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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-25 18:59:00 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-25 18:59:00 +0000
commit1acdd4a165647aa45d44f537326506d97c90c121 (patch)
treea1a6bc669afed87050042da94dfdb10dc8a537ed /Game/Code
parenta89edc606724e5d6d6fb36d81101d61c9f24b5fb (diff)
downloadusdx-1acdd4a165647aa45d44f537326506d97c90c121.tar.gz
usdx-1acdd4a165647aa45d44f537326506d97c90c121.tar.xz
usdx-1acdd4a165647aa45d44f537326506d97c90c121.zip
Some Cleanup in UDraw, UMain and UScreenSing
Removed some old, yet not used functions One class todo(Notes) then the dirty UDraw will be a thing of the past. Also Player and Notes Array needs some rewriting. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Classes/UDraw.pas312
-rw-r--r--Game/Code/Classes/UMain.pas21
-rw-r--r--Game/Code/Screens/UScreenSing.pas49
3 files changed, 4 insertions, 378 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 5a175289..1e631648 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -23,12 +23,6 @@ procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: inte
// TimeBar
procedure SingDrawTimeBar();
-// The Singbar
-procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer);
-
-//Phrasen Bonus - Line Bonus
-procedure SingDrawLineBonus( const X, Y: Single; Color: TRGB; Alpha: Single; Text: string; Age: Integer);
-
//Draw Editor NoteLines
procedure EditDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer);
@@ -530,15 +524,8 @@ var
BarWspol: real;
TempCol: real;
Tekst: string;
- LyricTemp: string;
PetCz: integer;
- //SingBar Mod
- A: Integer;
- E: Integer;
- I: Integer;
- //end Singbar Mod
-
begin
// positions
if Ini.SingWindow = 0 then begin
@@ -656,135 +643,7 @@ begin
end;
end;
- end
-
- //SingBar Mod
- //modded again to make it moveable: it's working, so why try harder
- else if Ini.Oscilloscope = 2 then
- begin
- A := GetTickCount div 33;
- if A <> Tickold then begin
- Tickold := A;
- for E := 0 to (PlayersPlay - 1) do begin //Set new Pos + Alpha
- I := Player[E].ScorePercentTarget - Player[E].ScorePercent;
- if I > 0 then Inc(Player[E].ScorePercent)
- else if I < 0 then Dec(Player[E].ScorePercent);
- end; //for
- end; //if
-
- if PlayersPlay = 1 then begin
- SingDrawSingbar(Theme.Sing.StaticP1SingBar.x, Theme.Sing.StaticP1SingBar.y, Theme.Sing.StaticP1SingBar.w, Theme.Sing.StaticP1SingBar.h , Player[0].ScorePercent);
- end;
-
- if PlayersPlay = 2 then begin
- SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
- end;
-
- if PlayersPlay = 3 then begin
- SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
- end;
- if ScreenAct = 2 then begin
- SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[2].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[3].ScorePercent);
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
- end;
- if ScreenAct = 2 then begin
- SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[3].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[4].ScorePercent);
- SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[5].ScorePercent);
- end;
- end;
end;
- //end Singbar Mod
-
- {//PhrasenBonus - Line Bonus Mod
- if Ini.LineBonus > 0 then begin
- A := GetTickCount div 33;
- if (A <> Tickold2) AND (Player[0].LineBonus_Visible) then begin
- Tickold2 := A;
- for E := 0 to (PlayersPlay - 1) do begin
- //Change Alpha
- Player[E].LineBonus_Alpha := Player[E].LineBonus_Alpha - 0.02;
- if Player[E].LineBonus_Alpha <= 0 then
- begin
- Player[E].LineBonus_Age := 0;
- Player[E].LineBonus_Visible := False
- end
- else
- begin
- inc(Player[E].LineBonus_Age, 1);
- //Change Position
- if (Player[E].LineBonus_PosX < Player[E].LineBonus_TargetX) then
- Player[E].LineBonus_PosX := Player[E].LineBonus_PosX + (2 - Player[E].LineBonus_Alpha * 1.5)
- else if (Player[E].LineBonus_PosX > Player[E].LineBonus_TargetX) then
