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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 08:11:47 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 08:11:47 +0000
commitd123263213fba448d5695df35660f7de4cbed433 (patch)
treeef0bb01727be4b38a44a84ef6bef8224ee38d9b2 /Game/Code
parent48676faa6c0da1eb77999512322896840ea13cb1 (diff)
downloadusdx-d123263213fba448d5695df35660f7de4cbed433.tar.gz
usdx-d123263213fba448d5695df35660f7de4cbed433.tar.xz
usdx-d123263213fba448d5695df35660f7de4cbed433.zip
modified UTime to utilise SDL timer...
this allows for reliable cross platform timers. Tested working on linux. Modified UVideo and screens to get Video playback working on linux currently only video stream... no audio.. but I Will be working towards this, for all audio playback ( at least for linux ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@501 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Classes/UMain.pas16
-rw-r--r--Game/Code/Classes/UTime.pas142
-rw-r--r--Game/Code/Classes/UVideo.pas258
-rw-r--r--Game/Code/Screens/UScreenSing.pas2615
-rw-r--r--Game/Code/Screens/UScreenSong.pas37
-rw-r--r--Game/Code/UltraStar.lpr53
6 files changed, 1661 insertions, 1460 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index aa4bc639..41676bf3 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -139,7 +139,11 @@ procedure MainLoop;
var
Delay: integer;
begin
+ Delay := 0;
SDL_EnableKeyRepeat(125, 125);
+
+
+ CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions.
While not Done do
Begin
// joypad
@@ -158,16 +162,26 @@ begin
// delay
CountMidTime;
+
+ {$IFDEF DebugDisplay}
+ Writeln( 'TimeMid : '+ inttostr(trunc(TimeMid)) );
+ {$ENDIF}
+
// if 1000*TimeMid > 100 then beep;
Delay := Floor(1000 / 100 - 1000 * TimeMid);
+ {$IFDEF DebugDisplay}
+ Writeln( 'Delay ms : '+ inttostr(Delay) );
+ {$ENDIF}
+
if Delay >= 1 then
SDL_Delay(Delay); // dynamic, maximum is 100 fps
CountSkipTime;
// reinitialization of graphics
- if Restart then begin
+ if Restart then
+ begin
Reinitialize3D;
Restart := false;
end;
diff --git a/Game/Code/Classes/UTime.pas b/Game/Code/Classes/UTime.pas
index c197a70f..edd65b7e 100644
--- a/Game/Code/Classes/UTime.pas
+++ b/Game/Code/Classes/UTime.pas
@@ -6,6 +6,9 @@ interface
{$MODE Delphi}
{$ENDIF}
+{$DEFINE SDLTimer}
+{$UNDEF DebugDisplay}
+
type
TTime = class
constructor Create;
@@ -15,7 +18,6 @@ type
procedure CountSkipTimeSet;
procedure CountSkipTime;
procedure CountMidTime;
-procedure TimeSleep(ms: real);
var
USTime: TTime;
@@ -36,21 +38,22 @@ uses
libc,
time,
{$ENDIF}
+ sysutils,
+ {$IFDEF SDLTimer}
+ sdl,
+ {$ENDIF}
ucommon;
-
-
-// -- ON Linux it MAY Be better to use ... clock_gettime() instead of CurrentSec100OfDay
-// who knows how fast or slow that function is !
-// but this gets a compile for now .. :)
+
+const
+ cSDLCorrectionRatio = 1000;
(*
-msec( )
-{
- struct timeval tv;
- gettimeofday( &tv, NULL );
- return (int64_t)tv.tv_sec * (int64_t)1000000 + (int64_t)tv.tv_usec;
-}
+BEST Option now ( after discussion with whiteshark ) seems to be to use SDL
+timer functions...
+SDL_delay
+SDL_GetTicks
+http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7
*)
@@ -59,86 +62,99 @@ begin
CountSkipTimeSet;
end;
+
procedure CountSkipTimeSet;
begin
- {$IFDEF win32}
- QueryPerformanceFrequency(TimeFreq);
- QueryPerformanceCounter(TimeNew);
+ {$IFDEF SDLTimer}
+ TimeNew := SDL_GetTicks(); // / cSDLCorrectionRatio
+ TimeFreq := 0;
{$ELSE}
- TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at
- TimeFreq := 0;
+ {$IFDEF win32}
+ QueryPerformanceFrequency(TimeFreq);
+ QueryPerformanceCounter(TimeNew);
+ {$ELSE}
+ TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at
+ TimeFreq := 0;
+ {$ENDIF}
+ {$ENDIF}
+
+ {$IFDEF DebugDisplay}
+ Writeln( 'CountSkipTimeSet : ' + inttostr(trunc(TimeNew)) );
{$ENDIF}
end;
+
procedure CountSkipTime;
begin
TimeOld := TimeNew;
- {$IFDEF win32}
- QueryPerformanceCounter(TimeNew);
+ {$IFDEF SDLTimer}
+ TimeNew := SDL_GetTicks();
+ TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
{$ELSE}
- TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at
+ {$IFDEF win32}
+ QueryPerformanceCounter(TimeNew);
+
+ if ( TimeNew-TimeOld > 0 ) AND
+ ( TimeFreq > 0 ) THEN
+ begin
+ TimeSkip := (TimeNew-TimeOld)/TimeFreq;
+ end;
+
+ {$ELSE}
+ TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at
+ TimeSkip := (TimeNew-TimeOld);
+ {$ENDIF}
{$ENDIF}
-
- if ( TimeNew-TimeOld > 0 ) AND
- ( TimeFreq > 0 ) THEN
- begin
- TimeSkip := (TimeNew-TimeOld)/TimeFreq;
- end;
-end;
-procedure CountMidTime;
-begin
- {$IFDEF win32}
- QueryPerformanceCounter(TimeMidTemp);
- TimeMid := (TimeMidTemp-TimeNew)/TimeFreq;
- {$ELSE}
- TimeMidTemp := CurrentSec100OfDay();
- TimeMid := (TimeMidTemp-TimeNew); // TODO - JB_Linux will prob need looking at
+ {$IFDEF DebugDisplay}
+ Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) );
+ Writeln( 'CountSkipTime : ' + inttostr(trunc(TimeSkip)) );
{$ENDIF}
end;
-procedure TimeSleep(ms: real);
-var
- TimeStart: int64;
- TimeHalf: int64;
- Time: real;
- Stop: boolean;
+
+procedure CountMidTime;
begin
- {$IFDEF win32}
- QueryPerformanceCounter(TimeStart);
+ {$IFDEF SDLTimer}
+ TimeMidTemp := SDL_GetTicks();
+ TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio;
{$ELSE}
- TimeStart := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at
- {$ENDIF}
-
-
- Stop := false;
- while (not Stop) do
- begin
{$IFDEF win32}
- QueryPerformanceCounter(TimeHalf);
- Time := 1000 * (TimeHalf-TimeStart)/TimeFreq;
+ QueryPerformanceCounter(TimeMidTemp);
+ TimeMid := (TimeMidTemp-TimeNew)/TimeFreq;
{$ELSE}
- TimeHalf := CurrentSec100OfDay();
- Time := 1000 * (TimeHalf-TimeStart); // TODO - JB_Linux will prob need looking at
+ TimeMidTemp := CurrentSec100OfDay();
+ TimeMid := (TimeMidTemp-TimeNew); // TODO - JB_Linux will prob need looking at
{$ENDIF}
+ {$ENDIF}
- if Time > ms then
- Stop := true;
- end;
-
+ {$IFDEF DebugDisplay}
+ Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) );
+ Writeln( 'CountMidTime : ' + inttostr(trunc(TimeMid)) );
+ {$ENDIF}
end;
+
function TTime.GetTime: real;
var
TimeTemp: int64;
begin
- {$IFDEF win32}
- QueryPerformanceCounter(TimeTemp);
- Result := TimeTemp / TimeFreq;
+ {$IFDEF SDLTimer}
+ TimeTemp := SDL_GetTicks();
+ Result := TimeTemp / cSDLCorrectionRatio; // TODO - JB_Linux will prob need looking at
{$ELSE}
- TimeTemp := CurrentSec100OfDay();
- Result := TimeTemp; // TODO - JB_Linux will prob need looking at
+ {$IFDEF win32}
+ QueryPerformanceCounter(TimeTemp);
+ Result := TimeTemp / TimeFreq;
+ {$ELSE}
+ TimeTemp := CurrentSec100OfDay();
+ Result := TimeTemp; // TODO - JB_Linux will prob need looking at
+ {$ENDIF}
+ {$ENDIF}
+
+ {$IFDEF DebugDisplay}
+ Writeln( 'GetTime : ' + inttostr(trunc(Result)) );
{$ENDIF}
end;
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index b2ba01dc..d3cd4ac7 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -1,17 +1,21 @@
-{############################################################################
-# FFmpeg support for UltraStar deluxe #
-# #
-# Created by b1indy #
-# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
-#############################################################################}
-
-//{$define DebugDisplay} // uncomment if u want to see the debug stuff
+unit UVideo;
+{< #############################################################################
+# FFmpeg support for UltraStar deluxe #
+# #
+# Created by b1indy #
+# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
+# #
+# http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html #
+# http://www.nabble.com/file/p11795857/mpegpas01.zip #
+# #
+############################################################################## }
+
+{$define DebugDisplay} // uncomment if u want to see the debug stuff
//{$define DebugFrames}
//{$define Info}
+{}
-unit UVideo;
-
interface
{$IFDEF FPC}
@@ -43,10 +47,26 @@ procedure FFmpegDrawGL(Screen: integer);
procedure FFmpegTogglePause;
procedure FFmpegSkip(Time: Single);
+{
+ @author(Jay Binks <jaybinks@gmail.com>)
+ @created(2007-10-09)
+ @lastmod(2007-10-09)
+
+ @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file )
+ @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream)
+ @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream)
+ @returns(@true on success, @false otherwise)
+
+ translated from "Setting Up the Audio" section at
+ http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html
+ }
+function find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean;
+
var
VideoOpened, VideoPaused: Boolean;
VideoFormatContext: PAVFormatContext;
- VideoStreamIndex: Integer;
+ VideoStreamIndex ,
+ AudioStreamIndex : Integer;
VideoCodecContext: PAVCodecContext;
VideoCodec: PAVCodec;
AVFrame: PAVFrame;
@@ -61,6 +81,11 @@ var
VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended;
VideoSkipTime: Single;
+
+ WantedAudioCodecContext,
+ AudioCodecContext : PSDL_AudioSpec;
+ aCodecCtx : PAVCodecContext;
+
implementation
{$ifdef DebugDisplay}
@@ -74,13 +99,13 @@ end;
{$endif}
{$ENDIF}
+{ ------------------------------------------------------------------------------
