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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-08 19:00:47 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-08 19:00:47 +0000
commitb61e647b67ac0d449d764b89b117a3ac8b603403 (patch)
treef94140bec26b23ff7cc82be4da2c0739d1c16ee1 /Game/Code
parent67b726eecadbfdc9a02827e8ecab07a5c0762708 (diff)
downloadusdx-b61e647b67ac0d449d764b89b117a3ac8b603403.tar.gz
usdx-b61e647b67ac0d449d764b89b117a3ac8b603403.tar.xz
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Readded Q Shortcut (Exit Application) on all Screens
Clean up Popup Code a little bit git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@180 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Classes/UMain.pas35
-rw-r--r--Game/Code/Screens/UScreenEdit.pas4
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas4
-rw-r--r--Game/Code/Screens/UScreenLevel.pas8
-rw-r--r--Game/Code/Screens/UScreenMain.pas8
-rw-r--r--Game/Code/Screens/UScreenOpen.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas4
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas4
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas8
-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas8
-rw-r--r--Game/Code/Screens/UScreenPopup.pas101
-rw-r--r--Game/Code/Screens/UScreenSing.pas25
-rw-r--r--Game/Code/Screens/UScreenSong.pas17
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas8
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas8
19 files changed, 108 insertions, 154 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 69eca419..29ca5fcb 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -112,7 +112,7 @@ begin
CheckEvents;
// display
- done:=not Display.Draw;
+ done := not Display.Draw;
SwapBuffers;
// light
@@ -158,12 +158,35 @@ Begin
begin
// popup hack... if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
- if ScreenPopupError <> NIL then if ScreenPopupError.Visible then ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else
- if ScreenPopupCheck <> NIL then if ScreenPopupCheck.Visible then ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else
+ if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then
+ done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
+ else if (ScreenPopupCheck <> NIL) AND (ScreenPopupCheck.Visible) then
+ done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
+
// end of popup hack
- if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)) then
-// if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.scancode, True)) then
- done := true; // exit game
+
+ else
+ begin
+ // check for Screen want to Exit
+ done := Not Display.ActualScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True);
+
+ //If Screen wants to Exit
+ if done then
+ begin
+ //If Question Option is enabled then Show Exit Popup
+ if (Ini.AskbeforeDel = 1) then
+ begin
+ Display.ActualScreen^.CheckFadeTo(NIL,'MSG_QUIT_USDX');
+ end
+ else //When asking for exit is disabled then simply exit
+ begin
+ Display.Fade := 0;
+ Display.NextScreenWithCheck := nil;
+ Display.CheckOK := True;
+ end;
+ end;
+
+ end; // if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.scancode, True)) then
end;
// SDL_JOYAXISMOTION:
// begin
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas
index 00df0418..ac2964cd 100644
--- a/Game/Code/Screens/UScreenEdit.pas
+++ b/Game/Code/Screens/UScreenEdit.pas
@@ -28,6 +28,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index dbdd186c..f3e21fd0 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -53,6 +53,10 @@ begin
Result := true;
If (PressedDown) Then begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
// Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index 80d42773..a1d8fa33 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -53,13 +53,7 @@ begin
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenLevel.Create;
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index f339fa04..6fd458d7 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -55,9 +55,7 @@ begin
SDLK_ESCAPE :
begin
- //popup hack
- CheckFadeTo(NIL,'MSG_QUIT_USDX');
-// Result := False;
+ Result := False;
end;
SDLK_C:
@@ -133,9 +131,7 @@ begin
//Exit
if Interaction = 5 then begin
- //popup hack
- CheckFadeTo(NIL,'MSG_QUIT_USDX');
-// Result := false;
+ Result := false;
end;
end;
// Up and Down could be done at the same time,
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index 4f0c32c5..3a78b3e2 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -41,6 +41,10 @@ begin
end;
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
8: // del
begin
if Interaction = 0 then
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index 256b02db..3e3f2da7 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -23,6 +23,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 88bb34e3..540931af 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -25,6 +25,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index ff03b2ba..f60c9765 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -23,6 +23,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index af7d2cd6..c474bd7f 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -28,6 +28,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE, SDLK_BACKSPACE:
