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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-29 12:08:01 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-29 12:08:01 +0000
commitc2a79c5ca774093e34cd96e584da25cdc2b4b047 (patch)
treec0330ffa16c3e950c9f00e7dfd8246d3db5433be /Game
parentc5640ba3baca3c70e7c0226b62023b4fc82a8fec (diff)
downloadusdx-c2a79c5ca774093e34cd96e584da25cdc2b4b047.tar.gz
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Changed Version to 1.00 (ready 4 Release xD)
Credits Screen now loads on demand ( S0me loading speed improvement) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0x@339 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UGraphic.pas5
-rw-r--r--Game/Code/Screens/UScreenMain.pas31
-rw-r--r--Game/Code/UltraStar.dpr2
3 files changed, 29 insertions, 9 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index cf1a0c5a..105dcfd7 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -475,8 +475,9 @@ begin
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
ScreenStatDetail := TScreenStatDetail.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
- ScreenCredits := TScreenCredits.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
+ //Now Created when needed
+ //ScreenCredits := TScreenCredits.Create;
+ //Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
end;
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 085f253d..af27b9b1 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -25,7 +25,7 @@ type
implementation
-uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins;
+uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins, ULog;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
@@ -62,11 +62,30 @@ begin
begin
if (SDL_ModState = KMOD_LALT) then
begin
- //Credits_Y := 600;
- //Credits_Alpha := 0;
- //Credits_Visible := True;
- Music.PlayStart;
- FadeTo(@ScreenCredits);
+ //If CreditsScreen is not Created -> Then Create
+ If (ScreenCredits = nil) then
+ begin
+ try
+ //Display White Loading Text
+ SetFontStyle(2); //Font: Outlined1
+ SetFontSize(12);
+ SetFontItalic(False);
+ SetFontPos (400 - glTextWidth ('Loading Credits ...')/2, 250); //Position
+ glColor4f(1,1,1,1);
+ glPrint('Loading Credits ...');
+ SwapBuffers;
+
+ ScreenCredits := TScreenCredits.Create;
+ except
+ Log.LogError ('Couldn''t Create Credits Screen');
+ end;
+ end;
+
+ If (ScreenCredits <> nil) then
+ begin
+ Music.PlayStart;
+ FadeTo(@ScreenCredits);
+ end;
end;
end;
SDLK_M:
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index a49d43c2..8ea7c0e0 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -106,7 +106,7 @@ uses
SysUtils;
const
- Version = 'UltraStar Deluxe V 1.00 RC1';
+ Version = 'UltraStar Deluxe V 1.00';
var
WndTitle: string;