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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-20 03:33:14 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-20 03:33:14 +0000
commit7d61a98f807803a337fd12342c29eb0f5f69fc76 (patch)
treecbd759f06ca19ec49d95af10ea5362798d4d38a4 /Game
parentcdfdd0ea3fa2eb92893db46c158cf61b7a9411d7 (diff)
downloadusdx-7d61a98f807803a337fd12342c29eb0f5f69fc76.tar.gz
usdx-7d61a98f807803a337fd12342c29eb0f5f69fc76.tar.xz
usdx-7d61a98f807803a337fd12342c29eb0f5f69fc76.zip
made USDX function when file paths differ from previous expectations..
( most of the software was still using hard coded paths ) also added ability to have multiple song directories. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@735 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UIni.pas1593
-rw-r--r--Game/Code/Classes/UMain.pas36
-rw-r--r--Game/Code/Classes/UPlatform.pas63
-rw-r--r--Game/Code/Classes/UPlatformLinux.pas38
-rw-r--r--Game/Code/Classes/USkins.pas35
-rw-r--r--Game/Code/Classes/USongs.pas9
-rw-r--r--Game/Code/Classes/UThemes.pas179
-rw-r--r--Game/Code/Classes/Ulazjpeg.pas300
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas6
-rw-r--r--Game/Code/UltraStar.dpr2
10 files changed, 1183 insertions, 1078 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index f1b73d38..0e84c506 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -1,794 +1,799 @@
-unit UIni;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses IniFiles, ULog, SysUtils;
-
-type
- TIni = class
- Name: array[0..11] of string;
-
- // Templates for Names Mod
- NameTeam: array[0..2] of string;
- NameTemplate: array[0..11] of string;
-
- //Filename of the opened iniFile
- Filename: string;
-
- // Game
- Players: integer;
- Difficulty: integer;
- Language: integer;
- Tabs: integer;
- Tabs_at_startup:integer; //Tabs at Startup fix
- Sorting: integer;
- Debug: integer;
-
- // Graphics
- Screens: integer;
- Resolution: integer;
- Depth: integer;
- FullScreen: integer;
- TextureSize: integer;
- SingWindow: integer;
- Oscilloscope: integer;
- Spectrum: integer;
- Spectrograph: integer;
- MovieSize: integer;
-
- // Sound
- MicBoost: integer;
- ClickAssist: integer;
- BeatClick: integer;
- SavePlayback: integer;
- Threshold: integer;
-
- //Song Preview
- PreviewVolume: integer;
- PreviewFading: integer;
-
- // Lyrics
- LyricsFont: integer;
- LyricsEffect: integer;
- Solmization: integer;
-
- // Themes
- Theme: integer;
- SkinNo: integer;
- Color: integer;
-
- // Record
- Card: integer; // not saved in config.ini
-
- CardList: array of record
- Name: string;
- Input: integer;
- ChannelL: integer;
- ChannelR: integer;
- end;
-
- // Advanced
- LoadAnimation: integer;
- EffectSing: integer;
- ScreenFade: integer;
- AskbeforeDel: integer;
- OnSongClick: integer;
- LineBonus: integer;
- PartyPopup: integer;
-
- // Controller
- Joypad: integer;
-
- // Soundcards
- SoundCard: array[0..7, 1..2] of integer;
-
- // Devices
- LPT: integer;
-
- procedure Load;
- procedure Save;
- procedure SaveNames;
- procedure SaveLevel;
- end;
-
-
-var
- Ini: TIni;
- IResolution: array of string;
- ILanguage: array of string;
- ITheme: array of string;
- ISkin: array of string;
- ICard: array of string;
- IInput: array of string;
-
-const
- IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
- IDifficulty: array[0..2] of string = ('Easy', 'Medium', 'Hard');
- ITabs: array[0..1] of string = ('Off', 'On');
-
- ISorting: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
- sEdition = 0;
- sGenre = 1;
- sLanguage = 2;
- sFolder = 3;
- sTitle = 4;
- sArtist = 5;
- sTitle2 = 6;
- sArtist2 = 7;
-
- IDebug: array[0..1] of string = ('Off', 'On');
-
- IScreens: array[0..1] of string = ('1', '2');
- IFullScreen: array[0..1] of string = ('Off', 'On');
- IDepth: array[0..1] of string = ('16 bit', '32 bit');
- ITextureSize: array[0..2] of string = ('128', '256', '512');
- ISingWindow: array[0..1] of string = ('Small', 'Big');
-
- //SingBar Mod
- IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
- //IOscilloscope: array[0..1] of string = ('Off', 'On');
-
- ISpectrum: array[0..1] of string = ('Off', 'On');
- ISpectrograph: array[0..1] of string = ('Off', 'On');
- IMovieSize: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
-
- IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
- IClickAssist: array[0..1] of string = ('Off', 'On');
- IBeatClick: array[0..1] of string = ('Off', 'On');
- ISavePlayback: array[0..1] of string = ('Off', 'On');
- IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
- //Song Preview
- IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
- IPreviewFading: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
-
-
- ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
- ILyricsEffect: array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
- ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
-
- IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
-
- // Advanced
- ILoadAnimation: array[0..1] of string = ('Off', 'On');
- IEffectSing: array[0..1] of string = ('Off', 'On');
- IScreenFade: array [0..1] of String =('Off', 'On');
- IAskbeforeDel: array[0..1] of string = ('Off', 'On');
- IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
- ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
- IPartyPopup: array[0..1] of string = ('Off', 'On');
-
- IJoypad: array[0..1] of string = ('Off', 'On');
- ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
-
- IChannel: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
-
-implementation
-
-uses //UFiles,
- UMain,
- SDL,
- ULanguage,
- USkins,
- URecord,
- UCommandLine;
-
-procedure TIni.Load;
-var
- IniFile: TMemIniFile;
- ThemeIni: TMemIniFile;
- Tekst: string;
- Pet: integer;
- B: boolean;
- I, I2, I3: integer;
- S: string;
- Modes: PPSDL_Rect;
- SR: TSearchRec; //Skin List Patch
-
- function GetFileName (S: String):String;
- begin
- //Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
- Result := copy (S,0,Pos ('.ini',S)-1);
- end;
-
-begin
- GamePath := ExtractFilePath(ParamStr(0));
-
- if (Params.ConfigFile <> '') then
- try
- IniFile := TMemIniFile.Create(Params.ConfigFile);
- except
- IniFile := TMemIniFile.Create(GamePath + 'config.ini');
- end
- else
- IniFile := TMemIniFile.Create(GamePath + 'config.ini');
-
-
- // Name
- for I := 0 to 11 do
- Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
-
-
- // Templates for Names Mod
- for I := 0 to 2 do
- Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
- for I := 0 to 11 do
- Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
-
- // Players
- Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
- for Pet := 0 to High(IPlayers) do
- if Tekst = IPlayers[Pet] then Ini.Players := Pet;
-
- // Difficulty
- Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
- for Pet := 0 to High(IDifficulty) do
- if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
-
- // Language
- Tekst := IniFile.ReadString('Game', 'Language', 'English');
- for Pet := 0 to High(ILanguage) do
- if Tekst = ILanguage[Pet] then Ini.Language := Pet;
-
-// Language.ChangeLanguage(ILanguage[Ini.Language]);
-
- // Tabs
- Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
- for Pet := 0 to High(ITabs) do
- if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
-
- //Tabs at Startup fix
- Ini.Tabs_at_startup := Ini.Tabs;
-
- // Sorting
- Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
- for Pet := 0 to High(ISorting) do
- if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
-
- // Debug
- Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
- for Pet := 0 to High(IDebug) do
- if Tekst = IDebug[Pet] then Ini.Debug := Pet;
-
- //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
-
- // Screens
- Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
- for Pet := 0 to High(IScreens) do
- if Tekst = IScreens[Pet] then Ini.Screens := Pet;
-
- // FullScreen
- Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
- for Pet := 0 to High(IFullScreen) do
- if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
-
-
- // Resolution
- SetLength(IResolution, 0);
-
- Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
- while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
- begin
- SetLength(IResolution, Length(IResolution) + 1);
- IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
- Inc(Modes);
- end;
-
- // if no modes were set, then failback to 800x600
- // as per http://sourceforge.net/forum/message.php?msg_id=4544965
- // THANKS : linnex at users.sourceforge.net
- if Length(IResolution) < 1 then
- begin
- SetLength(IResolution, Length(IResolution) + 1);
- IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
- Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
-
- // Default to fullscreen OFF, in this case !
