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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-06-01 17:40:09 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-06-01 17:40:09 +0000 |
commit | 842794d7b93443626089c00083118b532105c5ac (patch) | |
tree | b1de3bcaed5b84987e2b71061f09ece6f7b59ed3 /Game/Code | |
parent | dc72a49b4c680fe6698b831a203a9b00e476d562 (diff) | |
download | usdx-842794d7b93443626089c00083118b532105c5ac.tar.gz usdx-842794d7b93443626089c00083118b532105c5ac.tar.xz usdx-842794d7b93443626089c00083118b532105c5ac.zip |
Fixed standard Cover position.
Buttons that have no expression in Theme are now hidden. The Screens are still available through Hotkeys, but they have supposably also no expression in Theme.
=> Better compatibility with old Screens
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@241 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 471e46bf..ef5d1136 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -974,7 +974,7 @@ begin //Load Cover Pos and Size from Theme Mod
Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300);
- Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 140);
+ Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 190);
Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
@@ -1589,6 +1589,11 @@ var T: integer;
Collections2: PAThemeButtonCollection;
begin
+ if not ThemeIni.SectionExists(Name) then
+ begin
+ ThemeButton.Visible := False;
+ exit;
+ end;
DecimalSeparator := '.';
ThemeButton.Tex := ThemeIni.ReadString(Name, 'Tex', '');
ThemeButton.X := ThemeIni.ReadInteger (Name, 'X', 0);
|