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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-06-06 20:26:59 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-06-06 20:26:59 +0000
commit7518565b2c77b915e8fe4f693f8de161d7506859 (patch)
tree20faf7f14afe17ce96cc8658ad71f43d16ce8dd9 /Game
parentd08356e3b64d8738ff9672229c1bbe963b58337c (diff)
downloadusdx-7518565b2c77b915e8fe4f693f8de161d7506859.tar.gz
usdx-7518565b2c77b915e8fe4f693f8de161d7506859.tar.xz
usdx-7518565b2c77b915e8fe4f693f8de161d7506859.zip
Made new Player BG and Score Objects in ScreenSing backwards compatible
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@246 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UThemes.pas38
1 files changed, 30 insertions, 8 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index ef5d1136..8a6a7b9b 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -1053,16 +1053,38 @@ begin
ThemeLoadText(Sing.TextP1Score, 'SingP1TextScore');
//Added for ps3 skin
//This one is shown in 2/4P mode
- ThemeLoadStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
- ThemeLoadText(Sing.TextP1TwoP, 'SingP1TwoPText');
- ThemeLoadStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
- ThemeLoadText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');
+ //if it exists, otherwise the one Player equivaltents are used
+ if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
+ begin
+ ThemeLoadStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
+ ThemeLoadText(Sing.TextP1TwoP, 'SingP1TwoPText');
+ ThemeLoadStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
+ ThemeLoadText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');
+ end
+ else
+ begin
+ Sing.StaticP1TwoP := Sing.StaticP1;
+ Sing.TextP1TwoP := Sing.TextP1;
+ Sing.StaticP1TwoPScoreBG := Sing.StaticP1ScoreBG;
+ Sing.TextP1TwoPScore := Sing.TextP1Score;
+ end;
//This one is shown in 3/6P mode
- ThemeLoadStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
- ThemeLoadText(Sing.TextP1ThreeP, 'SingP1ThreePText');
- ThemeLoadStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
- ThemeLoadText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
+ //if it exists, otherwise the one Player equivaltents are used
+ if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
+ begin
+ ThemeLoadStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
+ ThemeLoadText(Sing.TextP1ThreeP, 'SingP1ThreePText');
+ ThemeLoadStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
+ ThemeLoadText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
+ end
+ else
+ begin
+ Sing.StaticP1ThreeP := Sing.StaticP1;
+ Sing.TextP1ThreeP := Sing.TextP1;
+ Sing.StaticP1ThreePScoreBG := Sing.StaticP1ScoreBG;
+ Sing.TextP1ThreePScore := Sing.TextP1Score;
+ end;
//eoa
ThemeLoadStatic(Sing.StaticP2R, 'SingP2RStatic');
ThemeLoadText(Sing.TextP2R, 'SingP2RText');