- Ini.FullScreen := 0;
- end;
-
- // reverse order
- for I := 0 to (Length(IResolution) div 2) - 1 do begin
- S := IResolution[I];
- IResolution[I] := IResolution[High(IResolution)-I];
- IResolution[High(IResolution)-I] := S;
- end;
-
- Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
- for Pet := 0 to High(IResolution) do
- if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
-
-
- // Resolution
- Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
- for Pet := 0 to High(IDepth) do
- if Tekst = IDepth[Pet] then Ini.Depth := Pet;
-
- // Texture Size
- Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
- for Pet := 0 to High(ITextureSize) do
- if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
-
- // SingWindow
- Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
- for Pet := 0 to High(ISingWindow) do
- if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
-
- // Oscilloscope
- Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
- for Pet := 0 to High(IOscilloscope) do
- if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
-
- // Spectrum
- Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
- for Pet := 0 to High(ISpectrum) do
- if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
-
- // Spectrograph
- Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
- for Pet := 0 to High(ISpectrograph) do
- if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
-
- // MovieSize
- Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
- for Pet := 0 to High(IMovieSize) do
- if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
-
- // MicBoost
- Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
- for Pet := 0 to High(IMicBoost) do
- if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
-
- // ClickAssist
- Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
- for Pet := 0 to High(IClickAssist) do
- if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
-
- // BeatClick
- Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
- for Pet := 0 to High(IBeatClick) do
- if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
-
- // SavePlayback
- Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
- for Pet := 0 to High(ISavePlayback) do
- if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
-
- // Threshold
- Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
- for Pet := 0 to High(IThreshold) do
- if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
-
- //Song Preview
- Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
- for Pet := 0 to High(IPreviewVolume) do
- if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
-
- Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
- for Pet := 0 to High(IPreviewFading) do
- if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
-
- // Lyrics Font
- Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
- for Pet := 0 to High(ILyricsFont) do
- if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
-
- // Lyrics Effect
- Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
- for Pet := 0 to High(ILyricsEffect) do
- if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
-
- // Solmization
- Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
- for Pet := 0 to High(ISolmization) do
- if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
-
- // Theme
-
- //Theme List Patch
-
- //I2 Saves the no of the Deluxe (Standard-) Theme
- I2 := 0;
- //I counts is the cur. Theme no
- I := 0;
-
- SetLength(ITheme, 0);
- FindFirst('Themes' + PathDelim + '*.ini',faAnyFile,SR);
- Repeat
- //Read Themename from Theme
- ThemeIni := TMemIniFile.Create(SR.Name);
- Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
- ThemeIni.Free;
-
- //if Deluxe Theme then save Themeno to I2
- if (Tekst = 'DELUXE') then
- I2 := I;
-
- //Search for Skins for this Theme
- for Pet := low(Skin.Skin) to high(Skin.Skin) do
- begin
- if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
- begin
- SetLength(ITheme, Length(ITheme)+1);
- ITheme[High(ITheme)] := GetFileName(SR.Name);
- break;
- end;
- end;
-
- Inc(I);
- Until FindNext(SR) <> 0;
- FindClose(SR);
- //Theme List Patch End }
-
- //No Theme Found
- if (Length(ITheme)=0) then
- begin
- Log.CriticalError('Could not find any valid Themes.');
- end;
-
-
- Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
- Ini.Theme := 0;
- for Pet := 0 to High(ITheme) do
- if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
-
- // Skin
- Skin.onThemeChange;
- Ini.SkinNo := 0;
-
- Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
- for Pet := 0 to High(ISkin) do
- if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
-
- // Color
- Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
- for Pet := 0 to High(IColor) do
- if Tekst = IColor[Pet] then Ini.Color := Pet;
-
- // Record - load ini list
- SetLength(CardList, 0);
- I := 1;
- while (IniFile.ValueExists('Record', 'DeviceName' + IntToStr(I)) = true) do begin
- //Automatically Delete not Existing Sound Cards
- S := IniFile.ReadString('Record', 'DeviceName' + IntToStr(I), '');
- //{
- B := False;
- //Look for Soundcard
- for I2 := 0 to High(Recording.SoundCard) do
- begin
- if (S = Trim(Recording.SoundCard[I2].Description)) then
- begin
- B := True;
- Break;
- end;
- end;
-
- if B then
- begin //}
- I3 := Length(CardList);
- SetLength(CardList, I3+1);
- Ini.CardList[I3].Name := S;
- Ini.CardList[I3].Input := IniFile.ReadInteger('Record', 'Input' + IntToStr(I), 0);
- Ini.CardList[I3].ChannelL := IniFile.ReadInteger('Record', 'ChannelL' + IntToStr(I), 0);
- Ini.CardList[I3].ChannelR := IniFile.ReadInteger('Record', 'ChannelR' + IntToStr(I), 0);
- end;
- Inc(I);
- end;
-
- // Record - append detected soundcards
- for I := 0 to High(Recording.SoundCard) do
- begin
- B := False;
- For I2 := 0 to High(CardList) do
- begin //Search for Card in List
- if (CardList[I2].Name = Trim(Recording.SoundCard[I].Description)) then
- begin
- B := True;
- Break;
- end;
- end;
-
- //If not in List -> Add
- If not B then
- begin
- I3 := Length(CardList);
- SetLength(CardList, I3+1);
- CardList[I3].Name := Trim(Recording.SoundCard[I].Description);
- CardList[I3].Input := 0;
- CardList[I3].ChannelL := 0;
- CardList[I3].ChannelR := 0;
- // default for new users
- if (Length(CardList) = 1) then
- CardList[I].ChannelL := 1;
- end;
- end;
-
- //Advanced Settings
-
- // LoadAnimation
- Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
- for Pet := 0 to High(ILoadAnimation) do
- if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
-
- // ScreenFade
- Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
- for Pet := 0 to High(IScreenFade) do
- if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
-
- // EffectSing
- Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
- for Pet := 0 to High(IEffectSing) do
- if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
-
- // AskbeforeDel
- Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
- for Pet := 0 to High(IAskbeforeDel) do
- if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
-
- // OnSongClick
- Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
- for Pet := 0 to High(IOnSongClick) do
- if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
-
- // Linebonus
- Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
- for Pet := 0 to High(ILineBonus) do
- if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
-
- // PartyPopup
- Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
- for Pet := 0 to High(IPartyPopup) do
- if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
-
-
- // Joypad
- Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
- for Pet := 0 to High(IJoypad) do
- if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
-
- // LCD
- Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
- for Pet := 0 to High(ILPT) do
- if Tekst = ILPT[Pet] then Ini.LPT := Pet;
-
-
- // SongPath
- if (Params.SongPath <> '') then
- SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
- else
- SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
-
- Filename := IniFile.FileName;
- IniFile.Free;
-end;
-
-procedure TIni.Save;
-var
- IniFile: TIniFile;
- Tekst: string;
- I: Integer;
- S: String;
-begin
- //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
- if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
-
- IniFile := TIniFile.Create(Filename);
-
- // Players
- Tekst := IPlayers[Ini.Players];
- IniFile.WriteString('Game', 'Players', Tekst);
-
- // Difficulty
- Tekst := IDifficulty[Ini.Difficulty];
- IniFile.WriteString('Game', 'Difficulty', Tekst);
-
- // Language
- Tekst := ILanguage[Ini.Language];
- IniFile.WriteString('Game', 'Language', Tekst);
-
- // Tabs
- Tekst := ITabs[Ini.Tabs];
- IniFile.WriteString('Game', 'Tabs', Tekst);
-
- // Sorting
- Tekst := ISorting[Ini.Sorting];
- IniFile.WriteString('Game', 'Sorting', Tekst);
-
- // Debug
- Tekst := IDebug[Ini.Debug];
- IniFile.WriteString('Game', 'Debug', Tekst);
-
- // Screens
- Tekst := IScreens[Ini.Screens];
- IniFile.WriteString('Graphics', 'Screens', Tekst);
-
- // FullScreen
- Tekst := IFullScreen[Ini.FullScreen];
- IniFile.WriteString('Graphics', 'FullScreen', Tekst);
-
- // Resolution
- Tekst := IResolution[Ini.Resolution];
- IniFile.WriteString('Graphics', 'Resolution', Tekst);
-
- // Depth
- Tekst := IDepth[Ini.Depth];
- IniFile.WriteString('Graphics', 'Depth', Tekst);
-
- // Resolution
- Tekst := ITextureSize[Ini.TextureSize];
- IniFile.WriteString('Graphics', 'TextureSize', Tekst);
-
- // Sing Window
- Tekst := ISingWindow[Ini.SingWindow];
- IniFile.WriteString('Graphics', 'SingWindow', Tekst);
-
- // Oscilloscope
- Tekst := IOscilloscope[Ini.Oscilloscope];
- IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
-
- // Spectrum
- Tekst := ISpectrum[Ini.Spectrum];
- IniFile.WriteString('Graphics', 'Spectrum', Tekst);
-
- // Spectrograph
- Tekst := ISpectrograph[Ini.Spectrograph];
- IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
-
- // Movie Size
- Tekst := IMovieSize[Ini.MovieSize];
- IniFile.WriteString('Graphics', 'MovieSize', Tekst);
-
- // MicBoost
- Tekst := IMicBoost[Ini.MicBoost];
- IniFile.WriteString('Sound', 'MicBoost', Tekst);
-
- // ClickAssist
- Tekst := IClickAssist[Ini.ClickAssist];
- IniFile.WriteString('Sound', 'ClickAssist', Tekst);
-
- // BeatClick
- Tekst := IBeatClick[Ini.BeatClick];
- IniFile.WriteString('Sound', 'BeatClick', Tekst);
-
- // Threshold
- Tekst := IThreshold[Ini.Threshold];
- IniFile.WriteString('Sound', 'Threshold', Tekst);
-
- // Song Preview
- Tekst := IPreviewVolume[Ini.PreviewVolume];
- IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
-
- Tekst := IPreviewFading[Ini.PreviewFading];
