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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
commit0d86a79ad303441af3080f1c744da0c556927425 (patch)
tree83943097249ee2bf37ac45a64b7db7f1006eb5ab /Game
parentc0e68207b30e23265520b4bc1335d0bf9aea3b11 (diff)
downloadusdx-0d86a79ad303441af3080f1c744da0c556927425.tar.gz
usdx-0d86a79ad303441af3080f1c744da0c556927425.tar.xz
usdx-0d86a79ad303441af3080f1c744da0c556927425.zip
- reverted some stuff that was erroneously commited by one of the last commits.
- moved DEBUG define from config-*.inc back to switches.inc - APPTYPE is needed by FPC (for Windows) too. Fixed some crashes with Writeln in FPC (Win) if no console is available. - Moved thread-safe ULog.SafeWriteln() to UCommon.ConsoleWriteln(), this is used by DebugWriteln() now, so this is thread-safe too - Added log-levels (sorted by severity): DEBUG, INFO, STATUS, WARN, ERROR, CRITICAL. Default log-level is LOG_LEVEL_ERROR, so warnings and less important logs are not printed by default. You can change this by LOG_LEVEL_DEFAULT or Log.SetLogLevel(Level). Please use Log.LogError/Warn/Status/Info/Debug/... instead of DebugWriteln() to avoid spamming the console. See ULog.pas for further info. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1036 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UAudioDecoder_FFMpeg.pas28
-rw-r--r--Game/Code/Classes/UCommon.pas1092
-rw-r--r--Game/Code/Classes/ULog.pas398
-rw-r--r--Game/Code/Classes/UMain.pas2
-rw-r--r--Game/Code/Classes/UTexture.pas51
-rw-r--r--Game/Code/Screens/UScreenScore.pas12
-rw-r--r--Game/Code/UltraStar.dpr498
-rw-r--r--Game/Code/config-macosx.inc6
-rw-r--r--Game/Code/config-win.inc4
-rw-r--r--Game/Code/switches.inc22
10 files changed, 1130 insertions, 983 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
index 8903bc09..209e1838 100644
--- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
+++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
@@ -372,7 +372,7 @@ begin
if(url_feof(pbIOCtx) <> 0) then
begin
{$IFDEF DebugFFMpegDecode}
- SafeWriteLn('feof');
+ DebugWriteln('feof');
{$ENDIF}
eofState := true;
continue;
@@ -382,7 +382,7 @@ begin
if(url_ferror(pbIOCtx) = 0) then
begin
{$IFDEF DebugFFMpegDecode}
- SafeWriteLn('Errorf');
+ DebugWriteln('Errorf');
{$ENDIF}
// no error -> wait for user input
SDL_Delay(100);
@@ -397,11 +397,11 @@ begin
end;
end;
- //SafeWriteLn( 'ffmpeg - av_read_frame' );
+ //DebugWriteln( 'ffmpeg - av_read_frame' );
if(packet.stream_index = ffmpegStreamIndex) then
begin
- //SafeWriteLn( 'packet_queue_put' );
+ //DebugWriteln( 'packet_queue_put' );
packetQueue.put(@packet);
end
else
@@ -425,7 +425,7 @@ begin
begin
while (audio_pkt_size > 0) do
begin
- //SafeWriteLn( 'got audio packet' );
+ //DebugWriteln( 'got audio packet' );
data_size := bufSize;
{$IF LIBAVCODEC_VERSION >= 51030000} // 51.30.0
@@ -438,13 +438,13 @@ begin
data_size, audio_pkt_data, audio_pkt_size);
{$IFEND}
- //SafeWriteLn('avcodec_decode_audio : ' + inttostr( len1 ));
+ //DebugWriteln('avcodec_decode_audio : ' + inttostr( len1 ));
if(len1 < 0) then
begin
// if error, skip frame
{$IFDEF DebugFFMpegDecode}
- SafeWriteLn( 'Skip audio frame' );
+ DebugWriteln( 'Skip audio frame' );
{$ENDIF}
audio_pkt_size := 0;
break;
@@ -482,7 +482,7 @@ begin
begin
avcodec_flush_buffers(pCodecCtx);
{$IFDEF DebugFFMpegDecode}
- SafeWriteLn('Flush');
+ DebugWriteln('Flush');
{$ENDIF}
continue;
end;
@@ -493,13 +493,13 @@ begin
// end-of-file reached -> set EOF-flag
SetEOF(true);
{$IFDEF DebugFFMpegDecode}
- SafeWriteLn('EOF');
+ DebugWriteln('EOF');
{$ENDIF}
// note: buffer is not (even partially) filled -> no data to return
exit;
end;
- //SafeWriteLn( 'Audio Packet Size - ' + inttostr(audio_pkt_size) );
+ //DebugWriteln( 'Audio Packet Size - ' + inttostr(audio_pkt_size) );
end;
end;
@@ -522,14 +522,14 @@ begin
begin
// we have already sent all our data; get more
audio_size := DecodeFrame(audio_buf, sizeof(TAudioBuffer));
- //SafeWriteLn('audio_decode_frame : '+ inttostr(audio_size));
+ //DebugWriteln('audio_decode_frame : '+ inttostr(audio_size));
if(audio_size < 0) then
begin
// if error, output silence
audio_buf_size := 1024;
FillChar(audio_buf, audio_buf_size, #0);
- //SafeWriteLn( 'Silence' );
+ //DebugWriteln( 'Silence' );
end
else
begin
@@ -731,7 +731,7 @@ begin
Self.lastPkt := pkt1;
inc(Self.nbPackets);
- //SafeWriteLn('Put: ' + inttostr(nbPackets));
+ //DebugWriteln('Put: ' + inttostr(nbPackets));
Self.size := Self.size + pkt1^.pkt.size;
SDL_CondSignal(Self.cond);
@@ -765,7 +765,7 @@ begin
Self.lastPkt := nil;
dec(Self.nbPackets);
- //SafeWriteLn('Get: ' + inttostr(nbPackets));
+ //DebugWriteln('Get: ' + inttostr(nbPackets));
Self.size := Self.size - pkt1^.pkt.size;
pkt := pkt1^.pkt;
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas
index 7539a958..5af018b7 100644
--- a/Game/Code/Classes/UCommon.pas
+++ b/Game/Code/Classes/UCommon.pas
@@ -1,470 +1,622 @@
-unit UCommon;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SysUtils,
- Classes,
- {$IFDEF MSWINDOWS}
- Windows,
- Messages,
- {$ENDIF}
- ULog;
-
-{$IFNDEF DARWIN}
-// FIXME: remove this if it is not needed anymore
-type
- hStream = THandle;
- HGLRC = THandle;
- TLargeInteger = Int64;
- TWin32FindData = LongInt;
-{$ENDIF}
-
-function GetResourceStream(const aName, aType : string): TStream;
-
-procedure ShowMessage( const msg : String );
-
-{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-{$ENDIF}
-
-{$IF Defined(MSWINDOWS) and Defined(FPC)}
-function AllocateHWnd(Method: TWndMethod): HWND;
-procedure DeallocateHWnd(hWnd: HWND);
-{$IFEND}
-
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-function AdaptFilePaths( const aPath : widestring ): widestring;
-
-procedure DisableFloatingPointExceptions();
-procedure SetDefaultNumericLocale();
-procedure RestoreNumericLocale();
-
-{$IFNDEF win32}
- procedure ZeroMemory( Destination: Pointer; Length: DWORD );
-{$ENDIF}
-
-function FileExistsInsensitive(var FileName: string): boolean;
-
-(*
- * Character classes
- *)
-
-function IsAlphaChar(ch: WideChar): boolean;
-function IsNumericChar(ch: WideChar): boolean;
-function IsAlphaNumericChar(ch: WideChar): boolean;
-function IsPunctuationChar(ch: WideChar): boolean;
-function IsControlChar(ch: WideChar): boolean;
-
-
-implementation
-
-uses
- Math,
- {$IFDEF Delphi}
- Dialogs,
- {$ENDIF}
- {$IFDEF LINUX}
- libc,
- {$ENDIF}
- UMain,
- UConfig;
-
-var
- PrevNumLocale: string;
-
-// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '')
-// to set the language/country specific locale (e.g. charset) for this application.
-// Unfortunately, LC_NUMERIC is set by this call too.
-// It defines the decimal-separator and other country-specific numeric settings.
-// This parameter is used by the C string-to-float parsing functions atof() and strtod().
-// After changing LC_NUMERIC some external C-based libs (like projectM) are not
-// able to parse strings correctly
-// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is).
-// So we reset the numeric settings to the default ('C').
-// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not
-// changed by this because it doesn't use the locale-settings.
-// TODO:
-// - Check if this is needed in MacOSX (at least the locale is set in cwstring)
-// - Find out which libs are concerned by this problem.
-// If only projectM is concerned by this problem set and restore the numeric locale
-// for each call to projectM instead of changing it globally.
-procedure SetDefaultNumericLocale();
-begin
- {$ifdef LINUX}
- PrevNumLocale := setlocale(LC_NUMERIC, nil);
- setlocale(LC_NUMERIC, 'C');
- {$endif}
-end;
-
-procedure RestoreNumericLocale();
-begin
- {$ifdef LINUX}
- setlocale(LC_NUMERIC, PChar(PrevNumLocale));
- {$endif}
-end;
-
-(*
- * If an invalid floating point operation was performed the Floating-point unit (FPU)
- * generates a Floating-point exception (FPE). Dependending on the settings in
- * the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself
- * (we will call this as "FPE disabled" later on) or is passed to the application
- * (FPE enabled).
- * If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is
- * considered an error and an exception is thrown. Otherwise the FPU will handle
- * the error and return the result infinity (INF) (10.0 / 0.0 = INF) without
- * throwing an error to the application.
- * The same applies to a division by INF that either raises an exception
- * (FPE enabled) or returns 0.0 (FPE disabled).
- * Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED
- * on program startup (at least with Intel CPUs), but for some strange reasons
- * they are ENABLED in pascal (both delphi and FPC) by default.
- * Many libs operating with floating-point values rely heavily on the C-specific
- * behaviour. So using them in delphi is a ticking time-bomb because sooner or
- * later they will crash because of an FPE (this problem occurs massively
- * in OpenGL-based libs like projectM). In contrast to this no error will occur
- * if the lib is linked to a C-program.
- *
- * Further info on FPUs:
- * For x86 and x86_64 CPUs we have to consider two FPU instruction sets.
- * The math co-processor i387 (aka 8087 or x87) set introduced with the i386
- * and SSE (Streaming SIMD Extensions) introduced with the Pentium3.
- * Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR)
- * to control FPEs. Either has (among others) 6bits to enable/disable several
- * exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision).
- * Those exception-types must all be masked (=1) to get the default C behaviour.
- * The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE).
- * Instead of using assembler code, we can use Set8087CW() provided by delphi and
- * FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR.
- * Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program
- * startup but only FPC enables FPEs (especially div-by-zero) for SSE too.
- * So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only.
- * FPC and Delphi both provide a SetExceptionMask() for control of the FPE
- * mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE
- * in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask()
- * is what we need and it even is plattform and CPU independent.
- *
- * Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers)
- * already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL
- * headers they do not work properly with FPC. I already patched them, so they
- * work at least until they are updated the next time. In addition Set8086CW()
- * does not suffice to disable FPEs because the SSE FPEs are not disabled by this.
- * FPEs with SSE are a big problem with some libs because many linux distributions
- * optimize code for SSE or Pentium3 (for example: int(INF) which convert the
- * double value "infinity" to an integer might be automatically optimized by
- * using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case
- * to make USDX portable.
- *
- * Summary:
- * Call this function on initialization to make sure FPEs are turned off.
- * It will solve a lot of errors with FPEs in external libs.
- *)
-procedure DisableFloatingPointExceptions();
-begin
- (*
- // We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR().
- // Note: Leave these lines for documentation purposes just in case
- // SetExceptionMask() does not work anymore (due to bugs in FPC etc.).
- {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
- Set8087CW($133F);
- {$IFEND}
- {$IF Defined(FPC)}
- if (has_sse_support) then
- SetSSECSR($1F80);
- {$IFEND}
- *)
-
- // disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and
- // other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore).
- SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,
- exOverflow, exUnderflow, exPrecision]);
-end;
-
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-var
- iPos : integer;
-// sTemp : WideString;
-begin
-(*
- result := text;
- iPos := Pos(search, result);
- while (iPos > 0) do
- begin
- sTemp := copy(result, iPos + length(search), length(result));
- result := copy(result, 1, iPos - 1) + rep + sTEmp;
- iPos := Pos(search, result);
- end;
-*)
- result := text;
-
- if search = rep then
- exit;
-
- for iPos := 0 to length( result ) - 1 do
- begin
- if result[ iPos ] = search then
- result[ iPos ] := rep;
- end;
-end;
-
-function AdaptFilePaths( const aPath : widestring ): widestring;
-begin
- result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
-end;
-
-
-{$IFNDEF win32}
-procedure ZeroMemory( Destination: Pointer; Length: DWORD );
-begin
- FillChar( Destination^, Length, 0 );
-end; //ZeroMemory
-
-(*
-function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
-
- // From http://en.wikipedia.org/wiki/RDTSC
- function RDTSC: Int64; register;
- asm
- rdtsc
- end;
-
-begin
- // Use clock_gettime here maybe ... from libc
- lpPerformanceCount := RDTSC();
- result := true;
-end;
-
-function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
-begin
- lpFrequency := 0;
- result := true;
-end;
-*)
-{$ENDIF}
-
-// Checks if a regular files or directory with the given name exists.
-// The comparison is case insensitive.
-function FileExistsInsensitive(var FileName: string): boolean;
-var
- FilePath, LocalFileName: string;
- SearchInfo: TSearchRec;
-begin
-{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems
- // speed up standard case
- if FileExists(FileName) then
- begin
- Result := true;
- exit;
- end;
-
- Result := false;
-
- FilePath := ExtractFilePath(FileName);
- if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then
- begin
- LocalFileName := ExtractFileName(FileName);
- repeat
- if (AnsiSameText(LocalFileName, SearchInfo.Name)) then
- begin
- FileName := FilePath + SearchInfo.Name;
- Result := true;
- break;
- end;
- until (FindNext(SearchInfo) <> 0);
- end;
- FindClose(SearchInfo);
-{$ELSE}
- Result := FileExists(FileName);
-{$ENDIF}
-end;
-
-
-{$IFDEF Linux}
- // include resource-file info (stored in the constant array "resources")
- {$I ../resource.inc}
-{$ENDIF}
-
-function GetResourceStream(const aName, aType: string): TStream;
-{$IFDEF Linux}
-var
- ResIndex: integer;
- Filename: string;
-{$ENDIF}
-begin
- Result := nil;
-
- {$IFDEF Linux}
- for ResIndex := 0 to High(resources) do
- begin
- if (resources[ResIndex][0] = aName ) and
- (resources[ResIndex][1] = aType ) then
- begin
- try
- Filename := ResourcesPath + resources[ResIndex][2];
- Result := TFileStream.Create(Filename, fmOpenRead);
- except
- Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream');
- end;
- exit;
- end;
- end;
- {$ELSE}
- try
- Result := TResourceStream.Create(HInstance, aName , PChar(aType));
- except
- Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream');
- end;
- {$ENDIF}
-end;
-
-{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-begin
- RandomRange := Random(aMax-aMin) + aMin ;
-end;
-{$ENDIF}
-
-{$IF Defined(MSWINDOWS) and Defined(FPC)}
-function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
-var
- Msg: TMessage;
- MethodPtr: ^TWndMethod;
-begin
- FillChar(Msg, SizeOf(Msg), 0);
- Msg.msg := uMsg;
- Msg.wParam := wParam;
- Msg.lParam := lParam;
-
- MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
- if Assigned(MethodPtr) then
- MethodPtr^(Msg);
-
- Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
-end;
-
-function AllocateHWnd(Method: TWndMethod): HWND;
-var
- ClassExists: Boolean;
- WndClass, OldClass: TWndClass;
- MethodPtr: ^TMethod;
-begin
- Result := 0;
-
- // setup class-info
- FillChar(WndClass, SizeOf(TWndClass), 0);
- WndClass.hInstance := HInstance;
- // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
- // otherwise race-conditions might occur
- WndClass.lpfnWndProc := @DefWindowProc;
- WndClass.lpszClassName:= 'USDXUtilWindowClass';
-
- // check if class is already registered
- ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
- // create window-class shared by all windows created by AllocateHWnd()
- if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
- begin
- if ClassExists then
- UnregisterClass(WndClass.lpszClassName, HInstance);
- if (RegisterClass(WndClass) = 0) then
- Exit;
- end;
- // create window
- Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
- WS_POPUP, 0, 0, 0, 0, 0, 0, HInstance, nil);
- if (Result = 0) then
- Exit;
- // assign individual callback procedure to the window
- if Assigned(Method) then
- begin
- // TMethod contains two pointers but we can pass just one as USERDATA
- GetMem(MethodPtr, SizeOf(TMethod));
- MethodPtr^ := TMethod(Method);
- SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
- end;
- // now enable AllocateHWndCallback for this window
- SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
-end;
-
-procedure DeallocateHWnd(hWnd: HWND);
-var
- MethodPtr: ^TMethod;
-begin
- if (hWnd <> 0) then
- begin
- MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
- DestroyWindow(hWnd);
- if Assigned(MethodPtr) then
- FreeMem(MethodPtr);
- end;
-end;
-{$IFEND}
-
-procedure ShowMessage( const msg : String );
-begin
-{$IF Defined(MSWINDOWS)}
- MessageBox(0, PChar(msg), PChar(USDXVersionStr()), MB_ICONINFORMATION);
-{$ELSE}
- debugwriteln(msg);
-{$IFEND}
-end;
-
-function IsAlphaChar(ch: WideChar): boolean;
-begin
- // TODO: add chars > 255 when unicode-fonts work?
- case ch of
- 'A'..'Z', // A-Z
- 'a'..'z', // a-z
- #170,#181,#186,
- #192..#214,
- #216..#246,
- #248..#255:
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsNumericChar(ch: WideChar): boolean;
-begin
- case ch of
- '0'..'9':
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsAlphaNumericChar(ch: WideChar): boolean;
-begin
- Result := (IsAlphaChar(ch) or IsNumericChar(ch));
-end;
-
-function IsPunctuationChar(ch: WideChar): boolean;
-begin
- // TODO: add chars outside of Latin1 basic (0..127)?
- case ch of
- ' '..'/',':'..'@','['..'`','{'..'~':
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsControlChar(ch: WideChar): boolean;
-begin
- case ch of
- #0..#31,
- #127..#159:
- Result := true;
- else
- Result := false;
- end;
-end;
-
-end.
+unit UCommon;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ Classes,
+ {$IFDEF MSWINDOWS}
+ Windows,
+ Messages,
+ {$ENDIF}
+ ULog;
+
+{$IFNDEF DARWIN}
+// FIXME: remove this if it is not needed anymore
+type
+ hStream = THandle;
+ HGLRC = THandle;
+ TLargeInteger = Int64;
+ TWin32FindData = LongInt;
+{$ENDIF}
+
+type
+ TMessageType = ( mtInfo, mtError );
+
+procedure ShowMessage( const msg : String; msgType: TMessageType = mtInfo );
+
+procedure ConsoleWriteLn(const msg: string);
+
+function GetResourceStream(const aName, aType : string): TStream;
+
+{$IFDEF FPC}
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+{$ENDIF}
+
+{$IF Defined(MSWINDOWS) and Defined(FPC)}
+function AllocateHWnd(Method: TWndMethod): HWND;
+procedure DeallocateHWnd(hWnd: HWND);
+{$IFEND}
+
+function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
+function AdaptFilePaths( const aPath : widestring ): widestring;
+
+procedure DisableFloatingPointExceptions();
+procedure SetDefaultNumericLocale();
+procedure RestoreNumericLocale();
+
+{$IFNDEF win32}
+ procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+{$ENDIF}
+
+function FileExistsInsensitive(var FileName: string): boolean;
+
+(*
+ * Character classes
+ *)
+
+function IsAlphaChar(ch: WideChar): boolean;
+function IsNumericChar(ch: WideChar): boolean;
+function IsAlphaNumericChar(ch: WideChar): boolean;
+function IsPunctuationChar(ch: WideChar): boolean;
+function IsControlChar(ch: WideChar): boolean;
+
+
+implementation
+
+uses
+ Math,
+ {$IFDEF Delphi}
+ Dialogs,
+ {$ENDIF}
+ {$IFDEF LINUX}
+ libc,
+ {$ENDIF}
+ {$IFDEF FPC}
+ sdl,
+ {$ENDIF}
+ UMain,
+ UConfig;
+
+var
+ PrevNumLocale: string;
+
+// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '')
+// to set the language/country specific locale (e.g. charset) for this application.
+// Unfortunately, LC_NUMERIC is set by this call too.
+// It defines the decimal-separator and other country-specific numeric settings.
+// This parameter is used by the C string-to-float parsing functions atof() and strtod().
