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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 12:37:24 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 12:37:24 +0000
commitfd5f18250e6da98c47f23f49b7c4663c9a8bf7d3 (patch)
tree4e8f12143e4bdf8c37f6e6960bad46f88ad3c706 /Game
parent707441e6eac0f628f9c61f0130df07c6768ba291 (diff)
downloadusdx-fd5f18250e6da98c47f23f49b7c4663c9a8bf7d3.tar.gz
usdx-fd5f18250e6da98c47f23f49b7c4663c9a8bf7d3.tar.xz
usdx-fd5f18250e6da98c47f23f49b7c4663c9a8bf7d3.zip
Adding new Resource compiler for lazarus projects..
(other one did not name resources correctly) this resource compiler could be expanded by someone to Parse Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler other changes, include ability to read the Resource String properly in code generated by lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UGraphic.pas43
-rw-r--r--Game/Code/Classes/UTexture.pas22
-rw-r--r--Game/Code/Menu/UMenu.pas3
3 files changed, 43 insertions, 25 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index a8728fa7..3fbef8b1 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -245,6 +245,12 @@ uses UMain,
{$ENDIF}
Classes;
+procedure LoadFontTextures;
+begin
+ Log.LogStatus('Building Fonts', 'LoadTextures');
+ BuildFont;
+end;
+
procedure LoadTextures;
@@ -261,6 +267,8 @@ begin
Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch?
// P1-6
+ // TODO... do it once for each player... this is a bit crappy !!
+ // can we make it any better !?
for P := 1 to 6 do
begin
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
@@ -307,8 +315,8 @@ begin
//PhrasenBonus - Line Bonus Mod End
// tworzenie czcionek
- Log.LogStatus('Building Fonts', 'LoadTextures');
- BuildFont;
+// Log.LogStatus('Building Fonts', 'LoadTextures');
+// BuildFont;
end;
procedure Initialize3D (Title: string);
@@ -320,12 +328,13 @@ var
I: Integer;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
LoadOpenGL;
Log.LogStatus('SDL_Init', 'Initialize3D');
- if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
+ if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then
+ begin
Log.LogError('SDL_Init Failed', 'Initialize3D');
exit;
end;
@@ -355,17 +364,17 @@ begin
InitializeScreen;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Setting Screen', 2);
+// Log.BenchmarkEnd(2);
+// Log.LogBenchmark('--> Setting Screen', 2);
// ladowanie tekstur
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
Texture := TTextureUnit.Create;
Texture.Limit := 1024*1024;
- LoadTextures;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Loading Textures', 2);
+// LoadTextures;
+// Log.BenchmarkEnd(2);
+// Log.LogBenchmark('--> Loading Textures', 2);
{ Log.BenchmarkStart(2);
Lyric:= TLyric.Create;
@@ -373,21 +382,23 @@ begin
Log.LogBenchmark('--> Loading Fonts', 2);
}
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
Display := TDisplay.Create;
SDL_EnableUnicode(1);
- Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
+// Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
- Log.LogStatus('Loading Screens', 'Initialize3D');
- Log.BenchmarkStart(3);
+// Log.LogStatus('Loading Screens', 'Initialize3D');
+// Log.BenchmarkStart(3);
+
+ LoadFontTextures();
// Show the Loading Screen -------------
LoadLoadingScreen;
Log.LogStatus('Loading Screens', 'Initialize3D');
-// LoadTextures; // jb
-// Log.LogStatus(' Loading Textures', '');
+ LoadTextures; // jb
+ Log.LogStatus(' Loading Textures', '');
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index f01cfd23..1c436f04 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -154,32 +154,36 @@ begin
// find texture entry
T := FindTexture(Name);
- if T = -1 then begin
+ if T = -1 then
+ begin
// create texture entry
T := Length(TextureDatabase.Texture);
SetLength(TextureDatabase.Texture, T+1);
+
TextureDatabase.Texture[T].Name := Name;
- TextureDatabase.Texture[T].Typ := Typ;
+ TextureDatabase.Texture[T].Typ := Typ;
// inform database that no textures have been loaded into memory
- TextureDatabase.Texture[T].Texture.TexNum := -1;
+ TextureDatabase.Texture[T].Texture.TexNum := -1;
TextureDatabase.Texture[T].TextureCache.TexNum := -1;
end;
// use preloaded texture
- if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then begin
+ if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then
+ begin
// use full texture
- if TextureDatabase.Texture[T].Texture.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].Texture.TexNum = -1 then
+ begin
// load texture
TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', pchar(Typ), $0);
end;
// use texture
Result := TextureDatabase.Texture[T].Texture;
-
end;
- if FromCache and Covers.CoverExists(Name) then begin
+ if FromCache and Covers.CoverExists(Name) then
+ begin
// use cache texture
C := Covers.CoverNumber(Name);
@@ -381,7 +385,7 @@ var
begin
lTextureStream := nil;
-// Log.LogStatus( 'From Resource - ' + inttostr( integer( FromRegistry ) ) , Identifier +' '+ Format +' '+ Typ );
+ Log.LogStatus( 'From Resource - ' + inttostr( integer( FromRegistry ) ) , Identifier +' '+ Format +' '+ Typ );
// {$IFNDEF FPC}
// TODO : JB_lazarus eeeew this is a nasty one...
@@ -396,10 +400,12 @@ begin
if FromRegistry then
begin
try
+ {$IFNDEF FPC}
lTextureStream := TResourceStream.Create(HInstance, Identifier, Format);
// TEmp, untill all code is moved to refactord way..
Res := TResourceStream( lTextureStream );
+ {$ENDIF}
except
Log.LogStatus( 'ERROR Could not load from resource' , Identifier +' '+ Format +' '+ Typ );
beep;
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 1e6c1e87..ccce325e 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -288,7 +288,8 @@ end;
procedure TMenu.AddBackground(Name: string);
begin
- if Name <> '' then begin
+ if Name <> '' then
+ begin
// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
BackImg.W := 800;