+asdf
+------------------------------------------------------------------------------ }
procedure Init;
begin
av_register_all;
- {$ifdef DebugDisplay}
- showmessage( 'AV_Register_ALL' );
- {$endif}
-
+
VideoOpened:=False;
VideoPaused:=False;
@@ -88,9 +113,61 @@ begin
SetLength(TexData,0);
end;
+{
+ @author(Jay Binks <jaybinks@gmail.com>)
+ @created(2007-10-09)
+ @lastmod(2007-10-09)
+
+ @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file )
+ @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream)
+ @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream)
+ @returns(@true on success, @false otherwise)
+
+ translated from "Setting Up the Audio" section at
+ http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html
+}
+function find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean;
+var
+ i : integer;
+ st : pAVStream;
+begin
+ // Find the first video stream
+ aFirstAudioStream := -1;
+ aFirstVideoStream := -1;
+
+ writeln( ' aFormatCtx.nb_streams : ' + inttostr( aFormatCtx.nb_streams ) );
+ writeln( ' length( aFormatCtx.streams ) : ' + inttostr( length(aFormatCtx.streams) ) );
+
+ i := 0;
+ while ( i < aFormatCtx.nb_streams ) do
+// while ( i < length(aFormatCtx.streams)-1 ) do
+ begin
+ writeln( ' aFormatCtx.streams[i] : ' + inttostr( i ) );
+ st := aFormatCtx.streams[i];
+
+ if(st.codec.codec_type = CODEC_TYPE_VIDEO ) AND
+ (aFirstVideoStream < 0) THEN
+ begin
+ aFirstVideoStream := i;
+ end;
+
+ if ( st.codec.codec_type = CODEC_TYPE_AUDIO ) AND
+ ( aFirstAudioStream < 0) THEN
+ begin
+ aFirstAudioStream := i;
+ end;
+
+ inc( i );
+ end; // while
+
+ result := (aFirstAudioStream > -1) OR
+ (aFirstVideoStream > -1) ; // Didn't find a video stream
+end;
+
procedure FFmpegOpenFile(FileName: pAnsiChar);
var errnum, i, x,y: Integer;
lStreamsCount : Integer;
+
begin
VideoOpened := False;
VideoPaused := False;
@@ -98,9 +175,12 @@ begin
VideoTime := 0;
LastFrameTime := 0;
TimeDifference := 0;
+ VideoFormatContext := 0;
+
+ writeln( Filename );
errnum := av_open_input_file(VideoFormatContext, FileName, Nil, 0, Nil);
-
+ writeln( 'Errnum : ' +inttostr( errnum ));
if(errnum <> 0) then
begin
{$ifdef DebugDisplay}
@@ -119,46 +199,36 @@ begin
end
else
begin
- VideoStreamIndex:=-1;
+ VideoStreamIndex := -1;
+ AudioStreamIndex := -1;
// Find which stream contains the video
- if(av_find_stream_info(VideoFormatContext) >= 0) then
+ if( av_find_stream_info(VideoFormatContext) >= 0 ) then
begin
- {$ifdef DebugDisplay}
- writeln( 'FFMPEG debug... VideoFormatContext^.nb_streams : '+ inttostr( VideoFormatContext^.nb_streams ) );
- {$endif}
- for i:= 0 to MAX_STREAMS-1 do
- begin
- {$ifdef DebugDisplay}
- writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' stream val ' + inttostr( integer(VideoFormatContext^.streams[i] ) ) );
- {$endif}
- try
- if assigned( VideoFormatContext ) AND
- assigned( VideoFormatContext^.streams[i] ) AND
- assigned( VideoFormatContext^.streams[i]^.codec ) THEN
- begin
- {$ifdef DebugDisplay}
- writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' code val ' + inttostr( integer(VideoFormatContext^.streams[i].codec ) ) );
- writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' code Type ' + inttostr( integer(VideoFormatContext^.streams[i].codec^.codec_type ) ) );
- {$endif}
- if(VideoFormatContext^.streams[i]^.codec^.codec_type=CODEC_TYPE_VIDEO) then
- begin
- {$ifdef DebugDisplay}
- writeln( 'FFMPEG debug, found CODEC_TYPE_VIDEO stream' );
- {$endif}
- VideoStreamIndex:=i;
- end
- else
- end;
- except
- // TODO : JB_Linux ... this is excepting at line 108... ( Was 111 previously.. so its prob todo with streams[i]^.codec ..
- {$ifdef DebugDisplay}
- writeln( 'FFMPEG error, finding video stream' );
- {$endif}
- end;
+ find_stream_ids( VideoFormatContext, VideoStreamIndex, AudioStreamIndex );
+
+ writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
+ writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
+ end;
+(*
+ aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec;
- end;
+ WantedAudioCodecContext.freq := aCodecCtx^.sample_rate;
+ WantedAudioCodecContext.format := AUDIO_S16SYS;
+ WantedAudioCodecContext.channels := aCodecCtx^.channels;
+ WantedAudioCodecContext.silence := 0;
+ WantedAudioCodecContext.samples := 1024;//SDL_AUDIO_BUFFER_SIZE;
+// WantedAudioCodecContext.callback := audio_callback;
+ WantedAudioCodecContext.userdata := aCodecCtx;
+
+
+
+ if(SDL_OpenAudio(WantedAudioCodecContext, AudioCodecContext) < 0) then
+ begin
+ writeln( 'Could not do SDL_OpenAudio' );
+ exit;
end;
+*)
if(VideoStreamIndex >= 0) then
begin
@@ -173,6 +243,7 @@ begin
av_close_input_file(VideoFormatContext);
Exit;
end;
+
if(VideoCodec<>Nil) then
begin
@@ -188,11 +259,10 @@ begin
if(errnum >=0) then
begin
{$ifdef DebugDisplay}
- showmessage('Found a matching Codec:'+#13#10#13#10+
- 'Width='+inttostr(VideoCodecContext^.width)+
- ', Height='+inttostr(VideoCodecContext^.height)+#13#10+
- 'Aspect: '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+
- 'Framerate: '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den));
+ showmessage('Found a matching Codec: '+ VideoCodecContext^.Codec.Name +#13#10#13#10+
+ ' Width = '+inttostr(VideoCodecContext^.width)+ ', Height='+inttostr(VideoCodecContext^.height)+#13#10+
+ ' Aspect : '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+
+ ' Framerate : '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den));
{$endif}
// allocate space for decoded frame and rgb frame
AVFrame:=avcodec_alloc_frame;
@@ -253,6 +323,7 @@ begin
end;
{$ifdef DebugDisplay}
showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps');
+
if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then
showmessage('you are trying to play a rather large video'+#13#10+
'be prepared to experience some timing problems');
@@ -303,39 +374,53 @@ const
FRAMEDROPCOUNT=3;
begin
if not VideoOpened then Exit;
+
if VideoPaused then Exit;
+
myTime:=Time+VideoSkipTime;
TimeDifference:=myTime-VideoTime;
DropFrame:=False;
-{ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+
+
+{$IFDEF DebugDisplay}
+ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+
'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
-}
- if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin
+{$endif}
+
+ if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then
+ begin
{$ifdef DebugFrames}
// frame delay debug display
GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00);
{$endif}
-{ showmessage('not getting new frame'+#13#10+
+
+{$IFDEF DebugDisplay}
+ showmessage('not getting new frame'+#13#10+
'Time: '+inttostr(floor(Time*1000))+#13#10+
'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
-}
+{$endif}
+
Exit;// we don't need a new frame now
end;
+
VideoTime:=VideoTime+VideoTimeBase;
TimeDifference:=myTime-VideoTime;
- if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames
+ if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then // skip frames
+ begin
{$ifdef DebugFrames}
//frame drop debug display
GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000);
{$endif}
-// showmessage('skipping frames'+#13#10+
-// 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
-// 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+
-// 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000)));
+
+{$IFDEF DebugDisplay}
+ showmessage('skipping frames'+#13#10+
+ 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
+ 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+
+ 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000)));
+{$endif}
// av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time*VideoTimeBase),0);
{ av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0);
VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;}
@@ -343,30 +428,41 @@ begin
DropFrame:=True;
end;
- av_init_packet(@AVPacket);
+// av_init_packet(@AVPacket);
+ av_init_packet( AVPacket ); // JB-ffmpeg
+
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
- while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
+// while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
+ while (FrameFinished=0) and (av_read_frame(VideoFormatContext, AVPacket)>=0) do // JB-ffmpeg
begin
// if we got a packet from the video stream, then decode it
if (AVPacket.stream_index=VideoStreamIndex) then
- errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished,
- AVPacket.data, AVPacket.size);
+// errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished , AVPacket.data, AVPacket.size);
+ errnum := avcodec_decode_video(VideoCodecContext, AVFrame, frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg
+
+
// release internal packet structure created by av_read_frame
- av_free_packet(PAVPacket(@AVPacket));
+// av_free_packet(PAVPacket(@AVPacket));
+ av_free_packet( AVPacket ); // JB-ffmpeg
end;
+
if DropFrame then
for droppedFrames:=1 to FRAMEDROPCOUNT do begin
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
- while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
+// while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
+ while (FrameFinished=0) and (av_read_frame(VideoFormatContext, AVPacket)>=0) do // JB-ffmpeg