+// After changing LC_NUMERIC some external C-based libs (like projectM) are not
+// able to parse strings correctly
+// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is).
+// So we reset the numeric settings to the default ('C').
+// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not
+// changed by this because it doesn't use the locale-settings.
+// TODO:
+// - Check if this is needed in MacOSX (at least the locale is set in cwstring)
+// - Find out which libs are concerned by this problem.
+// If only projectM is concerned by this problem set and restore the numeric locale
+// for each call to projectM instead of changing it globally.
+procedure SetDefaultNumericLocale();
+begin
+ {$ifdef LINUX}
+ PrevNumLocale := setlocale(LC_NUMERIC, nil);
+ setlocale(LC_NUMERIC, 'C');
+ {$endif}
+end;
+
+procedure RestoreNumericLocale();
+begin
+ {$ifdef LINUX}
+ setlocale(LC_NUMERIC, PChar(PrevNumLocale));
+ {$endif}
+end;
+
+(*
+ * If an invalid floating point operation was performed the Floating-point unit (FPU)
+ * generates a Floating-point exception (FPE). Dependending on the settings in
+ * the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself
+ * (we will call this as "FPE disabled" later on) or is passed to the application
+ * (FPE enabled).
+ * If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is
+ * considered an error and an exception is thrown. Otherwise the FPU will handle
+ * the error and return the result infinity (INF) (10.0 / 0.0 = INF) without
+ * throwing an error to the application.
+ * The same applies to a division by INF that either raises an exception
+ * (FPE enabled) or returns 0.0 (FPE disabled).
+ * Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED
+ * on program startup (at least with Intel CPUs), but for some strange reasons
+ * they are ENABLED in pascal (both delphi and FPC) by default.
+ * Many libs operating with floating-point values rely heavily on the C-specific
+ * behaviour. So using them in delphi is a ticking time-bomb because sooner or
+ * later they will crash because of an FPE (this problem occurs massively
+ * in OpenGL-based libs like projectM). In contrast to this no error will occur
+ * if the lib is linked to a C-program.
+ *
+ * Further info on FPUs:
+ * For x86 and x86_64 CPUs we have to consider two FPU instruction sets.
+ * The math co-processor i387 (aka 8087 or x87) set introduced with the i386
+ * and SSE (Streaming SIMD Extensions) introduced with the Pentium3.
+ * Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR)
+ * to control FPEs. Either has (among others) 6bits to enable/disable several
+ * exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision).
+ * Those exception-types must all be masked (=1) to get the default C behaviour.
+ * The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE).
+ * Instead of using assembler code, we can use Set8087CW() provided by delphi and
+ * FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR.
+ * Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program
+ * startup but only FPC enables FPEs (especially div-by-zero) for SSE too.
+ * So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only.
+ * FPC and Delphi both provide a SetExceptionMask() for control of the FPE
+ * mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE
+ * in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask()
+ * is what we need and it even is plattform and CPU independent.
+ *
+ * Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers)
+ * already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL
+ * headers they do not work properly with FPC. I already patched them, so they
+ * work at least until they are updated the next time. In addition Set8086CW()
+ * does not suffice to disable FPEs because the SSE FPEs are not disabled by this.
+ * FPEs with SSE are a big problem with some libs because many linux distributions
+ * optimize code for SSE or Pentium3 (for example: int(INF) which convert the
+ * double value "infinity" to an integer might be automatically optimized by
+ * using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case
+ * to make USDX portable.
+ *
+ * Summary:
+ * Call this function on initialization to make sure FPEs are turned off.
+ * It will solve a lot of errors with FPEs in external libs.
+ *)
+procedure DisableFloatingPointExceptions();
+begin
+ (*
+ // We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR().
+ // Note: Leave these lines for documentation purposes just in case
+ // SetExceptionMask() does not work anymore (due to bugs in FPC etc.).
+ {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
+ Set8087CW($133F);
+ {$IFEND}
+ {$IF Defined(FPC)}
+ if (has_sse_support) then
+ SetSSECSR($1F80);
+ {$IFEND}
+ *)
+
+ // disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and
+ // other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore).
+ SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,
+ exOverflow, exUnderflow, exPrecision]);
+end;
+
+function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
+var
+ iPos : integer;
+// sTemp : WideString;
+begin
+(*
+ result := text;
+ iPos := Pos(search, result);
+ while (iPos > 0) do
+ begin
+ sTemp := copy(result, iPos + length(search), length(result));
+ result := copy(result, 1, iPos - 1) + rep + sTEmp;
+ iPos := Pos(search, result);
+ end;
+*)
+ result := text;
+
+ if search = rep then
+ exit;
+
+ for iPos := 0 to length( result ) - 1 do
+ begin
+ if result[ iPos ] = search then
+ result[ iPos ] := rep;
+ end;
+end;
+
+function AdaptFilePaths( const aPath : widestring ): widestring;
+begin
+ result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
+end;
+
+
+{$IFNDEF MSWINDOWS}
+procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+begin
+ FillChar( Destination^, Length, 0 );
+end; //ZeroMemory
+
+(*
+function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
+
+ // From http://en.wikipedia.org/wiki/RDTSC
+ function RDTSC: Int64; register;
+ asm
+ rdtsc
+ end;
+
+begin
+ // Use clock_gettime here maybe ... from libc
+ lpPerformanceCount := RDTSC();
+ result := true;
+end;
+
+function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
+begin
+ lpFrequency := 0;
+ result := true;
+end;
+*)
+{$ENDIF}
+
+// Checks if a regular files or directory with the given name exists.
+// The comparison is case insensitive.
+function FileExistsInsensitive(var FileName: string): boolean;
+var
+ FilePath, LocalFileName: string;
+ SearchInfo: TSearchRec;
+begin
+{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems
+ // speed up standard case
+ if FileExists(FileName) then
+ begin
+ Result := true;
+ exit;
+ end;
+
+ Result := false;
+
+ FilePath := ExtractFilePath(FileName);
+ if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then
+ begin
+ LocalFileName := ExtractFileName(FileName);
+ repeat
+ if (AnsiSameText(LocalFileName, SearchInfo.Name)) then
+ begin
+ FileName := FilePath + SearchInfo.Name;
+ Result := true;
+ break;
+ end;
+ until (FindNext(SearchInfo) <> 0);
+ end;
+ FindClose(SearchInfo);
+{$ELSE}
+ Result := FileExists(FileName);
+{$ENDIF}
+end;
+
+
+{$IFDEF Linux}
+ // include resource-file info (stored in the constant array "resources")
+ {$I ../resource.inc}
+{$ENDIF}
+
+function GetResourceStream(const aName, aType: string): TStream;
+{$IFDEF Linux}
+var
+ ResIndex: integer;
+ Filename: string;
+{$ENDIF}
+begin
+ Result := nil;
+
+ {$IFDEF Linux}
+ for ResIndex := 0 to High(resources) do
+ begin
+ if (resources[ResIndex][0] = aName ) and
+ (resources[ResIndex][1] = aType ) then
+ begin
+ try
+ Filename := ResourcesPath + resources[ResIndex][2];
+ Result := TFileStream.Create(Filename, fmOpenRead);
+ except
+ Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream');
+ end;
+ exit;
+ end;
+ end;
+ {$ELSE}
+ try
+ Result := TResourceStream.Create(HInstance, aName , PChar(aType));
+ except
+ Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream');
+ end;
+ {$ENDIF}
+end;
+
+{$IFDEF FPC}
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+begin
+ RandomRange := Random(aMax-aMin) + aMin ;
+end;
+{$ENDIF}
+
+{$IF Defined(MSWINDOWS) and Defined(FPC)}
+function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
+var
+ Msg: TMessage;
+ MethodPtr: ^TWndMethod;
+begin
+ FillChar(Msg, SizeOf(Msg), 0);
+ Msg.msg := uMsg;
+ Msg.wParam := wParam;
+ Msg.lParam := lParam;
+
+ MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
+ if Assigned(MethodPtr) then
+ MethodPtr^(Msg);
+
+ Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
+end;
+
+function AllocateHWnd(Method: TWndMethod): HWND;
+var
+ ClassExists: Boolean;
+ WndClass, OldClass: TWndClass;
+ MethodPtr: ^TMethod;
+begin
+ Result := 0;
+
+ // setup class-info
+ FillChar(WndClass, SizeOf(TWndClass), 0);
+ WndClass.hInstance := HInstance;
+ // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
+ // otherwise race-conditions might occur
+ WndClass.lpfnWndProc := @DefWindowProc;
+ WndClass.lpszClassName:= 'USDXUtilWindowClass';
+
+ // check if class is already registered
+ ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
+ // create window-class shared by all windows created by AllocateHWnd()
+ if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
+ begin
+ if ClassExists then
+ UnregisterClass(WndClass.lpszClassName, HInstance);
+ if (RegisterClass(WndClass) = 0) then
+ Exit;
+ end;
+ // create window
+ Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
+ WS_POPUP, 0, 0, 0, 0, 0, 0, HInstance, nil);
+ if (Result = 0) then
+ Exit;
+ // assign individual callback procedure to the window
+ if Assigned(Method) then
+ begin
+ // TMethod contains two pointers but we can pass just one as USERDATA
+ GetMem(MethodPtr, SizeOf(TMethod));
+ MethodPtr^ := TMethod(Method);
+ SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
+ end;
+ // now enable AllocateHWndCallback for this window
+ SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
+end;
+
+procedure DeallocateHWnd(hWnd: HWND);
+var
+ MethodPtr: ^TMethod;
+begin
+ if (hWnd <> 0) then
+ begin
+ MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
+ DestroyWindow(hWnd);
+ if Assigned(MethodPtr) then
+ FreeMem(MethodPtr);
+ end;
+end;
+{$IFEND}
+
+{$IFDEF FPC}
+var
+ MessageList: TStringList;
+ ConsoleHandler: TThreadID;
+ ConsoleMutex: PSDL_Mutex;
+ ConsoleCond: PSDL_Cond;
+ ConsoleQuit: boolean;
+{$ENDIF}
+
+(*
+ * Write to console if one is available.
+ * It checks if a console is available before output so it will not
+ * crash on windows if none is available.
+ * Do not use this function directly because it is not thread-safe,
+ * use ConsoleWriteLn() instead.
+ *)
+procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF}
+begin
+ {$IFDEF MSWINDOWS}
+ // sanity check to avoid crashes with writeln()
+ if (IsConsole) then
+ begin
+ {$ENDIF}
+ Writeln(aString);
+ {$IFDEF MSWINDOWS}
+ end;
+ {$ENDIF}
+end;
+
+{$IFDEF FPC}
+{*
+ * The console-handlers main-function.
