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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-15 15:46:00 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-15 15:46:00 +0000
commit2e659908943d040b3982ba98b2e0b27ffbe662ad (patch)
tree6b59fd45bf1d462650608afa23485eeded2423ed /Game
parent226ecf542b83fdbe1fa78534dab30082c98603ce (diff)
downloadusdx-2e659908943d040b3982ba98b2e0b27ffbe662ad.tar.gz
usdx-2e659908943d040b3982ba98b2e0b27ffbe662ad.tar.xz
usdx-2e659908943d040b3982ba98b2e0b27ffbe662ad.zip
GetSpecialPath() added to retrieve system/user paths like the users "Application Data" folder. Maybe the .ini-file and other user-stuff could be stored in "Application Data" in the future.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1262 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UPlatformWindows.pas65
1 files changed, 42 insertions, 23 deletions
diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas
index 06a3027f..5c7b9655 100644
--- a/Game/Code/Classes/UPlatformWindows.pas
+++ b/Game/Code/Classes/UPlatformWindows.pas
@@ -18,21 +18,23 @@ uses
type
TPlatformWindows = class(TPlatform)
private
- function GetGamePath: WideString;
+ function GetSpecialPath(CSIDL: integer): WideString;
public
- function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
- function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; override;
+ function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: Boolean): TDirectoryEntryArray; override;
+ function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override;
- function GetLogPath : WideString; override;
- function GetGameSharedPath : WideString; override;
- function GetGameUserPath : WideString; override;
+ function GetLogPath: WideString; override;
+ function GetGameSharedPath: WideString; override;
+ function GetGameUserPath: WideString; override;
end;
implementation
uses
SysUtils,
- Windows;
+ ShlObj,
+ Windows,
+ UConfig;
type
TSearchRecW = record
@@ -45,13 +47,13 @@ type
FindData: TWin32FindDataW;
end;
-function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; forward;
+function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; forward;
function FindNextW(var F: TSearchRecW): Integer; forward;
procedure FindCloseW(var F: TSearchRecW); forward;
function FindMatchingFileW(var F: TSearchRecW): Integer; forward;
function DirectoryExistsW(const Directory: widestring): Boolean; forward;
-function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer;
+function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer;
const
faSpecial = faHidden or faSysFile or faVolumeID or faDirectory;
begin
@@ -126,7 +128,7 @@ end;
//------------------------------
//Start more than One Time Prevention
//------------------------------
-function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean;
var
hWnd: THandle;
I: Integer;
@@ -151,11 +153,11 @@ begin
end;
end;
-Function TPlatformWindows.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+function TPlatformWindows.DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: Boolean): TDirectoryEntryArray;
var
i : Integer;
SR : TSearchRecW;
- lAttrib : Integer;
+ Attrib : Integer;
begin
i := 0;
Filter := LowerCase(Filter);
@@ -164,8 +166,8 @@ begin
repeat
if (SR.Name <> '.') and (SR.Name <> '..') then
begin
- lAttrib := FileGetAttr(Dir + SR.name);
- if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
+ Attrib := FileGetAttr(Dir + SR.name);
+ if ReturnAllSubDirs and ((Attrib and faDirectory) <> 0) then
begin
SetLength( Result, i + 1);
Result[i].Name := SR.name;
@@ -186,25 +188,42 @@ begin
FindCloseW(SR);
end;
-function TPlatformWindows.GetGamePath: WideString;
+(**
+ * Returns the path of a special folder.
+ *
+ * Some Folder IDs:
+ * CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data)
+ * CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data)
+ * CSIDL_PROFILE (e.g. C:\Documents and Settings\username)
+ * CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents)
+ * CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music)
+ *)
+function TPlatformWindows.GetSpecialPath(CSIDL: integer): WideString;
+var
+ Buffer: array [0..MAX_PATH-1] of WideChar;
begin
- // Windows and Linux use this:
- Result := ExtractFilePath(ParamStr(0));
+{$IF Defined(Delphi) or (FPC_VERSION_INT >= 2002002)} // >= 2.2.2
+ if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then
+ Result := Buffer
+ else
+{$IFEND}
+ Result := '';
end;
-function TPlatformWindows.GetLogPath : WideString;
+function TPlatformWindows.GetLogPath: WideString;
begin
- result := ExtractFilePath(ParamStr(0));
+ Result := ExtractFilePath(ParamStr(0));
end;
-function TPlatformWindows.GetGameSharedPath : WideString;
+function TPlatformWindows.GetGameSharedPath: WideString;
begin
- result := ExtractFilePath(ParamStr(0));
+ Result := ExtractFilePath(ParamStr(0));
end;
-function TPlatformWindows.GetGameUserPath : WideString;
+function TPlatformWindows.GetGameUserPath: WideString;
begin
- result := ExtractFilePath(ParamStr(0));
+ //Result := GetSpecialPath(CSIDL_APPDATA) + PathDelim + 'UltraStarDX' + PathDelim;
+ Result := ExtractFilePath(ParamStr(0));
end;
end.