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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-01 20:59:54 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-01 20:59:54 +0000
commit67d0be6741c5466c786d8d389e34c83e1be7e3c0 (patch)
treec0c24fa17a8940746d92f5ecfc9a20cd7ff860e6 /Game/Code
parent9136f3b9b504cbae256c47a8e340e94076f34db0 (diff)
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Disabled Alt+Tab screen-mode switching for Windows and MacOSX. SDL_SetVideoMode creates a new OpenGL RC (all textures are invalidated) so we have to reload all texture data (-> whitescreen bug or scrambled screen). Only Linux is able to handle screen-switching this way.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1156 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Classes/UMain.pas11
1 files changed, 5 insertions, 6 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index f83830bb..46d86447 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -464,24 +464,23 @@ begin
begin
Ini.FullScreen := integer( not boolean( Ini.FullScreen ) );
+ // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
+ // reload all texture data (-> whitescreen bug).
+ // Only Linux is able to handle screen-switching this way.
+ {$IFDEF LINUX}
if boolean( Ini.FullScreen ) then
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
- // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
- // reload all texture data (-> whitescreen bug).
- // Only Linux is able to handle screen-switching this way.
SDL_ShowCursor(0);
end
else
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE);
- // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
- // reload all texture data (-> whitescreen bug).
- // Only Linux is able to handle screen-switching this way.
SDL_ShowCursor(1);
end;
glViewPort(0, 0, ScreenW, ScreenH);
+ {$ENDIF}
end
// if print is pressed -> make screenshot and save to screenshot path
else if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then