+ * TODO: create a quit-event on closing.
+ *}
+function ConsoleHandlerFunc(param: pointer): PtrInt;
+var
+ i: integer;
+ quit: boolean;
+begin
+ quit := false;
+ while (not quit) do
+ begin
+ SDL_mutexP(ConsoleMutex);
+ // wait for new output or quit-request
+ while ((MessageList.Count = 0) and (not ConsoleQuit)) do
+ SDL_CondWait(ConsoleCond, ConsoleMutex);
+ // output pending messages
+ for i := 0 to MessageList.Count-1 do
+ begin
+ _ConsoleWriteLn(MessageList[i]);
+ end;
+ MessageList.Clear();
+
+ // use local quit-variable to avoid accessing
+ // ConsoleQuit outside of the critical section
+ if (ConsoleQuit) then
+ quit := true;
+
+ SDL_mutexV(ConsoleMutex);
+ end;
+ result := 0;
+end;
+{$ENDIF}
+
+procedure InitConsoleOutput();
+begin
+ {$IFDEF FPC}
+ // init thread-safe output
+ MessageList := TStringList.Create();
+ ConsoleMutex := SDL_CreateMutex();
+ ConsoleCond := SDL_CreateCond();
+ ConsoleQuit := false;
+ // must be a thread managed by FPC. Otherwise (e.g. SDL-thread)
+ // it will crash when using Writeln.
+ ConsoleHandler := BeginThread(@ConsoleHandlerFunc);
+ {$ENDIF}
+end;
+
+procedure FinalizeConsoleOutput();
+begin
+ {$IFDEF FPC}
+ // terminate console-handler
+ SDL_mutexP(ConsoleMutex);
+ ConsoleQuit := true;
+ SDL_CondSignal(ConsoleCond);
+ SDL_mutexV(ConsoleMutex);
+ WaitForThreadTerminate(ConsoleHandler, 0);
+ // free data
+ SDL_DestroyCond(ConsoleCond);
+ SDL_DestroyMutex(ConsoleMutex);
+ MessageList.Free();
+ {$ENDIF}
+end;
+
+{*
+ * With FPC console output is not thread-safe.
+ * Using WriteLn() from external threads (like in SDL callbacks)
+ * will damage the heap and crash the program.
+ * Most probably FPC uses thread-local-data (TLS) to lock a mutex on
+ * the console-buffer. This does not work with external lib's threads
+ * because these do not have the TLS data and so it crashes while
+ * accessing unallocated memory.
+ * The solution is to create an FPC-managed thread which has the TLS data
+ * and use it to handle the console-output (hence it is called Console-Handler)
+ * It should be safe to do so, but maybe FPC requires the main-thread to access
+ * the console-buffer only. In this case output should be delegated to it.
+ *
+ * TODO: - check if it is safe if an FPC-managed thread different than the
+ * main-thread accesses the console-buffer in FPC.
+ * - check if Delphi's WriteLn is thread-safe.
+ * - check if we need to synchronize file-output too
+ * - Use TEvent and TCriticalSection instead of the SDL equivalents.
+ * Note: If those two objects use TLS they might crash FPC too.
+ *}
+procedure ConsoleWriteLn(const msg: string);
+begin
+{$IFDEF CONSOLE}
+ {$IFDEF FPC}
+ // TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
+ //GetCurrentThreadThreadId();
+ SDL_mutexP(ConsoleMutex);
+ MessageList.Add(msg);
+ SDL_CondSignal(ConsoleCond);
+ SDL_mutexV(ConsoleMutex);
+ {$ELSE}
+ _ConsoleWriteLn(msg);
+ {$ENDIF}
+{$ENDIF}
+end;
+
+procedure ShowMessage(const msg: String; msgType: TMessageType);
+{$IFDEF MSWINDOWS}
+var Flags: Cardinal;
+{$ENDIF}
+begin
+{$IF Defined(MSWINDOWS)}
+ case msgType of
+ mtInfo: Flags := MB_ICONINFORMATION or MB_OK;
+ mtError: Flags := MB_ICONERROR or MB_OK;
+ else Flags := MB_OK;
+ end;
+ MessageBox(0, PChar(msg), PChar(USDXVersionStr()), Flags);
+{$ELSE}
+ ConsoleWriteln(msg);
+{$IFEND}
+end;
+
+function IsAlphaChar(ch: WideChar): boolean;
+begin
+ // TODO: add chars > 255 when unicode-fonts work?
+ case ch of
+ 'A'..'Z', // A-Z
+ 'a'..'z', // a-z
+ #170,#181,#186,
+ #192..#214,
+ #216..#246,
+ #248..#255:
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+function IsNumericChar(ch: WideChar): boolean;
+begin
+ case ch of
+ '0'..'9':
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+function IsAlphaNumericChar(ch: WideChar): boolean;
+begin
+ Result := (IsAlphaChar(ch) or IsNumericChar(ch));
+end;
+
+function IsPunctuationChar(ch: WideChar): boolean;
+begin
+ // TODO: add chars outside of Latin1 basic (0..127)?
+ case ch of
+ ' '..'/',':'..'@','['..'`','{'..'~':
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+function IsControlChar(ch: WideChar): boolean;
+begin
+ case ch of
+ #0..#31,
+ #127..#159:
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+initialization
+ InitConsoleOutput();
+
+finalization
+ FinalizeConsoleOutput();
+
+end.
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index 2a628792..d2664b1e 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -11,21 +11,52 @@ interface
uses
Classes;
+(*
+ * LOG_LEVEL_[TYPE] defines the "minimum" index for logs of type TYPE. Each
+ * level greater than this BUT less or equal than LOG_LEVEL_[TYPE]_MAX is of this type.
+ * This means a level "LOG_LEVEL_ERROR >= Level <= LOG_LEVEL_ERROR_MAX" e.g.
+ * "Level := LOG_LEVEL_ERROR+2" is considered an error level.
+ * This is nice for debugging if you have more or less important debug messages.
+ * For example you can assign LOG_LEVEL_DEBUG+10 for the more important ones and
+ * LOG_LEVEL_DEBUG+20 for less important ones and so on. By changing the log-level
+ * you can hide the less important ones.
+ *)
+const
+ LOG_LEVEL_DEBUG_MAX = MaxInt;
+ LOG_LEVEL_DEBUG = 50;
+ LOG_LEVEL_INFO_MAX = LOG_LEVEL_DEBUG-1;
+ LOG_LEVEL_INFO = 40;
+ LOG_LEVEL_STATUS_MAX = LOG_LEVEL_INFO-1;
+ LOG_LEVEL_STATUS = 30;
+ LOG_LEVEL_WARN_MAX = LOG_LEVEL_STATUS-1;
+ LOG_LEVEL_WARN = 20;
+ LOG_LEVEL_ERROR_MAX = LOG_LEVEL_WARN-1;
+ LOG_LEVEL_ERROR = 10;
+ LOG_LEVEL_CRITICAL_MAX = LOG_LEVEL_ERROR-1;
+ LOG_LEVEL_CRITICAL = 0;
+ LOG_LEVEL_NONE = -1;
+
+ LOG_LEVEL_DEFAULT = LOG_LEVEL_ERROR;
+
type
TLog = class
+ private
+ LogFile: TextFile;
+ LogFileOpened: boolean;
+ BenchmarkFile: TextFile;
+ BenchmarkFileOpened: boolean;
+
+ LogLevel: integer;
+
+ procedure LogToFile(const Text: string);
public
BenchmarkTimeStart: array[0..7] of real;
BenchmarkTimeLength: array[0..7] of real;//TDateTime;
- FileBenchmark: TextFile;
- FileBenchmarkO: boolean; // opened
- FileError: TextFile;
- FileErrorO: boolean; // opened
-
Title: String; //Application Title
- //Should Log Files be written
- Enabled: Boolean;
+ // Write log message to log-file
+ FileOutputEnabled: Boolean;
constructor Create;
@@ -35,25 +66,30 @@ type
// benchmark
procedure BenchmarkStart(Number: integer);
procedure BenchmarkEnd(Number: integer);
- procedure LogBenchmark(Text: string; Number: integer);
-
- // error
- procedure LogError(Text: string); overload;
-
+ procedure LogBenchmark(const Text: string; Number: integer);
+
+ procedure SetLogLevel(Level: integer);
+ function GetLogLevel(): integer;
+
+ procedure LogMsg(const Text: string; Level: integer); overload;
+ procedure LogMsg(const Msg, Context: string; Level: integer); overload; {$IFDEF HasInline}inline;{$ENDIF}
+ procedure LogDebug(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure LogInfo(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure LogStatus(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure LogWarn(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure LogError(const Text: string); overload; {$IFDEF HasInline}inline;{$ENDIF}
+ procedure LogError(const Msg, Context: string); overload; {$IFDEF HasInline}inline;{$ENDIF}
//Critical Error (Halt + MessageBox)
- procedure CriticalError(Text: string);
+ procedure LogCritical(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
+ procedure CriticalError(const Text: string); {$IFDEF HasInline}inline;{$ENDIF}
// voice
procedure LogVoice(SoundNr: integer);
-
- // compability
- procedure LogStatus(Log1, Log2: string);
- procedure LogError(Log1, Log2: string); overload;
- procedure LogBuffer(const buf : Pointer; const bufLength : Integer; filename : string);
+ // buffer
+ procedure LogBuffer(const buf : Pointer; const bufLength : Integer; const filename : string);
end;
-procedure SafeWriteLn(const msg: string); {$IFDEF HasInline}inline;{$ENDIF}
-procedure debugWriteln( aString : String );
+procedure DebugWriteln(const aString: String);
var
Log: TLog;
@@ -61,113 +97,45 @@ var
implementation
uses
- {$IFDEF win32}
- windows,
- {$ENDIF}
SysUtils,
DateUtils,
-//UFiles,
URecord,
UMain,
UTime,
-//UIni, // JB - Seems to not be needed.
- {$IFDEF FPC}
- sdl,
- {$ENDIF}
+ UCommon,
UCommandLine;
-{$IFDEF FPC}
-var
- MessageList: TStringList;
- ConsoleHandler: TThreadID;
- ConsoleMutex: PSDL_Mutex;
- ConsoleCond: PSDL_Cond;
-{$ENDIF}
-
-{$IFDEF FPC}
-{*
- * The console-handlers main-function.
- * TODO: create a quit-event on closing.
- *}
-function ConsoleHandlerFunc(param: pointer): PtrInt;
-var
- i: integer;
+(*
+ * Write to console if in debug mode (Thread-safe).