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index ee53ef02..d4ab27d2 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -23,6 +23,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index c0bf2e15..580f9c4d 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -26,6 +26,10 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
Ini.Save;
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index 894e96d2..c914ee4b 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -104,13 +104,7 @@ begin
end;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenPartyNewRound.Create;
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index f0df9871..7f3b1209 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -139,13 +139,7 @@ begin
end;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenPartyOptions.Create;
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index 019632ff..9b71eb9a 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -42,36 +42,6 @@ implementation
uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- function IsVisible: Boolean;
- begin
- Result := True;
- if (Interactions[Interaction].Typ = 0) then
- begin
- Result := Button[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 1) then
- begin
- //Result := Selects[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 3) then
- begin
- Result := SelectsS[Interactions[Interaction].Num].Visible;
- end;
- end;
-
- Procedure SelectNext;
- begin
- repeat
- InteractNext;
- until IsVisible;
- end;
-
- Procedure SelectPrev;
- begin
- repeat
- InteractPrev;
- until IsVisible;
- end;
begin
Result := true;
If (PressedDown) Then
@@ -95,6 +65,15 @@ begin
begin
case Interaction of
0: begin
+ //Hack to Finish Singscreen correct on Exit with Q Shortcut
+ if (Display.NextScreenWithCheck = NIL) then
+ begin
+ if (Display.ActualScreen = @ScreenSing) then
+ ScreenSing.Finish
+ else if (Display.ActualScreen = @ScreenSingModi) then
+ ScreenSingModi.Finish;
+ end;
+
Display.CheckOK:=True;
end;
1: begin
@@ -106,19 +85,13 @@ begin
Result := false;
end;
- SDLK_DOWN: SelectNext;
- SDLK_UP: SelectPrev;
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
- SDLK_RIGHT: SelectNext;
- SDLK_LEFT: SelectPrev;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
end;
+ end;
end;
constructor TScreenPopupCheck.Create;
@@ -175,36 +148,6 @@ end;
// error popup
function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
- function IsVisible: Boolean;
- begin
- Result := True;
- if (Interactions[Interaction].Typ = 0) then
- begin
- Result := Button[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 1) then
- begin
- //Result := Selects[Interactions[Interaction].Num].Visible;
- end
- else if (Interactions[Interaction].Typ = 3) then
- begin
- Result := SelectsS[Interactions[Interaction].Num].Visible;
- end;
- end;
-
- Procedure SelectNext;
- begin
- repeat
- InteractNext;
- until IsVisible;
- end;
-
- Procedure SelectPrev;
- begin
- repeat
- InteractPrev;
- until IsVisible;
- end;
begin
Result := true;
If (PressedDown) Then
@@ -228,19 +171,13 @@ begin
Result := false;
end;
- SDLK_DOWN: SelectNext;
- SDLK_UP: SelectPrev;
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
- SDLK_RIGHT: SelectNext;
- SDLK_LEFT: SelectPrev;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
end;
+ end;
end;
constructor TScreenPopupError.Create;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 3e66b197..6985672f 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -92,6 +92,17 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
+ SDLK_Q:
+ begin
+ //When not ask before Exit then Finish now
+ if (Ini.AskbeforeDel <> 1) then
+ Finish
+ //else just Pause and let the Popup make the Work
+ else if not paused then
+ Pause;
+
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
//Record Sound Hack:
@@ -102,12 +113,6 @@ begin
FadeTo(@ScreenScore);
end;
- SDLK_Q:
- begin
- Finish;
- Result := false;
- end;
-
SDLK_P://Pause Mod
begin
Pause;
@@ -127,13 +132,7 @@ begin
begin
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
//Pause Mod
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index e4ab8854..139d6984 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -248,6 +248,10 @@ begin
end;
case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
SDLK_ESCAPE :
begin
if (Mode = 0) then
@@ -605,19 +609,8 @@ begin
SetJoker;
end;
end;
-
- SDLK_Q:
- begin
- Result := false;
- end;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
end;
+ end;
end;
constructor TScreenSong.Create;
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index b90c558b..44c12f51 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -139,13 +139,7 @@ begin
end;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenSongJumpto.Create;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index fd875527..73b38a05 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -97,13 +97,7 @@ begin
InteractDec;
end;
end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN :
- begin
- end;
- end;
+ end;
end;
constructor TScreenSongMenu.Create;