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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-07 21:37:23 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-07 21:37:23 +0000
commitaf73174a22a52fd9e2a6320737fb5b1ef87628ce (patch)
tree4bec0aa96babc00ee8417899452aa57530be5865 /Game
parent247cbdca4eb8af228fa1753f1185e85077b5befa (diff)
downloadusdx-af73174a22a52fd9e2a6320737fb5b1ef87628ce.tar.gz
usdx-af73174a22a52fd9e2a6320737fb5b1ef87628ce.tar.xz
usdx-af73174a22a52fd9e2a6320737fb5b1ef87628ce.zip
removed "error" messages (are more like warnings and did only confuse users)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@375 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Menu/UDisplay.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 82b4acc7..0bded712 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -174,7 +174,7 @@ begin
// check if we had an initialization error (canfade=false, dofade=true)
if doFade and not canFade then begin
doFade:=False; //disable fading
- ScreenPopupError.ShowPopup('Error initializing\nfade texture\n\nfading\ndisabled'); //show error message
+// ScreenPopupError.ShowPopup('Error initializing\nfade texture\n\nfading\ndisabled'); //show error message
end;
if doFade and canFade then
begin
@@ -199,7 +199,7 @@ begin
GL_OUT_OF_MEMORY: glErrorStr:='OUT_OF_MEMORY';
else glErrorStr:='unknown error';
end;
- ScreenPopupError.ShowPopup('Error copying\nfade texture\n('+glErrorStr+')\nfading\ndisabled'); //show error message
+// ScreenPopupError.ShowPopup('Error copying\nfade texture\n('+glErrorStr+')\nfading\ndisabled'); //show error message
end;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
// blackscreen-hack