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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-14 10:03:18 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-14 10:03:18 +0000 |
commit | 12eb3f055c7c75dbfeb168d5c38f87a901a6ab89 (patch) | |
tree | 87da31b66efadd735d55c62e5771262914ec1631 /Game | |
parent | b1e40ba133782a3d36ec78d4cf9c0245b88448d1 (diff) | |
download | usdx-12eb3f055c7c75dbfeb168d5c38f87a901a6ab89.tar.gz usdx-12eb3f055c7c75dbfeb168d5c38f87a901a6ab89.tar.xz usdx-12eb3f055c7c75dbfeb168d5c38f87a901a6ab89.zip |
Fixed a bug that causes Perfect Line twinkles to spawn at each Line when LineBonus is deactivated.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@87 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index e3b7c7ad..e4fd7add 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1084,12 +1084,12 @@ begin //PhrasenBonus - Line Bonus Mod
+ //Generate Steps 0 to 8
+ A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+
If (Ini.LineBonus > 0) then
begin
- //Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
-
//Generate Text
if A >= 8 then
Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
@@ -1111,21 +1111,21 @@ begin Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;
Player[I].LineBonus_Alpha := 0.92;
Player[I].LineBonus_Visible := True;
+ end;
+ //PhrasenBonus - Line Bonus Mod End// }
-
-
+ //PerfectLineTwinkle Mod (effect) Pt.1
+ If (Ini.EffectPerfect>=1) then
+ begin
+ if A >= 8 then Player[I].LastSentencePerfect := True
+ else Player[I].LastSentencePerfect := False;
end;
+ //PerfectLineTwinkle Mod end
//Refresh LastScore
Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
- //PerfectLineTwinkle Mod (effect) Pt.1
- if A >= 8 then Player[I].LastSentencePerfect := True
- else Player[I].LastSentencePerfect := False;
- //PerfectLineTwinkle Mod end
-
end;
-//PhrasenBonus - Line Bonus Mod End// }
//PerfectLineTwinkle Mod (effect) Pt.2
GoldenRec.SpawnPerfectLineTwinkle;
@@ -1138,7 +1138,6 @@ begin //GoldenStarsTwinkle Mod
GoldenRec.SentenceChange;
//GoldenStarsTwinkle Mod End
-
end;
end.
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