diff options
author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-06 10:32:24 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-06 10:32:24 +0000 |
commit | 4f7bf28056fefdcd000499c583a47738ce7d9b07 (patch) | |
tree | a1f2344c8d5419d4e13622001c19eca9d9b7b8cd /Game | |
parent | 91411ffa459eaae3d39b8c3cf8127bcdbe308f0c (diff) | |
download | usdx-4f7bf28056fefdcd000499c583a47738ce7d9b07.tar.gz usdx-4f7bf28056fefdcd000499c583a47738ce7d9b07.tar.xz usdx-4f7bf28056fefdcd000499c583a47738ce7d9b07.zip |
Fixed a Bug in Optionsscreen after adding OptionsAdvanced Screen
Added Jump to Title HotKey (Alt + A..Z)
Added Playlist Support to Party Mode, Category Only Mode is still buggy.
Fixed: Team3 Players are now Hidden when only 2 Teams are Selected
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@67 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UPlaylist.pas | 6 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsAdvanced.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsGame.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsGraphics.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsLyrics.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsRecord.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsSound.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsThemes.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyOptions.pas | 137 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 89 |
10 files changed, 201 insertions, 45 deletions
diff --git a/Game/Code/Classes/UPlaylist.pas b/Game/Code/Classes/UPlaylist.pas index 585f9271..a6207c4f 100644 --- a/Game/Code/Classes/UPlaylist.pas +++ b/Game/Code/Classes/UPlaylist.pas @@ -50,8 +50,8 @@ type {Modes:
0: Standard Mode
- 1: PlayList Mode
- 2: Category Mode}
+ 1: Category Mode
+ 2: PlayList Mode}
var
PlayListMan: TPlaylistManager;
@@ -244,7 +244,7 @@ begin //Set CatSongsMode + Playlist Mode
CatSongs.CatNumShow := -3;
- Mode := 1;
+ Mode := 2;
//Show Cat in Topleft:
ScreenSong.ShowCatTLCustom(Format(Theme.Playlist.CatText,[Playlists[Index].Name]));
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas index bfbd54a7..7904a284 100644 --- a/Game/Code/Screens/UScreenOptionsAdvanced.pas +++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas @@ -82,7 +82,7 @@ begin AddButton(Theme.OptionsAdvanced.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas index cc6e850b..63bbec36 100644 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -89,7 +89,7 @@ begin AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
end;
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas index d39a10c8..4befb092 100644 --- a/Game/Code/Screens/UScreenOptionsGraphics.pas +++ b/Game/Code/Screens/UScreenOptionsGraphics.pas @@ -89,7 +89,7 @@ begin AddButton(Theme.OptionsGraphics.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
end;
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas index 0ce5c970..35cb2415 100644 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ b/Game/Code/Screens/UScreenOptionsLyrics.pas @@ -80,7 +80,7 @@ begin AddButton(Theme.OptionsLyrics.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
end;
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index b4075ba8..e6989d43 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -105,7 +105,7 @@ begin AddButton(Theme.OptionsRecord.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index ad6db766..aea6cdbc 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -81,7 +81,7 @@ begin AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas index eb5ed33e..151913be 100644 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ b/Game/Code/Screens/UScreenOptionsThemes.pas @@ -106,7 +106,7 @@ begin AddButton(Theme.OptionsThemes.ButtonExit);
if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
+ AddButtonText(14, 20, Theme.Options.Description[7]);
end;
procedure TScreenOptionsThemes.onShow;
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index 148289e8..042e944f 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -27,10 +27,13 @@ type function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
