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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-17 09:26:32 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-17 09:26:32 +0000
commitbeccaf9c93dcbab557d4b2fe6845a424f4f47e32 (patch)
tree2ce2a96c60d3d794f4f46af8577ed79a641c2215 /Game
parent158d1ed252a5827dd62d24ccc5ba11c4295ee903 (diff)
downloadusdx-beccaf9c93dcbab557d4b2fe6845a424f4f47e32.tar.gz
usdx-beccaf9c93dcbab557d4b2fe6845a424f4f47e32.tar.xz
usdx-beccaf9c93dcbab557d4b2fe6845a424f4f47e32.zip
Staves now can be turned of in Options
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@961 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UDraw.pas6
-rw-r--r--Game/Code/Classes/UIni.pas10
-rw-r--r--Game/Code/Classes/UThemes.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas7
4 files changed, 18 insertions, 7 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index b3fee6fa..7523c10f 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -605,16 +605,16 @@ begin
//eoa TimeBar mod
// rysuje paski pod nutami
- if PlayersPlay = 1 then
+ if (PlayersPlay = 1) and (Ini.NoteLines = 1) then
SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- if (PlayersPlay = 2) or (PlayersPlay = 4) then
+ if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then
begin
SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
end;
- if (PlayersPlay = 3) or (PlayersPlay = 6) then begin
+ if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then begin
SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12);
SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12);
SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 5330f45f..292a485a 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -76,6 +76,7 @@ type
LyricsFont: integer;
LyricsEffect: integer;
Solmization: integer;
+ NoteLines: integer;
// Themes
Theme: integer;
@@ -165,6 +166,7 @@ const
ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
ILyricsEffect: array[0..4] of string = ('Simple', 'Zoom', 'Slide', 'Ball', 'Shift');
ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+ INoteLines: array[0..1] of string = ('Off', 'On');
IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
@@ -598,7 +600,10 @@ begin
// Solmization
Solmization := GetArrayIndex(ISolmization, IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]));
-
+
+ // NoteLines
+ NoteLines := GetArrayIndex(INoteLines, IniFile.ReadString('Lyrics', 'NoteLines', INoteLines[1]));
+
// Theme
SetLength(ITheme, 0);
Log.LogStatus('Searching for Theme : ' + ThemePath + '*.ini', 'Theme');
@@ -768,6 +773,9 @@ begin
// Solmization
IniFile.WriteString('Lyrics', 'Solmization', ISolmization[Solmization]);
+ // NoteLines
+ IniFile.WriteString('Lyrics', 'NoteLines', INoteLines[NoteLines]);
+
// Theme
IniFile.WriteString('Themes', 'Theme', ITheme[Theme]);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 0eb3627f..d6041946 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -415,6 +415,7 @@ type
SelectLyricsFont: TThemeSelect;
SelectLyricsEffect: TThemeSelectSlide;
SelectSolmization: TThemeSelect;
+ SelectNoteLines: TThemeSelect;
ButtonExit: TThemeButton;
end;
@@ -1173,6 +1174,7 @@ begin
ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
+ ThemeLoadSelect(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines');
ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');
// Options Themes
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index 648795a3..68af74c1 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -39,7 +39,7 @@ begin
end;
SDLK_RETURN:
begin
- if SelInteraction = 3 then begin
+ if SelInteraction = 4 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -51,14 +51,14 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -78,6 +78,7 @@ begin
AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization);
+ AddSelect(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
AddButton(Theme.OptionsLyrics.ButtonExit);