+ * If debug-mode is disabled nothing is done.
+ *)
+procedure DebugWriteln(const aString: string);
begin
- while true do
+ {$IFNDEF DEBUG}
+ if Params.Debug then
begin
- SDL_mutexP(ConsoleMutex);
- while (MessageList.Count = 0) do
- SDL_CondWait(ConsoleCond, ConsoleMutex);
- for i := 0 to MessageList.Count-1 do
- begin
- WriteLn(MessageList[i]);
- end;
- MessageList.Clear();
- SDL_mutexV(ConsoleMutex);
+ {$ENDIF}
+ ConsoleWriteLn(aString);
+ {$IFNDEF DEBUG}
end;
- result := 0;
-end;
-{$ENDIF}
-
-{*
- * With FPC console output is not thread-safe.
- * Using WriteLn() from external threads (like in SDL callbacks)
- * will damage the heap and crash the program.
- * Most probably FPC uses thread-local-data (TLS) to lock a mutex on
- * the console-buffer. This does not work with external lib's threads
- * because these do not have the TLS data and so it crashes while
- * accessing unallocated memory.
- * The solution is to create an FPC-managed thread which has the TLS data
- * and use it to handle the console-output (hence it is called Console-Handler)
- * It should be safe to do so, but maybe FPC requires the main-thread to access
- * the console-buffer only. In this case output should be delegated to it.
- *
- * TODO: - check if it is safe if an FPC-managed thread different than the
- * main-thread accesses the console-buffer in FPC.
- * - check if Delphi's WriteLn is thread-safe.
- * - check if we need to synchronize file-output too
- * - Use TEvent and TCriticalSection instead of the SDL equivalents.
- * Note: If those two objects use TLS they might crash FPC too.
- *}
-procedure SafeWriteLn(const msg: string);
-begin
-{$IFDEF FPC}
- SDL_mutexP(ConsoleMutex);
- MessageList.Add(msg);
- SDL_CondSignal(ConsoleCond);
- SDL_mutexV(ConsoleMutex);
-{$ELSE}
- debugWriteln(msg);
-{$ENDIF}
-end;
-
-procedure debugWriteln( aString : String );
-begin
- {$IFDEF CONSOLE}
- if FindCmdLineSwitch( cDebug ) then
- writeln( 'DEBUG - '+aString );
{$ENDIF}
-
end;
constructor TLog.Create;
begin
-{$IFDEF FPC}
- // TODO: check for the main-thread?
- //GetCurrentThreadThreadId();
- MessageList := TStringList.Create();
- ConsoleMutex := SDL_CreateMutex();
- ConsoleCond := SDL_CreateCond();
- ConsoleHandler := BeginThread(@ConsoleHandlerFunc);
-{$ENDIF}
+ LogLevel := LOG_LEVEL_DEFAULT;
+ FileOutputEnabled := true;
end;
destructor TLog.Destroy;
begin
- if FileBenchmarkO then CloseFile(FileBenchmark);
-// if FileAnalyzeO then CloseFile(FileAnalyze);
- if FileErrorO then CloseFile(FileError);
+ if BenchmarkFileOpened then
+ CloseFile(BenchmarkFile);
+ //if AnalyzeFileOpened then
+ // CloseFile(AnalyzeFile);
+ if LogFileOpened then
+ CloseFile(LogFile);
end;
procedure TLog.BenchmarkStart(Number: integer);
@@ -180,7 +148,7 @@ begin
BenchmarkTimeLength[Number] := USTime.GetTime {Time} - BenchmarkTimeStart[Number];
end;
-procedure TLog.LogBenchmark(Text: string; Number: integer);
+procedure TLog.LogBenchmark(const Text: string; Number: integer);
var
Minutes: integer;
Seconds: integer;
@@ -192,27 +160,31 @@ var
ValueText: string;
begin
- if Enabled AND (Params.Benchmark) then begin
- if not FileBenchmarkO then begin
- FileBenchmarkO := true;
- AssignFile(FileBenchmark, LogPath + 'Benchmark.log');
+ if (FileOutputEnabled and Params.Benchmark) then
+ begin
+ if not BenchmarkFileOpened then
+ begin
+ BenchmarkFileOpened := true;
+ AssignFile(BenchmarkFile, LogPath + 'Benchmark.log');
{$I-}
- Rewrite(FileBenchmark);
- if IOResult = 0 then FileBenchmarkO := true;
+ Rewrite(BenchmarkFile);
+ if IOResult = 0 then
+ BenchmarkFileOpened := true;
{$I+}
//If File is opened write Date to Benchmark File
- If (FileBenchmarkO) then
+ If (BenchmarkFileOpened) then
begin
- WriteLn(FileBenchmark, Title + ' Benchmark File');
- WriteLn(FileBenchmark, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now));
- WriteLn(FileBenchmark, '-------------------');
+ WriteLn(BenchmarkFile, Title + ' Benchmark File');
+ WriteLn(BenchmarkFile, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now));
+ WriteLn(BenchmarkFile, '-------------------');
- Flush(FileBenchmark);
+ Flush(BenchmarkFile);
end;
end;
- if FileBenchmarkO then begin
+ if BenchmarkFileOpened then
+ begin
Miliseconds := Trunc(Frac(BenchmarkTimeLength[Number]) * 1000);
Seconds := Trunc(BenchmarkTimeLength[Number]) mod 60;
Minutes := Trunc((BenchmarkTimeLength[Number] - Seconds) / 60);
@@ -232,7 +204,8 @@ begin
if (Minutes = 0) and (Seconds >= 1) then begin
MilisecondsS := IntToStr(Miliseconds);
- while Length(MilisecondsS) < 3 do MilisecondsS := '0' + MilisecondsS;
+ while Length(MilisecondsS) < 3 do
+ MilisecondsS := '0' + MilisecondsS;
SecondsS := IntToStr(Seconds);
@@ -241,115 +214,176 @@ begin
if Minutes >= 1 then begin
MilisecondsS := IntToStr(Miliseconds);
- while Length(MilisecondsS) < 3 do MilisecondsS := '0' + MilisecondsS;
+ while Length(MilisecondsS) < 3 do
+ MilisecondsS := '0' + MilisecondsS;
SecondsS := IntToStr(Seconds);
- while Length(SecondsS) < 2 do SecondsS := '0' + SecondsS;
+ while Length(SecondsS) < 2 do
+ SecondsS := '0' + SecondsS;
MinutesS := IntToStr(Minutes);
ValueText := MinutesS + ':' + SecondsS + ',' + MilisecondsS + ' minutes';
end;
- WriteLn(FileBenchmark, Text + ': ' + ValueText);
- Flush(FileBenchmark);
+ WriteLn(BenchmarkFile, Text + ': ' + ValueText);
+ Flush(BenchmarkFile);
end;
end;
end;
-procedure TLog.LogError(Text: string);
+procedure TLog.LogToFile(const Text: string);
begin
- if Enabled AND (not FileErrorO) then begin
- //FileErrorO := true;
- AssignFile(FileError, LogPath + 'Error.log');
+ if (FileOutputEnabled and not LogFileOpened) then
+ begin
+ AssignFile(LogFile, LogPath + 'Error.log');
{$I-}
- Rewrite(FileError);
- if IOResult = 0 then FileErrorO := true;
+ Rewrite(LogFile);
+ if IOResult = 0 then
+ LogFileOpened := true;
{$I+}
//If File is opened write Date to Error File
- If (FileErrorO) then
+ if (LogFileOpened) then
begin
- WriteLn(FileError, Title + ' Error Log');
- WriteLn(FileError, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now));
- WriteLn(FileError, '-------------------');
+ WriteLn(LogFile, Title + ' Error Log');
+ WriteLn(LogFile, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now));
+ WriteLn(LogFile, '-------------------');
- Flush(FileError);
+ Flush(LogFile);
end;
end;
- if FileErrorO then begin
+ if LogFileOpened then
+ begin
try
- WriteLn(FileError, Text);
- Flush(FileError);
+ WriteLn(LogFile, Text);
+ Flush(LogFile);
except
- FileErrorO := false;
+ LogFileOpened := false;
end;
end;
- {$IFDEF DEBUG}
- SafeWriteLn('Error: ' + Text);
- {$ENDIF}
end;
-procedure TLog.LogVoice(SoundNr: integer);
+procedure TLog.SetLogLevel(Level: integer);
+begin
+ LogLevel := Level;
+end;
+
+function TLog.GetLogLevel(): integer;
+begin
+ Result := LogLevel;
+end;
+
+procedure TLog.LogMsg(const Text: string; Level: integer);
var
-// FileVoice: File; // Auto Removed, Unused Variable
- FS: TFileStream;
- FileName: string;
- Num: integer;
+ LogMsg: string;
begin
- for Num := 1 to 9999 do begin
- FileName := IntToStr(Num);
- while Length(FileName) < 4 do FileName := '0' + FileName;
- FileName := LogPath + 'Voice' + FileName + '.raw';
- if not FileExists(FileName) then break
+ if (Level <= LogLevel) then
+ begin
+ if (Level <= LOG_LEVEL_CRITICAL_MAX) then
+ LogMsg := 'CRITICAL: ' + Text
+ else if (Level <= LOG_LEVEL_ERROR_MAX) then
+ LogMsg := 'ERROR: ' + Text
+ else if (Level <= LOG_LEVEL_WARN_MAX) then
+ LogMsg := 'WARN: ' + Text
+ else if (Level <= LOG_LEVEL_STATUS_MAX) then
+ LogMsg := 'STATUS: ' + Text
+ else if (Level <= LOG_LEVEL_INFO_MAX) then
+ LogMsg := 'INFO: ' + Text
+ else
+ LogMsg := 'DEBUG: ' + Text;
+
+ // output log-message
+ DebugWriteLn(LogMsg);
+
+ // actions for error- and more severe levels
+ if (Level <= LOG_LEVEL_ERROR_MAX) then
+ begin
+ // Write message to log-file
+ LogToFile(Text);
+ end;
+
+ // actions for critical- and more severe levels
+ if (Level <= LOG_LEVEL_CRITICAL_MAX) then
+ begin
+ // Show information (window)
+ ShowMessage(Text, mtError);
+ // Exit Application
+ Halt;
+ end;
end;
+end;
+procedure TLog.LogMsg(const Msg, Context: string; Level: integer);
+begin
+ LogMsg(Msg + ' ['+Context+']', Level);
+end;
- FS := TFileStream.Create(FileName, fmCreate);
+procedure TLog.LogDebug(const Msg, Context: string);
+begin
+ LogMsg(Msg, Context, LOG_LEVEL_DEBUG);
+end;
- AudioInputProcessor.Sound[SoundNr].BufferLong.Seek(0, soBeginning);
- FS.CopyFrom(AudioInputProcessor.Sound[SoundNr].BufferLong, AudioInputProcessor.Sound[SoundNr].BufferLong.Size);
+procedure TLog.LogInfo(const Msg, Context: string);
+begin
+ LogMsg(Msg, Context, LOG_LEVEL_INFO);
+end;
- FS.Free;
+procedure TLog.LogStatus(const Msg, Context: string);
+begin
+ LogMsg(Msg, Context, LOG_LEVEL_STATUS);
end;
-procedure TLog.LogStatus(Log1, Log2: string);
+procedure TLog.LogWarn(const Msg, Context: string);
begin
- //Just for Debugging
- //Comment for Release
- //LogError(Log2 + ': ' + Log1);
+ LogMsg(Msg, Context, LOG_LEVEL_WARN);
+end;
- //If Debug => Write to Console Output
- {$IFDEF DEBUG}
- // SafeWriteLn(Log2 + ': ' + Log1);
- {$ENDIF}
+procedure TLog.LogError(const Msg, Context: string);
+begin
+ LogMsg(Msg, Context, LOG_LEVEL_ERROR);
end;
-procedure TLog.LogError(Log1, Log2: string);
+procedure TLog.LogError(const Text: string);
begin
- LogError(Log1 + ' ['+Log2+']');
+ LogMsg(Text, LOG_LEVEL_ERROR);
end;
-procedure TLog.CriticalError(Text: string);
+procedure TLog.CriticalError(const Text: string);
begin
- //Write Error to Logfile:
- LogError (Text);
-
- {$IFDEF MSWINDOWS}
- //Show Errormessage
- Messagebox(0, PChar(Text), PChar(Title), MB_ICONERROR or MB_OK);
- {$ELSE}
- // TODO - JB_Linux handle critical error so user can see message.