+ procedure SetPlaylist2;
end;
var
ILevel: array[0..2] of String;
+ IPlaylist: array[0..2] of String;
+ IPlaylist2: array of String;
const
ITeams: array[0..1] of String =('2', '3');
IPlayers: array[0..3] of String =('1', '2', '3', '4');
@@ -38,10 +41,42 @@ const implementation
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager;
+uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, USongs;
function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-var I: Integer;
+ var
+ I, J: Integer;
+
+ function IsVisible: Boolean;
+ begin
+ Result := True;
+ if (Interactions[Interaction].Typ = 0) then
+ begin
+ Result := Button[Interactions[Interaction].Num].Visible;
+ end
+ else if (Interactions[Interaction].Typ = 1) then
+ begin
+ //Result := Selects[Interactions[Interaction].Num].Visible;
+ end
+ else if (Interactions[Interaction].Typ = 3) then
+ begin
+ Result := SelectsS[Interactions[Interaction].Num].Visible;
+ end;
+ end;
+
+ Procedure SelectNext;
+ begin
+ repeat
+ InteractNext;
+ until IsVisible;
+ end;
+
+ Procedure SelectPrev;
+ begin
+ repeat
+ InteractPrev;
+ until IsVisible;
+ end;
begin
Result := true;
If (PressedDown) Then
@@ -71,6 +106,26 @@ begin PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1;
PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1;
PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;
+ //Save Playlist
+ PlaylistMan.Mode := Playlist;
+ //If Category Selected Search Category ID
+ if Playlist = 1 then
+ begin
+ J := -1;
+ For I := 0 to high(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ Inc(J);
+
+ if J = Playlist2 then
+ begin
+ PlaylistMan.CurPlayList := I;
+ Break;
+ end;
+ end;
+ end
+ else
+ PlaylistMan.CurPlayList := Playlist2;
//Save Rounds + Random
SetLength (PartySession.Rounds, Rounds + 2);
For I := 0 to high (PartySession.Rounds) do
@@ -86,17 +141,43 @@ begin // Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
+ SDLK_DOWN: SelectNext;
+ SDLK_UP: SelectPrev;
SDLK_RIGHT:
begin
Music.PlayOption;
InteractInc;
+
+ //Change Playlist2 if Playlist is Changed
+ If (Interaction = 1) then
+ begin
+ SetPlaylist2;
+ end //Change Team3 Players visibility
+ Else If (Interaction = 4) then
+ begin
+ Case NumTeams of
+ 0: SelectsS[7].Visible := False;
+ 1: SelectsS[7].Visible := True;
+ end;
+ end;
end;
SDLK_LEFT:
begin
Music.PlayOption;
InteractDec;
+
+ //Change Playlist2 if Playlist is Changed
+ If (Interaction = 1) then
+ begin
+ SetPlaylist2;
+ end //Change Team3 Players visibility
+ Else If (Interaction = 4) then
+ begin
+ Case NumTeams of
+ 0: SelectsS[7].Visible := False;
+ 1: SelectsS[7].Visible := True;
+ end;
+ end;
end;
end;
end
@@ -119,6 +200,15 @@ begin ILevel[1] := Language.Translate('SING_MEDIUM');
ILevel[2] := Language.Translate('SING_HARD');
+ //Fill IPlaylist
+ IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL');
+ IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY');
+ IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST');
+
+ //Fill IPlaylist2
+ SetLength(IPlaylist2, 1);
+ IPlaylist2[0] := '---';
+
NumTeams := 0;
NumPlayer1 := 0;
NumPlayer2 := 0;
@@ -130,8 +220,8 @@ begin AddBackground(Theme.PartyOptions.Background.Tex);
SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, ILevel);
- SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, ITeams);
- SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, ITeams);
+ SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist);
+ SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2);
SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds);
SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams);
SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers);
@@ -145,6 +235,41 @@ begin AddText(Theme.PartyOptions.Text[I]);
Interaction := 0;
+
+ //Hide Team3 Players
+ SelectsS[7].Visible := False;
+end;
+
+procedure TScreenPartyOptions.SetPlaylist2;
+var I: Integer;
+begin
+ Case Playlist of
+ 0:
+ begin
+ SetLength(IPlaylist2, 1);
