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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-12-21 17:51:42 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-12-21 17:51:42 +0000 |
commit | 3e561cd4fd1eb46590cb70aaf940f7775a855966 (patch) | |
tree | a8e390ab9e5ab7103aa488d05dfd272863c6757a /Game | |
parent | e32e65d0272f98e47dbbb7c5a0a33566d791e5d4 (diff) | |
download | usdx-3e561cd4fd1eb46590cb70aaf940f7775a855966.tar.gz usdx-3e561cd4fd1eb46590cb70aaf940f7775a855966.tar.xz usdx-3e561cd4fd1eb46590cb70aaf940f7775a855966.zip |
added pitch detection for editor
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2765 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 24 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 8 | ||||
-rw-r--r-- | Game/Code/Classes/URecord.pas | 18 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 118 |
4 files changed, 153 insertions, 15 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index e1205cd8..bc3ac1b0 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -605,17 +605,17 @@ begin Czesci[P].Czesc[S].Nuta[Pet].Dlugosc > BRange) then
begin
// przesuwanie tonu w odpowiednia game => shifting tone in the corresponding game?
- while (Sound[CP].Ton - Czesci[P].Czesc[S].Nuta[Pet].Ton > 6) do
- Sound[CP].Ton := Sound[CP].Ton - 12;
- while (Sound[CP].Ton - Czesci[P].Czesc[S].Nuta[Pet].Ton < -6) do
- Sound[CP].Ton := Sound[CP].Ton + 12;
+ while (Sound[CP].TonGamy - Czesci[P].Czesc[S].Nuta[Pet].Ton > 6) do
+ Sound[CP].TonGamy := Sound[CP].TonGamy - 12;
+ while (Sound[CP].TonGamy - Czesci[P].Czesc[S].Nuta[Pet].Ton < -6) do
+ Sound[CP].TonGamy := Sound[CP].TonGamy + 12;
// Half size Notes Patch
NoteHit := false;
- AktTon := Sound[CP].Ton;
+ AktTon := Sound[CP].TonGamy;
Range := 2 - Ini.Difficulty;
- if (abs(Czesci[P].Czesc[S].Nuta[Pet].Ton - Sound[CP].Ton) <= Range) or
+ if (abs(Czesci[P].Czesc[S].Nuta[Pet].Ton - Sound[CP].TonGamy) <= Range) or
DEBUG_NOTE_HIT then
begin
AktTon := Czesci[P].Czesc[S].Nuta[Pet].Ton;
@@ -784,17 +784,17 @@ begin Czesci[P].Czesc[S].Nuta[Pet].Dlugosc > BRange) then
begin
// przesuwanie tonu w odpowiednia game
- while (Sound[CP].Ton - Czesci[P].Czesc[S].Nuta[Pet].Ton > 6) do
- Sound[CP].Ton := Sound[CP].Ton - 12;
- while (Sound[CP].Ton - Czesci[P].Czesc[S].Nuta[Pet].Ton < -6) do
- Sound[CP].Ton := Sound[CP].Ton + 12;
+ while (Sound[CP].TonGamy - Czesci[P].Czesc[S].Nuta[Pet].Ton > 6) do
+ Sound[CP].TonGamy := Sound[CP].TonGamy - 12;
+ while (Sound[CP].TonGamy - Czesci[P].Czesc[S].Nuta[Pet].Ton < -6) do
+ Sound[CP].TonGamy := Sound[CP].TonGamy + 12;
// Half size Notes Patch
NoteHit := false;
- AktTon := Sound[CP].Ton;
+ AktTon := Sound[CP].TonGamy;
Range := 2 - Ini.Difficulty;
- if (abs(Czesci[P].Czesc[S].Nuta[Pet].Ton - Sound[CP].Ton) <= Range) or
+ if (abs(Czesci[P].Czesc[S].Nuta[Pet].Ton - Sound[CP].TonGamy) <= Range) or
DEBUG_NOTE_HIT then
begin