- Player[E].LineBonus_PosX := Player[E].LineBonus_PosX - (2 - Player[E].LineBonus_Alpha * 1.5);
-
- if (Player[E].LineBonus_PosY < Player[E].LineBonus_TargetY) then
- Player[E].LineBonus_PosY := Player[E].LineBonus_PosY + (2 - Player[E].LineBonus_Alpha * 1.5)
- else if (Player[E].LineBonus_PosY > Player[E].LineBonus_TargetY) then
- Player[E].LineBonus_PosY := Player[E].LineBonus_PosY - (2 - Player[E].LineBonus_Alpha * 1.5);
-
- end; // shift position of the pop up (if not dead)
- end; // loop - for all players
- end; // if - linebonus
-
-
- if PlayersPlay = 1 then begin
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- end
-
- else if PlayersPlay = 2 then begin
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- end
-
- else if PlayersPlay = 3 then begin
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- SingDrawLineBonus( Player[2].LineBonus_PosX, Player[2].LineBonus_PosY, Player[2].LineBonus_Color, Player[2].LineBonus_Alpha, Player[2].LineBonus_Text, Player[2].LineBonus_Age);
- end
-
- else if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- end;
- if ScreenAct = 2 then begin
- SingDrawLineBonus( Player[2].LineBonus_PosX, Player[2].LineBonus_PosY, Player[2].LineBonus_Color, Player[2].LineBonus_Alpha, Player[2].LineBonus_Text, Player[2].LineBonus_Age);
- SingDrawLineBonus( Player[3].LineBonus_PosX, Player[3].LineBonus_PosY, Player[3].LineBonus_Color, Player[3].LineBonus_Alpha, Player[3].LineBonus_Text, Player[3].LineBonus_Age);
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- SingDrawLineBonus( Player[2].LineBonus_PosX, Player[2].LineBonus_PosY, Player[2].LineBonus_Color, Player[2].LineBonus_Alpha, Player[2].LineBonus_Text, Player[2].LineBonus_Age);
- end;
- if ScreenAct = 2 then begin
- SingDrawLineBonus( Player[3].LineBonus_PosX, Player[3].LineBonus_PosY, Player[3].LineBonus_Color, Player[3].LineBonus_Alpha, Player[3].LineBonus_Text, Player[3].LineBonus_Age);
- SingDrawLineBonus( Player[4].LineBonus_PosX, Player[4].LineBonus_PosY, Player[4].LineBonus_Color, Player[4].LineBonus_Alpha, Player[4].LineBonus_Text, Player[4].LineBonus_Age);
- SingDrawLineBonus( Player[5].LineBonus_PosX, Player[5].LineBonus_PosY, Player[5].LineBonus_Color, Player[5].LineBonus_Alpha, Player[5].LineBonus_Text, Player[5].LineBonus_Age);
- end;
- end;
- end;
- //PhrasenBonus - Line Bonus Mod End }
// Set the note heights according to the difficulty level
case Ini.Difficulty of
@@ -925,15 +784,7 @@ var
BarWspol: real;
TempCol: real;
Tekst: string;
- LyricTemp: string;
PetCz: integer;
-
- //SingBar Mod
- A: Integer;
- E: Integer;
- I: Integer;
- //end Singbar Mod
-
begin
// positions
if Ini.SingWindow = 0 then begin
@@ -1055,166 +906,7 @@ begin
end;
end;
- end
-
- //SingBar Mod
- // seems like we don't want the flicker thing, we want the linebonus rating bar beneath the scores
- else if ((Ini.Oscilloscope = 2) AND (DLLMan.Selected.ShowRateBar_O)) OR (DLLMan.Selected.ShowRateBar) then begin
- A := GetTickCount div 33;
- if A <> Tickold then begin
- Tickold := A;
- for E := 0 to (PlayersPlay - 1) do begin //Set new Pos + Alpha
- I := Player[E].ScorePercentTarget - Player[E].ScorePercent;
- if I > 0 then Inc(Player[E].ScorePercent)
- else if I < 0 then Dec(Player[E].ScorePercent);
- end; //for
- end; //if
-
- if PlayersPlay = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1SingBar.x, Theme.Sing.StaticP1SingBar.y, Theme.Sing.StaticP1SingBar.w, Theme.Sing.StaticP1SingBar.h , Player[0].ScorePercent);
- end;
-
- if PlayersPlay = 2 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
- end;
-
- if PlayersPlay = 3 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
- end;
- if ScreenAct = 2 then begin
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[2].ScorePercent);
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[3].ScorePercent);
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
- end;
