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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:00:18 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:00:18 +0000
commit83c95e09f137e9984e7240fe629e8c819dfccbf4 (patch)
treec25d2d77a20480534ec8c34305009e7724cc68d0 /Game
parentdc1cf85b1ee9fea174c97293f23e8f384fce1fdc (diff)
downloadusdx-83c95e09f137e9984e7240fe629e8c819dfccbf4.tar.gz
usdx-83c95e09f137e9984e7240fe629e8c819dfccbf4.tar.xz
usdx-83c95e09f137e9984e7240fe629e8c819dfccbf4.zip
- actual.. -> current..
- USDX version-numbers in UConfig - some windows/lclintf dependencies removed - some indentation git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UCommon.pas2
-rw-r--r--Game/Code/Classes/UConfig.pas37
-rw-r--r--Game/Code/Classes/UDraw.pas38
-rw-r--r--Game/Code/Classes/UGraphic.pas6
-rw-r--r--Game/Code/Classes/UPlatformLinux.pas4
-rw-r--r--Game/Code/Classes/UVisualizer.pas16
6 files changed, 69 insertions, 34 deletions
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas
index fb74af0b..abff538f 100644
--- a/Game/Code/Classes/UCommon.pas
+++ b/Game/Code/Classes/UCommon.pas
@@ -152,6 +152,7 @@ end;
{$ENDIF}
{$IFDEF FPC}
+// FIXME: already exists in FPC
function MaxValue(const Data: array of Double): Double;
var
I: Integer;
@@ -162,6 +163,7 @@ begin
Result := Data[I];
end;
+// FIXME: already exists in FPC
function MinValue(const Data: array of Double): Double;
var
I: Integer;
diff --git a/Game/Code/Classes/UConfig.pas b/Game/Code/Classes/UConfig.pas
index f850b00f..ee4685d3 100644
--- a/Game/Code/Classes/UConfig.pas
+++ b/Game/Code/Classes/UConfig.pas
@@ -78,7 +78,7 @@ const
// with IncludeConstants undefined and in UConfig.pas with
// IncludeConstants defined (see the note above).
{$DEFINE IncludeConstants}
-
+
// include config-file (defines + constants)
{$IF Defined(MSWindows)}
{$I ../config-win.inc}
@@ -96,7 +96,16 @@ const
VERSION_MINOR = 1000;
VERSION_RELEASE = 1;
- (*
+ (*
+ * Current version of UltraStar Deluxe
+ *)
+ USDX_VERSION_MAJOR = 1;
+ USDX_VERSION_MINOR = 1;
+ USDX_VERSION_RELEASE = 0;
+ USDX_VERSION_STATE = 'Alpha';
+ USDX_STRING = 'UltraStar Deluxe';
+
+ (*
* FPC_VERSION is already defined as a macro by FPC itself.
* You should use the built-in macros
* FPC_VERSION (=PPC_MAJOR)
@@ -181,6 +190,30 @@ const
(PORTAUDIO_VERSION_RELEASE * VERSION_RELEASE);
{$ENDIF}
+function USDXVersionStr(): string;
+function USDXShortVersionStr(): string;
+
implementation
+uses
+ StrUtils;
+
+function USDXShortVersionStr(): string;
+begin
+ Result :=
+ USDX_STRING +
+ IfThen(USDX_VERSION_STATE <> '', ' '+USDX_VERSION_STATE);
+end;
+
+function USDXVersionStr(): string;
+begin
+ Result :=
+ USDX_STRING + ' V ' +
+ IntToStr(USDX_VERSION_MAJOR) + '.' +
+ IntToStr(USDX_VERSION_MINOR) + '.' +
+ IntToStr(USDX_VERSION_RELEASE) +
+ IfThen(USDX_VERSION_STATE <> '', ' '+USDX_VERSION_STATE) +
+ ' Build';
+end;
+
end.