begin
// if we got a packet from the video stream, then decode it
if (AVPacket.stream_index=VideoStreamIndex) then
- errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished,
- AVPacket.data, AVPacket.size);
+// errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, AVPacket.data, AVPacket.size);
+ errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg
+
+
// release internal packet structure created by av_read_frame
- av_free_packet(PAVPacket(@AVPacket));
+// av_free_packet(PAVPacket(@AVPacket)); // JB-ffmpeg
+ av_free_packet( AVPacket );
end;
end;
@@ -380,12 +476,16 @@ begin
PAVPicture(AVFrame), VideoCodecContext^.pix_fmt,
VideoCodecContext^.width, VideoCodecContext^.height);
//errnum:=1;
- if errnum >=0 then begin
+
+ if errnum >=0 then
+ begin
// copy RGB pixeldata to our TextureBuffer
// (line by line)
- FrameDataPtr:=AVFrameRGB^.data[0];
- linesize:=AVFrameRGB^.linesize[0];
- for y:=0 to TexY-1 do begin
+
+ FrameDataPtr := pointer( AVFrameRGB^.data[0] );
+ linesize := AVFrameRGB^.linesize[0];
+ for y:=0 to TexY-1 do
+ begin
System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize);
end;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 391fdccf..9e43f31f 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1,1300 +1,1315 @@
-unit UScreenSing;
-
-interface
-
-{$I switches.inc}
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-uses UMenu,
- UMusic,
- SDL,
- SysUtils,
- UFiles,
- UTime,
- USongs,
- UIni,
- ULog,
- UTexture,
- ULyrics,
- TextGL,
- OpenGL12,
- {$IFDEF useBASS}
- bass,
- {$ENDIF}
- UThemes,
- ULCD,
- UGraphicClasses,
- UVideo,
- USingScores;
-
-type
- TScreenSing = class(TMenu)
- protected
- paused: boolean; //Pause Mod
- PauseTime: Real;
- NumEmptySentences: integer;
- public
- //TextTime: integer;
-
- //TimeBar mod
- StaticTimeProgress: integer;
- TextTimeText: integer;
- //eoa TimeBar mod
-
- StaticP1: integer;
- TextP1: integer;
- {StaticP1ScoreBG: integer;
- TextP1Score: integer;}
-
- {//moveable singbar mod
- StaticP1SingBar: integer;
- StaticP1ThreePSingBar: integer;
- StaticP1TwoPSingBar: integer;
- StaticP2RSingBar: integer;
- StaticP2MSingBar: integer;
- StaticP3SingBar: integer;
- //eoa moveable singbar }
-
- //Added for ps3 skin
- //shown when game is in 2/4 player modus
- StaticP1TwoP: integer;
- TextP1TwoP: integer;
-
- {StaticP1TwoPScoreBG: integer;
- TextP1TwoPScore: integer;}
- //shown when game is in 3/6 player modus
- StaticP1ThreeP: integer;
- TextP1ThreeP: integer;
-
- {TextP1ThreePScore: integer;
- StaticP1ThreePScoreBG: integer; }
- //eoa
-
- StaticP2R: integer;
- TextP2R: integer;
-
- {StaticP2RScoreBG: integer;
- TextP2RScore: integer;}
-
- StaticP2M: integer;
- TextP2M: integer;
-
- {StaticP2MScoreBG: integer;
- TextP2MScore: integer; }
-
- StaticP3R: integer;
- TextP3R: integer;
-
- {StaticP3RScoreBG: integer;
- TextP3RScore: integer;}
-
- Tex_Background: TTexture;
- FadeOut: boolean;
-// LyricMain: TLyric;
-// LyricSub: TLyric;
- Lyrics: TLyricEngine;
-
- //Score Manager:
- Scores: TSingScores;
-
- constructor Create; override;
- procedure onShow; override;
- procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure Finish; virtual;
- procedure UpdateLCD;
- procedure Pause; //Pause Mod(Toggles Pause)
-
- //OnSentenceEnd for LineBonus + Singbar
- procedure onSentenceEnd(S: Cardinal);
- //OnSentenceChange (for Golden Notes)
- procedure onSentenceChange(S: Cardinal);
- end;
-
-implementation
-uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math;
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- //When not ask before Exit then Finish now
- if (Ini.AskbeforeDel <> 1) then
- Finish
- //else just Pause and let the Popup make the Work
- else if not paused then
- Pause;
-
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- //Record Sound Hack:
- //Sound[0].BufferLong
-
- Finish;
- Music.PlayBack;
- FadeTo(@ScreenScore);
- end;
-
- SDLK_P://Pause Mod
- begin
- Pause;
- end;
-
- SDLK_RETURN:
- begin
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN :
- begin
- end;
- SDLK_UP :
- begin
- end;
- end;
- end;
-end;
-
-//Pause Mod
-procedure TScreenSing.Pause;
-begin
- if not paused then //Pause einschalten
- begin
- // pause Time
- PauseTime := Czas.Teraz;
- Paused := true;
-
- // pause Music
- Music.Pause;
-
- // pause Video
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
- FFmpegTogglePause;
- end
- else //Pause ausschalten
- begin
- Czas.Teraz := PauseTime; //Position of Notes
-
- // Position of Music
- Music.MoveTo (PauseTime);
- // Play Music
- Music.Play;
-
- // Video
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
- FFmpegTogglePause;
- //SkipSmpeg(PauseTime);
-
- Paused := false;
- end;
-end;
-//Pause Mod End
-
-constructor TScreenSing.Create;
-var
- I: integer;
- P: integer;
-begin
- inherited Create;
-
- //Create Score Class
- Scores := TSingScores.Create;
- Scores.LoadfromTheme;
-
- LoadFromTheme(Theme.Sing);
-
- //TimeBar
- StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
- TextTimeText := AddText(Theme.Sing.TextTimeText);
-
-// 1 player | P1
- StaticP1 := AddStatic(Theme.Sing.StaticP1);
- TextP1 := AddText(Theme.Sing.TextP1);
-
- {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
- TextP1Score := AddText(Theme.Sing.TextP1Score);
- StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);}
-
-// 2 or 4 players | P1
- StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
- TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
-
- {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
- TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore);
- StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);}
-
- // | P2
- StaticP2R := AddStatic(Theme.Sing.StaticP2R);
- TextP2R := AddText(Theme.Sing.TextP2R);
-
- {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
- TextP2RScore := AddText(Theme.Sing.TextP2RScore);
- StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); }
-
-// 3 or 6 players | P1
- StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
- TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
-
- {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
- TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore);
- StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);}
-
- // | P2
- StaticP2M := AddStatic(Theme.Sing.StaticP2M);
- TextP2M := AddText(Theme.Sing.TextP2M);
-
- {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
- TextP2MScore := AddText(Theme.Sing.TextP2MScore);
- StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);}
-
- // | P3
- StaticP3R := AddStatic(Theme.Sing.StaticP3R);
- TextP3R := AddText(Theme.Sing.TextP3R);
-
- {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
- TextP3RScore := AddText(Theme.Sing.TextP3RScore);
- StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);}
-
- if ScreenAct = 2 then begin
- // katze und affe
-
- end;
-
- Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12);
-
- UVideo.Init;
-end;
-
-procedure TScreenSing.onShow;
-var
- P: integer;
- V1: boolean;
- V1TwoP: boolean; //added for ps3 skin
- V1ThreeP: boolean; //added for ps3 skin
- V2R: boolean;
- V2M: boolean;
- V3R: boolean;
- NR: TRecR; //Line Bonus Mod
-
- Color: TRGB;
-begin
- Log.LogStatus('Begin', 'onShow');
- FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented
-
- //SetUp Score Manager
- Scores.ClearPlayers; //Clear Old Player Values
- Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm
- For P := 0 to PlayersPlay -1 do //Add new Ones
- begin
- Scores.AddPlayer(Tex_ScoreBG[P], Color);
- end;
-
- Scores.Init; //Get Positions for Players
-
-
-
- // prepare players
- SetLength(Player, PlayersPlay);
-// Player[0].ScoreTotalI := 0;
-
- case PlayersPlay of
- 1: begin
- V1 := true;
- V1TwoP := false;
- V1ThreeP := false;
- V2R := false;
- V2M := false;
- V3R := false;
- end;
- 2: begin
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 3: begin
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
- 4: begin // double screen
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 6: begin // double screen
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
-
- end;
-
- //This one is shown in 1P mode
- Static[StaticP1].Visible := V1;
- Text[TextP1].Visible := V1;
-
- {Static[StaticP1ScoreBG].Visible := V1;
- Text[TextP1Score].Visible := V1;}
-
-
- //This one is shown in 2/4P mode
- Static[StaticP1TwoP].Visible := V1TwoP;
- Text[TextP1TwoP].Visible := V1TwoP;
-
- {Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
- Text[TextP1TwoPScore].Visible := V1TwoP;}
-
- Static[StaticP2R].Visible := V2R;
- Text[TextP2R].Visible := V2R;
-
- {Static[StaticP2RScoreBG].Visible := V2R;
- Text[TextP2RScore].Visible := V2R; }
-
-
- //This one is shown in 3/6P mode
- Static[StaticP1ThreeP].Visible := V1ThreeP;
- Text[TextP1ThreeP].Visible := V1ThreeP;
-
- {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
- Text[TextP1ThreePScore].Visible := V1ThreeP; }
-
- Static[StaticP2M].Visible := V2M;
- Text[TextP2M].Visible := V2M;
-
- {Static[StaticP2MScoreBG].Visible := V2M;
- Text[TextP2MScore].Visible := V2M; }
-