AktTon := Czesci[P].Czesc[S].Nuta[Pet].Ton;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index d192927e..1ce421b8 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -60,6 +60,7 @@ type Loaded: boolean;
Loop: boolean;
+ CaptureStarted: boolean;
// DXSound: TDXSound;
// Player: TcmxMp3;
DSP_VocalRemover: HDSP;
@@ -415,6 +416,7 @@ var S: integer;
begin
+ CaptureStarted := false;
if RecordSystem = 1 then begin
SetLength(Sound, 6 {max players});//Ini.Players+1);
for S := 0 to High(Sound) do begin //Ini.Players do begin
@@ -771,6 +773,9 @@ var P1: integer;
P2: integer;
begin
+ if CaptureStarted then
+ Exit;
+
for S := 0 to High(Sound) do
Sound[S].BufferLong[0].Clear;
@@ -785,6 +790,8 @@ begin if (P1 > 0) or (P2 > 0) then
CaptureCard(SC);
end;
+
+ CaptureStarted := true;
end;
procedure TMusic.CaptureStop;
@@ -800,6 +807,7 @@ begin if P2 > PlayersPlay then P2 := 0;
if (P1 > 0) or (P2 > 0) then StopCard(SC);
end;
+ CaptureStarted := false;
end;
//procedure TMusic.CaptureCard(RecordI, SoundNum, PlayerLeft, PlayerRight: byte);
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas index 7354d931..57919fe1 100644 --- a/Game/Code/Classes/URecord.pas +++ b/Game/Code/Classes/URecord.pas @@ -27,6 +27,7 @@ type procedure AnalizujBufor; // use to analyze sound from buffers to get new pitch
procedure AnalizujByAutocorrelation; // we call it to analyze sound by checking Autocorrelation
function AnalyzeAutocorrelationFreq(Freq: real): real; // use this to check one frequency by Autocorrelation
+ function GetToneString: string; //from usdx 1.1
end;
TSoundCardInput = record
@@ -61,9 +62,24 @@ var Poz: integer;
Recording: TRecord;
+const
+ // from usdx 1.1
+ ToneStrings: array[0..11] of string = (
+ 'C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'
+ );
+
implementation
uses UMain, ULog;
+// from usdx 1.1
+function TSound.GetToneString: string;
+begin
+ if (SzczytJest) then
+ Result := ToneStrings[TonGamy] + IntToStr(Ton div 12 + 2)
+ else
+ Result := '-';
+end;
+
procedure TSound.ProcessNewBuffer;
var
S: integer;
@@ -153,7 +169,7 @@ begin if MaxV >= Threshold then begin // found acceptable volume // 0.1
SzczytJest := true;
TonGamy := MaxT mod 12;
- Ton := MaxT mod 12;
+ Ton := MaxT;
end;
// Log.LogAnalyze('--> Weight: ')
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 02817d51..be058408 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -2,7 +2,14 @@ unit UScreenEditSub; interface
-uses UMenu, UVideo, TextGL, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
+uses
+ UMenu,
+ UVideo,
+ TextGL,
+ UMusic,
+ URecord,
+ SDL,
+ SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
ULyrics, Math, gl, UThemes, MidiOut, UHelp;
type
@@ -82,6 +89,9 @@ type StartTry: boolean;
PlayTime: real;
+ ActTonePitch: integer;
+
+ procedure DrawPitch(x, y, Width, Height: single);
procedure StartVideo;
procedure StartVideoPreview;
procedure NewBeat;
@@ -135,6 +145,7 @@ type const
ID='ID_001'; //for help system
+ NumHalftones = 36;
implementation
uses UGraphic, UDraw, UMain, USkins, ULanguage;