- SafeWriteLn( 'Critical ERROR :' );
- SafeWriteLn( Text );
- {$ENDIF}
+ LogMsg(Text, LOG_LEVEL_CRITICAL);
+end;
+
+procedure TLog.LogCritical(const Msg, Context: string);
+begin
+ LogMsg(Msg, Context, LOG_LEVEL_CRITICAL);
+end;
- //Exit Application
- Halt;
+procedure TLog.LogVoice(SoundNr: integer);
+var
+ FS: TFileStream;
+ FileName: string;
+ Num: integer;
+begin
+ for Num := 1 to 9999 do begin
+ FileName := IntToStr(Num);
+ while Length(FileName) < 4 do
+ FileName := '0' + FileName;
+ FileName := LogPath + 'Voice' + FileName + '.raw';
+ if not FileExists(FileName) then
+ break
+ end;
+
+ FS := TFileStream.Create(FileName, fmCreate);
+
+ AudioInputProcessor.Sound[SoundNr].BufferLong.Seek(0, soBeginning);
+ FS.CopyFrom(AudioInputProcessor.Sound[SoundNr].BufferLong, AudioInputProcessor.Sound[SoundNr].BufferLong.Size);
+
+ FS.Free;
end;
-procedure TLog.LogBuffer(const buf: Pointer; const bufLength: Integer; filename: string);
+procedure TLog.LogBuffer(const buf: Pointer; const bufLength: Integer; const filename: string);
var
f : TFileStream;
begin
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 2e49ac8d..5dc03fe8 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -165,7 +165,7 @@ begin
// Log + Benchmark
Log := TLog.Create;
Log.Title := WndTitle;
- Log.Enabled := not Params.NoLog;
+ Log.FileOutputEnabled := not Params.NoLog;
Log.BenchmarkStart(0);
// Language
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index a56c0096..07dc309f 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -137,48 +137,7 @@ uses ULog,
{$IFDEF DARWIN}
MacResources,
{$ENDIF}
- StrUtils,
- dialogs;
-
-const
- fmt_rgba: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 32;
- BytesPerPixel: 4;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 24;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $ff000000;
- ColorKey: 0;
- Alpha: 255
- );
- fmt_rgb: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 24;
- BytesPerPixel: 3;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 0;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $00000000;
- ColorKey: 0;
- Alpha: 255
- );
+ StrUtils;
Constructor TTextureUnit.Create;
begin
@@ -530,7 +489,8 @@ begin
{$endif}
if not assigned(TexSurface) then
begin
- Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ TextureTypeToStr(Typ) );
+ Log.LogError('Could not load texture: "' + Identifier +' '+ TextureTypeToStr(Typ) +'"',
+ 'TTextureUnit.LoadTexture');
Exit;
end;
@@ -851,7 +811,8 @@ begin
Log.LogStatus(' Error creating Cover Thumbnail',' LoadTexture('''+Name+''')');
end
else
- Log.LogStatus( 'ERROR Could not load texture for Cover Thumbnail: ' , name+' '+ TextureTypeToStr(Typ) );
+ Log.LogError('Could not load texture for Cover Thumbnail: "' + name+' '+ TextureTypeToStr(Typ) +'"',
+ 'TTextureUnit.GetCoverThumbnail');
SDL_FreeSurface(TexSurface);
end;
@@ -1025,7 +986,7 @@ begin
Exit;
end;
end;
- Log.LogError('Unknown texture-type: "' + TypeStr + '"', 'ParseTextureType');
+ Log.LogWarn('Unknown texture-type: "' + TypeStr + '"', 'ParseTextureType');
Result := TEXTURE_TYPE_PLAIN;
end;
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 9a13681b..516d8df0 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -619,7 +619,6 @@ begin
end;
// end todo
- {{$IFDEF TRANSLATE}
case (Player[PlayerNumber-1].ScoreTotalI) of
0..2000:
begin
@@ -657,17 +656,6 @@ begin
Rating := 6;
end;
end;
- {{$ELSE}{
- case (Player[PlayerNumber-1].ScoreTotalI) of
- 0..2000: Text[TextScore[fu]].Text := 'Tone Deaf';
- 2010..4000: Text[TextScore[fu]].Text := 'Amateur';
- 4010..6000: Text[TextScore[fu]].Text := 'Rising Star';
- 6010..8000: Text[TextScore[fu]].Text := 'Lead Singer';
- 8010..9000: Text[TextScore[fu]].Text := 'Hit Artist';
- 9010..9800: Text[TextScore[fu]].Text := 'Superstar';
- 9810..10000: Text[TextScore[fu]].Text := 'Ultrastar';
- end;
- {$ENDIF}
// Bounce the rating picture in
PosX := aPlayerScoreScreenRatings[PlayerNumber].RatePic_X + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width / 2);
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 3cfe2b2d..f7f95365 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -1,243 +1,255 @@
-program UltraStar;
-
-{$IFDEF MSWINDOWS}
- {$R 'UltraStar.res' 'UltraStar.rc'}
-{$ENDIF}
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- {$IFDEF Unix}
- cthreads, // THIS MUST be the first used unit in FPC if Threads are used!!
- // (see http://wiki.lazarus.freepascal.org/Multithreaded_Application_Tutorial)
- cwstring, // Enable Unicode support
- {$ENDIF}
-
- //------------------------------
- //Includes - 3rd Party Libraries
- //------------------------------
- moduleloader in 'lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- opengl12 in 'lib\JEDI-SDL\OpenGL\Pas\opengl12.pas',
- sdl in 'lib\JEDI-SDL\SDL\Pas\sdl.pas',
- sdl_image in 'lib\JEDI-SDL\SDL_Image\Pas\sdl_image.pas',
- sdl_ttf in 'lib\JEDI-SDL\SDL_ttf\Pas\sdl_ttf.pas',
- sdlutils in 'lib\JEDI-SDL\SDL\Pas\sdlutils.pas',
-
- zlib in 'lib\zlib\zlib.pas',
- png in 'lib\libpng\png.pas',
-
- {$IFDEF UseBass}
- bass in 'lib\bass\delphi\bass.pas',
- UAudioCore_Bass in 'Classes\UAudioCore_Bass.pas',
- {$ENDIF}
- {$IFDEF UsePortaudio}
- portaudio in 'lib\portaudio\delphi\portaudio.pas',
- UAudioCore_Portaudio in 'Classes\UAudioCore_Portaudio.pas',
- {$ENDIF}
- {$IFDEF UsePortmixer}
- portmixer in 'lib\portmixer\delphi\portmixer.pas',
- {$ENDIF}
-
- {$IFDEF MSWINDOWS}
- midiout in 'lib\midi\midiout.pas',
- CIRCBUF in 'lib\midi\CIRCBUF.PAS',
- MidiType in 'lib\midi\MidiType.PAS',
- MidiDefs in 'lib\midi\MidiDefs.PAS',
- MidiCons in 'lib\midi\MidiCons.PAS',
- MidiFile in 'lib\midi\MidiFile.PAS',
- Delphmcb in 'lib\midi\Delphmcb.PAS',
- {$ENDIF}
-
- {$IFDEF MSWINDOWS}
- DirWatch in 'lib\other\DirWatch.pas',
- {$ENDIF}
-
- {$IFDEF UseFFMpeg}
- avcodec in 'lib\ffmpeg\avcodec.pas',
- avformat in 'lib\ffmpeg\avformat.pas',
- avutil in 'lib\ffmpeg\avutil.pas',
- rational in 'lib\ffmpeg\rational.pas',
- opt in 'lib\ffmpeg\opt.pas',
- avio in 'lib\ffmpeg\avio.pas',
- mathematics in 'lib\ffmpeg\mathematics.pas',
- {$IFDEF UseSWScale}
- swscale in 'lib\ffmpeg\swscale.pas',
- {$ENDIF}
- {$ENDIF}
-
- {$IFDEF UseProjectM}
- projectM in 'lib\projectM\projectM.pas',
- {$ENDIF}
-
- SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
- SQLite3 in 'lib\SQLite\SQLite3.pas',
-
-
- //------------------------------
- //Includes - Menu System
- //------------------------------
- UDisplay in 'Menu\UDisplay.pas',
- UMenu in 'Menu\UMenu.pas',
- UMenuStatic in 'Menu\UMenuStatic.pas',
- UMenuText in 'Menu\UMenuText.pas',
- UMenuButton in 'Menu\UMenuButton.pas',
- UMenuInteract in 'Menu\UMenuInteract.pas',
- UMenuSelect in 'Menu\UMenuSelect.pas',
- UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
- UDrawTexture in 'Menu\UDrawTexture.pas',
- UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
-
- //------------------------------
- //Includes - Classes
- //------------------------------
- UConfig in 'Classes\UConfig.pas',
-
- UCommon in 'Classes\UCommon.pas',
- UGraphic in 'Classes\UGraphic.pas',
- UTexture in 'Classes\UTexture.pas',
- ULanguage in 'Classes\ULanguage.pas',
- UMain in 'Classes\UMain.pas',
- UDraw in 'Classes\UDraw.pas',
- URecord in 'Classes\URecord.pas',
- UTime in 'Classes\UTime.pas',
- TextGL in 'Classes\TextGL.pas',
- USong in 'Classes\USong.pas',
- UXMLSong in 'Classes\UXMLSong.pas',
- USongs in 'Classes\USongs.pas',
- UIni in 'Classes\UIni.pas',
- UImage in 'Classes\UImage.pas',
- ULyrics in 'Classes\ULyrics.pas',
- ULyrics_bak in 'Classes\ULyrics_bak.pas',
- USkins in 'Classes\USkins.pas',
- UThemes in 'Classes\UThemes.pas',
- ULog in 'Classes\ULog.pas',
- UJoystick in 'Classes\UJoystick.pas',
- //ULCD in 'Classes\ULCD.pas',
- //ULight in 'Classes\ULight.pas',
- UDataBase in 'Classes\UDataBase.pas',
- UCovers in 'Classes\UCovers.pas',
- UCatCovers in 'Classes\UCatCovers.pas',
- UFiles in 'Classes\UFiles.pas',
- UGraphicClasses in 'Classes\UGraphicClasses.pas',
- UDLLManager in 'Classes\UDLLManager.pas',
- UPlaylist in 'Classes\UPlaylist.pas',
- UCommandLine in 'Classes\UCommandLine.pas',
- UTextClasses in 'Classes\UTextClasses.pas',
- USingScores in 'Classes\USingScores.pas',
- USingNotes in 'Classes\USingNotes.pas',
-
- UModules in 'Classes\UModules.pas', //List of Modules to Load
- UHooks in 'Classes\UHooks.pas', //Hook Managing
- UServices in 'Classes\UServices.pas', //Service Managing
- UCore in 'Classes\UCore.pas', //Core, Maybe remove this
- UCoreModule in 'Classes\UCoreModule.pas', //^
- UPluginInterface in 'Classes\UPluginInterface.pas', //Interface offered by Core to Plugins
- uPluginLoader in 'Classes\uPluginLoader.pas', //New Plugin Loader Module
-
- UParty in 'Classes\UParty.pas', // TODO: rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
- UPlatform in 'Classes\UPlatform.pas',
-{$IFDEF WIN32}
- UPlatformWindows in 'Classes\UPlatformWindows.pas',
-{$ENDIF}
-{$IFDEF LINUX}
- UPlatformLinux in 'Classes\UPlatformLinux.pas',
-{$ENDIF}
-
- //------------------------------
- //Includes - Media support classes....