- Static[StaticP3R].Visible := V3R;
- Text[TextP3R].Visible := V3R;
-
- {Static[StaticP3RScoreBG].Visible := V3R;
- Text[TextP3RScore].Visible := V3R; }
-
- // load notes
- ResetSingTemp;
-// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!');
- AktSong := CatSongs.Song[CatSongs.Selected];
- try
- if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then
- begin
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- //Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
- ScreenSong.SelectRandomSong;
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end;
- except
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- //Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
- ScreenSong.SelectRandomSong;
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end;
- AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
-// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
-
- // set movie
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
-(* OpenSmpeg(AktSong.Path + AktSong.Video);
- SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*)
-
- // todo: VideoGap and Start time verwursten
- FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video));
- FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
- AktSong.VideoLoaded := true;
- end;
-
- // set background
- if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then
- try
- Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background);
- except
- log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background);
- Tex_Background.TexNum := -1;
- end
- else
- Tex_Background.TexNum := -1;
-
-
-
- // play music (I)
- Music.CaptureStart;
- Music.MoveTo(AktSong.Start);
-// Music.Play;
-
- // prepare timer (I)
-// CountSkipTimeSet;
- Czas.Teraz := AktSong.Start;
- Czas.Razem := Music.Length;
- if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000;
- Czas.OldBeat := -1;
- for P := 0 to High(Player) do
- ClearScores(P);
-
- // main text
- Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution);
-
- // set custom options
- case Ini.LyricsFont of
- 0:
- begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 0;
-
- Lyrics.LineColor_en.R := Skin_FontR;
- Lyrics.LineColor_en.G := Skin_FontG;
- Lyrics.LineColor_en.B := Skin_FontB;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.4;
- Lyrics.LineColor_dis.G := 0.4;
- Lyrics.LineColor_dis.B := 0.4;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 5/256;
- Lyrics.LineColor_akt.G := 163/256;
- Lyrics.LineColor_akt.B := 210/256;
- Lyrics.LineColor_akt.A := 1;
-
-{ LyricSub.FontStyle := 0;
- LyricMain.Size := 14; // 13
- LyricSub.Size := 14; // 13
- LyricMain.ColR := Skin_FontR;
- LyricMain.ColG := Skin_FontG;
- LyricMain.ColB := Skin_FontB; //Change für Crazy Joker
- {LyricMain.ColSR := Skin_FontHighlightR;
- LyricMain.ColSG := Skin_FontHighlightG;
- LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{
- LyricMain.ColSR := 5/255; //26
- LyricMain.ColSG := 163/255; //165
- LyricMain.ColSB := 210/255; //220
-
- LyricSub.ColR := 0.4; //0.6
- LyricSub.ColG := 0.4; //0.6
- LyricSub.ColB := 0.4; //0.6 }
- end;
- 1:
- begin
- { LyricMain.FontStyle := 2;
- LyricSub.FontStyle := 2;
- LyricMain.Size := 14;
- LyricSub.Size := 14;
- LyricMain.ColR := 0.75;
- LyricMain.ColG := 0.75;
- LyricMain.ColB := 1;
- LyricMain.ColSR := 0.5;
- LyricMain.ColSG := 0.5;
- LyricMain.ColSB := 1;
- LyricSub.ColR := 0.8;
- LyricSub.ColG := 0.8;
- LyricSub.ColB := 0.8; }
-
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 2;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
- end;
- 2:
- begin
- Lyrics.UpperLineSize := 12;
- Lyrics.LowerLineSize := 12;
- Lyrics.FontStyle := 3;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
-{ LyricSub.FontStyle := 3;
- LyricMain.Size := 12;
- LyricSub.Size := 12;
- LyricMain.ColR := 0.75;
- LyricMain.ColG := 0.75;
- LyricMain.ColB := 1;
- LyricMain.ColSR := 0.5;
- LyricMain.ColSG := 0.5;
- LyricMain.ColSB := 1;
- LyricSub.ColR := 0.8;
- LyricSub.ColG := 0.8;
- LyricSub.ColB := 0.8;}
- end;
- end; // case
-
- case Ini.LyricsEffect of
- 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current
- 1: Lyrics.HoverEffekt := 2;
- 2: Lyrics.HoverEffekt := 3;
- 3: Lyrics.HoverEffekt := 4;
- end; // case
-
- // Add Lines to Lyrics
- While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
-
- UpdateLCD;
-
- //Deactivate Pause
- Paused := False;
-
- //Kill all Stars not Killed yet
- //GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
- //GoldenStarsTwinkle Mod End
-
- {//Set Position of Line Bonus - PhrasenBonus
- if (Ini.LineBonus = 1) then //Show Line Bonus at Scores
- begin
- Case PlayersPlay of
- 1: begin
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65;
- end;
-
- 2: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
- end;
-
- 3: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
- end;
-
- 4: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P4
- Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
- Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
- Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
- end;
-
- 6: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
-
- //P4
- Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P5
- Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P6
- Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
- end;
- end;
- end
- else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes
- begin
-
- // positions
- if Ini.SingWindow = 0 then begin
- NR.Left := 120;
- end else begin
- NR.Left := 20;
- end;
- NR.Right := 780;
-
- NR.Width := NR.Right - NR.Left;
- NR.WMid := NR.Width / 2;
- NR.Mid := NR.Left + NR.WMid;
-
- Case PlayersPlay of
- 1: begin
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
- end;
-
- 2: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
- end;
-
- 3: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := 120 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := 245 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := 370 + 28;
- end;
-
- 4: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
- end;
-
- 6: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := 120 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := 245 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := 370 + 28;
-
- //P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_TargetY := 120 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_StartY := 120 + 28;
-
- //P5
- Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[4].LineBonus_TargetY := 245 - 65 + 28;
- Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[4].LineBonus_StartY := 245 + 28;
-
- //P6
- Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[5].LineBonus_TargetY := 370 - 65 + 28;
- Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[5].LineBonus_StartY := 370 + 28;
- end;
- end;
- end; }
-
- //Set Position of Line Bonus - PhrasenBonus End
- //Set Num of Empty Sentences for Phrasen Bonus
- NumEmptySentences := 0;
- for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do
- if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences);
-
- Log.LogStatus('End', 'onShow');
-end;
-
-procedure TScreenSing.onShowFinish;
-begin
- // play movie (II)
-
- if AktSong.VideoLoaded then
- begin
- try
- FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL(ScreenAct);
-// PlaySmpeg;
- except
- //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video
- AktSong.VideoLoaded := False;
- Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
- Log.LogError('Corrupted File: ' + AktSong.Video);
- try
-// CloseSmpeg;
- FFmpegClose;
- except
-
- end;
- end;
- end;
-
- // play music (II)
- Music.Play;
-
- // prepare timer (II)
- CountSkipTimeSet;
-end;
-
-function TScreenSing.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Flash: real;
- S: integer;
- T: integer;
-begin
-
-
-
- //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also
- // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt
-{ if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P4Dark');
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P3Dark');
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
- end;
- if ScreenAct = 2 then begin
-
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P6Dark');
-
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
- end;
- end;
- }
-
- // set player names (for 2 screens and only Singstar skin)
- if ScreenAct = 1 then begin
- Text[TextP1].Text := 'P1';
- Text[TextP1TwoP].Text := 'P1';
- Text[TextP1ThreeP].Text := 'P1';
- Text[TextP2R].Text := 'P2';
- Text[TextP2M].Text := 'P2';
- Text[TextP3R].Text := 'P3';
- end;
-
- if ScreenAct = 2 then begin
- case PlayersPlay of
-{ 1: begin
- Text[TextP1].Text := 'P2';
- end;
- 2: begin
- Text[TextP1].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 3: begin
- Text[TextP1].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;}
-
- 4: begin
- Text[TextP1TwoP].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 6: begin
- Text[TextP1ThreeP].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;
- end; // case
- end; // if
-
- // stereo
-
-// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff?
-// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing
-// but I might be wrong, so what is this stuff here doing? O.o
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
-
- Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
-
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
-
-
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
-
- Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
-
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
-// end of weird stuff
-
- for S := 1 to 1 do //wtf?
- Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X + 10*ScreenX;
-
- // update static menu with time ...
- Min := Round(Czas.Teraz) div 60;
- Sec := Round(Czas.Teraz) mod 60;
- Text[TextTimeText].Text := '';
- if Min < 10 then Text[TextTimeText].Text := '0';
- Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
- if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
- Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
-
- {// .. and scores
- if PlayersPlay = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1Score].Text := Tekst;
- end;
-
- if PlayersPlay = 2 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
-
- if PlayersPlay = 3 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
- if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
- if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[4].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[5].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
- end; }
-
- // draw static menu (BG)
- DrawBG;
- //Draw Background
- SingDrawBackground;
- // update and draw movie
- if ShowFinish and AktSong.VideoLoaded then begin
- try
-// UpdateSmpeg; // this only draws
- // todo: find a way to determine, when a new frame is needed
- // toto: same for the need to skip frames
- FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL(ScreenAct);
- except
- //If an Error occurs drawing: prevent Video from being Drawn again and Close Video
- AktSong.VideoLoaded := False;
- log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
- Log.LogError('Corrupted File: ' + AktSong.Video);
- try
-// CloseSmpeg;
- FFmpegClose;
- except
-
- end;
- end;
- end;
-
- // draw static menu (FG)
- DrawFG;
-
- // check for music finish
-// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish));
- if ShowFinish then begin
- if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
- //Pause Mod:
- if not Paused then
- Sing(Self); // analyze song
- end else begin
-// Log.LogError('End');
- if not FadeOut then begin
-// Log.LogError('End2');
- Finish;
- FadeOut := true;
- FadeTo(@ScreenScore);
- end;
- end;
- end;
-
- // draw custom items
- SingDraw; // always draw
-
-//GoldenNoteStarsTwinkle Mod
- GoldenRec.SpawnRec;
-//GoldenNoteStarsTwinkle Mod
-
- //Draw Scores
- Scores.Draw;
-
- // back stereo
-
-// weird stuff, maybe this is for "dual screen?", but where is player three then?
-// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing
-// but I might be wrong, so what is this stuff here doing? O.o
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
- Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
-
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
-
-
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
- Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
-
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
-//weird end
-
- for S := 1 to 1 do // wtf?
- Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X - 10*ScreenX;
-
-end;
-
-procedure TScreenSing.Finish;
-begin
- Music.CaptureStop;
- Music.Stop;
-
- if Ini.SavePlayback = 1 then begin
- Log.BenchmarkStart(0);
- Log.LogVoice(0);
- Log.LogVoice(1);
- Log.LogVoice(2);
- Log.BenchmarkEnd(0);
- Log.LogBenchmark('Creating files', 0);
- end;
-
- if AktSong.VideoLoaded then begin
-// CloseSmpeg;
- FFmpegClose;
- AktSong.VideoLoaded := false; // to prevent drawing closed video
- end;
-
- SetFontItalic (False);
-end;
-
-procedure TScreenSing.UpdateLCD;
-var
- T: string;
-begin
- //Todo: Lyrics
-{ LCD.HideCursor;
- LCD.Clear;
-
- T := LyricMain.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);
-
- T := LyricSub.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);}
-end;
-
-procedure TScreenSing.onSentenceEnd(S: Cardinal);
-var
-I: Integer;
-A: Real;
-B: integer; //Max Points for Notes
-begin
-
- //Check for Empty Sentence
- if (Czesci[0].Czesc[S].TotalNotes<=0) then
- exit;
-
- //Set Max Note Points
- if (Ini.LineBonus > 0) then
- B := 9000
- else
- B := 10000;
-
- for I := 0 to High(Player) do begin
- A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
-
-
- //PhrasenBonus - Line Bonus Mod
-
- //Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
-
- If (Ini.LineBonus > 0) then
- begin
- //PhrasenBonus give Points
- Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
- Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
- //Update Total Score
- Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
-
- //Spawn PopUp
- If (A >= 8) then
- A := 8
- else IF A < 0 then
- A := 0;
-
- Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
- end;
- //PhrasenBonus - Line Bonus Mod End// }
-
- //PerfectLineTwinkle Mod (effect) Pt.1
- If (Ini.EffectSing=1) then
- begin
- if A >= 8 then Player[I].LastSentencePerfect := True
- else Player[I].LastSentencePerfect := False;
- end;
- //PerfectLineTwinkle Mod end
-
- //Refresh LastScore
- Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
-
- end;
-
- //PerfectLineTwinkle Mod (effect) Pt.2
- if Ini.EffectSing=1 then
- GoldenRec.SpawnPerfectLineTwinkle;
- //PerfectLineTwinkle Mod end
-end;
-
-//Called on Sentence Change S= New Current Sentence
-procedure TScreenSing.onSentenceChange(S: Cardinal);
-begin
- //GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
- if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
- //GoldenStarsTwinkle Mod End
-end;
-
-end.
+unit UScreenSing;
+
+interface
+
+{$I switches.inc}
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
+uses UMenu,
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ ULyrics,
+ TextGL,
+ OpenGL12,
+ {$IFDEF useBASS}
+ bass,
+ {$ENDIF}
+ UThemes,
+ ULCD,
+ UGraphicClasses,
+ UVideo,
+ USingScores;
+
+type
+ TScreenSing = class(TMenu)
+ protected
+ paused: boolean; //Pause Mod
+ PauseTime: Real;
+ NumEmptySentences: integer;
+ public
+ //TextTime: integer;
+
+ //TimeBar mod
+ StaticTimeProgress: integer;
+ TextTimeText: integer;
+ //eoa TimeBar mod
+
+ StaticP1: integer;
+ TextP1: integer;
+ {StaticP1ScoreBG: integer;
+ TextP1Score: integer;}
+
+ {//moveable singbar mod
+ StaticP1SingBar: integer;
+ StaticP1ThreePSingBar: integer;
+ StaticP1TwoPSingBar: integer;
+ StaticP2RSingBar: integer;
+ StaticP2MSingBar: integer;
+ StaticP3SingBar: integer;
+ //eoa moveable singbar }
+
+ //Added for ps3 skin
+ //shown when game is in 2/4 player modus
+ StaticP1TwoP: integer;
+ TextP1TwoP: integer;
+
+ {StaticP1TwoPScoreBG: integer;
+ TextP1TwoPScore: integer;}
+ //shown when game is in 3/6 player modus
+ StaticP1ThreeP: integer;
+ TextP1ThreeP: integer;
+
+ {TextP1ThreePScore: integer;
+ StaticP1ThreePScoreBG: integer; }
+ //eoa
+
+ StaticP2R: integer;
+ TextP2R: integer;
+
+ {StaticP2RScoreBG: integer;
+ TextP2RScore: integer;}
+
+ StaticP2M: integer;
+ TextP2M: integer;
+
+ {StaticP2MScoreBG: integer;
+ TextP2MScore: integer; }
+
+ StaticP3R: integer;
+ TextP3R: integer;
+
+ {StaticP3RScoreBG: integer;
+ TextP3RScore: integer;}
+
+ Tex_Background: TTexture;
+ FadeOut: boolean;
+// LyricMain: TLyric;
+// LyricSub: TLyric;
+ Lyrics: TLyricEngine;
+
+ //Score Manager:
+ Scores: TSingScores;
+
+ constructor Create; override;
+ procedure onShow; override;
+ procedure onShowFinish; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function Draw: boolean; override;
+ procedure Finish; virtual;
+ procedure UpdateLCD;
+ procedure Pause; //Pause Mod(Toggles Pause)
+
+ //OnSentenceEnd for LineBonus + Singbar
+ procedure onSentenceEnd(S: Cardinal);
+ //OnSentenceChange (for Golden Notes)
+ procedure onSentenceChange(S: Cardinal);
+ end;
+
+implementation
+uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math;
+
+// Method for input parsing. If False is returned, GetNextWindow
+// should be checked to know the next window to load;
+function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ //When not ask before Exit then Finish now
+ if (Ini.AskbeforeDel <> 1) then
+ Finish
+ //else just Pause and let the Popup make the Work
+ else if not paused then
+ Pause;
+
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ //Record Sound Hack:
+ //Sound[0].BufferLong
+
+ Finish;
+ Music.PlayBack;
+ FadeTo(@ScreenScore);
+ end;
+
+ SDLK_P://Pause Mod
+ begin
+ Pause;
+ end;
+
+ SDLK_RETURN:
+ begin
+ end;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN :
+ begin
+ end;
+ SDLK_UP :
+ begin
+ end;
+ end;
+ end;
+end;
+
+//Pause Mod
+procedure TScreenSing.Pause;
+begin
+ if not paused then //Pause einschalten
+ begin
+ // pause Time
+ PauseTime := Czas.Teraz;
+ Paused := true;
+
+ // pause Music
+ Music.Pause;
+
+ // pause Video
+ if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
+ FFmpegTogglePause;
+ end
+ else //Pause ausschalten
+ begin
+ Czas.Teraz := PauseTime; //Position of Notes
