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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-02 12:16:50 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-02 12:16:50 +0000 |
commit | ae057627ff135d55891e9f04f399608fbc47e9ee (patch) | |
tree | 7561eaee2663ea1308dcada578549e013f9110c4 /Game | |
parent | 35b7a40253bd38d1e1df8469d4151e99f9978850 (diff) | |
download | usdx-ae057627ff135d55891e9f04f399608fbc47e9ee.tar.gz usdx-ae057627ff135d55891e9f04f399608fbc47e9ee.tar.xz usdx-ae057627ff135d55891e9f04f399608fbc47e9ee.zip |
Runtime Song Addition
jira:USDX-157
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@553 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UAudio_FFMpeg.pas | 1 | ||||
-rw-r--r-- | Game/Code/Classes/UCatCovers.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 1 | ||||
-rw-r--r-- | Game/Code/Classes/USongs.pas | 66 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 95 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 2 |
6 files changed, 145 insertions, 22 deletions
diff --git a/Game/Code/Classes/UAudio_FFMpeg.pas b/Game/Code/Classes/UAudio_FFMpeg.pas index afbb23c1..b89fa00f 100644 --- a/Game/Code/Classes/UAudio_FFMpeg.pas +++ b/Game/Code/Classes/UAudio_FFMpeg.pas @@ -380,7 +380,6 @@ end; procedure TAudio_ffMpeg.PlayStart; begin - // LoadSoundFromFile(BassStart, SoundPath + 'foo fighters - best of you.mp3'); // TODO : jb_linux replace with something other than bass diff --git a/Game/Code/Classes/UCatCovers.pas b/Game/Code/Classes/UCatCovers.pas index b1c91e48..516544be 100644 --- a/Game/Code/Classes/UCatCovers.pas +++ b/Game/Code/Classes/UCatCovers.pas @@ -49,7 +49,7 @@ var Name, Filename, Temp: string;
begin
try
- Ini := TMemIniFile.Create(CoversPath + 'covers.ini');
+ Ini := TMemIniFile.Create(CoversPath + 'covers.ini');
List := TStringlist.Create;
//Add every Cover in Covers Ini for Every Sorting option
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index d7ae51f4..fa4c45b5 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -303,6 +303,7 @@ begin Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create; + Log.BenchmarkEnd(1); Log.LogBenchmark('Loading Songs', 1); diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas index 6a58a8dd..2eeeec87 100644 --- a/Game/Code/Classes/USongs.pas +++ b/Game/Code/Classes/USongs.pas @@ -8,17 +8,21 @@ interface {$I switches.inc} -uses SysUtils, +uses {$ifndef MSWINDOWS} - {$IFDEF DARWIN} - baseunix, - {$ELSE} - oldlinux, - {$ENDIF} + {$IFDEF DARWIN} + baseunix, + {$ELSE} + oldlinux, + {$ENDIF} baseunix, UnixType, syscall, + {$else} + windows, + DirWatch, {$endif} + SysUtils, Classes, ULog, UTexture, @@ -87,7 +91,11 @@ type fWatch : longint; fParseSongDirectory : boolean; fProcessing : boolean; + {$ifdef win32} + fDirWatch : TDirectoryWatch; + {$endif} procedure int_LoadSongList; + procedure DoDirChanged(Sender: TObject); protected procedure Execute; override; public @@ -143,6 +151,8 @@ const implementation uses StrUtils, + UGraphic, + UCovers, UFiles, UMain, UIni; @@ -159,6 +169,14 @@ begin inherited create( false ); self.freeonterminate := true; + {$IFDEF Win32} + fDirWatch := TDirectoryWatch.create(nil); + fDirWatch.OnChange := DoDirChanged; + fDirWatch.Directory := SongPath; + fDirWatch.WatchSubDirs := true; + fDirWatch.active := true; + {$ENDIF} + {$IFDEF linux} (* Thankyou to : http://www.linuxjournal.com/article/8478 @@ -186,23 +204,21 @@ begin Setlength(Song, 0); end; +procedure TSongs.DoDirChanged(Sender: TObject); +begin + LoadSongList();
+end; + procedure TSongs.Execute(); -(* var - lrfds : fdSet; - time : Ttimeval; - res : integer; - buf : pchar; - len, bufflen : longint; - str : String; -*) + fChangeNotify : THandle; begin fParseSongDirectory := true; while not self.terminated do begin -// if fParseSongDirectory then + if fParseSongDirectory then begin writeln( 'int_LoadSongList' ); int_LoadSongList(); @@ -217,7 +233,8 @@ procedure TSongs.int_LoadSongList; begin try fProcessing := true; - + Setlength(Song, 0); + Log.LogError('SongList', 'Searching For Songs'); Setlength(Song, 50); @@ -228,6 +245,23 @@ begin //Set Correct SongArray Length SetLength(Song, BrowsePos); + + if assigned( CatSongs ) then + CatSongs.Refresh; + + if assigned( CatCovers ) then + CatCovers.Load; + + if