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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-12 18:37:10 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-12 18:37:10 +0000
commitc7aa1aec5328e8e2c5d42f9b34567cc6c4eadc03 (patch)
tree699e7ff74840b3403f8b3bacf5d6ba0cbff7fbde /Game
parentc6da424a1508eae4538244b4d00ddf1f0436b1b7 (diff)
downloadusdx-c7aa1aec5328e8e2c5d42f9b34567cc6c4eadc03.tar.gz
usdx-c7aa1aec5328e8e2c5d42f9b34567cc6c4eadc03.tar.xz
usdx-c7aa1aec5328e8e2c5d42f9b34567cc6c4eadc03.zip
- removed useless for loops in UScreenSing
- added cmdline switch "window" for windowmode git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1082 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UCommandLine.pas2
-rw-r--r--Game/Code/Screens/UScreenSing.pas6
2 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas
index 03e5c9d3..3c56c606 100644
--- a/Game/Code/Classes/UCommandLine.pas
+++ b/Game/Code/Classes/UCommandLine.pas
@@ -167,6 +167,8 @@ begin
NoLog := True
else if (Command = 'fullscreen') then
Fullscreen := True
+ else if (Command = 'window') then
+ Fullscreen := False
else if (Command = 'joypad') then
Joypad := True
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 8791accd..1b089eaf 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1082,8 +1082,7 @@ begin
Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
// end of weird stuff
- for S := 1 to 1 do //wtf?
- Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
+ Static[1].Texture.X := Static[1].Texture.X + 10*ScreenX;
for T := 0 to 1 do
Text[T].X := Text[T].X + 10*ScreenX;
@@ -1272,8 +1271,7 @@ begin
Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
//weird end
- for S := 1 to 1 do // wtf?
- Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
+ Static[1].Texture.X := Static[1].Texture.X - 10*ScreenX;
for T := 0 to 1 do
Text[T].X := Text[T].X - 10*ScreenX;