+
+ // Position of Music
+ Music.MoveTo (PauseTime);
+ // Play Music
+ Music.Play;
+
+ // Video
+ if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
+ FFmpegTogglePause;
+ //SkipSmpeg(PauseTime);
+
+ Paused := false;
+ end;
+end;
+//Pause Mod End
+
+constructor TScreenSing.Create;
+var
+ I: integer;
+ P: integer;
+begin
+ inherited Create;
+
+ //Create Score Class
+ Scores := TSingScores.Create;
+ Scores.LoadfromTheme;
+
+ LoadFromTheme(Theme.Sing);
+
+ //TimeBar
+ StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
+ TextTimeText := AddText(Theme.Sing.TextTimeText);
+
+// 1 player | P1
+ StaticP1 := AddStatic(Theme.Sing.StaticP1);
+ TextP1 := AddText(Theme.Sing.TextP1);
+
+ {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
+ TextP1Score := AddText(Theme.Sing.TextP1Score);
+ StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);}
+
+// 2 or 4 players | P1
+ StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
+ TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
+
+ {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
+ TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore);
+ StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);}
+
+ // | P2
+ StaticP2R := AddStatic(Theme.Sing.StaticP2R);
+ TextP2R := AddText(Theme.Sing.TextP2R);
+
+ {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
+ TextP2RScore := AddText(Theme.Sing.TextP2RScore);
+ StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); }
+
+// 3 or 6 players | P1
+ StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
+ TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
+
+ {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
+ TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore);
+ StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);}
+
+ // | P2
+ StaticP2M := AddStatic(Theme.Sing.StaticP2M);
+ TextP2M := AddText(Theme.Sing.TextP2M);
+
+ {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
+ TextP2MScore := AddText(Theme.Sing.TextP2MScore);
+ StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);}
+
+ // | P3
+ StaticP3R := AddStatic(Theme.Sing.StaticP3R);
+ TextP3R := AddText(Theme.Sing.TextP3R);
+
+ {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
+ TextP3RScore := AddText(Theme.Sing.TextP3RScore);
+ StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);}
+
+ if ScreenAct = 2 then begin
+ // katze und affe
+
+ end;
+
+ Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12);
+
+ UVideo.Init;
+end;
+
+procedure TScreenSing.onShow;
+var
+ P: integer;
+ V1: boolean;
+ V1TwoP: boolean; //added for ps3 skin
+ V1ThreeP: boolean; //added for ps3 skin
+ V2R: boolean;
+ V2M: boolean;
+ V3R: boolean;
+ NR: TRecR; //Line Bonus Mod
+
+ Color: TRGB;
+begin
+ Log.LogStatus('Begin', 'onShow');
+ FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented
+
+ //SetUp Score Manager
+ Scores.ClearPlayers; //Clear Old Player Values
+ Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm
+ For P := 0 to PlayersPlay -1 do //Add new Ones
+ begin
+ Scores.AddPlayer(Tex_ScoreBG[P], Color);
+ end;
+
+ Scores.Init; //Get Positions for Players
+
+
+
+ // prepare players
+ SetLength(Player, PlayersPlay);
+// Player[0].ScoreTotalI := 0;
+
+ case PlayersPlay of
+ 1: begin
+ V1 := true;
+ V1TwoP := false;
+ V1ThreeP := false;
+ V2R := false;
+ V2M := false;
+ V3R := false;
+ end;
+ 2: begin
+ V1 := false;
+ V1TwoP := true;
+ V1ThreeP := false;
+ V2R := true;
+ V2M := false;
+ V3R := false;
+ end;
+ 3: begin
+ V1 := false;
+ V1TwoP := false;
+ V1ThreeP := true;
+ V2R := false;
+ V2M := true;
+ V3R := true;
+ end;
+ 4: begin // double screen
+ V1 := false;
+ V1TwoP := true;
+ V1ThreeP := false;
+ V2R := true;
+ V2M := false;
+ V3R := false;
+ end;
+ 6: begin // double screen
+ V1 := false;
+ V1TwoP := false;
+ V1ThreeP := true;
+ V2R := false;
+ V2M := true;
+ V3R := true;
+ end;
+
+ end;
+
+ //This one is shown in 1P mode
+ Static[StaticP1].Visible := V1;
+ Text[TextP1].Visible := V1;
+
+ {Static[StaticP1ScoreBG].Visible := V1;
+ Text[TextP1Score].Visible := V1;}
+
+
+ //This one is shown in 2/4P mode
+ Static[StaticP1TwoP].Visible := V1TwoP;
+ Text[TextP1TwoP].Visible := V1TwoP;
+
+ {Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
+ Text[TextP1TwoPScore].Visible := V1TwoP;}
+
+ Static[StaticP2R].Visible := V2R;
+ Text[TextP2R].Visible := V2R;
+
+ {Static[StaticP2RScoreBG].Visible := V2R;
+ Text[TextP2RScore].Visible := V2R; }
+
+
+ //This one is shown in 3/6P mode
+ Static[StaticP1ThreeP].Visible := V1ThreeP;
+ Text[TextP1ThreeP].Visible := V1ThreeP;
+
+ {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
+ Text[TextP1ThreePScore].Visible := V1ThreeP; }
+
+ Static[StaticP2M].Visible := V2M;
+ Text[TextP2M].Visible := V2M;
+
+ {Static[StaticP2MScoreBG].Visible := V2M;
+ Text[TextP2MScore].Visible := V2M; }
+
+ Static[StaticP3R].Visible := V3R;
+ Text[TextP3R].Visible := V3R;
+
+ {Static[StaticP3RScoreBG].Visible := V3R;
+ Text[TextP3RScore].Visible := V3R; }
+
+ // load notes
+ ResetSingTemp;
+// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!');
+ AktSong := CatSongs.Song[CatSongs.Selected];
+ try
+ if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then
+ begin
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ //Select New Song in Party Mode
+ if ScreenSong.Mode = 1 then
+ ScreenSong.SelectRandomSong;
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end;
+ except
+ //Error Loading Song -> Go back to Song Screen and Show some Error Message
+ FadeTo(@ScreenSong);
+ //Select New Song in Party Mode
+ if ScreenSong.Mode = 1 then
+ ScreenSong.SelectRandomSong;
+ ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ Exit;
+ end;
+ AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
+// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
+
+ // set movie
+ if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
+(* OpenSmpeg(AktSong.Path + AktSong.Video);
+ SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*)
+
+ // todo: VideoGap and Start time verwursten
+ FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video));
+ FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
+ AktSong.VideoLoaded := true;
+ end;
+
+ // set background
+ if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then
+ try
+ Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background);
+ except
+ log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background);
+ Tex_Background.TexNum := -1;
+ end
+ else
+ Tex_Background.TexNum := -1;
+
+
+
+ // play music (I)
+ Music.CaptureStart;
+ Music.MoveTo(AktSong.Start);
+// Music.Play;
+
+ // prepare timer (I)
+// CountSkipTimeSet;
+ Czas.Teraz := AktSong.Start;
+ Czas.Razem := Music.Length;
+ if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000;
+ Czas.OldBeat := -1;
+ for P := 0 to High(Player) do
+ ClearScores(P);
+
+ // main text
+ Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution);
+
+ // set custom options
+ case Ini.LyricsFont of
+ 0:
+ begin
+ Lyrics.UpperLineSize := 14;
+ Lyrics.LowerLineSize := 14;
+ Lyrics.FontStyle := 0;
+
+ Lyrics.LineColor_en.R := Skin_FontR;
+ Lyrics.LineColor_en.G := Skin_FontG;
+ Lyrics.LineColor_en.B := Skin_FontB;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.4;
+ Lyrics.LineColor_dis.G := 0.4;
+ Lyrics.LineColor_dis.B := 0.4;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_akt.R := 5/256;
+ Lyrics.LineColor_akt.G := 163/256;
+ Lyrics.LineColor_akt.B := 210/256;
+ Lyrics.LineColor_akt.A := 1;
+
+{ LyricSub.FontStyle := 0;
+ LyricMain.Size := 14; // 13
+ LyricSub.Size := 14; // 13
+ LyricMain.ColR := Skin_FontR;
+ LyricMain.ColG := Skin_FontG;
+ LyricMain.ColB := Skin_FontB; //Change für Crazy Joker
+ {LyricMain.ColSR := Skin_FontHighlightR;
+ LyricMain.ColSG := Skin_FontHighlightG;
+ LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{
+ LyricMain.ColSR := 5/255; //26
+ LyricMain.ColSG := 163/255; //165
+ LyricMain.ColSB := 210/255; //220
+
+ LyricSub.ColR := 0.4; //0.6
+ LyricSub.ColG := 0.4; //0.6
+ LyricSub.ColB := 0.4; //0.6 }
+ end;
+ 1:
+ begin
+ { LyricMain.FontStyle := 2;
+ LyricSub.FontStyle := 2;
+ LyricMain.Size := 14;
+ LyricSub.Size := 14;
+ LyricMain.ColR := 0.75;
+ LyricMain.ColG := 0.75;
+ LyricMain.ColB := 1;
+ LyricMain.ColSR := 0.5;
+ LyricMain.ColSG := 0.5;
+ LyricMain.ColSB := 1;
+ LyricSub.ColR := 0.8;
+ LyricSub.ColG := 0.8;
+ LyricSub.ColB := 0.8; }
+
+ Lyrics.UpperLineSize := 14;
+ Lyrics.LowerLineSize := 14;
+ Lyrics.FontStyle := 2;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_akt.R := 0.5;
+ Lyrics.LineColor_akt.G := 0.5;
+ Lyrics.LineColor_akt.B := 1;
+ Lyrics.LineColor_akt.A := 1;
+ end;
+ 2:
+ begin
+ Lyrics.UpperLineSize := 12;
+ Lyrics.LowerLineSize := 12;
+ Lyrics.FontStyle := 3;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_akt.R := 0.5;
+ Lyrics.LineColor_akt.G := 0.5;
+ Lyrics.LineColor_akt.B := 1;
+ Lyrics.LineColor_akt.A := 1;
+{ LyricSub.FontStyle := 3;
+ LyricMain.Size := 12;
+ LyricSub.Size := 12;
+ LyricMain.ColR := 0.75;
+ LyricMain.ColG := 0.75;
+ LyricMain.ColB := 1;
+ LyricMain.ColSR := 0.5;
+ LyricMain.ColSG := 0.5;
+ LyricMain.ColSB := 1;
+ LyricSub.ColR := 0.8;
+ LyricSub.ColG := 0.8;
+ LyricSub.ColB := 0.8;}