- // Make sure UMedia always first, then UMedia_dummy
- //------------------------------
-
- // TODO : these all need to be renamed like UMedia_******** for consistency
- UMusic in 'Classes\UMusic.pas',
- //UAudioPlaybackBase in 'Classes\UAudioPlaybackBase.pas',
- UMedia_dummy in 'Classes\UMedia_dummy.pas', // Must be first UMedia Unit, all others will override available interfaces
-{$IFDEF UseProjectM}
- UVisualizer in 'Classes\UVisualizer.pas', // MUST be before Video... so video can override...
-{$ENDIF}
-{$IFDEF UseFFMpegVideo}
- UVideo in 'Classes\UVideo.pas',
-{$ENDIF}
-{$IFDEF UseFFMpegDecoder}
- UAudioDecoder_FFMpeg in 'Classes\UAudioDecoder_FFMpeg.pas', // MUST be before Playback-classes
-{$ENDIF}
-{$IFDEF UseBASSInput}
- UAudioInput_Bass in 'Classes\UAudioInput_Bass.pas',
-{$ENDIF}
-{$IFDEF UseBASSPlayback}
- UAudioPlayback_Bass in 'Classes\UAudioPlayback_Bass.pas',
-{$ENDIF}
-{$IFDEF UsePortaudioInput}
- UAudioInput_Portaudio in 'Classes\UAudioInput_Portaudio.pas',
-{$ENDIF}
-{$IF Defined(UsePortaudioPlayback) or Defined(UseSDLPlayback)}
- UFFT in 'lib\fft\UFFT.pas',
- //samplerate in 'lib\samplerate\samplerate.pas',
- UAudioPlayback_Softmixer in 'Classes\UAudioPlayback_SoftMixer.pas',
-{$IFEND}
-{$IFDEF UsePortaudioPlayback}
- UAudioPlayback_Portaudio in 'Classes\UAudioPlayback_Portaudio.pas',
-{$ENDIF}
-{$IFDEF UseSDLPlayback}
- UAudioPlayback_SDL in 'Classes\UAudioPlayback_SDL.pas',
-{$ENDIF}
-
-
- //------------------------------
- //Includes - Screens
- //------------------------------
- UScreenLoading in 'Screens\UScreenLoading.pas',
- UScreenWelcome in 'Screens\UScreenWelcome.pas',
- UScreenMain in 'Screens\UScreenMain.pas',
- UScreenName in 'Screens\UScreenName.pas',
- UScreenLevel in 'Screens\UScreenLevel.pas',
- UScreenSong in 'Screens\UScreenSong.pas',
- UScreenSing in 'Screens\UScreenSing.pas',
- UScreenScore in 'Screens\UScreenScore.pas',
- UScreenOptions in 'Screens\UScreenOptions.pas',
- UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
- UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
- UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
- UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
- UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
- UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
- UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
- UScreenEditSub in 'Screens\UScreenEditSub.pas',
- UScreenEdit in 'Screens\UScreenEdit.pas',
- UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
- UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
- UScreenOpen in 'Screens\UScreenOpen.pas',
- UScreenTop5 in 'Screens\UScreenTop5.pas',
- UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
- UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
- UScreenStatMain in 'Screens\UScreenStatMain.pas',
- UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
- UScreenCredits in 'Screens\UScreenCredits.pas',
- UScreenPopup in 'Screens\UScreenPopup.pas',
-
- //Includes - Screens PartyMode
- UScreenSingModi in 'Screens\UScreenSingModi.pas',
- UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
- UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
- UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
- UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
- UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
-
-
- //------------------------------
- //Includes - Modi SDK
- //------------------------------
- ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', //Old SDK, will be deleted soon
- UPluginDefs in '..\..\Modis\SDK\UPluginDefs.pas', //New SDK, not only Modis
- UPartyDefs in '..\..\Modis\SDK\UPartyDefs.pas', //Headers to register Party Modes
-
- SysUtils;
-
-begin
- Main;
-end.
-
+program UltraStar;
+
+{$IFDEF MSWINDOWS}
+ {$R 'UltraStar.res' 'UltraStar.rc'}
+{$ENDIF}
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+// TODO: check if this is needed for MacOSX too
+{$IFDEF MSWINDOWS}
+ // Set global application-type (GUI/CONSOLE) switch for Windows.
+ // CONSOLE is the default for FPC, GUI for Delphi, so we have
+ // to specify one of the two in any case.
+ {$IFDEF CONSOLE}
+ {$APPTYPE CONSOLE}
+ {$ELSE}
+ {$APPTYPE GUI}
+ {$ENDIF}
+{$ENDIF}
+
+uses
+ {$IFDEF Unix}
+ cthreads, // THIS MUST be the first used unit in FPC if Threads are used!!
+ // (see http://wiki.lazarus.freepascal.org/Multithreaded_Application_Tutorial)
+ cwstring, // Enable Unicode support
+ {$ENDIF}
+
+ //------------------------------
+ //Includes - 3rd Party Libraries
+ //------------------------------
+ moduleloader in 'lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ opengl12 in 'lib\JEDI-SDL\OpenGL\Pas\opengl12.pas',
+ sdl in 'lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ sdl_image in 'lib\JEDI-SDL\SDL_Image\Pas\sdl_image.pas',
+ sdl_ttf in 'lib\JEDI-SDL\SDL_ttf\Pas\sdl_ttf.pas',
+ sdlutils in 'lib\JEDI-SDL\SDL\Pas\sdlutils.pas',
+
+ zlib in 'lib\zlib\zlib.pas',
+ png in 'lib\libpng\png.pas',
+
+ {$IFDEF UseBass}
+ bass in 'lib\bass\delphi\bass.pas',
+ UAudioCore_Bass in 'Classes\UAudioCore_Bass.pas',
+ {$ENDIF}
+ {$IFDEF UsePortaudio}
+ portaudio in 'lib\portaudio\delphi\portaudio.pas',
+ UAudioCore_Portaudio in 'Classes\UAudioCore_Portaudio.pas',
+ {$ENDIF}
+ {$IFDEF UsePortmixer}
+ portmixer in 'lib\portmixer\delphi\portmixer.pas',
+ {$ENDIF}
+
+ {$IFDEF MSWINDOWS}
+ midiout in 'lib\midi\midiout.pas',
+ CIRCBUF in 'lib\midi\CIRCBUF.PAS',
+ MidiType in 'lib\midi\MidiType.PAS',
+ MidiDefs in 'lib\midi\MidiDefs.PAS',
+ MidiCons in 'lib\midi\MidiCons.PAS',
+ MidiFile in 'lib\midi\MidiFile.PAS',
+ Delphmcb in 'lib\midi\Delphmcb.PAS',
+ {$ENDIF}
+
+ {$IFDEF MSWINDOWS}
+ DirWatch in 'lib\other\DirWatch.pas',
+ {$ENDIF}
+
+ {$IFDEF UseFFMpeg}
+ avcodec in 'lib\ffmpeg\avcodec.pas',
+ avformat in 'lib\ffmpeg\avformat.pas',
+ avutil in 'lib\ffmpeg\avutil.pas',
+ rational in 'lib\ffmpeg\rational.pas',
+ opt in 'lib\ffmpeg\opt.pas',
+ avio in 'lib\ffmpeg\avio.pas',
+ mathematics in 'lib\ffmpeg\mathematics.pas',
+ {$IFDEF UseSWScale}
+ swscale in 'lib\ffmpeg\swscale.pas',
+ {$ENDIF}
+ {$ENDIF}
+
+ {$IFDEF UseProjectM}
+ projectM in 'lib\projectM\projectM.pas',
+ {$ENDIF}
+
+ SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
+ SQLite3 in 'lib\SQLite\SQLite3.pas',
+
+
+ //------------------------------
+ //Includes - Menu System
+ //------------------------------
+ UDisplay in 'Menu\UDisplay.pas',
+ UMenu in 'Menu\UMenu.pas',
+ UMenuStatic in 'Menu\UMenuStatic.pas',
+ UMenuText in 'Menu\UMenuText.pas',
+ UMenuButton in 'Menu\UMenuButton.pas',
+ UMenuInteract in 'Menu\UMenuInteract.pas',
+ UMenuSelect in 'Menu\UMenuSelect.pas',
+ UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
+ UDrawTexture in 'Menu\UDrawTexture.pas',
+ UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
+
+ //------------------------------
+ //Includes - Classes
+ //------------------------------
+ UConfig in 'Classes\UConfig.pas',
+
+ UCommon in 'Classes\UCommon.pas',
+ UGraphic in 'Classes\UGraphic.pas',
+ UTexture in 'Classes\UTexture.pas',
+ ULanguage in 'Classes\ULanguage.pas',
+ UMain in 'Classes\UMain.pas',
+ UDraw in 'Classes\UDraw.pas',
+ URecord in 'Classes\URecord.pas',
+ UTime in 'Classes\UTime.pas',
+ TextGL in 'Classes\TextGL.pas',
+ USong in 'Classes\USong.pas',
+ UXMLSong in 'Classes\UXMLSong.pas',
+ USongs in 'Classes\USongs.pas',
+ UIni in 'Classes\UIni.pas',
+ UImage in 'Classes\UImage.pas',
+ ULyrics in 'Classes\ULyrics.pas',
+ ULyrics_bak in 'Classes\ULyrics_bak.pas',
+ USkins in 'Classes\USkins.pas',
+ UThemes in 'Classes\UThemes.pas',
+ ULog in 'Classes\ULog.pas',