assigned( Covers ) then + Covers.Load; + + if assigned(ScreenSong) then + begin + ScreenSong.GenerateThumbnails(); + ScreenSong.OnShow; // refresh ScreenSong + end; + + finally Log.LogError('SongList', 'Search Complete'); diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 85c38c26..bd9e5e67 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -92,6 +92,7 @@ type procedure SetScroll6; function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; + procedure GenerateThumbnails(); procedure onShow; override; procedure onHide; override; procedure SelectNext; @@ -696,9 +697,9 @@ end; constructor TScreenSong.Create; var - Pet: integer; +// Pet: integer; I: integer; -Label CreateSongButtons; +//Label CreateSongButtons; begin inherited Create; @@ -755,6 +756,8 @@ begin // Songs.LoadSongList; // moved to the UltraStar unit CatSongs.Refresh; + GenerateThumbnails(); +(* if (length(CatSongs.Song) > 0) then begin //Set Length of Button Array one Time Instead of one time for every Song @@ -830,6 +833,7 @@ begin GoTo CreateSongButtons; end; +*) // Randomize Patch Randomize; @@ -843,6 +847,89 @@ begin Interaction := 0; end; +procedure TScreenSong.GenerateThumbnails(); +var + I : Integer; + Pet: integer; +Label CreateSongButtons; +begin + if (length(CatSongs.Song) > 0) then + begin + //Set Length of Button Array one Time Instead of one time for every Song + SetButtonLength(Length(CatSongs.Song)); + + I := 0; + CreateSongButtons: + + try + for Pet := I to High(CatSongs.Song) do begin // creating all buttons + // new + Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0 + + if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then + CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover' + + if CatSongs.Song[Pet].Cover = '' then + AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections) + else begin + // cache texture if there is a need to this + if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then + begin + Texture.CreateCacheMipmap := true; + Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap + Texture.CreateCacheMipmap := false; + + // puts this texture to the cache file + Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover); + + // unload full size texture + Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false); + + // we should also add mipmap texture by calling createtexture and use mipmap cache as data source + end; + + // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) + AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections); + end; + Texture.Limit := 1024*1024; + I := -1; + end; + except + //When Error is reported the First time for this Song + if (I <> Pet) then + begin + //Some Error reporting: + Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover); + + //Change Cover to NoCover and Continue Loading + CatSongs.Song[Pet].Cover := ''; + I := Pet; + end + else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song + begin + Log.LogError('NoCover Cover is damaged!'); + try + AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections); + except + {$IFDEF MSWINDOWS} + Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK); + {$ELSE} + // TODO : JB_linux - better handle this message and display to user.. + writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'); + Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' ); + {$ENDIF} + Halt; + end; + I := Pet + 1; + end; + end; + + if (I <> -1) then + GoTo CreateSongButtons; + + end; +end; + procedure TScreenSong.SetScroll; var VS, B: Integer; @@ -1418,7 +1505,7 @@ begin AudioPlayback.Stop; if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; - if Ini.Players = 4 then PlayersPlay := 6; + if Ini.Players = 4 then PlayersPlay := 6; //Cat Mod etc if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then @@ -1701,7 +1788,7 @@ begin UnLoadDetailedCover; Interaction := High(CatSongs.Song); - SongTarget := 0; + SongTarget := 0; for I := 1 to Target+1 do SelectNext; diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 80312bd1..2e04df9f 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -36,6 +36,8 @@ uses opt in 'lib\ffmpeg\opt.pas',
avio in 'lib\ffmpeg\avio.pas',
+ DirWatch in 'lib\other\DirWatch.pas',
+
SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
SQLite3 in 'lib\SQLite\SQLite3.pas',
|