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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-07-29 12:08:01 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-07-29 12:08:01 +0000 |
commit | c2a79c5ca774093e34cd96e584da25cdc2b4b047 (patch) | |
tree | c0330ffa16c3e950c9f00e7dfd8246d3db5433be /Game/Code | |
parent | c5640ba3baca3c70e7c0226b62023b4fc82a8fec (diff) | |
download | usdx-c2a79c5ca774093e34cd96e584da25cdc2b4b047.tar.gz usdx-c2a79c5ca774093e34cd96e584da25cdc2b4b047.tar.xz usdx-c2a79c5ca774093e34cd96e584da25cdc2b4b047.zip |
Changed Version to 1.00 (ready 4 Release xD)
Credits Screen now loads on demand ( S0me loading speed improvement)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0x@339 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 5 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenMain.pas | 31 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 2 |
3 files changed, 29 insertions, 9 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index cf1a0c5a..105dcfd7 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -475,8 +475,9 @@ begin Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
ScreenStatDetail := TScreenStatDetail.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
- ScreenCredits := TScreenCredits.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
+ //Now Created when needed
+ //ScreenCredits := TScreenCredits.Create;
+ //Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
end;
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index 085f253d..af27b9b1 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -25,7 +25,7 @@ type implementation
-uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins;
+uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager, UScreenCredits, USkins, ULog;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
@@ -62,11 +62,30 @@ begin begin
if (SDL_ModState = KMOD_LALT) then
begin
- //Credits_Y := 600;
- //Credits_Alpha := 0;
- //Credits_Visible := True;
- Music.PlayStart;
- FadeTo(@ScreenCredits);
+ //If CreditsScreen is not Created -> Then Create
+ If (ScreenCredits = nil) then
+ begin
+ try
+ //Display White Loading Text
+ SetFontStyle(2); //Font: Outlined1
+ SetFontSize(12);
+ SetFontItalic(False);
+ SetFontPos (400 - glTextWidth ('Loading Credits ...')/2, 250); //Position
+ glColor4f(1,1,1,1);
+ glPrint('Loading Credits ...');
+ SwapBuffers;
+
+ ScreenCredits := TScreenCredits.Create;
+ except
+ Log.LogError ('Couldn''t Create Credits Screen');
+ end;
+ end;
+
+ If (ScreenCredits <> nil) then
+ begin
+ Music.PlayStart;
+ FadeTo(@ScreenCredits);
+ end;
end;
end;
SDLK_M:
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index a49d43c2..8ea7c0e0 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -106,7 +106,7 @@ uses SysUtils;
const
- Version = 'UltraStar Deluxe V 1.00 RC1';
+ Version = 'UltraStar Deluxe V 1.00';
var
WndTitle: string;
|