- IniFile.WriteString('Sound', 'PreviewFading', Tekst);
-
- // SavePlayback
- Tekst := ISavePlayback[Ini.SavePlayback];
- IniFile.WriteString('Sound', 'SavePlayback', Tekst);
-
- // Lyrics Font
- Tekst := ILyricsFont[Ini.LyricsFont];
- IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
-
- // Lyrics Effect
- Tekst := ILyricsEffect[Ini.LyricsEffect];
- IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
-
- // Solmization
- Tekst := ISolmization[Ini.Solmization];
- IniFile.WriteString('Lyrics', 'Solmization', Tekst);
-
- // Theme
- Tekst := ITheme[Ini.Theme];
- IniFile.WriteString('Themes', 'Theme', Tekst);
-
- // Skin
- Tekst := ISkin[Ini.SkinNo];
- IniFile.WriteString('Themes', 'Skin', Tekst);
-
- // Color
- Tekst := IColor[Ini.Color];
- IniFile.WriteString('Themes', 'Color', Tekst);
-
- // Record
- for I := 0 to High(CardList) do begin
- S := IntToStr(I+1);
-
- Tekst := CardList[I].Name;
- IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
-
- Tekst := IntToStr(CardList[I].Input);
- IniFile.WriteString('Record', 'Input' + S, Tekst);
-
- Tekst := IntToStr(CardList[I].ChannelL);
- IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
-
- Tekst := IntToStr(CardList[I].ChannelR);
- IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
- end;
-
- //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
-
- //Advanced Settings
-
- //LoadAnimation
- Tekst := ILoadAnimation[Ini.LoadAnimation];
- IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
-
- //EffectSing
- Tekst := IEffectSing[Ini.EffectSing];
- IniFile.WriteString('Advanced', 'EffectSing', Tekst);
-
- //ScreenFade
- Tekst := IScreenFade[Ini.ScreenFade];
- IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
-
- //AskbeforeDel
- Tekst := IAskbeforeDel[Ini.AskbeforeDel];
- IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
-
- //OnSongClick
- Tekst := IOnSongClick[Ini.OnSongClick];
- IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
-
- //Line Bonus
- Tekst := ILineBonus[Ini.LineBonus];
- IniFile.WriteString('Advanced', 'LineBonus', Tekst);
-
- //Party Popup
- Tekst := IPartyPopup[Ini.PartyPopup];
- IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
-
- // Joypad
- Tekst := IJoypad[Ini.Joypad];
- IniFile.WriteString('Controller', 'Joypad', Tekst);
-
- IniFile.Free;
- end;
-end;
-
-procedure TIni.SaveNames;
-var
- IniFile: TIniFile;
- I: integer;
-begin
- //if not FileIsReadOnly(GamePath + 'config.ini') then begin
- //IniFile := TIniFile.Create(GamePath + 'config.ini');
- if not FileIsReadOnly(Filename) then begin
- IniFile := TIniFile.Create(Filename);
-
- //Name
- // Templates for Names Mod
- for I := 1 to 12 do
- IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
- for I := 1 to 3 do
- IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
- for I := 1 to 12 do
- IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
-
- IniFile.Free;
- end;
-end;
-
-procedure TIni.SaveLevel;
-var
- IniFile: TIniFile;
- I: integer;
-begin
- //if not FileIsReadOnly(GamePath + 'config.ini') then begin
- //IniFile := TIniFile.Create(GamePath + 'config.ini');
- if not FileIsReadOnly(Filename) then begin
- IniFile := TIniFile.Create(Filename);
-
- // Difficulty
- IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
-
- IniFile.Free;
- end;
-end;
-
-end. \ No newline at end of file
+unit UIni;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses IniFiles, ULog, SysUtils;
+
+type
+ TIni = class
+ Name: array[0..11] of string;
+
+ // Templates for Names Mod
+ NameTeam: array[0..2] of string;
+ NameTemplate: array[0..11] of string;
+
+ //Filename of the opened iniFile
+ Filename: string;
+
+ // Game
+ Players: integer;
+ Difficulty: integer;
+ Language: integer;
+ Tabs: integer;
+ Tabs_at_startup:integer; //Tabs at Startup fix
+ Sorting: integer;
+ Debug: integer;
+
+ // Graphics
+ Screens: integer;
+ Resolution: integer;
+ Depth: integer;
+ FullScreen: integer;
+ TextureSize: integer;
+ SingWindow: integer;
+ Oscilloscope: integer;
+ Spectrum: integer;
+ Spectrograph: integer;
+ MovieSize: integer;
+
+ // Sound
+ MicBoost: integer;
+ ClickAssist: integer;
+ BeatClick: integer;
+ SavePlayback: integer;
+ Threshold: integer;
+
+ //Song Preview
+ PreviewVolume: integer;
+ PreviewFading: integer;
+
+ // Lyrics
+ LyricsFont: integer;
+ LyricsEffect: integer;
+ Solmization: integer;
+
+ // Themes
+ Theme: integer;
+ SkinNo: integer;
+ Color: integer;
+
+ // Record
+ Card: integer; // not saved in config.ini
+
+ CardList: array of record
+ Name: string;
+ Input: integer;
+ ChannelL: integer;
+ ChannelR: integer;
+ end;
+
+ // Advanced
+ LoadAnimation: integer;
+ EffectSing: integer;
+ ScreenFade: integer;
+ AskbeforeDel: integer;
+ OnSongClick: integer;
+ LineBonus: integer;
+ PartyPopup: integer;
+
+ // Controller
+ Joypad: integer;
+
+ // Soundcards
+ SoundCard: array[0..7, 1..2] of integer;
+
+ // Devices
+ LPT: integer;
+
+ procedure Load;
+ procedure Save;
+ procedure SaveNames;
+ procedure SaveLevel;
+ end;
+
+
+var
+ Ini: TIni;
+ IResolution: array of string;
+ ILanguage: array of string;
+ ITheme: array of string;
+ ISkin: array of string;
+ ICard: array of string;
+ IInput: array of string;
+
+const
+ IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
+ IDifficulty: array[0..2] of string = ('Easy', 'Medium', 'Hard');
+ ITabs: array[0..1] of string = ('Off', 'On');
+
+ ISorting: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
+ sEdition = 0;
+ sGenre = 1;
+ sLanguage = 2;
+ sFolder = 3;
+ sTitle = 4;
+ sArtist = 5;
+ sTitle2 = 6;
+ sArtist2 = 7;
+
+ IDebug: array[0..1] of string = ('Off', 'On');
+
+ IScreens: array[0..1] of string = ('1', '2');
+ IFullScreen: array[0..1] of string = ('Off', 'On');
+ IDepth: array[0..1] of string = ('16 bit', '32 bit');
+ ITextureSize: array[0..2] of string = ('128', '256', '512');
+ ISingWindow: array[0..1] of string = ('Small', 'Big');
+
+ //SingBar Mod
+ IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
+ //IOscilloscope: array[0..1] of string = ('Off', 'On');
+
+ ISpectrum: array[0..1] of string = ('Off', 'On');
+ ISpectrograph: array[0..1] of string = ('Off', 'On');
+ IMovieSize: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
+
+ IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+ IClickAssist: array[0..1] of string = ('Off', 'On');
+ IBeatClick: array[0..1] of string = ('Off', 'On');
+ ISavePlayback: array[0..1] of string = ('Off', 'On');
+ IThreshold: array[0..3] of string = ('5%', '10%', '15%', '20%');
+ //Song Preview
+ IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
+ IPreviewFading: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
+
+
+ ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
+ ILyricsEffect: array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
+ ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+
+ IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
+
+ // Advanced
+ ILoadAnimation: array[0..1] of string = ('Off', 'On');
+ IEffectSing: array[0..1] of string = ('Off', 'On');
+ IScreenFade: array [0..1] of String =('Off', 'On');
+ IAskbeforeDel: array[0..1] of string = ('Off', 'On');
+ IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
+ ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+ IPartyPopup: array[0..1] of string = ('Off', 'On');
+
+ IJoypad: array[0..1] of string = ('Off', 'On');
+ ILPT: array[0..2] of string = ('Off', 'LCD', 'Lights');
+
+ IChannel: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
+
+implementation
+
+uses //UFiles,
+ UMain,
+ SDL,
+ ULanguage,
+ USkins,
+ URecord,
+ UCommandLine;
+
+procedure TIni.Load;
+var
+ IniFile: TMemIniFile;
+ ThemeIni: TMemIniFile;
+ Tekst: string;
+ Pet: integer;
+ B: boolean;
+ I, I2, I3: integer;
+ S: string;
+ Modes: PPSDL_Rect;
+ SR: TSearchRec; //Skin List Patch
+
+ function GetFileName (S: String):String;
+ begin
+ //Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
+ Result := copy (S,0,Pos ('.ini',S)-1);
+ end;
+
+begin
+ GamePath := ExtractFilePath(ParamStr(0));
+
+ if (Params.ConfigFile <> '') then
+ try
+ IniFile := TMemIniFile.Create(Params.ConfigFile);
+ except
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+ end
+ else
+ IniFile := TMemIniFile.Create(GamePath + 'config.ini');
+
+
+ // Name
+ for I := 0 to 11 do
+ Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));
+
+
+ // Templates for Names Mod
+ for I := 0 to 2 do
+ Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
+ for I := 0 to 11 do
+ Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));
+
+ // Players
+ Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
+ for Pet := 0 to High(IPlayers) do
+ if Tekst = IPlayers[Pet] then Ini.Players := Pet;
+
+ // Difficulty
+ Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
+ for Pet := 0 to High(IDifficulty) do
+ if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;
+
+ // Language
+ Tekst := IniFile.ReadString('Game', 'Language', 'English');
+ for Pet := 0 to High(ILanguage) do
+ if Tekst = ILanguage[Pet] then Ini.Language := Pet;
+
+// Language.ChangeLanguage(ILanguage[Ini.Language]);
+
+ // Tabs
+ Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
+ for Pet := 0 to High(ITabs) do
+ if Tekst = ITabs[Pet] then Ini.Tabs := Pet;
+
+ //Tabs at Startup fix
+ Ini.Tabs_at_startup := Ini.Tabs;
+
+ // Sorting
+ Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
+ for Pet := 0 to High(ISorting) do
+ if Tekst = ISorting[Pet] then Ini.Sorting := Pet;
+
+ // Debug
+ Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
+ for Pet := 0 to High(IDebug) do
+ if Tekst = IDebug[Pet] then Ini.Debug := Pet;
+
+ //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';
+
+ // Screens
+ Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
+ for Pet := 0 to High(IScreens) do
+ if Tekst = IScreens[Pet] then Ini.Screens := Pet;
+
+ // FullScreen
+ Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
+ for Pet := 0 to High(IFullScreen) do
+ if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;
+
+
+ // Resolution
+ SetLength(IResolution, 0);
+
+ Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
+ while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
+ Inc(Modes);
+ end;
+
+ // if no modes were set, then failback to 800x600
+ // as per http://sourceforge.net/forum/message.php?msg_id=4544965
+ // THANKS : linnex at users.sourceforge.net
+ if Length(IResolution) < 1 then
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
+ Log.LogStatus('SDL_ListModes Defaulted Res To : ' + IResolution[High(IResolution)] , 'Graphics - Resolutions');
+
+ // Default to fullscreen OFF, in this case !
