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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2011-02-07 22:57:56 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2011-02-07 22:57:56 +0000
commitf900ce7653c530495d399065eb2f9a5b949e0592 (patch)
tree49eff7c4ccad24b68ea0c165c7f7ba47154d103e /Game
parent5f86f14e53b9f107ce030e6cb61efba9f5fc6a4b (diff)
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- deactivate music loop after closing scredits screen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2801 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Screens/UScreenCredits.pas1
1 files changed, 1 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index 54225682..4aa06a43 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -200,6 +200,7 @@ end;
procedure TScreenCredits.onHide;
begin
Music.Stop;
+ Music.SetLoop(False);
end;
Procedure TScreenCredits.Draw_FunkyText;