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author | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-20 16:27:17 +0000 |
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committer | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-20 16:27:17 +0000 |
commit | fc31e84fe89000bee337983d933539794c7552fd (patch) | |
tree | 80fe9ddc2cd3842359ea8af3dcd66458d6ce0a59 /Game | |
parent | 5717a98e5cade730eabe7ee06daf3f5afc7dd190 (diff) | |
download | usdx-fc31e84fe89000bee337983d933539794c7552fd.tar.gz usdx-fc31e84fe89000bee337983d933539794c7552fd.tar.xz usdx-fc31e84fe89000bee337983d933539794c7552fd.zip |
Fixed compilation on the mac. At the moment the project doesn't link on the mac.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@798 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UPlatformMacOSX.pas | 48 |
1 files changed, 35 insertions, 13 deletions
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas index 30a2ab47..7b081607 100644 --- a/Game/Code/Classes/UPlatformMacOSX.pas +++ b/Game/Code/Classes/UPlatformMacOSX.pas @@ -1,5 +1,18 @@ unit UPlatformMacOSX; +// Note on directories (by eddie): +// We use subfolders of the application directory on tha mac, because: +// 1. Installation on the mac works as follows: Extract and copy an application +// and if you don't like or need the application anymore you move the folder +// to the trash - and you're done. +// 2. If we would use subfolders of the home directory we would have to spread our +// files to many directories - these directories are defined by Apple, but the +// average user doesn't know them, beacuse he or she doesn't need to know them. +// But for UltraStar the user must at least know the songs directory... +// +// Creating a subfolder directly under the home directory is not acceptable. +// + interface {$IFDEF FPC} @@ -13,15 +26,14 @@ uses Classes, UPlatform; type TPlatformMacOSX = class( TInterfacedObject, IPlatform) - private public - Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override; - function GetGamePath: WideString; override; + Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; procedure halt(); - function GetLogPath : WideString; override; - function GetGameSharedPath : WideString; override; - function GetGameUserPath : WideString; override; + function GetLogPath : WideString; + function GetGameSharedPath : WideString; + function GetGameUserPath : WideString; + function FindSongFile(Dir, Mask: widestring): widestring; end; implementation @@ -48,19 +60,19 @@ end; function TPlatformMacOSX.GetLogPath : WideString; begin - // surly logs go in /var/log/ ??? - Result := GetBundlePath; + // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. + Result := GetBundlePath + '/Logs'; end; function TPlatformMacOSX.GetGameSharedPath : WideString; begin + // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. Result := GetBundlePath; end; function TPlatformMacOSX.GetGameUserPath : WideString; begin - // is there no user profile ??? - // like ... /home/user/ that could be used for song locations etc ?? + // eddie: Please read the note at the top of this file, why we use the application directory and not the user directory. Result := GetBundlePath; end; @@ -69,8 +81,6 @@ var i : Integer; TheDir : pdir; ADirent : pDirent; - Entry : Longint; - info : stat; lAttrib : integer; begin i := 0; @@ -108,7 +118,7 @@ end; function TPlatformMacOSX.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; begin - result := false;
+ result := false; end; @@ -117,4 +127,16 @@ begin halt; end; +function TPlatformMacOSX.FindSongFile(Dir, Mask: widestring): widestring; +var + SR: TSearchRec; // for parsing song directory +begin + Result := ''; + if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin + Result := SR.Name; + end; // if + SysUtils.FindClose(SR); +end; + + end. |