+ Ini.FullScreen := 0;
+ end;
+
+ // reverse order
+ for I := 0 to (Length(IResolution) div 2) - 1 do begin
+ S := IResolution[I];
+ IResolution[I] := IResolution[High(IResolution)-I];
+ IResolution[High(IResolution)-I] := S;
+ end;
+
+ Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
+ for Pet := 0 to High(IResolution) do
+ if Tekst = IResolution[Pet] then Ini.Resolution := Pet;
+
+
+ // Resolution
+ Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
+ for Pet := 0 to High(IDepth) do
+ if Tekst = IDepth[Pet] then Ini.Depth := Pet;
+
+ // Texture Size
+ Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
+ for Pet := 0 to High(ITextureSize) do
+ if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;
+
+ // SingWindow
+ Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
+ for Pet := 0 to High(ISingWindow) do
+ if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;
+
+ // Oscilloscope
+ Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
+ for Pet := 0 to High(IOscilloscope) do
+ if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;
+
+ // Spectrum
+ Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
+ for Pet := 0 to High(ISpectrum) do
+ if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;
+
+ // Spectrograph
+ Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
+ for Pet := 0 to High(ISpectrograph) do
+ if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;
+
+ // MovieSize
+ Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
+ for Pet := 0 to High(IMovieSize) do
+ if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;
+
+ // MicBoost
+ Tekst := IniFile.ReadString('Sound', 'MicBoost', 'Off');
+ for Pet := 0 to High(IMicBoost) do
+ if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;
+
+ // ClickAssist
+ Tekst := IniFile.ReadString('Sound', 'ClickAssist', 'Off');
+ for Pet := 0 to High(IClickAssist) do
+ if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;
+
+ // BeatClick
+ Tekst := IniFile.ReadString('Sound', 'BeatClick', IBeatClick[0]);
+ for Pet := 0 to High(IBeatClick) do
+ if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;
+
+ // SavePlayback
+ Tekst := IniFile.ReadString('Sound', 'SavePlayback', ISavePlayback[0]);
+ for Pet := 0 to High(ISavePlayback) do
+ if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;
+
+ // Threshold
+ Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
+ for Pet := 0 to High(IThreshold) do
+ if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;
+
+ //Song Preview
+ Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
+ for Pet := 0 to High(IPreviewVolume) do
+ if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;
+
+ Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
+ for Pet := 0 to High(IPreviewFading) do
+ if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;
+
+ // Lyrics Font
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsFont', ILyricsFont[1]);
+ for Pet := 0 to High(ILyricsFont) do
+ if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;
+
+ // Lyrics Effect
+ Tekst := IniFile.ReadString('Lyrics', 'LyricsEffect', ILyricsEffect[1]);
+ for Pet := 0 to High(ILyricsEffect) do
+ if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;
+
+ // Solmization
+ Tekst := IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]);
+ for Pet := 0 to High(ISolmization) do
+ if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;
+
+ // Theme
+
+ //Theme List Patch
+
+ //I2 Saves the no of the Deluxe (Standard-) Theme
+ I2 := 0;
+ //I counts is the cur. Theme no
+ I := 0;
+
+ SetLength(ITheme, 0);
+ writeln( 'Searching for Theme : '+ ThemePath + '*.ini' );
+ FindFirst(ThemePath + '*.ini',faAnyFile,SR);
+ Repeat
+ writeln( SR.Name );
+
+ //Read Themename from Theme
+ ThemeIni := TMemIniFile.Create(SR.Name);
+ Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
+ ThemeIni.Free;
+
+ //if Deluxe Theme then save Themeno to I2
+ if (Tekst = 'DELUXE') then
+ I2 := I;
+
+ //Search for Skins for this Theme
+ for Pet := low(Skin.Skin) to high(Skin.Skin) do
+ begin
+ writeln( 'forloop' );
+ if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
+ begin
+ writeln( 'match' );
+ SetLength(ITheme, Length(ITheme)+1);
+ ITheme[High(ITheme)] := GetFileName(SR.Name);
+ break;
+ end;
+ end;
+
+ Inc(I);
+ Until FindNext(SR) <> 0;
+ FindClose(SR);
+ //Theme List Patch End }
+
+ //No Theme Found
+ if (Length(ITheme)=0) then
+ begin
+ Log.CriticalError('Could not find any valid Themes.');
+ end;
+
+
+ Tekst := IniFile.ReadString('Themes', 'Theme', ITheme[I2]);
+ Ini.Theme := 0;
+ for Pet := 0 to High(ITheme) do
+ if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;
+
+ // Skin
+ Skin.onThemeChange;
+ Ini.SkinNo := 0;
+
+ Tekst := IniFile.ReadString('Themes', 'Skin', ISkin[0]);
+ for Pet := 0 to High(ISkin) do
+ if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;
+
+ // Color
+ Tekst := IniFile.ReadString('Themes', 'Color', IColor[0]);
+ for Pet := 0 to High(IColor) do
+ if Tekst = IColor[Pet] then Ini.Color := Pet;
+
+ // Record - load ini list
+ SetLength(CardList, 0);
+ I := 1;
+ while (IniFile.ValueExists('Record', 'DeviceName' + IntToStr(I)) = true) do begin
+ //Automatically Delete not Existing Sound Cards
+ S := IniFile.ReadString('Record', 'DeviceName' + IntToStr(I), '');
+ //{
+ B := False;
+ //Look for Soundcard
+ for I2 := 0 to High(Recording.SoundCard) do
+ begin
+ if (S = Trim(Recording.SoundCard[I2].Description)) then
+ begin
+ B := True;
+ Break;
+ end;
+ end;
+
+ if B then
+ begin //}
+ I3 := Length(CardList);
+ SetLength(CardList, I3+1);
+ Ini.CardList[I3].Name := S;
+ Ini.CardList[I3].Input := IniFile.ReadInteger('Record', 'Input' + IntToStr(I), 0);
+ Ini.CardList[I3].ChannelL := IniFile.ReadInteger('Record', 'ChannelL' + IntToStr(I), 0);
+ Ini.CardList[I3].ChannelR := IniFile.ReadInteger('Record', 'ChannelR' + IntToStr(I), 0);
+ end;
+ Inc(I);
+ end;
+
+ // Record - append detected soundcards
+ for I := 0 to High(Recording.SoundCard) do
+ begin
+ B := False;
+ For I2 := 0 to High(CardList) do
+ begin //Search for Card in List
+ if (CardList[I2].Name = Trim(Recording.SoundCard[I].Description)) then
+ begin
+ B := True;
+ Break;
+ end;
+ end;
+
+ //If not in List -> Add
+ If not B then
+ begin
+ I3 := Length(CardList);
+ SetLength(CardList, I3+1);
+ CardList[I3].Name := Trim(Recording.SoundCard[I].Description);
+ CardList[I3].Input := 0;
+ CardList[I3].ChannelL := 0;
+ CardList[I3].ChannelR := 0;
+ // default for new users
+ if (Length(CardList) = 1) then
+ CardList[I].ChannelL := 1;
+ end;
+ end;
+
+ //Advanced Settings
+
+ // LoadAnimation
+ Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
+ for Pet := 0 to High(ILoadAnimation) do
+ if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;
+
+ // ScreenFade
+ Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
+ for Pet := 0 to High(IScreenFade) do
+ if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;
+
+ // EffectSing
+ Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
+ for Pet := 0 to High(IEffectSing) do
+ if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;
+
+ // AskbeforeDel
+ Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
+ for Pet := 0 to High(IAskbeforeDel) do
+ if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;
+
+ // OnSongClick
+ Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
+ for Pet := 0 to High(IOnSongClick) do
+ if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;
+
+ // Linebonus
+ Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
+ for Pet := 0 to High(ILineBonus) do
+ if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;
+
+ // PartyPopup
+ Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
+ for Pet := 0 to High(IPartyPopup) do
+ if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;
+
+
+ // Joypad
+ Tekst := IniFile.ReadString('Controller', 'Joypad', IJoypad[0]);
+ for Pet := 0 to High(IJoypad) do
+ if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;
+
+ // LCD
+ Tekst := IniFile.ReadString('Devices', 'LPT', ILPT[0]);
+ for Pet := 0 to High(ILPT) do