- if ScreenAct = 2 then begin
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[3].ScorePercent);
- if PlayerInfo.Playerinfo[4].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[4].ScorePercent);
- if PlayerInfo.Playerinfo[5].Enabled then
- SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[5].ScorePercent);
- end;
- end;
- end;
- //end Singbar Mod
-
- {//PhrasenBonus - Line Bonus Mod
- if ((Ini.LineBonus > 0) AND (DLLMan.Selected.EnLineBonus_O)) OR (DLLMan.Selected.EnLineBonus) then begin
- A := GetTickCount div 33;
- if (A <> Tickold2) AND (Player[0].LineBonus_Visible) then begin
- Tickold2 := A;
- for E := 0 to (PlayersPlay - 1) do begin
- //Change Alpha
- Player[E].LineBonus_Alpha := Player[E].LineBonus_Alpha - 0.02;
-
- if Player[E].LineBonus_Alpha <= 0 then
- begin
- Player[E].LineBonus_Age := 0;
- Player[E].LineBonus_Visible := False
- end
- else
- begin
- inc(Player[E].LineBonus_Age, 1);
- //Change Position
- if (Player[E].LineBonus_PosX < Player[E].LineBonus_TargetX) then // pop up has not yet reached it's position -> blend in
- Player[E].LineBonus_PosX := Player[E].LineBonus_PosX + (2 - Player[E].LineBonus_Alpha * 1.5)
- else if (Player[E].LineBonus_PosX > Player[E].LineBonus_TargetX) then // pop up has reached it's position -> blend out
- Player[E].LineBonus_PosX := Player[E].LineBonus_PosX - (2 - Player[E].LineBonus_Alpha * 1.5);
-
- if (Player[E].LineBonus_PosY < Player[E].LineBonus_TargetY) then
- Player[E].LineBonus_PosY := Player[E].LineBonus_PosY + (2 - Player[E].LineBonus_Alpha * 1.5)
- else if (Player[E].LineBonus_PosY > Player[E].LineBonus_TargetY) then
- Player[E].LineBonus_PosY := Player[E].LineBonus_PosY - (2 - Player[E].LineBonus_Alpha * 1.5);
-
- end; // pop up still visible, has not reached it's position - move it
- end; // loop through all players
- end; // if it's time to draw them
-
- if PlayersPlay = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- end
-
- else if PlayersPlay = 2 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- end
-
- else if PlayersPlay = 3 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawLineBonus( Player[2].LineBonus_PosX, Player[2].LineBonus_PosY, Player[2].LineBonus_Color, Player[2].LineBonus_Alpha, Player[2].LineBonus_Text, Player[2].LineBonus_Age);
- end
-
- else if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- end;
- if ScreenAct = 2 then begin
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawLineBonus( Player[2].LineBonus_PosX, Player[2].LineBonus_PosY, Player[2].LineBonus_Color, Player[2].LineBonus_Alpha, Player[2].LineBonus_Text, Player[2].LineBonus_Age);
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawLineBonus( Player[3].LineBonus_PosX, Player[3].LineBonus_PosY, Player[3].LineBonus_Color, Player[3].LineBonus_Alpha, Player[3].LineBonus_Text, Player[3].LineBonus_Age);
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawLineBonus( Player[0].LineBonus_PosX, Player[0].LineBonus_PosY, Player[0].LineBonus_Color, Player[0].LineBonus_Alpha, Player[0].LineBonus_Text, Player[0].LineBonus_Age);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawLineBonus( Player[1].LineBonus_PosX, Player[1].LineBonus_PosY, Player[1].LineBonus_Color, Player[1].LineBonus_Alpha, Player[1].LineBonus_Text, Player[1].LineBonus_Age);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawLineBonus( Player[2].LineBonus_PosX, Player[2].LineBonus_PosY, Player[2].LineBonus_Color, Player[2].LineBonus_Alpha, Player[2].LineBonus_Text, Player[2].LineBonus_Age);
- end;
- if ScreenAct = 2 then begin
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawLineBonus( Player[3].LineBonus_PosX, Player[3].LineBonus_PosY, Player[3].LineBonus_Color, Player[3].LineBonus_Alpha, Player[3].LineBonus_Text, Player[3].LineBonus_Age);
- if PlayerInfo.Playerinfo[4].Enabled then
