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authormota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 13:33:35 +0000
committermota23 <mota23@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-17 13:33:35 +0000
commita2539871abfbd2c50ef763350cc56fa5ef45f2d4 (patch)
treefd57b7d7a597e3479d8b1af9cd584e65b58bca6f /Game/Code
parente8f259a1a37ce5cf10a79dc53e184d6af4e7b7d6 (diff)
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Well, heres my first commit since R11. Some minor skin changes, new skin.ini-entry LyricHelpBar
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@102 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Classes/UDraw.pas27
-rw-r--r--Game/Code/Classes/UGraphic.pas7
2 files changed, 24 insertions, 10 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 7eaddac4..410fbb2e 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -663,24 +663,37 @@ begin
Rec.Top := Skin_LyricsT + 3;
Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3;
- // zapalanie
+{ // zapalanie
BarAlpha := (BarWspol*10) * 0.5;
if BarAlpha > 0.5 then BarAlpha := 0.5;
// gaszenie
- if BarWspol > 0.95 then BarAlpha := 0.5 * (1 - (BarWspol - 0.95) * 20);
+ if BarWspol > 0.95 then BarAlpha := 0.5 * (1 - (BarWspol - 0.95) * 20);}
+
//Change fuer Crazy Joker
- glEnable(GL_BLEND);
- glBegin(GL_QUADS);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
+ glBegin(GL_QUADS);
+ glColor4f(1, 1, 1, 0);
+ glTexCoord2f(1/16, 1/16); glVertex2f(Rec.Left, Rec.Top);
+ glTexCoord2f(1/16, 15/16); glVertex2f(Rec.Left, Rec.Bottom);
+ glColor4f(1, 1, 1, 0.5);
+ glTexCoord2f(15/16, 15/16); glVertex2f(Rec.Right, Rec.Bottom);
+ glTexCoord2f(15/16, 1/16); glVertex2f(Rec.Right, Rec.Top);
+ glEnd;
+ glDisable(GL_BLEND);
+{ glBegin(GL_QUADS);
glColor4f(26/255, 165/255, 220/255, 0);
glVertex2f(Rec.Left, Rec.Top);
glVertex2f(Rec.Left, Rec.Bottom);
glColor4f(26/255, 165/255, 220/255, BarAlpha);
glVertex2f(Rec.Right, Rec.Bottom);
glVertex2f(Rec.Right, Rec.Top);
- glEnd;
- glDisable(GL_BLEND);
- end;
+ glEnd;}
+ end;
// oscilloscope
if Ini.Oscilloscope = 1 then begin
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index c3ce0f00..b909e49f 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -76,6 +76,7 @@ var
Tex_Ball: TTexture;
+ Tex_Lyric_Help_Bar: TTexture;
FullScreen: boolean;
@@ -191,9 +192,9 @@ begin
end;
Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
- Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
- Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
-
+ Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
+ Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
+ Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF);
//SingBar Mod