+ UJoystick in 'Classes\UJoystick.pas',
+ //ULCD in 'Classes\ULCD.pas',
+ //ULight in 'Classes\ULight.pas',
+ UDataBase in 'Classes\UDataBase.pas',
+ UCovers in 'Classes\UCovers.pas',
+ UCatCovers in 'Classes\UCatCovers.pas',
+ UFiles in 'Classes\UFiles.pas',
+ UGraphicClasses in 'Classes\UGraphicClasses.pas',
+ UDLLManager in 'Classes\UDLLManager.pas',
+ UPlaylist in 'Classes\UPlaylist.pas',
+ UCommandLine in 'Classes\UCommandLine.pas',
+ UTextClasses in 'Classes\UTextClasses.pas',
+ USingScores in 'Classes\USingScores.pas',
+ USingNotes in 'Classes\USingNotes.pas',
+
+ UModules in 'Classes\UModules.pas', //List of Modules to Load
+ UHooks in 'Classes\UHooks.pas', //Hook Managing
+ UServices in 'Classes\UServices.pas', //Service Managing
+ UCore in 'Classes\UCore.pas', //Core, Maybe remove this
+ UCoreModule in 'Classes\UCoreModule.pas', //^
+ UPluginInterface in 'Classes\UPluginInterface.pas', //Interface offered by Core to Plugins
+ uPluginLoader in 'Classes\uPluginLoader.pas', //New Plugin Loader Module
+
+ UParty in 'Classes\UParty.pas', // TODO: rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
+ UPlatform in 'Classes\UPlatform.pas',
+{$IFDEF WIN32}
+ UPlatformWindows in 'Classes\UPlatformWindows.pas',
+{$ENDIF}
+{$IFDEF LINUX}
+ UPlatformLinux in 'Classes\UPlatformLinux.pas',
+{$ENDIF}
+
+ //------------------------------
+ //Includes - Media support classes....
+ // Make sure UMedia always first, then UMedia_dummy
+ //------------------------------
+
+ // TODO : these all need to be renamed like UMedia_******** for consistency
+ UMusic in 'Classes\UMusic.pas',
+ //UAudioPlaybackBase in 'Classes\UAudioPlaybackBase.pas',
+ UMedia_dummy in 'Classes\UMedia_dummy.pas', // Must be first UMedia Unit, all others will override available interfaces
+{$IFDEF UseProjectM}
+ UVisualizer in 'Classes\UVisualizer.pas', // MUST be before Video... so video can override...
+{$ENDIF}
+{$IFDEF UseFFMpegVideo}
+ UVideo in 'Classes\UVideo.pas',
+{$ENDIF}
+{$IFDEF UseFFMpegDecoder}
+ UAudioDecoder_FFMpeg in 'Classes\UAudioDecoder_FFMpeg.pas', // MUST be before Playback-classes
+{$ENDIF}
+{$IFDEF UseBASSInput}
+ UAudioInput_Bass in 'Classes\UAudioInput_Bass.pas',
+{$ENDIF}
+{$IFDEF UseBASSPlayback}
+ UAudioPlayback_Bass in 'Classes\UAudioPlayback_Bass.pas',
+{$ENDIF}
+{$IFDEF UsePortaudioInput}
+ UAudioInput_Portaudio in 'Classes\UAudioInput_Portaudio.pas',
+{$ENDIF}
+{$IF Defined(UsePortaudioPlayback) or Defined(UseSDLPlayback)}
+ UFFT in 'lib\fft\UFFT.pas',
+ //samplerate in 'lib\samplerate\samplerate.pas',
+ UAudioPlayback_Softmixer in 'Classes\UAudioPlayback_SoftMixer.pas',
+{$IFEND}
+{$IFDEF UsePortaudioPlayback}
+ UAudioPlayback_Portaudio in 'Classes\UAudioPlayback_Portaudio.pas',
+{$ENDIF}
+{$IFDEF UseSDLPlayback}
+ UAudioPlayback_SDL in 'Classes\UAudioPlayback_SDL.pas',
+{$ENDIF}
+
+
+ //------------------------------
+ //Includes - Screens
+ //------------------------------
+ UScreenLoading in 'Screens\UScreenLoading.pas',
+ UScreenWelcome in 'Screens\UScreenWelcome.pas',
+ UScreenMain in 'Screens\UScreenMain.pas',
+ UScreenName in 'Screens\UScreenName.pas',
+ UScreenLevel in 'Screens\UScreenLevel.pas',
+ UScreenSong in 'Screens\UScreenSong.pas',
+ UScreenSing in 'Screens\UScreenSing.pas',
+ UScreenScore in 'Screens\UScreenScore.pas',
+ UScreenOptions in 'Screens\UScreenOptions.pas',
+ UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
+ UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
+ UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
+ UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
+ UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
+ UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
+ UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
+ UScreenEditSub in 'Screens\UScreenEditSub.pas',
+ UScreenEdit in 'Screens\UScreenEdit.pas',
+ UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
+ UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
+ UScreenOpen in 'Screens\UScreenOpen.pas',
+ UScreenTop5 in 'Screens\UScreenTop5.pas',
+ UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
+ UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
+ UScreenStatMain in 'Screens\UScreenStatMain.pas',
+ UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
+ UScreenCredits in 'Screens\UScreenCredits.pas',
+ UScreenPopup in 'Screens\UScreenPopup.pas',
+
+ //Includes - Screens PartyMode
+ UScreenSingModi in 'Screens\UScreenSingModi.pas',
+ UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
+ UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
+ UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
+ UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
+ UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
+
+
+ //------------------------------
+ //Includes - Modi SDK
+ //------------------------------
+ ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', //Old SDK, will be deleted soon
+ UPluginDefs in '..\..\Modis\SDK\UPluginDefs.pas', //New SDK, not only Modis
+ UPartyDefs in '..\..\Modis\SDK\UPartyDefs.pas', //Headers to register Party Modes
+
+ SysUtils;
+
+begin
+ Main;
+end.
+
diff --git a/Game/Code/config-macosx.inc b/Game/Code/config-macosx.inc
index 9b5e3635..5f06e446 100644
--- a/Game/Code/config-macosx.inc
+++ b/Game/Code/config-macosx.inc
@@ -1,11 +1,7 @@
{*****************************************************************
* Configuration file for UltraStar Deluxe 1.1
*****************************************************************}
-
-{* Misc options *}
-
-{$DEFINE DEBUG}
-
+
{* Libraries *}
{$DEFINE HaveFFMpeg}
diff --git a/Game/Code/config-win.inc b/Game/Code/config-win.inc
index 04528fa2..47676ee1 100644
--- a/Game/Code/config-win.inc
+++ b/Game/Code/config-win.inc
@@ -2,10 +2,6 @@
* Configuration file for UltraStar Deluxe 1.1
*****************************************************************}
-{* Misc options *}
-
-{$DEFINE DEBUG}
-
{* Libraries *}
{$DEFINE HaveFFMpeg}
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc
index c803b3f7..8bff4d0e 100644
--- a/Game/Code/switches.inc
+++ b/Game/Code/switches.inc
@@ -8,7 +8,6 @@
// compiler/IDE dependent config
{$IFDEF FPC}
- {$DEFINE CONSOLE}
{$IFDEF DARWIN}
{$H+} // enables usage of AnsiString as String-type
{$R-} // disables range-checks
@@ -20,11 +19,8 @@
{$DEFINE DEBUG}
{$ENDIF}
- {$DEFINE DLL_CDECL}
{$DEFINE HasInline}
{$ELSE}
- {$UNDEF CONSOLE} // Delphi requires a special app type... no thanks ! :)
- // {$DEFINE CONSOLE} // -- use for development only !
{$DEFINE Delphi}
// Delphi version numbers (ignore versions released before Delphi 6 as they miss the $IF directive):
@@ -43,10 +39,12 @@
// include defines but no constants
{$I config-win.inc}
+ // enable debug-mode. For development only!
+ {$DEFINE DEBUG}
{$IFDEF DEBUG}
- {$IFDEF CONSOLE}
- {$APPTYPE CONSOLE}
- {$ENDIF}
+ // windows apps are either GUI- or console-apps. Console-apps will open
+ // an additional console-window for output. For development only!
+ {$DEFINE CONSOLE}
{$ENDIF}
{$DEFINE HaveBASS}
@@ -55,10 +53,20 @@
{$ELSEIF Defined(LINUX)}
// include defines but no constants
{$I config-linux.inc}
+
+ // use "configure --enable-debug", "make debug" or
+ // the command-line parameter "-debug" instead of defining DEBUG directly
+ //{$DEFINE DEBUG}
+ // linux apps are always console-apps so leave this defined.
+ {$DEFINE CONSOLE}
{$ELSEIF Defined(DARWIN)}
// include defines but no constants
{$I config-macosx.inc}
+ // enable debug-mode. For development only!
+ //{$DEFINE DEBUG}
+ {$DEFINE CONSOLE}
+
{$DEFINE HaveBASS}
{$DEFINE DLL_CDECL}
{$DEFINE WIN32}