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index a81aa93b..dc2f4dce 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -59,27 +59,23 @@ const
implementation
-uses {$IFDEF Win32}
- windows,
- {$ELSE}
- lclintf,
- {$ENDIF}
- OpenGL12,
- UGraphic,
- SysUtils,
- UMusic,
- URecord,
- ULog,
- UScreenSing,
- UScreenSingModi,
- ULyrics,
- UMain,
- TextGL,
- UTexture,
- UDrawTexture,
- UIni,
- Math,
- UDLLManager;
+uses
+ OpenGL12,
+ UGraphic,
+ SysUtils,
+ UMusic,
+ URecord,
+ ULog,
+ UScreenSing,
+ UScreenSingModi,
+ ULyrics,
+ UMain,
+ TextGL,
+ UTexture,
+ UDrawTexture,
+ UIni,
+ Math,
+ UDLLManager;
procedure SingDrawBackground;
var
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index dfcec7cc..fecdb10f 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -525,7 +525,7 @@ begin
//SDL_WaitThread(LoadingThread, I);
// SDL_DestroyMutex(Mutex);
- Display.ActualScreen^.FadeTo( @ScreenMain );
+ Display.CurrentScreen^.FadeTo( @ScreenMain );
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Screens', 2);
@@ -644,7 +644,7 @@ begin
ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
- Display.ActualScreen := @ScreenLoading;
+ Display.CurrentScreen := @ScreenLoading;
swapbuffers;
@@ -658,7 +658,7 @@ procedure LoadScreens;
begin
{ ScreenLoading := TScreenLoading.Create;
ScreenLoading.onShow;
- Display.ActualScreen := @ScreenLoading;
+ Display.CurrentScreen := @ScreenLoading;
ScreenLoading.Draw;
Display.Draw;
SwapBuffers;
diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas
index 71a75a6b..ff4834fe 100644
--- a/Game/Code/Classes/UPlatformLinux.pas
+++ b/Game/Code/Classes/UPlatformLinux.pas
@@ -161,11 +161,13 @@ begin
if FindCmdLineSwitch( cUseLocalPaths ) then
result := ExtractFilePath(ParamStr(0))
else
+ begin
{$IFDEF UseLocalDirs}
result := ExtractFilePath(ParamStr(0));
{$ELSE}
result := SharedPath+'/';
{$ENDIF}
+ end;
end;
function TPlatformLinux.GetGameUserPath : WideString;
@@ -173,11 +175,13 @@ begin
if FindCmdLineSwitch( cUseLocalPaths ) then
result := ExtractFilePath(ParamStr(0))
else
+ begin
{$IFDEF UseLocalDirs}
result := ExtractFilePath(ParamStr(0));
{$ELSE}
result := get_homedir()+'/.'+PathSuffix+'/';
{$ENDIF}
+ end;
end;
function TPlatformLinux.get_homedir(): string;
diff --git a/Game/Code/Classes/UVisualizer.pas b/Game/Code/Classes/UVisualizer.pas
index 2f584299..51ebee31 100644
--- a/Game/Code/Classes/UVisualizer.pas
+++ b/Game/Code/Classes/UVisualizer.pas
@@ -124,10 +124,10 @@ begin
{$IFDEF UseTexture}
glGenTextures(1, PglUint(@VisualTex));
- glBindTexture(GL_TEXTURE_2D, VisualTex);
+ glBindTexture(GL_TEXTURE_2D, VisualTex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
{$ENDIF}
end;
@@ -175,7 +175,7 @@ end;
procedure TVideoPlayback_ProjectM.SaveOpenGLState();
begin
// save all OpenGL state-machine attributes
- glPushAttrib(GL_ALL_ATTRIB_BITS);
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
// save projection-matrix
glMatrixMode(GL_PROJECTION);
@@ -237,8 +237,8 @@ begin
presetsDir, fontsDir);
//initResult := projectM_initRenderToTexture(pm);
- SaveOpenGLState();
- pm.ResetGL(ScreenW, ScreenH);
+ SaveOpenGLState();
+ pm.ResetGL(ScreenW, ScreenH);
RestoreOpenGLState();
end;
@@ -272,8 +272,8 @@ begin
pm.AddPCM16Data(PSmallint(@PcmData), nSamples);
// store OpenGL state (might be messed up otherwise)
- SaveOpenGLState();
- pm.ResetGL(ScreenW, ScreenH);
+ SaveOpenGLState();
+ pm.ResetGL(ScreenW, ScreenH);
//glGetIntegerv(GL_PROJECTION_STACK_DEPTH, @stackDepth);
//writeln('StackDepth0: ' + inttostr(stackDepth));