = 0.62*( 0.60*sin(0.174*-q8) + 0.40*sin(0.364*q8) );
-per_frame_13=q4 = 0.62*( 0.60*sin(0.234*q8) + 0.40*sin(0.271*-q8) );
-per_frame_14=ob_r = wave_r;
-per_frame_15=ob_g = wave_g;
-per_frame_16=ob_b = wave_b;
-per_frame_17=mv_r = wave_r;
-per_frame_18=mv_b = wave_b;
-per_frame_19=mv_g = wave_g;
-per_frame_20=ib_a = abs(sin(q8*0.9141));
-per_pixel_1=du = x*2-1 - q1;
-per_pixel_2=dv = y*2-1 - q2;
-per_pixel_3=dist = sqrt(du*du+dv*dv);
-per_pixel_4=ang2 = atan2(du,dv);
-per_pixel_5=mult = 0.008/(dist+0.4);
-per_pixel_6=dx = mult*sin(ang2-1.5);
-per_pixel_7=dy = mult*cos(ang2-1.5);
-per_pixel_8=du = x*2-1 - q3;
-per_pixel_9=dv = y*2-1 - q4;
-per_pixel_10=dist = sqrt(du*du+dv*dv);
-per_pixel_11=ang2 = atan2(du,dv);
-per_pixel_12=mult = 0.008/(dist+0.4);
-per_pixel_13=dx = dx + mult*sin(ang2+1.5);
-per_pixel_14=dy = dy + mult*cos(ang2+1.5);
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