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author | f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-17 09:26:32 +0000 |
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committer | f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-17 09:26:32 +0000 |
commit | beccaf9c93dcbab557d4b2fe6845a424f4f47e32 (patch) | |
tree | 2ce2a96c60d3d794f4f46af8577ed79a641c2215 /Game/Code | |
parent | 158d1ed252a5827dd62d24ccc5ba11c4295ee903 (diff) | |
download | usdx-beccaf9c93dcbab557d4b2fe6845a424f4f47e32.tar.gz usdx-beccaf9c93dcbab557d4b2fe6845a424f4f47e32.tar.xz usdx-beccaf9c93dcbab557d4b2fe6845a424f4f47e32.zip |
Staves now can be turned of in Options
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@961 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UIni.pas | 10 | ||||
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsLyrics.pas | 7 |
4 files changed, 18 insertions, 7 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index b3fee6fa..7523c10f 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -605,16 +605,16 @@ begin //eoa TimeBar mod // rysuje paski pod nutami - if PlayersPlay = 1 then + if (PlayersPlay = 1) and (Ini.NoteLines = 1) then SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); - if (PlayersPlay = 2) or (PlayersPlay = 4) then + if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then begin SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15); SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); end; - if (PlayersPlay = 3) or (PlayersPlay = 6) then begin + if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then begin SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12); SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12); SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12); diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas index 5330f45f..292a485a 100644 --- a/Game/Code/Classes/UIni.pas +++ b/Game/Code/Classes/UIni.pas @@ -76,6 +76,7 @@ type LyricsFont: integer;
LyricsEffect: integer;
Solmization: integer;
+ NoteLines: integer;
// Themes
Theme: integer;
@@ -165,6 +166,7 @@ const ILyricsFont: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
ILyricsEffect: array[0..4] of string = ('Simple', 'Zoom', 'Slide', 'Ball', 'Shift');
ISolmization: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+ INoteLines: array[0..1] of string = ('Off', 'On');
IColor: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
@@ -598,7 +600,10 @@ begin // Solmization
Solmization := GetArrayIndex(ISolmization, IniFile.ReadString('Lyrics', 'Solmization', ISolmization[0]));
-
+
+ // NoteLines
+ NoteLines := GetArrayIndex(INoteLines, IniFile.ReadString('Lyrics', 'NoteLines', INoteLines[1]));
+
// Theme
SetLength(ITheme, 0);
Log.LogStatus('Searching for Theme : ' + ThemePath + '*.ini', 'Theme');
@@ -768,6 +773,9 @@ begin // Solmization
IniFile.WriteString('Lyrics', 'Solmization', ISolmization[Solmization]);
+ // NoteLines
+ IniFile.WriteString('Lyrics', 'NoteLines', INoteLines[NoteLines]);
+
// Theme
IniFile.WriteString('Themes', 'Theme', ITheme[Theme]);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 0eb3627f..d6041946 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -415,6 +415,7 @@ type SelectLyricsFont: TThemeSelect; SelectLyricsEffect: TThemeSelectSlide; SelectSolmization: TThemeSelect; + SelectNoteLines: TThemeSelect; ButtonExit: TThemeButton; end; @@ -1173,6 +1174,7 @@ begin ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont'); ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect'); ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization'); + ThemeLoadSelect(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines'); ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit'); // Options Themes diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas index 648795a3..68af74c1 100644 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ b/Game/Code/Screens/UScreenOptionsLyrics.pas @@ -39,7 +39,7 @@ begin end;
SDLK_RETURN:
begin
- if SelInteraction = 3 then begin
+ if SelInteraction = 4 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -51,14 +51,14 @@ begin InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -78,6 +78,7 @@ begin AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization);
+ AddSelect(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
AddButton(Theme.OptionsLyrics.ButtonExit);
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