+ IPlaylist2[0] := '---';
+ end;
+ 1:
+ begin
+ SetLength(IPlaylist2, 0);
+ For I := 0 to high(CatSongs.Song) do
+ begin
+ If (CatSongs.Song[I].Main) then
+ begin
+ SetLength(IPlaylist2, Length(IPlaylist2) + 1);
+ IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist;
+ end;
+ end;
+ end;
+ 2:
+ begin
+ SetLength(IPlaylist2, Length(PlaylistMan.Playlists));
+ PlaylistMan.GetNames(IPlaylist2);
+ end;
+ end;
+
+ Playlist2 := 0;
+ UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2);
end;
procedure TScreenPartyOptions.onShow;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 6a1df197..2af37dd5 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -89,7 +89,7 @@ type end;
implementation
-uses UGraphic, UMain, UCovers, math, OpenGL12, Windows, USkins, UDLLManager, UParty, UScreenSongMenu;
+uses UGraphic, UMain, UCovers, math, OpenGL12, Windows, USkins, UDLLManager, UParty, UPlaylist, UScreenSongMenu;
// ***** Public methods ****** //
@@ -198,8 +198,8 @@ begin SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
- {//Jump To
- if (SDL_ModState = KMOD_LALT) AND (PressedKey > SDLK_A) AND (PressedKey < SDLK_Z) then
+ //Jump To
+ if (SDL_ModState = KMOD_LALT) AND (Mode = 0) AND (PressedKey > SDLK_A) AND (PressedKey < SDLK_Z) then
begin
Letter := UpCase(Chr(ScanCode));
Log.LogError(Letter);
@@ -208,7 +208,7 @@ begin begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Title[1]) = Letter) then
begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+ SkipTo(2 + CatSongs.VisibleIndex((I + Interaction) mod I2));
Music.PlayChange;
@@ -220,7 +220,7 @@ begin end;
end;
Exit;
- end; }
+ end;
case PressedKey of
SDLK_ESCAPE :
@@ -312,7 +312,7 @@ begin SDLK_M: //Show SongMenu
begin
- if Length(Songs.Song) > 0 then begin
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
if not CatSongs.Song[Interaction].Main then begin // clicked on Song
if CatSongs.CatNumShow = -3 then
ScreenSongMenu.MenuShow(SM_Playlist)
@@ -328,14 +328,14 @@ begin SDLK_P: //Show Playlist Menu
begin
- if Length(Songs.Song) > 0 then begin
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
ScreenSongMenu.MenuShow(SM_Playlist_Load);
end;
end;
SDLK_J: //Show Jumpto Menu
begin
- if Length(Songs.Song) > 0 then
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then
begin
ScreenSongJumpto.Visible := True;
end;
@@ -1462,34 +1462,65 @@ Procedure TScreenSong.SelectRandomSong; var
I, I2: Integer;
begin
- repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
- until CatSongs.Song[I2].Main = false;
+ Case PlaylistMan.Mode of
+ 0: //All Songs Just Select Random Song
+ begin
+ repeat
+ I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ until CatSongs.Song[I2].Main = false;
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- //In I ist jetzt die Kategorie in I2 der Song
+ //Search Cat
+ for I := I2 downto low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+ //In I ist jetzt die Kategorie in I2 der Song
- //Choose Cat
- CatSongs.ShowCategoryList;
+ //Choose Cat
+ CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
- ShowCatTL (I);
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+
+ //Fix: Not Existing Song selected:
+ if (I+1=I2) then Inc(I2);
+
+ //Choose Song
+ SkipTo(I2-I);
+ end;
+ 1: //One Category Select Category and Select Random Song
+ begin
+ CatSongs.HideCategory(-1);
+ CatSongs.ShowCategory(PlaylistMan.CurPlayList);
+ ShowCatTL(PlaylistMan.CurPlayList);
- CatSongs.ClickCategoryButton(I);
- SelectNext;
+ SelectNext;
+ FixSelected;
- //Fix: Not Existing Song selected:
- if (I+1=I2) then Inc(I2);
+ SkipTo(2+Random(CatSongs.VisibleSongs-1));
+ Music.PlayChange;
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+ end;
+ 2: //Playlist: Select Playlist and Select Random Song
+ begin
+ PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
- //Choose Song
- SkipTo(I2-I);
+ SkipTo(2+Random(CatSongs.VisibleSongs-1));
+ Music.PlayChange;
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+ FixSelected;
+ end;
+ end;
- ChangeMusic;
+ ChangeMusic;
end;
procedure TScreenSong.SetJoker;
|