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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-15 20:57:59 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-15 20:57:59 +0000
commitb793816fbd2ba63bed1802ccfe04be3f4841a80e (patch)
tree1b151fd603c7f252ba4667309dbb6742b9a37418 /InstallerDependencies/Visuals/projectM/presets/Krash - War Machine (Shifting Complexity Mix).milk
parent0326382a760087bb507d1c3083e2b8767d79cdee (diff)
downloadusdx-b793816fbd2ba63bed1802ccfe04be3f4841a80e.tar.gz
usdx-b793816fbd2ba63bed1802ccfe04be3f4841a80e.tar.xz
usdx-b793816fbd2ba63bed1802ccfe04be3f4841a80e.zip
Cleaning up our SVN, removing unneeded files.
Linux: Visuals are within the ProjectM package Windows: The needed files will be on wiki.ultrastardeluxe.org MacOSX: As on Windows, the files will show up on our wiki git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1197 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--InstallerDependencies/Visuals/projectM/presets/Krash - War Machine (Shifting Complexity Mix).milk90
1 files changed, 0 insertions, 90 deletions
diff --git a/InstallerDependencies/Visuals/projectM/presets/Krash - War Machine (Shifting Complexity Mix).milk b/InstallerDependencies/Visuals/projectM/presets/Krash - War Machine (Shifting Complexity Mix).milk
deleted file mode 100644
index 512a54fb..00000000
--- a/InstallerDependencies/Visuals/projectM/presets/Krash - War Machine (Shifting Complexity Mix).milk
+++ /dev/null
@@ -1,90 +0,0 @@
-[preset00]
-fRating=4.000000
-fGammaAdj=2.000000
-fDecay=1.000000
-fVideoEchoZoom=1.000000
-fVideoEchoAlpha=0.000000
-nVideoEchoOrientation=0
-nWaveMode=0
-bAdditiveWaves=0
-bWaveDots=0
-bModWaveAlphaByVolume=0
-bMaximizeWaveColor=0
-bTexWrap=1
-bDarkenCenter=0
-bRedBlueStereo=0
-bBrighten=0
-bDarken=0
-bSolarize=0
-bInvert=0
-fWaveAlpha=1.000000
-fWaveScale=0.999996
-fWaveSmoothing=0.750000
-fWaveParam=-0.499900
-fModWaveAlphaStart=0.750000
-fModWaveAlphaEnd=0.950000
-fWarpAnimSpeed=1.000000
-fWarpScale=1.000000
-fZoomExponent=1.000000
-fShader=0.000000
-zoom=0.999900
-rot=0.100000
-cx=0.500000
-cy=0.500000
-dx=0.000000
-dy=0.000000
-warp=1.000000
-sx=1.000000
-sy=1.000000
-wave_r=0.800000
-wave_g=0.200000
-wave_b=0.200000
-wave_x=0.500000
-wave_y=0.500000
-ob_size=0.010000
-ob_r=0.000000
-ob_g=0.000000
-ob_b=0.000000
-ob_a=0.100000
-ib_size=0.500000
-ib_r=0.000000
-ib_g=0.000000
-ib_b=0.000000
-ib_a=0.000000
-nMotionVectorsX=12.000000
-nMotionVectorsY=9.000000
-mv_l=0.900000
-mv_r=1.000000
-mv_g=1.000000
-mv_b=1.000000
-mv_a=0.000000
-per_frame_1=warp=0;
-per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
-per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522));
-per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731);
-per_frame_5=ob_r = above(bass_att,bass)*(bass_att-bass)*4;
-per_frame_6=volume = 0.3*(bass+mid+att);
-per_frame_7=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
-per_frame_8=lastbeat = lastbeat + equal(lastbeat,0)*time;
-per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
-per_frame_10=peakbass_att = max(bass_att,peakbass_att);
-per_frame_11=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
-per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
-per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
-per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat;
-per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att);
-per_frame_16=beatcounter = beatcounter + beat;
-per_frame_17=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
-per_frame_18=mode2 = if(beat,(mode2 + rand(7) + 1)%8,mode2);
-per_frame_19=mode3 = if(beat,(mode3 + rand(7) + 1)%8,mode3);
-per_frame_20=q1 = 2*mode-1;
-per_frame_21=q2 = mode2 + 2;
-per_frame_22=q3 = 1/q2;
-per_frame_23=q4 = mode3 + 2;
-per_frame_24=q5 = 1/q4;
-per_frame_25=wave_x = (rand(q2)+0.5)*q3;
-per_frame_26=wave_y = (rand(q4)+0.5)*q5;
-per_frame_27=decay = decay - 0.1*equal(frame%50,0);
-per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3;
-per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5;
-per_pixel_3=rot = rot*pow(-1,(0&(x*q2-0.5)) + (0&(y*q4-0.5)))*q1;