diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-19 13:34:55 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-19 13:34:55 +0000 |
commit | 13e06d779bcd70ffa4bac1f0ff47c7810c1a629e (patch) | |
tree | 1c815fc3625c484511c4983dd6d4d3b1c7cb65d7 /Game/Code | |
parent | 1c3f711aea601fc0c19481ba0edfcc3d96c8abc8 (diff) | |
download | usdx-13e06d779bcd70ffa4bac1f0ff47c7810c1a629e.tar.gz usdx-13e06d779bcd70ffa4bac1f0ff47c7810c1a629e.tar.xz usdx-13e06d779bcd70ffa4bac1f0ff47c7810c1a629e.zip |
renamed TLineState to TLyricsState
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1215 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 9688fe76..ac8a0f6e 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -731,7 +731,7 @@ begin // drum machine (* - TempBeat := LineState.CurrentBeat;// + 2; + TempBeat := LyricsState.CurrentBeat;// + 2; if (TempBeat mod 8 = 0) then Music.PlayDrum; if (TempBeat mod 8 = 4) then Music.PlayClap; //if (TempBeat mod 4 = 2) then Music.PlayHihat; @@ -814,7 +814,7 @@ begin // add some noise // TODO: do we need this? - //LineState.Tone := LineState.Tone + Round(Random(3)) - 1; + //LyricsState.Tone := LyricsState.Tone + Round(Random(3)) - 1; // add note if possible if (CurrentSound.ToneValid and NoteAvailable) then diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index d7050bf5..3343f0c6 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1174,7 +1174,7 @@ begin begin if assigned( fCurrentVideoPlaybackEngine ) then begin - fCurrentVideoPlaybackEngine.GetFrame(LineState.GetCurrentTime()); + fCurrentVideoPlaybackEngine.GetFrame(LyricsState.GetCurrentTime()); fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); end; end; @@ -1183,11 +1183,11 @@ begin DrawFG; // check for music finish - //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LineState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); + //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then begin if (not AudioPlayback.Finished) and - ((CurrentSong.Finish = 0) or (LineState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then + ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then begin // analyze song if not paused if (not Paused) then @@ -1395,7 +1395,7 @@ end; function TLyricsSyncSource.GetClock(): real; begin - Result := LineState.GetCurrentTime(); + Result := LyricsState.GetCurrentTime(); end; end. |