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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-21 21:13:58 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-21 21:13:58 +0000 |
commit | 2a2c4ceffa0b352062fbc13cf1033e9c0db6b767 (patch) | |
tree | 452842a15bf54a09f253b1cef18df40a61fbc7b6 /Game | |
parent | 56400002816820a8baede8c34f69156d574c3b96 (diff) | |
download | usdx-2a2c4ceffa0b352062fbc13cf1033e9c0db6b767.tar.gz usdx-2a2c4ceffa0b352062fbc13cf1033e9c0db6b767.tar.xz usdx-2a2c4ceffa0b352062fbc13cf1033e9c0db6b767.zip |
ffmpeg - flv frame rate hack
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1@624 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 2040965f..be9a8d52 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -33,6 +33,7 @@ uses SDL, dialogs, {$endif} {$ENDIF} + dialogs, UIni; procedure Init; @@ -241,18 +242,22 @@ begin ScaledVideoWidth:=600.0*VideoAspect; end; VideoTimeBase:=VideoCodecContext^.time_base.num/VideoCodecContext^.time_base.den; - // hack to get reasonable timebase for divx {$ifdef DebugDisplay} showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps'); {$endif} + // hack to get reasonable timebase (for divx and others) if VideoTimeBase < 0.02 then // 0.02 <-> 50 fps begin VideoTimeBase:=VideoCodecContext^.time_base.den/VideoCodecContext^.time_base.num; while VideoTimeBase > 50 do VideoTimeBase:=VideoTimeBase/10; VideoTimeBase:=1/VideoTimeBase; end; + // hack for flv (i always get 1000 fps from the file...) + if VideoCodecContext^.codec_id=CODEC_ID_FLV1 then VideoTimeBase:=1/30; + {$ifdef DebugDisplay} showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps'); + if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then showmessage('you are trying to play a rather large video'+#13#10+ 'be prepared to experience some timing problems'); |