+ if Tekst = ILPT[Pet] then Ini.LPT := Pet;
+
+
+ // SongPath
+ if (Params.SongPath <> '') then
+ SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
+ else
+ SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));
+
+ Filename := IniFile.FileName;
+ IniFile.Free;
+end;
+
+procedure TIni.Save;
+var
+ IniFile: TIniFile;
+ Tekst: string;
+ I: Integer;
+ S: String;
+begin
+ //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
+ if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin
+
+ IniFile := TIniFile.Create(Filename);
+
+ // Players
+ Tekst := IPlayers[Ini.Players];
+ IniFile.WriteString('Game', 'Players', Tekst);
+
+ // Difficulty
+ Tekst := IDifficulty[Ini.Difficulty];
+ IniFile.WriteString('Game', 'Difficulty', Tekst);
+
+ // Language
+ Tekst := ILanguage[Ini.Language];
+ IniFile.WriteString('Game', 'Language', Tekst);
+
+ // Tabs
+ Tekst := ITabs[Ini.Tabs];
+ IniFile.WriteString('Game', 'Tabs', Tekst);
+
+ // Sorting
+ Tekst := ISorting[Ini.Sorting];
+ IniFile.WriteString('Game', 'Sorting', Tekst);
+
+ // Debug
+ Tekst := IDebug[Ini.Debug];
+ IniFile.WriteString('Game', 'Debug', Tekst);
+
+ // Screens
+ Tekst := IScreens[Ini.Screens];
+ IniFile.WriteString('Graphics', 'Screens', Tekst);
+
+ // FullScreen
+ Tekst := IFullScreen[Ini.FullScreen];
+ IniFile.WriteString('Graphics', 'FullScreen', Tekst);
+
+ // Resolution
+ Tekst := IResolution[Ini.Resolution];
+ IniFile.WriteString('Graphics', 'Resolution', Tekst);
+
+ // Depth
+ Tekst := IDepth[Ini.Depth];
+ IniFile.WriteString('Graphics', 'Depth', Tekst);
+
+ // Resolution
+ Tekst := ITextureSize[Ini.TextureSize];
+ IniFile.WriteString('Graphics', 'TextureSize', Tekst);
+
+ // Sing Window
+ Tekst := ISingWindow[Ini.SingWindow];
+ IniFile.WriteString('Graphics', 'SingWindow', Tekst);
+
+ // Oscilloscope
+ Tekst := IOscilloscope[Ini.Oscilloscope];
+ IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);
+
+ // Spectrum
+ Tekst := ISpectrum[Ini.Spectrum];
+ IniFile.WriteString('Graphics', 'Spectrum', Tekst);
+
+ // Spectrograph
+ Tekst := ISpectrograph[Ini.Spectrograph];
+ IniFile.WriteString('Graphics', 'Spectrograph', Tekst);
+
+ // Movie Size
+ Tekst := IMovieSize[Ini.MovieSize];
+ IniFile.WriteString('Graphics', 'MovieSize', Tekst);
+
+ // MicBoost
+ Tekst := IMicBoost[Ini.MicBoost];
+ IniFile.WriteString('Sound', 'MicBoost', Tekst);
+
+ // ClickAssist
+ Tekst := IClickAssist[Ini.ClickAssist];
+ IniFile.WriteString('Sound', 'ClickAssist', Tekst);
+
+ // BeatClick
+ Tekst := IBeatClick[Ini.BeatClick];
+ IniFile.WriteString('Sound', 'BeatClick', Tekst);
+
+ // Threshold
+ Tekst := IThreshold[Ini.Threshold];
+ IniFile.WriteString('Sound', 'Threshold', Tekst);
+
+ // Song Preview
+ Tekst := IPreviewVolume[Ini.PreviewVolume];
+ IniFile.WriteString('Sound', 'PreviewVolume', Tekst);
+
+ Tekst := IPreviewFading[Ini.PreviewFading];
+ IniFile.WriteString('Sound', 'PreviewFading', Tekst);
+
+ // SavePlayback
+ Tekst := ISavePlayback[Ini.SavePlayback];
+ IniFile.WriteString('Sound', 'SavePlayback', Tekst);
+
+ // Lyrics Font
+ Tekst := ILyricsFont[Ini.LyricsFont];
+ IniFile.WriteString('Lyrics', 'LyricsFont', Tekst);
+
+ // Lyrics Effect
+ Tekst := ILyricsEffect[Ini.LyricsEffect];
+ IniFile.WriteString('Lyrics', 'LyricsEffect', Tekst);
+
+ // Solmization
+ Tekst := ISolmization[Ini.Solmization];
+ IniFile.WriteString('Lyrics', 'Solmization', Tekst);
+
+ // Theme
+ Tekst := ITheme[Ini.Theme];
+ IniFile.WriteString('Themes', 'Theme', Tekst);
+
+ // Skin
+ Tekst := ISkin[Ini.SkinNo];
+ IniFile.WriteString('Themes', 'Skin', Tekst);
+
+ // Color
+ Tekst := IColor[Ini.Color];
+ IniFile.WriteString('Themes', 'Color', Tekst);
+
+ // Record
+ for I := 0 to High(CardList) do begin
+ S := IntToStr(I+1);
+
+ Tekst := CardList[I].Name;
+ IniFile.WriteString('Record', 'DeviceName' + S, Tekst);
+
+ Tekst := IntToStr(CardList[I].Input);
+ IniFile.WriteString('Record', 'Input' + S, Tekst);
+
+ Tekst := IntToStr(CardList[I].ChannelL);
+ IniFile.WriteString('Record', 'ChannelL' + S, Tekst);
+
+ Tekst := IntToStr(CardList[I].ChannelR);
+ IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
+ end;
+
+ //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');
+
+ //Advanced Settings
+
+ //LoadAnimation
+ Tekst := ILoadAnimation[Ini.LoadAnimation];
+ IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);
+
+ //EffectSing
+ Tekst := IEffectSing[Ini.EffectSing];
+ IniFile.WriteString('Advanced', 'EffectSing', Tekst);
+
+ //ScreenFade
+ Tekst := IScreenFade[Ini.ScreenFade];
+ IniFile.WriteString('Advanced', 'ScreenFade', Tekst);
+
+ //AskbeforeDel
+ Tekst := IAskbeforeDel[Ini.AskbeforeDel];
+ IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);
+
+ //OnSongClick
+ Tekst := IOnSongClick[Ini.OnSongClick];
+ IniFile.WriteString('Advanced', 'OnSongClick', Tekst);
+
+ //Line Bonus
+ Tekst := ILineBonus[Ini.LineBonus];
+ IniFile.WriteString('Advanced', 'LineBonus', Tekst);
+
+ //Party Popup
+ Tekst := IPartyPopup[Ini.PartyPopup];
+ IniFile.WriteString('Advanced', 'PartyPopup', Tekst);
+
+ // Joypad
+ Tekst := IJoypad[Ini.Joypad];
+ IniFile.WriteString('Controller', 'Joypad', Tekst);
+
+ IniFile.Free;
+ end;
+end;
+
+procedure TIni.SaveNames;
+var
+ IniFile: TIniFile;
+ I: integer;
+begin
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
+
+ //Name
+ // Templates for Names Mod
+ for I := 1 to 12 do
+ IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
+ for I := 1 to 3 do
+ IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
+ for I := 1 to 12 do
+ IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);
+
+ IniFile.Free;
+ end;
+end;
+
+procedure TIni.SaveLevel;
+var
+ IniFile: TIniFile;
+ I: integer;
+begin
+ //if not FileIsReadOnly(GamePath + 'config.ini') then begin
+ //IniFile := TIniFile.Create(GamePath + 'config.ini');
+ if not FileIsReadOnly(Filename) then begin
+ IniFile := TIniFile.Create(Filename);
+
+ // Difficulty
+ IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);
+
+ IniFile.Free;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 18bed197..06c4824a 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -86,12 +86,17 @@ var
SongPath: string;
LogPath: string;
ThemePath: string;
+ SkinsPath: string;
ScreenshotsPath: string;
CoversPath: string;
LanguagesPath: string;
PluginPath: string;
PlayListPath: string;
+ UserSongPath: string = '';
+ UserCoversPath: string = '';
+ UserPlaylistPath: string = '';
+
OGL: Boolean;
Done: Boolean;
Event: TSDL_event;
@@ -246,7 +251,7 @@ begin
// Theme
Log.BenchmarkStart(1);
Log.LogStatus('Load Themes', 'Initialization');
- Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+ Theme := TTheme.Create(ThemePath + ITheme[Ini.Theme] + '.ini', Ini.Color);
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Themes', 1);
@@ -1023,17 +1028,24 @@ procedure InitializePaths;
begin
- GamePath := Platform.GetGamePath;
-
- initialize_path( LogPath , GamePath );
- initialize_path( SoundPath , GamePath + 'Sounds' + PathDelim );
- initialize_path( SongPath , GamePath + 'Songs' + PathDelim );
- initialize_path( ThemePath , GamePath + 'Themes' + PathDelim );
- initialize_path( ScreenshotsPath , GamePath + 'Screenshots' + PathDelim );
- initialize_path( CoversPath , GamePath + 'Covers' + PathDelim );
- initialize_path( LanguagesPath , GamePath + 'Languages' + PathDelim );
- initialize_path( PluginPath , GamePath + 'Plugins' + PathDelim );
- initialize_path( PlaylistPath , GamePath + 'Playlists' + PathDelim );
+ initialize_path( LogPath , Platform.GetLogPath );
+ initialize_path( SoundPath , Platform.GetGameSharedPath + 'Sounds' + PathDelim );
+ initialize_path( ThemePath , Platform.GetGameSharedPath + 'Themes' + PathDelim );
+ initialize_path( SkinsPath , Platform.GetGameSharedPath + 'Skins' + PathDelim );
+ initialize_path( LanguagesPath , Platform.GetGameSharedPath + 'Languages' + PathDelim );
+ initialize_path( PluginPath , Platform.GetGameSharedPath + 'Plugins' + PathDelim );
+
+ initialize_path( ScreenshotsPath , Platform.GetGameUserPath + 'Screenshots' + PathDelim );
+
+ // Users Song Path ....
