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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-27 10:24:34 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-27 10:24:34 +0000
commit2202a88128ea55b4e142d169db924b9dea8a02f1 (patch)
tree0e8e90c56b4c89d0a103960468fbe2e901b195a6 /Game
parent09774cc6da566ac58aaff53fb1a12a2a79609afd (diff)
downloadusdx-2202a88128ea55b4e142d169db924b9dea8a02f1.tar.gz
usdx-2202a88128ea55b4e142d169db924b9dea8a02f1.tar.xz
usdx-2202a88128ea55b4e142d169db924b9dea8a02f1.zip
Removed misleading "var" parameters at ReadScore etc.: TSong is a class now, so parameters of this type are copied by reference -> no need to use "var" to prevent copying.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1038 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UDataBase.pas12
1 files changed, 6 insertions, 6 deletions
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas
index dcf32315..7469e8af 100644
--- a/Game/Code/Classes/UDataBase.pas
+++ b/Game/Code/Classes/UDataBase.pas
@@ -49,9 +49,9 @@ type
Destructor Free;
Procedure Init(const Filename: string);
- procedure ReadScore(var Song: TSong);
- procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
- procedure WriteScore(var Song: TSong);
+ procedure ReadScore(Song: TSong);
+ procedure AddScore(Song: TSong; Level: integer; Name: string; Score: integer);
+ procedure WriteScore(Song: TSong);
Function GetStats(var Stats: AStatResult; const Typ, Count: Byte; const Page: Cardinal; const Reversed: Boolean): Boolean;
Function GetTotalEntrys(const Typ: Byte): Cardinal;
@@ -123,7 +123,7 @@ end;
//--------------------
//ReadScore - Read Scores into SongArray
//--------------------
-procedure TDataBaseSystem.ReadScore(var Song: TSong);
+procedure TDataBaseSystem.ReadScore(Song: TSong);
var
TableData: TSqliteTable;
Difficulty: Integer;
@@ -175,7 +175,7 @@ end;
//--------------------
//AddScore - Add one new Score to DB
//--------------------
-procedure TDataBaseSystem.AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
+procedure TDataBaseSystem.AddScore(Song: TSong; Level: integer; Name: string; Score: integer);
var
ID: Integer;
TableData: TSqliteTable;
@@ -216,7 +216,7 @@ end;
//--------------------
//WriteScore - Not needed with new System; But used for Increment Played Count
//--------------------
-procedure TDataBaseSystem.WriteScore(var Song: TSong);
+procedure TDataBaseSystem.WriteScore(Song: TSong);
begin
if not assigned( ScoreDB ) then
exit;