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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 11:55:08 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 11:55:08 +0000
commit4630fb65aef5f3f1789e94e60e52756f4d7a2a3f (patch)
tree63234fa31e93003dc7281ccfb93d1d18998fbd1d /Game/Code
parentbc7268806e0cb477725cad39df2412bc1a2837f1 (diff)
downloadusdx-4630fb65aef5f3f1789e94e60e52756f4d7a2a3f.tar.gz
usdx-4630fb65aef5f3f1789e94e60e52756f4d7a2a3f.tar.xz
usdx-4630fb65aef5f3f1789e94e60e52756f4d7a2a3f.zip
do not use the cached option of GetTexture() for theme textures, as the cached option is obsolete now.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1255 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Menu/UMenu.pas19
1 files changed, 10 insertions, 9 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index dd2ccb24..2606802a 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -374,7 +374,8 @@ begin
end
else
begin
- ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture
+ ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(
+ Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ));
end;
//Set Parent menu
@@ -419,10 +420,13 @@ begin
ButtonCollection[Num].Fade := ThemeCollection.Style.Fade;
ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText;
if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then
+ begin
ButtonCollection[Num].FadeTex := Texture.GetTexture(
Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), TEXTURE_TYPE_COLORIZED, TempCol)
- else
- ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true);
+ end else begin
+ ButtonCollection[Num].FadeTex := Texture.GetTexture(
+ Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ);
+ end;
ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos;
@@ -610,7 +614,8 @@ begin
end
else
begin
- Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true);
+ Button[Result].FadeTex := Texture.GetTexture(
+ Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ);
end;
Button[Result].FadeTexPos := ThemeButton.FadeTexPos;
@@ -671,11 +676,7 @@ begin
Result := Length(Button);
SetLength(Button, Result + 1);
end;
- // Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ));
- // check here for cache
- // Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed
- // if Covers.CoverExists(Name) then
// colorize hack
if (Typ = TEXTURE_TYPE_COLORIZED) then
begin
@@ -685,7 +686,7 @@ begin
end
else
begin
- Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture
+ Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ));
end;
// configures button