- SingDrawLineBonus( Player[4].LineBonus_PosX, Player[4].LineBonus_PosY, Player[4].LineBonus_Color, Player[4].LineBonus_Alpha, Player[4].LineBonus_Text, Player[4].LineBonus_Age);
- if PlayerInfo.Playerinfo[5].Enabled then
- SingDrawLineBonus( Player[5].LineBonus_PosX, Player[5].LineBonus_PosY, Player[5].LineBonus_Color, Player[5].LineBonus_Alpha, Player[5].LineBonus_Text, Player[5].LineBonus_Age);
- end;
- end;
end;
-//PhrasenBonus - Line Bonus Mod End }
// resize the notes according to the difficulty level
case Ini.Difficulty of
@@ -1345,7 +1037,7 @@ begin
end;
-//SingBar Mod
+{//SingBar Mod
procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer);
var
R: Real;
@@ -1474,7 +1166,7 @@ if Age < 5 then Size := Age * 10 else Size := 50;
glPrint (PChar(Text));
end;
end;
-//PhrasenBonus - Line Bonus Mod
+//PhrasenBonus - Line Bonus Mod}
// Draw Note Bars for Editor
//There are 11 Resons for a new Procdedure:
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 1970730a..878ff35c 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -43,27 +43,8 @@ type
- //SingBar Mod
+ //LineBonus Mod
ScoreLast: Real;//Last Line Score
- ScorePercent: integer;//Aktual Fillstate of the SingBar
- ScorePercentTarget: integer;//Target Fillstate of the SingBar
- //end Singbar Mod
-
- //PhrasenBonus - Line Bonus Mod
- LineBonus_PosX: Single;
- LineBonus_PosY: Single;
- LineBonus_Alpha: Single;
- LineBonus_Visible: boolean;
- LineBonus_Text: string;
- LineBonus_Color: TRGB;
- LineBonus_Age: Integer;
- LineBonus_Rating: Integer;
- //Variable vor Positioning -> Set on ScreenShow, different when Playercount Changes
- LineBonus_TargetX: integer;
- LineBonus_TargetY: integer;
- LineBonus_StartX: integer;
- LineBonus_StartY: integer;
- //PhrasenBonus - Line Bonus Mod End
//PerfectLineTwinkle Mod (effect)
LastSentencePerfect: Boolean;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index b953cc07..4e60a78b 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1244,15 +1244,6 @@ begin
for I := 0 to High(Player) do begin
A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
- //SingBar Mod
- If ({(Ini.Oscilloscope = 2) and }(Czesci[0].Czesc[S].TotalNotes>0)) then
- begin
- Player[I].ScorePercentTarget := Player[I].ScorePercentTarget + floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 40 - 26);
- if Player[I].ScorePercentTarget < 0 then Player[I].ScorePercentTarget := 0;
- if Player[I].ScorePercentTarget > 99 then Player[I].ScorePercentTarget := 99;
-
- //end Singbar Mod
- end;
//PhrasenBonus - Line Bonus Mod
@@ -1274,50 +1265,12 @@ begin
//Update Total Score
Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
- {//Color
- Case Floor(A) of
- 0: begin
- Player[I].LineBonus_Color.R := 1;
- Player[I].LineBonus_Color.G := 0;
- Player[I].LineBonus_Color.B := 0;
- end;
- 1..3: begin
- Player[I].LineBonus_Color.R := 1;
- Player[I].LineBonus_Color.G := (A * 0.25);
- Player[I].LineBonus_Color.B := 0;
- end;
- 4: begin
- Player[I].LineBonus_Color.R := 1;
- Player[I].LineBonus_Color.G := 1;
- Player[I].LineBonus_Color.B := 0;
- end;
- 5..7: begin
- Player[I].LineBonus_Color.R := 1-((a-4)*0.25);
- Player[I].LineBonus_Color.G := 1;
- Player[I].LineBonus_Color.B := 0;
- end;
- 8: begin
- Player[I].LineBonus_Color.R := 0;
- Player[I].LineBonus_Color.G := 1;
- Player[I].LineBonus_Color.B := 0;
- end;
- End; //Case
- //Player[I].LineBonus_Color.B := 0;
- //Player[I].LineBonus_Color.R := (8-A)/8;
- //Player[I].LineBonus_Color.G := A/10;
-
- Player[I].LineBonus_PosX := Player[I].LineBonus_StartX;
- Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;
- Player[I].LineBonus_Alpha := 0.92;
- Player[I].LineBonus_Visible := True;
- Player[I].LineBonus_Age := 1;}
-
//Spawn PopUp
If (A >= 8) then
A := 8
else IF A < 0 then
A := 0;
- //Round(Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8));
+
Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
end;
//PhrasenBonus - Line Bonus Mod End// }