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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2011-04-17 15:20:40 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2011-04-17 15:20:40 +0000
commitb284fee1c7e7199a378b6bcba9f6ca4da9287269 (patch)
tree106b5feccecd11ce1f27d76a4833658fbdc3c13a /Game
parent21ca67095667e520772ee3b3757c47c9e0fbe18d (diff)
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Bugfix: adjust interaction in screenname when changing amount of players
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2819 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenName.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index a00f8831..742c8e98 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -266,6 +266,8 @@ begin
Button[I-1].Visible := false;
Button[I-1].Selectable := false;
end;
+
+ Interaction := 0;
end;
procedure TScreenName.SetAnimationProgress(Progress: real);