+ end;
+ end; // case
+
+ case Ini.LyricsEffect of
+ 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current
+ 1: Lyrics.HoverEffekt := 2;
+ 2: Lyrics.HoverEffekt := 3;
+ 3: Lyrics.HoverEffekt := 4;
+ end; // case
+
+ // Add Lines to Lyrics
+ While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
+ Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+
+ UpdateLCD;
+
+ //Deactivate Pause
+ Paused := False;
+
+ //Kill all Stars not Killed yet
+ //GoldenStarsTwinkle Mod
+ GoldenRec.SentenceChange;
+ //GoldenStarsTwinkle Mod End
+
+ {//Set Position of Line Bonus - PhrasenBonus
+ if (Ini.LineBonus = 1) then //Show Line Bonus at Scores
+ begin
+ Case PlayersPlay of
+ 1: begin
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65;
+ end;
+
+ 2: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
+ end;
+
+ 3: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
+
+ //P3
+ Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
+ Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
+ end;
+
+ 4: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
+
+ //P3
+ Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
+ Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
+ Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
+
+ //P4
+ Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
+ Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
+ Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
+ end;
+
+ 6: begin
+ //P1
+ Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
+ Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
+
+ //P2
+ Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
+ Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
+
+ //P3
+ Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
+ Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
+
+ //P4
+ Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
+ Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
+ Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
+
+ //P5
+ Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
+ Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
+ Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
+
+ //P6
+ Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
+ Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
+ Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
+ end;
+ end;
+ end
+ else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes
+ begin
+
+ // positions
+ if Ini.SingWindow = 0 then begin
+ NR.Left := 120;
+ end else begin
+ NR.Left := 20;
+ end;
+ NR.Right := 780;
+
+ NR.Width := NR.Right - NR.Left;
+ NR.WMid := NR.Width / 2;
+ NR.Mid := NR.Left + NR.WMid;
+
+ Case PlayersPlay of
+ 1: begin
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
+ end;
+
+ 2: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
+ end;
+
+ 3: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := 120 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := 120 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := 245 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := 245 + 28;
+
+ //P3
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_TargetY := 370 - 65 + 28;
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_StartY := 370 + 28;
+ end;
+
+ 4: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
+
+ //P3
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
+
+ //P4
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
+ end;
+
+ 6: begin
+ //P1
+ Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_TargetY := 120 - 65 + 28;
+ Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[0].LineBonus_StartY := 120 + 28;
+
+ //P2
+ Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_TargetY := 245 - 65 + 28;
+ Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[1].LineBonus_StartY := 245 + 28;
+
+ //P3
+ Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_TargetY := 370 - 65 + 28;
+ Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[2].LineBonus_StartY := 370 + 28;
+
+ //P4
+ Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_TargetY := 120 - 65 + 28;
+ Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[3].LineBonus_StartY := 120 + 28;
+
+ //P5
+ Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[4].LineBonus_TargetY := 245 - 65 + 28;
+ Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[4].LineBonus_StartY := 245 + 28;
+
+ //P6
+ Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[5].LineBonus_TargetY := 370 - 65 + 28;
+ Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
+ Player[5].LineBonus_StartY := 370 + 28;
+ end;
+ end;
+ end; }
+
+ //Set Position of Line Bonus - PhrasenBonus End
+ //Set Num of Empty Sentences for Phrasen Bonus
+ NumEmptySentences := 0;
+ for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do
+ if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences);
+
+ Log.LogStatus('End', 'onShow');
+end;
+
+procedure TScreenSing.onShowFinish;
+begin
+ // play movie (II)
+
+ if AktSong.VideoLoaded then
+ begin
+ try
+ FFmpegGetFrame(Czas.Teraz);
+ FFmpegDrawGL(ScreenAct);
+// PlaySmpeg;
+ except
+
+ on E : Exception do
+ begin
+ //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video
+ AktSong.VideoLoaded := False;
+ Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
+ Log.LogError('Error Message : '+ E.message );
+ Log.LogError(' In : '+ E.ClassName +' (TScreenSing.onShowFinish)' );
+ Log.LogError('Corrupted File: ' + AktSong.Video);
+ try
+// CloseSmpeg;
+ FFmpegClose;
+ except
+
+ end;
+ end;
+ end;
+ end;
+
+ // play music (II)
+ Music.Play;
+
+ // prepare timer (II)
+ CountSkipTimeSet;
+end;
+
+function TScreenSing.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Flash: real;
+ S: integer;
+ T: integer;
+begin
+
+
+
+ //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also
+ // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt
+{ if PlayersPlay = 4 then begin
+ if ScreenAct = 1 then begin
+ LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
+ Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P2Dark');
+
+ LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
+ Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
+ end;
+ if ScreenAct = 2 then begin
+ LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
+ Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
+ LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P4Dark');
+
+ LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
+ Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
+ LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
+ end;
+ end;
+
+ if PlayersPlay = 6 then begin
+ if ScreenAct = 1 then begin
+ LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
+ Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P2Dark');
+ LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
+ Static[StaticP3R].Texture.ColB, 'P3Dark');
+
+ LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
+ Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
+ LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
+ LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
+ Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
+ end;
+ if ScreenAct = 2 then begin
+
+ LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
+ Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
+ LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
+ Static[StaticP2R].Texture.ColB, 'P5Dark');
+ LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
+ Static[StaticP3R].Texture.ColB, 'P6Dark');
+
+
+ LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
+ Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
+ LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
+ Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
+ LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
+ Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
+ end;
+ end;
+ }
+
+ // set player names (for 2 screens and only Singstar skin)
+ if ScreenAct = 1 then begin
+ Text[TextP1].Text := 'P1';
+ Text[TextP1TwoP].Text := 'P1';
+ Text[TextP1ThreeP].Text := 'P1';
+ Text[TextP2R].Text := 'P2';
+ Text[TextP2M].Text := 'P2';
+ Text[TextP3R].Text := 'P3';
+ end;
+
+ if ScreenAct = 2 then begin
+ case PlayersPlay of
+{ 1: begin
+ Text[TextP1].Text := 'P2';
+ end;
+ 2: begin
+ Text[TextP1].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 3: begin
+ Text[TextP1].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;}
+
+ 4: begin
+ Text[TextP1TwoP].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 6: begin
+ Text[TextP1ThreeP].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;
+ end; // case
+ end; // if
+
+ // stereo
+
+// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff?
+// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing
+// but I might be wrong, so what is this stuff here doing? O.o
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
+
+ Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
+
+
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
+
+ Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
+// end of weird stuff
+
+ for S := 1 to 1 do //wtf?
+ Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
+
+ for T := 0 to 1 do
+ Text[T].X := Text[T].X + 10*ScreenX;
+
+ // update static menu with time ...