+ initialize_path( UserSongPath , Platform.GetGameUserPath + 'Songs' + PathDelim );
+ initialize_path( UserCoversPath , Platform.GetGameUserPath + 'Covers' + PathDelim );
+ initialize_path( UserPlaylistPath , Platform.GetGameUserPath + 'Playlists' + PathDelim );
+
+ // Shared Song Path ....
+ initialize_path( SongPath , Platform.GetGameSharedPath + 'Songs' + PathDelim );
+ initialize_path( CoversPath , Platform.GetGameSharedPath + 'Covers' + PathDelim );
+ initialize_path( PlaylistPath , Platform.GetGameSharedPath + 'Playlists' + PathDelim );
DecimalSeparator := ',';
end;
diff --git a/Game/Code/Classes/UPlatform.pas b/Game/Code/Classes/UPlatform.pas
index a06914d0..bdd6cf78 100644
--- a/Game/Code/Classes/UPlatform.pas
+++ b/Game/Code/Classes/UPlatform.pas
@@ -25,7 +25,17 @@ type
TDirectoryEntryArray = Array of TDirectoryEntry;
- TPlatform = class
+ IPlatform = Interface
+ ['{63A5EBC3-3F4D-4F23-8DFB-B5165FCA23DF}']
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+
+ function GetLogPath : WideString;
+ function GetGameSharedPath : WideString;
+ function GetGameUserPath : WideString;
+ end;
+
+ TPlatform = class( TInterfacedOBject, IPlatform )
// DirectoryFindFiles returns all files matching the filter. Do not use '*' in the filter.
// If you set ReturnAllSubDirs = true all directories will be returned, if yout set it to false
@@ -34,11 +44,16 @@ type
function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; virtual;
- function GetGamePath : WideString; virtual;
+// function GetGamePath : WideString; virtual;
+ function GetLogPath : WideString; virtual;
+ function GetGameSharedPath : WideString; virtual;
+ function GetGameUserPath : WideString; virtual;
+
end;
+
var
- Platform : TPlatform;
+ Platform : IPlatform;
implementation
@@ -55,19 +70,37 @@ uses
{$ENDIF}
{ TPlatform }
-
+
+(*
function TPlatform.GetGamePath: WideString;
-begin
- // Windows and Linux use this:
- Result := ExtractFilePath(ParamStr(0));
-end;
-
+begin
+ // Windows and Linux use this:
+ Result := ExtractFilePath(ParamStr(0));
+end;
+*)
+function TPlatform.GetLogPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatform.GetGameSharedPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatform.GetGameUserPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+
+
function TPlatform.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
-begin
- // Linux and Mac don't check for running apps at the moment
- Result := false;
-end;
-
+begin
+ // Linux and Mac don't check for running apps at the moment
+ Result := false;
+end;
+
initialization
{$IFDEF MSWINDOWS}
@@ -81,5 +114,5 @@ initialization
{$ENDIF}
finalization
- freeandnil( Platform );
+ Platform := nil;
end.
diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas
index 8119346e..03e04560 100644
--- a/Game/Code/Classes/UPlatformLinux.pas
+++ b/Game/Code/Classes/UPlatformLinux.pas
@@ -13,13 +13,20 @@ uses Classes, UPlatform;
type
TPlatformLinux = class(TPlatform)
+ function get_homedir(): string;
public
Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; override;
+
+ function GetLogPath : WideString; override;
+ function GetGameSharedPath : WideString; override;
+ function GetGameUserPath : WideString; override;
end;
implementation
uses
+ libc,
{$IFNDEF FPC_V220}
oldlinux,
{$ELSE}
@@ -113,4 +120,35 @@ begin
end;
{$ENDIF}
+
+function TPlatformLinux.GetLogPath : WideString;
+begin
+ result := '/var/log/UltraStarDeluxe/';
+end;
+
+function TPlatformLinux.GetGameSharedPath : WideString;
+begin
+ result := '/usr/share/UltraStarDeluxe/';
+end;
+
+function TPlatformLinux.GetGameUserPath : WideString;
+begin
+ result := get_homedir()+'/.UltraStarDeluxe/';
+end;
+
+function TPlatformLinux.get_homedir(): string;
+var
+ pPasswdEntry : Ppasswd;
+ lUserName : String;
+begin
+ pPasswdEntry := getpwuid( getuid() );
+ result := pPasswdEntry^.pw_dir;
+end;
+
+function TPlatformLinux.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+begin
+ // Linux and Mac don't check for running apps at the moment
+ Result := false;
+end;
+
end.
diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas
index 2237c22a..6a022153 100644
--- a/Game/Code/Classes/USkins.pas
+++ b/Game/Code/Classes/USkins.pas
@@ -42,7 +42,12 @@ var
implementation
-uses IniFiles, Classes, SysUtils, ULog, UIni;
+uses IniFiles,
+ Classes,
+ SysUtils,
+ UMain,
+ ULog,
+ UIni;
constructor TSkin.Create;
begin
@@ -54,13 +59,11 @@ end;
procedure TSkin.LoadList;
var
SR: TSearchRec;
-// SR2: TSearchRec;
-// SLen: integer;
begin
- if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin
+ if FindFirst(SkinsPath+'*', faDirectory, SR) = 0 then begin
repeat
if (SR.Name <> '.') and (SR.Name <> '..') then
- ParseDir('Skins'+PathDelim + SR.Name + PathDelim);
+ ParseDir(SkinsPath + SR.Name + PathDelim);
until FindNext(SR) <> 0;
end; // if
FindClose(SR);
@@ -69,13 +72,13 @@ end;
procedure TSkin.ParseDir(Dir: string);
var
SR: TSearchRec;
-// SLen: integer;
begin
if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
repeat
+
if (SR.Name <> '.') and (SR.Name <> '..') then
LoadHeader(Dir + SR.Name);
- //Log.LogError(SR.Name);
+
until FindNext(SR) <> 0;
end;
end;
@@ -89,11 +92,12 @@ begin
S := Length(Skin);
SetLength(Skin, S+1);
- Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
+
+ Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
Skin[S].FileName := ExtractFileName(FileName);
- Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
- Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
- Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
+ Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
+ Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
+ Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
SkinIni.Free;
end;
@@ -105,17 +109,18 @@ var
T: integer;
S: integer;
begin
- S := GetSkinNumber(Name);
+ S := GetSkinNumber(Name);
SkinPath := Skin[S].Path;
- SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
+ SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
SL := TStringList.Create;
SkinIni.ReadSection('Textures', SL);
SetLength(SkinTexture, SL.Count);
- for T := 0 to SL.Count-1 do begin
- SkinTexture[T].Name := SL.Strings[T];
+ for T := 0 to SL.Count-1 do
+ begin
+ SkinTexture[T].Name := SL.Strings[T];
SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
end;
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index 3ac32dda..31db883d 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -265,7 +265,10 @@ begin
BrowsePos := 0;
// browse directories
BrowseDir(SongPath);
-
+
+ if UserSongPath <> SongPath then
+ BrowseDir(UserSongPath);
+
//Set Correct SongArray Length
SetLength(Song, BrowsePos);
@@ -306,6 +309,7 @@ var
i : Integer;
Files : TDirectoryEntryArray;
begin
+
Files := Platform.DirectoryFindFiles( Dir, '.txt', true);
for i := 0 to Length(Files)-1 do
begin
@@ -318,7 +322,8 @@ begin
SLen := BrowsePos;
Song[SLen].Path := Dir;
- Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000);
+// Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000);
+ Song[SLen].Folder := Copy(Dir, Length(Dir)+1, 10000);
Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1);
Song[SLen].FileName := Files[i].Name;
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 1c731ce0..bfffb26a 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -807,6 +807,8 @@ begin
create_theme_objects();
+ writeln( 'TTheme.LoadTheme : '+ FileName );
+
FileName := AdaptFilePaths( FileName );
if not FileExists(FileName) then
@@ -828,7 +830,8 @@ begin
ThemeIni := TMemIniFile.Create(FileName);
{$ENDIF}
- if ThemeIni.ReadString('Theme', 'Name', '') <> '' then begin
+ if ThemeIni.ReadString('Theme', 'Name', '') <> '' then
+ begin
{Skin.SkinName := ThemeIni.ReadString('Theme', 'Name', 'Singstar');
Skin.SkinPath := 'Skins\' + Skin.SkinName + '\';
@@ -2218,93 +2221,93 @@ begin
end;
procedure TTheme.create_theme_objects();
-begin
- freeandnil( Loading );
- Loading := TThemeLoading.Create;
-
- freeandnil( Main );
- Main := TThemeMain.Create;
-
- freeandnil( Name );
- Name := TThemeName.Create;
-
- freeandnil( Level );
- Level := TThemeLevel.Create;
-
- freeandnil( Song );
- Song := TThemeSong.Create;
-
- freeandnil( Sing );
- Sing := TThemeSing.Create;
-
- freeandnil( Score );
- Score := TThemeScore.Create;
-
- freeandnil( Top5 );
- Top5 := TThemeTop5.Create;
-
- freeandnil( Options );
- Options := TThemeOptions.Create;
-
- freeandnil( OptionsGame );
- OptionsGame := TThemeOptionsGame.Create;
-
- freeandnil( OptionsGraphics );
- OptionsGraphics := TThemeOptionsGraphics.Create;
-
- freeandnil( OptionsSound );
- OptionsSound := TThemeOptionsSound.Create;
-
- freeandnil( OptionsLyrics );
- OptionsLyrics := TThemeOptionsLyrics.Create;
-
- freeandnil( OptionsThemes );
- OptionsThemes := TThemeOptionsThemes.Create;
-
- freeandnil( OptionsRecord );
- OptionsRecord := TThemeOptionsRecord.Create;
-
- freeandnil( OptionsAdvanced );
- OptionsAdvanced := TThemeOptionsAdvanced.Create;
-
-
- freeandnil( ErrorPopup );
- ErrorPopup := TThemeError.Create;
-
- freeandnil( CheckPopup );
- CheckPopup := TThemeCheck.Create;
-
-
- freeandnil( SongMenu );
- SongMenu := TThemeSongMenu.Create;
-
- freeandnil( SongJumpto );
- SongJumpto := TThemeSongJumpto.Create;
-
- //Party Screens
- freeandnil( PartyNewRound );
- PartyNewRound := TThemePartyNewRound.Create;
-
- freeandnil( PartyWin );
- PartyWin := TThemePartyWin.Create;
-
- freeandnil( PartyScore );
- PartyScore := TThemePartyScore.Create;
-
- freeandnil( PartyOptions );
- PartyOptions := TThemePartyOptions.Create;
-
- freeandnil( PartyPlayer );
- PartyPlayer := TThemePartyPlayer.Create;
-
-
- //Stats Screens:
- freeandnil( StatMain );
- StatMain := TThemeStatMain.Create;
-
- freeandnil( StatDetail );
- StatDetail := TThemeStatDetail.Create;
-
+begin
+ freeandnil( Loading );
+ Loading := TThemeLoading.Create;
+
+ freeandnil( Main );
+ Main := TThemeMain.Create;
+
+ freeandnil( Name );
+ Name := TThemeName.Create;
+
+ freeandnil( Level );
+ Level := TThemeLevel.Create;
+
+ freeandnil( Song );
+ Song := TThemeSong.Create;
+
+ freeandnil( Sing );
+ Sing := TThemeSing.Create;
+
+ freeandnil( Score );
+ Score := TThemeScore.Create;
+
+ freeandnil( Top5 );
+ Top5 := TThemeTop5.Create;
+
+ freeandnil( Options );
+ Options := TThemeOptions.Create;
+
+ freeandnil( OptionsGame );
+ OptionsGame := TThemeOptionsGame.Create;
+
+ freeandnil( OptionsGraphics );
+ OptionsGraphics := TThemeOptionsGraphics.Create;
+
+ freeandnil( OptionsSound );
+ OptionsSound := TThemeOptionsSound.Create;
+
+ freeandnil( OptionsLyrics );
+ OptionsLyrics := TThemeOptionsLyrics.Create;
+
+ freeandnil( OptionsThemes );
+ OptionsThemes := TThemeOptionsThemes.Create;
+
+ freeandnil( OptionsRecord );
+ OptionsRecord := TThemeOptionsRecord.Create;
+
+ freeandnil( OptionsAdvanced );
+ OptionsAdvanced := TThemeOptionsAdvanced.Create;
+
+
+ freeandnil( ErrorPopup );
+ ErrorPopup := TThemeError.Create;
+
+ freeandnil( CheckPopup );
+ CheckPopup := TThemeCheck.Create;
+
+
+ freeandnil( SongMenu );
+ SongMenu := TThemeSongMenu.Create;
+
+ freeandnil( SongJumpto );
+ SongJumpto := TThemeSongJumpto.Create;
+
+ //Party Screens
+ freeandnil( PartyNewRound );
+ PartyNewRound := TThemePartyNewRound.Create;
+
+ freeandnil( PartyWin );
+ PartyWin := TThemePartyWin.Create;
+
+ freeandnil( PartyScore );
+ PartyScore := TThemePartyScore.Create;
+
+ freeandnil( PartyOptions );
+ PartyOptions := TThemePartyOptions.Create;
+
+ freeandnil( PartyPlayer );
+ PartyPlayer := TThemePartyPlayer.Create;
+
+
+ //Stats Screens:
+ freeandnil( StatMain );
+ StatMain := TThemeStatMain.Create;
+
+ freeandnil( StatDetail );
+ StatDetail := TThemeStatDetail.Create;
+
end;
end.
