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author | mota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-10 00:57:17 +0000 |
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committer | mota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-10 00:57:17 +0000 |
commit | dcb6e5d386735b3ced44d7c6d6280343a16ca7db (patch) | |
tree | 7b9834b025797908ddb9a87bbe670b5be6e6df83 /Game | |
parent | f69d8aee0c6d3855978b6a1c700ab289af705022 (diff) | |
download | usdx-dcb6e5d386735b3ced44d7c6d6280343a16ca7db.tar.gz usdx-dcb6e5d386735b3ced44d7c6d6280343a16ca7db.tar.xz usdx-dcb6e5d386735b3ced44d7c6d6280343a16ca7db.zip |
Some Themework in Stats and SingScreen.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@187 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 14 |
2 files changed, 8 insertions, 8 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 7fd159f7..205fa9fd 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -146,7 +146,7 @@ const Skin_OscG = 0;
Skin_OscB = 0;
- Skin_LyricsT = 500; // 510 / 400
+ Skin_LyricsT = 494; // 500 / 510 / 400
Skin_SpectrumT = 470;
Skin_SpectrumBot = 570;
Skin_SpectrumH = 100;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 6985672f..b49e0add 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -368,7 +368,7 @@ begin // sub text
LyricSub.Clear;
LyricSub.X := 400;
- LyricSub.Y := Skin_LyricsT + 42; //40
+ LyricSub.Y := Skin_LyricsT + 35; //42 //40
LyricSub.Align := 1;
// set custom options
@@ -385,13 +385,13 @@ begin {LyricMain.ColSR := Skin_FontHighlightR;
LyricMain.ColSG := Skin_FontHighlightG;
LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}
- LyricMain.ColSR := 26/255;
- LyricMain.ColSG := 165/255;
- LyricMain.ColSB := 220/255;
+ LyricMain.ColSR := 96/255; //26
+ LyricMain.ColSG := 192/255; //165
+ LyricMain.ColSB := 96/255; //220
- LyricSub.ColR := 0.6;
- LyricSub.ColG := 0.6;
- LyricSub.ColB := 0.6;
+ LyricSub.ColR := 0.4; //0.6
+ LyricSub.ColG := 0.4; //0.6
+ LyricSub.ColB := 0.4; //0.6
end;
1:
begin
|