+ Min := Round(Czas.Teraz) div 60;
+ Sec := Round(Czas.Teraz) mod 60;
+ Text[TextTimeText].Text := '';
+ if Min < 10 then Text[TextTimeText].Text := '0';
+ Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
+ if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
+ Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
+
+ {// .. and scores
+ if PlayersPlay = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1Score].Text := Tekst;
+ end;
+
+ if PlayersPlay = 2 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+
+ if PlayersPlay = 3 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+
+ if PlayersPlay = 4 then begin
+ if ScreenAct = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+ if ScreenAct = 2 then begin
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1TwoPScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[3].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2RScore].Text := Tekst;
+ end;
+ end;
+
+ if PlayersPlay = 6 then begin
+ if ScreenAct = 1 then begin
+ Tekst := IntToStr(Player[0].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[1].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[2].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+ if ScreenAct = 2 then begin
+ Tekst := IntToStr(Player[3].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP1ThreePScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[4].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP2MScore].Text := Tekst;
+
+ Tekst := IntToStr(Player[5].ScoreTotalI);
+ while Length(Tekst) < 5 do Tekst := '0' + Tekst;
+ Text[TextP3RScore].Text := Tekst;
+ end;
+ end; }
+
+ // draw static menu (BG)
+ DrawBG;
+ //Draw Background
+ SingDrawBackground;
+ // update and draw movie
+
+ if ShowFinish and AktSong.VideoLoaded then begin
+ try
+// UpdateSmpeg; // this only draws
+ // todo: find a way to determine, when a new frame is needed
+ // toto: same for the need to skip frames
+
+ FFmpegGetFrame(Czas.Teraz);
+ FFmpegDrawGL(ScreenAct);
+ except
+ on E : Exception do
+ begin
+
+ //If an Error occurs drawing: prevent Video from being Drawn again and Close Video
+ AktSong.VideoLoaded := False;
+ log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
+ Log.LogError('Error Message : '+ E.message );
+ Log.LogError(' In : '+ E.ClassName +' (TScreenSing.Draw)' );
+
+ Log.LogError('Corrupted File: ' + AktSong.Video);
+ try
+// CloseSmpeg;
+ FFmpegClose;
+ except
+
+ end;
+ end;
+ end;
+ end;
+
+ // draw static menu (FG)
+ DrawFG;
+
+ // check for music finish
+// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish));
+ if ShowFinish then begin
+ if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
+ //Pause Mod:
+ if not Paused then
+ Sing(Self); // analyze song
+ end else begin
+// Log.LogError('End');
+ if not FadeOut then begin
+// Log.LogError('End2');
+ Finish;
+ FadeOut := true;
+ FadeTo(@ScreenScore);
+ end;
+ end;
+ end;
+
+ // draw custom items
+ SingDraw; // always draw
+
+//GoldenNoteStarsTwinkle Mod
+ GoldenRec.SpawnRec;
+//GoldenNoteStarsTwinkle Mod
+
+ //Draw Scores
+ Scores.Draw;
+
+ // back stereo
+
+// weird stuff, maybe this is for "dual screen?", but where is player three then?
+// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing
+// but I might be wrong, so what is this stuff here doing? O.o
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
+ Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
+
+ {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
+
+
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
+
+ {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
+ Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
+//weird end
+
+ for S := 1 to 1 do // wtf?
+ Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
+
+ for T := 0 to 1 do
+ Text[T].X := Text[T].X - 10*ScreenX;
+
+end;
+
+procedure TScreenSing.Finish;
+begin
+ Music.CaptureStop;
+ Music.Stop;
+
+ if Ini.SavePlayback = 1 then begin
+ Log.BenchmarkStart(0);
+ Log.LogVoice(0);
+ Log.LogVoice(1);
+ Log.LogVoice(2);
+ Log.BenchmarkEnd(0);
+ Log.LogBenchmark('Creating files', 0);
+ end;
+
+ if AktSong.VideoLoaded then begin
+// CloseSmpeg;
+ FFmpegClose;
+ AktSong.VideoLoaded := false; // to prevent drawing closed video
+ end;
+
+ SetFontItalic (False);
+end;
+
+procedure TScreenSing.UpdateLCD;
+var
+ T: string;
+begin
+ //Todo: Lyrics
+{ LCD.HideCursor;
+ LCD.Clear;
+
+ T := LyricMain.Text;
+ if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
+ LCD.AddTextBR(T);
+
+ T := LyricSub.Text;
+ if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
+ LCD.AddTextBR(T);}
+end;
+
+procedure TScreenSing.onSentenceEnd(S: Cardinal);
+var
+I: Integer;
+A: Real;
+B: integer; //Max Points for Notes
+begin
+
+ //Check for Empty Sentence
+ if (Czesci[0].Czesc[S].TotalNotes<=0) then
+ exit;
+
+ //Set Max Note Points
+ if (Ini.LineBonus > 0) then
+ B := 9000
+ else
+ B := 10000;
+
+ for I := 0 to High(Player) do begin
+ A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
+
+
+ //PhrasenBonus - Line Bonus Mod
+
+ //Generate Steps 0 to 8
+ A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+
+ If (Ini.LineBonus > 0) then
+ begin
+ //PhrasenBonus give Points
+ Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
+ Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
+ //Update Total Score
+ Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
+
+ //Spawn PopUp
+ If (A >= 8) then
+ A := 8
+ else IF A < 0 then
+ A := 0;
+
+ Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
+ end;
+ //PhrasenBonus - Line Bonus Mod End// }
+
+ //PerfectLineTwinkle Mod (effect) Pt.1
+ If (Ini.EffectSing=1) then
+ begin
+ if A >= 8 then Player[I].LastSentencePerfect := True
+ else Player[I].LastSentencePerfect := False;
+ end;
+ //PerfectLineTwinkle Mod end
+
+ //Refresh LastScore
+ Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
+
+ end;
+
+ //PerfectLineTwinkle Mod (effect) Pt.2
+ if Ini.EffectSing=1 then
+ GoldenRec.SpawnPerfectLineTwinkle;
+ //PerfectLineTwinkle Mod end
+end;
+
+//Called on Sentence Change S= New Current Sentence
+procedure TScreenSing.onSentenceChange(S: Cardinal);
+begin
+ //GoldenStarsTwinkle Mod
+ GoldenRec.SentenceChange;
+ if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then
+ Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
+ //GoldenStarsTwinkle Mod End
+end;
+
+end.
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 859d5026..b5a34f46 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1509,8 +1509,13 @@ var
I: Integer;
begin
dx := SongTarget-SongCurrent;
- dt := TimeSkip*7;
- if dt > 1 then dt := 1;
+ dt := TimeSkip * 7;
+
+// writeln( 'TScreenSong.Draw '+ inttostr(trunc(TimeSkip)) );
+
+ if dt > 1 then
+ dt := 1;
+
SongCurrent := SongCurrent + dx*dt;
{ if SongCurrent > Catsongs.VisibleSongs then begin
@@ -1527,7 +1532,8 @@ begin
If (CoverTime < 5) then
begin
// 0.5.0: cover fade
- if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin
+ if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then
+ begin
// load new texture
Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
Button[Interaction].Texture.Alpha := 1;
@@ -1756,27 +1762,24 @@ begin
Data[i] := 0.9999999999999;
try
- if ( assigned( Theme ) ) AND
- ( assigned( Theme.Song ) ) AND
- ( i < length( Data ) ) THEN
- begin
- writeln( '!!!!!!!!! - '+ inttostr( i ) + ' - ' + inttostr( Theme.Song.Equalizer.Length ) );
-
- if Single(Data[i]) > 0 then
+ if ( assigned( Theme ) ) AND
+ ( assigned( Theme.Song ) ) AND
+ ( i < length( Data ) ) THEN
begin
- lTmp := Single(Data[i]) * Theme.Song.Equalizer.Length;
- if lTmp > Pos then
- Pos := lTmp;
+ if single( Data[i] ) > single( 1 ) then
+ begin
+ lTmp := Single(Data[i]) * Theme.Song.Equalizer.Length;
+ if lTmp > Pos then
+ Pos := lTmp;
+ end;
end;
- end;
except
- // TODO: JB_Linux..... why does this happen !
on E:EInvalidOp do
- writeln( 'UScreenSong - DOH !!!!' );
+ writeln( 'UScreenSong - DOH !!!! ('+inttostr(i)+' '+ inttostr( integer( single( Data[i] ) ) )+' * '+ ')' );
end
end;
-
+
//Change Last Band
if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then
begin
diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr
index e0b1e95a..b9430a82 100644
--- a/Game/Code/UltraStar.lpr
+++ b/Game/Code/UltraStar.lpr
@@ -202,8 +202,61 @@ var
WndTitle: string;
hWnd: THandle;
I: Integer;
+
+ aFormatCtx : PAVFormatContext;//PAVCodecContext;
+ aCodecCtx : PAVCodecContext;
+ VideoStreamIndex,
+ AudioStreamIndex : integer;
begin
+
+
+
+(*
+
+av_register_all;
+aFormatCtx := av_alloc_format_context();
+if av_open_input_file( aFormatCtx, pchar( Paramstr(1) ), NIL, 0, NIL) = 0 then
+begin
+ if av_find_stream_info( aFormatCtx ) >= 0 then
+ begin
+ writeln('');
+ dump_format(aFormatCtx, 0, pchar( Paramstr(1) ), 0);
+ writeln('');
+
+// writeln( pchar( filename ) );
+
+// av_read_play( aFormatCtx );
+ find_stream_ids( aFormatCtx , VideoStreamIndex , AudioStreamIndex );
+
+ writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
+ writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
+
+ aCodecCtx := aFormatCtx.streams[ AudioStreamIndex ].codec;
+ writeln( 'Audio Codec Channels: '+ inttostr( integer( aCodecCtx.channels ) ) );
+ writeln( 'Audio Codec freq: '+ inttostr( integer( aCodecCtx.sample_rate ) ) );
+
+ wanted_spec.freq = aCodecCtx->sample_rate;
+ wanted_spec.format = AUDIO_S16SYS;
+ wanted_spec.channels = aCodecCtx->channels;
+ wanted_spec.silence = 0;
+ wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
+ wanted_spec.callback = audio_callback;
+ wanted_spec.userdata = aCodecCtx;
+
+ if(SDL_OpenAudio(&wanted_spec, aCodecCtx) < 0) then
+ begin
+ writeln( 'Could not do SDL_OpenAudio' );
+ exit;
+ end;
+
+
+ end;
+end;
+
+exit;
+*)
+
WndTitle := Version;