diff --git a/Game/Code/Classes/Ulazjpeg.pas b/Game/Code/Classes/Ulazjpeg.pas
index d63ce753..003e9ab0 100644
--- a/Game/Code/Classes/Ulazjpeg.pas
+++ b/Game/Code/Classes/Ulazjpeg.pas
@@ -1,149 +1,151 @@
-{ Copyright (C) 2003 Mattias Gaertner
-
- This library is free software; you can redistribute it and/or modify it
- under the terms of the GNU Library General Public License as published by
- the Free Software Foundation; either version 2 of the License, or (at your
- option) any later version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
- for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; if not, write to the Free Software Foundation,
- Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-}
-unit Ulazjpeg;
-
-{$mode objfpc}{$H+}
-{$I switches.inc}
-
-interface
-
-uses
- SysUtils, Classes, FPImage, IntfGraphics, Graphics, FPReadJPEG, FPWriteJPEG;
-
-type
- TJPEGQualityRange = TFPJPEGCompressionQuality;
- TJPEGPerformance = TJPEGReadPerformance;
-
- TJPEGImage = class(TFPImageBitmap)
- private
- FPerformance: TJPEGPerformance;
- FProgressiveEncoding: boolean;
- FQuality: TJPEGQualityRange;
- protected
-{$IFDEF LAZARUS_V0924}
- procedure InitFPImageReader(IntfImg: TLazIntfImage; ImgReader: TFPCustomImageReader); override;
-{$ELSE}
- procedure InitFPImageReader(ImgReader: TFPCustomImageReader); override;
-{$ENDIF}
- procedure FinalizeFPImageReader(ImgReader: TFPCustomImageReader); override;
-{$IFDEF LAZARUS_V0924}
- procedure InitFPImageWriter(IntfImg: TLazIntfImage; ImgWriter: TFPCustomImageWriter); override;
-{$ELSE}
- procedure InitFPImageWriter(ImgWriter: TFPCustomImageWriter); override;
-{$ENDIF}
- public
- constructor Create; override;
- class function GetFileExtensions: string; override;
- class function GetDefaultFPReader: TFPCustomImageReaderClass; override;
- class function GetDefaultFPWriter: TFPCustomImageWriterClass; override;
- public
- property CompressionQuality: TJPEGQualityRange read FQuality write FQuality;
- property ProgressiveEncoding: boolean read FProgressiveEncoding;
- property Performance: TJPEGPerformance read FPerformance write FPerformance;
- end;
-
-const
- DefaultJPEGMimeType = 'image/jpeg';
-
-
-implementation
-
-
-{ TJPEGImage }
-
-{$IFDEF LAZARUS_V0924}
-procedure TJPEGImage.InitFPImageReader(IntfImg: TLazIntfImage; ImgReader: TFPCustomImageReader);
-{$ELSE}
-procedure TJPEGImage.InitFPImageReader(ImgReader: TFPCustomImageReader);
-{$ENDIF}
-var
- JPEGReader: TFPReaderJPEG;
-begin
- if ImgReader is TFPReaderJPEG then begin
- JPEGReader:=TFPReaderJPEG(ImgReader);
- JPEGReader.Performance:=Performance;
-{$IFDEF LAZARUS_V0924}
- JPEGReader.OnProgress:=@Progress;
-{$ENDIF}
- end;
-{$IFDEF LAZARUS_V0924}
- inherited InitFPImageReader(IntfImg, ImgReader);
-{$ELSE}
- inherited InitFPImageReader(ImgReader);
-{$ENDIF}
-end;
-
-procedure TJPEGImage.FinalizeFPImageReader(ImgReader: TFPCustomImageReader);
-var
- JPEGReader: TFPReaderJPEG;
-begin
- if ImgReader is TFPReaderJPEG then begin
- JPEGReader:=TFPReaderJPEG(ImgReader);
- FProgressiveEncoding:=JPEGReader.ProgressiveEncoding;
- end;
- inherited FinalizeFPImageReader(ImgReader);
-end;
-
-{$IFDEF LAZARUS_V0924}
-procedure TJPEGImage.InitFPImageWriter(IntfImg: TLazIntfImage; ImgWriter: TFPCustomImageWriter);
-{$ELSE}
-procedure TJPEGImage.InitFPImageWriter(ImgWriter: TFPCustomImageWriter);
-{$ENDIF}
-var
- JPEGWriter: TFPWriterJPEG;
-begin
- if ImgWriter is TFPWriterJPEG then begin
- JPEGWriter:=TFPWriterJPEG(ImgWriter);
- if JPEGWriter<>nil then ;
- JPEGWriter.ProgressiveEncoding:=ProgressiveEncoding;
- JPEGWriter.CompressionQuality:=CompressionQuality;
-{$IFDEF LAZARUS_V0924}
- JPEGWriter.OnProgress:=@Progress;
-{$ENDIF}
- end;
-{$IFDEF LAZARUS_V0924}
- inherited InitFPImageWriter(IntfImg, ImgWriter);
-{$ELSE}
- inherited InitFPImageWriter(ImgWriter);
-{$ENDIF}
-end;
-
-class function TJPEGImage.GetDefaultFPReader: TFPCustomImageReaderClass;
-begin
- Result:=TFPReaderJPEG;
-end;
-
-class function TJPEGImage.GetDefaultFPWriter: TFPCustomImageWriterClass;
-begin
- Result:=TFPWriterJPEG;
-end;
-
-constructor TJPEGImage.Create;
-begin
- inherited Create;
- FPerformance:=jpBestQuality;
- FProgressiveEncoding:=false;
- FQuality:=75;
-end;
-
-class function TJPEGImage.GetFileExtensions: string;
-begin
- Result:='jpg;jpeg';
-end;
-
-end.
-
+{ Copyright (C) 2003 Mattias Gaertner
+
+ This library is free software; you can redistribute it and/or modify it
+ under the terms of the GNU Library General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or (at your
+ option) any later version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
+ for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; if not, write to the Free Software Foundation,
+ Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+}
+unit Ulazjpeg;
+
+{$mode objfpc}{$H+}
+{$I switches.inc}
+
+{$DEFINE LAZARUS_V0924}
+
+interface
+
+uses
+ SysUtils, Classes, FPImage, IntfGraphics, Graphics, FPReadJPEG, FPWriteJPEG;
+
+type
+ TJPEGQualityRange = TFPJPEGCompressionQuality;
+ TJPEGPerformance = TJPEGReadPerformance;
+
+ TJPEGImage = class(TFPImageBitmap)
+ private
+ FPerformance: TJPEGPerformance;
+ FProgressiveEncoding: boolean;
+ FQuality: TJPEGQualityRange;
+ protected
+{$IFDEF LAZARUS_V0924}
+ procedure InitFPImageReader(IntfImg: TLazIntfImage; ImgReader: TFPCustomImageReader); override;
+{$ELSE}
+ procedure InitFPImageReader(ImgReader: TFPCustomImageReader); override;
+{$ENDIF}
+ procedure FinalizeFPImageReader(ImgReader: TFPCustomImageReader); override;
+{$IFDEF LAZARUS_V0924}
+ procedure InitFPImageWriter(IntfImg: TLazIntfImage; ImgWriter: TFPCustomImageWriter); override;
+{$ELSE}
+ procedure InitFPImageWriter(ImgWriter: TFPCustomImageWriter); override;
+{$ENDIF}
+ public
+ constructor Create; override;
+ class function GetFileExtensions: string; override;
+ class function GetDefaultFPReader: TFPCustomImageReaderClass; override;
+ class function GetDefaultFPWriter: TFPCustomImageWriterClass; override;
+ public
+ property CompressionQuality: TJPEGQualityRange read FQuality write FQuality;
+ property ProgressiveEncoding: boolean read FProgressiveEncoding;
+ property Performance: TJPEGPerformance read FPerformance write FPerformance;
+ end;
+
+const
+ DefaultJPEGMimeType = 'image/jpeg';
+
+
+implementation
+
+
+{ TJPEGImage }
+
+{$IFDEF LAZARUS_V0924}
+procedure TJPEGImage.InitFPImageReader(IntfImg: TLazIntfImage; ImgReader: TFPCustomImageReader);
+{$ELSE}
+procedure TJPEGImage.InitFPImageReader(ImgReader: TFPCustomImageReader);
+{$ENDIF}
+var
+ JPEGReader: TFPReaderJPEG;
+begin
+ if ImgReader is TFPReaderJPEG then begin
+ JPEGReader:=TFPReaderJPEG(ImgReader);
+ JPEGReader.Performance:=Performance;
+{$IFDEF LAZARUS_V0924}
+ JPEGReader.OnProgress:=@Progress;
+{$ENDIF}
+ end;
+{$IFDEF LAZARUS_V0924}
+ inherited InitFPImageReader(IntfImg, ImgReader);
+{$ELSE}
+ inherited InitFPImageReader(ImgReader);
+{$ENDIF}
+end;
+
+procedure TJPEGImage.FinalizeFPImageReader(ImgReader: TFPCustomImageReader);
+var
+ JPEGReader: TFPReaderJPEG;
+begin
+ if ImgReader is TFPReaderJPEG then begin
+ JPEGReader:=TFPReaderJPEG(ImgReader);
+ FProgressiveEncoding:=JPEGReader.ProgressiveEncoding;
+ end;
+ inherited FinalizeFPImageReader(ImgReader);
+end;
+
+{$IFDEF LAZARUS_V0924}
+procedure TJPEGImage.InitFPImageWriter(IntfImg: TLazIntfImage; ImgWriter: TFPCustomImageWriter);
+{$ELSE}
+procedure TJPEGImage.InitFPImageWriter(ImgWriter: TFPCustomImageWriter);
+{$ENDIF}
+var
+ JPEGWriter: TFPWriterJPEG;
+begin
+ if ImgWriter is TFPWriterJPEG then begin
+ JPEGWriter:=TFPWriterJPEG(ImgWriter);
+ if JPEGWriter<>nil then ;
+ JPEGWriter.ProgressiveEncoding:=ProgressiveEncoding;
+ JPEGWriter.CompressionQuality:=CompressionQuality;
+{$IFDEF LAZARUS_V0924}
+ JPEGWriter.OnProgress:=@Progress;
+{$ENDIF}
+ end;
+{$IFDEF LAZARUS_V0924}
+ inherited InitFPImageWriter(IntfImg, ImgWriter);
+{$ELSE}
+ inherited InitFPImageWriter(ImgWriter);
+{$ENDIF}
+end;
+
+class function TJPEGImage.GetDefaultFPReader: TFPCustomImageReaderClass;
+begin
+ Result:=TFPReaderJPEG;
+end;
+
+class function TJPEGImage.GetDefaultFPWriter: TFPCustomImageWriterClass;
+begin
+ Result:=TFPWriterJPEG;
+end;
+
+constructor TJPEGImage.Create;
+begin
+ inherited Create;
+ FPerformance:=jpBestQuality;
+ FProgressiveEncoding:=false;
+ FQuality:=75;
+end;
+
+class function TJPEGImage.GetFileExtensions: string;
+begin
+ Result:='jpg;jpeg';
+end;
+
+end.
+
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 06444dfe..114a5e45 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -28,7 +28,9 @@ type
implementation
-uses UGraphic, USkins;
+uses UMain,
+ UGraphic,
+ USkins;
function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
@@ -147,7 +149,7 @@ end;
procedure TScreenOptionsThemes.ReloadTheme;
begin
- Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+ Theme.LoadTheme(ThemePath + ITheme[Ini.Theme] + '.ini', Ini.Color);
ScreenOptionsThemes := TScreenOptionsThemes.create();
ScreenOptionsThemes.onshow;
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index b442b3bc..b15c5bbf 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -149,7 +149,7 @@ uses
UAudio_portaudio in 'Classes\UAudio_portaudio.pas',
{$endif}
{$ifdef UseFFMpegAudio}
- UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
+ UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
{$endif}