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author | jekatt <jekatt@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-23 14:30:13 +0000 |
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committer | jekatt <jekatt@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-23 14:30:13 +0000 |
commit | 96bad07609c8f0036dc482a74797deabeac46d33 (patch) | |
tree | a3c65f3817752b506f2308db25774c1b6caf2207 /Game | |
parent | ffd5802b61992b3b6a5f891036c1717fa4de7d6b (diff) | |
download | usdx-96bad07609c8f0036dc482a74797deabeac46d33.tar.gz usdx-96bad07609c8f0036dc482a74797deabeac46d33.tar.xz usdx-96bad07609c8f0036dc482a74797deabeac46d33.zip |
Fixed: PartyModus: SinglePlayer Teams but only Multiplayer Plugins available
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@633 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenPartyOptions.pas | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index 85ee65bc..46a075ce 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -51,6 +51,7 @@ uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager, UPlaylist, function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; var I, J: Integer; + OnlyMultiPlayer: boolean; begin Result := true; If (PressedDown) Then @@ -74,7 +75,15 @@ begin //Don'T start when Playlist is Selected and there are no Playlists If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then Exit; - + // Don't start when SinglePlayer Teams but only Multiplayer Plugins available + OnlyMultiPlayer:=true;
+ for I := 0 to High(DLLMan.Plugins) do begin
+ OnlyMultiPlayer := (OnlyMultiPlayer AND DLLMan.Plugins[I].TeamModeOnly);
+ end;
+ if (OnlyMultiPlayer) AND ((NumPlayer1 = 0) OR (NumPlayer2 = 0) OR ((NumPlayer3 = 0) AND (NumTeams = 1))) then begin
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
+ Exit;
+ end; //Save Difficulty Ini.Difficulty := SelectsS[SelectLevel].SelectedOption; Ini.SaveLevel; |