@@ -626,6 +637,12 @@ begin end;
end;
+ SDLK_N:
+ begin
+ // Set actual note over pitch detection
+ Czesci[CP].Czesc[Czesci[CP].Akt].Nuta[AktNuta[0]].Ton := ActTonePitch;
+ end;
+
SDLK_C:
begin
// Capitalize letter at the beginning of line
@@ -1440,6 +1457,99 @@ begin end;
end;
+procedure TScreenEditSub.DrawPitch(x, y, Width, Height: single);
+var
+ x1, y1, x2, y2: single;
+ i: integer;
+ ToneBoxWidth: real;
+ ToneString: string;
+ ToneStringWidth, ToneStringHeight: real;
+ ToneStringMaxWidth: real;
+ ToneStringCenterXOffset: real;
+
+const
+ PitchBarInnerHSpacing = 2;
+ PitchBarInnerVSpacing = 1;
+
+begin
+ // calc tone pitch
+ Sound[0].AnalizujBufor;
+
+ // coordinates for black rect
+ x1 := x;
+ y1 := y;
+ x2 := x + Width;
+ y2 := y + Height;
+
+ // init blend mode
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ // draw black background-rect
+ glColor4f(0, 0, 0, 0.8);
+ glBegin(GL_QUADS);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x1, y2);
+ glEnd();
+
+ // coordinates for tone boxes
+ ToneBoxWidth := Width / NumHalftones;
+ y1 := y1 + PitchBarInnerVSpacing;
+ y2 := y2 - PitchBarInnerVSpacing;
+
+ glBegin(GL_QUADS);
+ // draw tone boxes
+ for i := 0 to NumHalftones-1 do
+ begin
+ x1 := x + i * ToneBoxWidth + PitchBarInnerHSpacing;
+ x2 := x1 + ToneBoxWidth - 2*PitchBarInnerHSpacing;
+
+ if ((Sound[0].SzczytJest) and
+ (Sound[0].Ton = i)) then
+ begin
+ // highlight current tone-pitch
+ glColor3f(1, i / (NumHalftones-1), 0);
+ ActTonePitch := i;
+ end
+ else
+ begin
+ // grey other tone-pitches
+ glColor3f(0.3, i / (NumHalftones-1) * 0.3, 0);
+ end;
+
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x1, y2);
+ end;
+ glEnd();
+
+ glDisable(GL_BLEND);
+
+ ///
+ // draw the name of the tone
+ ///////
+
+ ToneString := Sound[0].GetToneString + '(' + IntToStr(ActTonePitch) + ')';
+ ToneStringHeight := 8;
+
+ SetFontSize(ToneStringHeight);
+
+ // center
+ // Note: for centering let us assume that G#4 has the max. horizontal extent
+ ToneStringWidth := glTextWidth(PChar(ToneString));
+ ToneStringMaxWidth := glTextWidth('G#4 (222)');
+ ToneStringCenterXOffset := (ToneStringMaxWidth-ToneStringWidth) / 2;
+
+ // draw
+ SetFontPos(x-ToneStringWidth-ToneStringCenterXOffset, y-ToneStringHeight/2);
+ glColor3f(0, 0, 0);
+ glPrint(PChar(ToneString));
+end;
+
+
procedure TScreenEditSub.StartVideo;
var
R: real;
@@ -2539,6 +2649,7 @@ begin end
else
begin
+ Music.CaptureStart;
Refresh;
MidiOut := TMidiOutput.Create(nil);
MidiOut.Open;
@@ -3045,7 +3156,6 @@ begin glEnd;
glDisable(GL_BLEND);
end;
-
if UVideo.VideoOpened and PlayVideo then
begin
@@ -3093,7 +3203,10 @@ begin end;
end;
end else
+ begin
+ DrawPitch(400, 75, 390, 15);
StartVideoPreview;
+ end;
end;
procedure TScreenEditSub.DrawStatics;
@@ -3450,6 +3563,7 @@ procedure TScreenEditSub.onHide; begin
MidiOut.Close;
MidiOut.Free;
+ Music.CaptureStop;
end;
function TScreenEditSub.GetNoteName(Note: Integer): String;
|