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author | f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-07 04:08:32 +0000 |
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committer | f1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-07 04:08:32 +0000 |
commit | 1223a8bd5aee17e9a0f1f1a943aa264ddec30977 (patch) | |
tree | 830f190ac2675008ea579223845082299162742f /Game/Code | |
parent | 05c25746d8bc1f313c2b6f07b8d34e8a8a71df9b (diff) | |
download | usdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.tar.gz usdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.tar.xz usdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.zip |
Translated some Variables
Ilosc To Number
Pet To Count
Tekst To Text
NrCzesciP To LineNumber
NrCzesci To LineNumber
AktSong To CurrentSong
AktNuta To CurrentNote
Some Translations In ModiSDK on TSentences
Maybe Plugin Code Needs to be Updated
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@927 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 32 | ||||
-rw-r--r-- | Game/Code/Classes/UCommandLine.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UFiles.pas | 18 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 114 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/USong.pas | 86 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditConvert.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditHeader.pas | 100 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 192 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 38 |
10 files changed, 294 insertions, 294 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index f6c04b3a..c29648c3 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -109,14 +109,14 @@ procedure BuildFont; // Build Our Bitmap Font {$ELSE}
var
- Rejestr: TResourceStream;
+ Reg: TResourceStream;
begin
try
- Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
+ Reg := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
- Rejestr.Read(Fonts[ aID ].Width, 256);
+ Reg.Read(Fonts[ aID ].Width, 256);
finally
- Rejestr.Free;
+ Reg.Free;
end;
{$ENDIF}
@@ -126,7 +126,7 @@ procedure BuildFont; // Build Our Bitmap Font end;
var
- Pet: integer;
+ Count: integer;
begin
ActFont := 0;
@@ -175,21 +175,21 @@ begin loadfont( 2, 'FNT', 'FontO' );
loadfont( 3, 'FNT', 'FontO2' );
-{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
- Rejestr.Read(Fonts[4].Width, 256);
- Rejestr.Free;}
+{ Reg := TResourceStream.Create(HInstance, 'FontO', 'FNT');
+ Reg.Read(Fonts[4].Width, 256);
+ Reg.Free;}
- for Pet := 0 to 255 do
- Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2;
+ for Count := 0 to 255 do
+ Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2;
- for Pet := 0 to 255 do
- Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2;
+ for Count := 0 to 255 do
+ Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2;
- for Pet := 0 to 255 do
- Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1;
+ for Count := 0 to 255 do
+ Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1;
-{ for Pet := 0 to 255 do
- Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;}
+{ for Count := 0 to 255 do
+ Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;}
end;
diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas index 55dfc6ce..92163f89 100644 --- a/Game/Code/Classes/UCommandLine.pas +++ b/Game/Code/Classes/UCommandLine.pas @@ -11,7 +11,7 @@ interface type //----------- - // TCMDParams - Class Reaads Infos from ParamStr and set some easy Interface Variables + // TCMDParams - Class Reads Infos from ParamStr and set some easy Interface Variables //----------- TCMDParams = class private diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas index def74c70..8d3a1c42 100644 --- a/Game/Code/Classes/UFiles.pas +++ b/Game/Code/Classes/UFiles.pas @@ -38,17 +38,17 @@ uses TextGL, //-------------------- procedure ResetSingTemp; var - Pet: integer; + Count: integer; begin SetLength(Lines, Length(Player)); - for Pet := 0 to High(Player) do begin - SetLength(Lines[Pet].Line, 1); - SetLength(Lines[Pet].Line[0].Note, 0); - Lines[Pet].Line[0].Lyric := ''; - Lines[Pet].Line[0].LyricWidth := 0; - Player[pet].Score := 0; - Player[pet].IlNut := 0; - Player[pet].HighNote := -1; + for Count := 0 to High(Player) do begin + SetLength(Lines[Count].Line, 1); + SetLength(Lines[Count].Line[0].Note, 0); + Lines[Count].Line[0].Lyric := ''; + Lines[Count].Line[0].LyricWidth := 0; + Player[Count].Score := 0; + Player[Count].IlNut := 0; + Player[Count].HighNote := -1; end; (* FIXME diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index dc76429d..67690706 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -56,13 +56,13 @@ type //Meter: real;
HighNote: integer;
- IlNut: integer;
+ IlNut: integer;
Note: array of record
- Start: integer;
+ Start: integer;
Lenght: integer;
- Detekt: real; // accurate place, detected in the note
- Tone: real;
- Perfect: boolean; // true if the note matches the original one, lit the star
+ Detekt: real; // accurate place, detected in the note
+ Tone: real;
+ Perfect: boolean; // true if the note matches the original one, lit the star
// Half size Notes Patch
Hit: boolean; // true if the note Hits the Line
@@ -676,11 +676,11 @@ end; procedure Sing(Sender: TScreenSing);
var
- Pet: integer;
- PetGr: integer;
- CP: integer;
- Done: real;
- N: integer;
+ Count: integer;
+ CountGr: integer;
+ CP: integer;
+ Done: real;
+ N: integer;
begin
LineState.CurrentTime := LineState.CurrentTime + TimeSkip;
@@ -702,17 +702,17 @@ begin LineState.FracBeatD := Frac(LineState.MidBeatD);
// sentences routines
- for PetGr := 0 to 0 do //High(Gracz)
+ for CountGr := 0 to 0 do //High(Gracz)
begin;
- CP := PetGr;
+ CP := CountGr;
// ustawianie starej parts
LineState.OldLine := Lines[CP].Current;
// wybieranie aktualnej parts
- for Pet := 0 to Lines[CP].High do
+ for Count := 0 to Lines[CP].High do
begin
- if LineState.CurrentBeat >= Lines[CP].Line[Pet].Start then
- Lines[CP].Current := Pet;
+ if LineState.CurrentBeat >= Lines[CP].Line[Count].Start then
+ Lines[CP].Current := Count;
end;
// czysczenie nut gracza, gdy to jest nowa plansza
@@ -720,7 +720,7 @@ begin if Lines[CP].Current <> LineState.OldLine then
NewSentence(Sender);
- end; // for PetGr
+ end; // for CountGr
// wykonuje operacje raz na beat
if (LineState.CurrentBeat >= 0) and (LineState.OldBeat <> LineState.CurrentBeat) then
@@ -803,17 +803,17 @@ end; procedure NewBeat(Sender: TScreenSing);
var
- Pet: integer;
+ Count: integer;
// TempBeat: integer;
begin
// ustawia zaznaczenie tekstu
// SingScreen.LyricMain.Selected := -1;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeat) then
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeat) then
begin
// operates on currently beated note
//Todo: Lyrics
- //Sender.LyricMain.Selected := Pet;
+ //Sender.LyricMain.Selected := Count;
// LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter);
// LCD.ShowCursor;
@@ -825,7 +825,7 @@ end; procedure NewBeatC;
var
- Pet: integer;
+ Count: integer;
// LPT_1: integer;
// LPT_2: integer;
begin
@@ -853,9 +853,9 @@ begin Light.LightOne(1, 150)}
end;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
begin
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeatC) then
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeatC) then
begin
// click assist
if Ini.ClickAssist = 1 then
@@ -898,9 +898,9 @@ var SMin: integer;
SMax: integer;
SDet: integer; // temporary: sentence of detected note
- Pet: integer;
+ Count: integer;
Mozna: boolean;
- Nowa: boolean;
+ New: boolean;
Range: integer;
NoteHit:boolean;
begin
@@ -932,12 +932,12 @@ begin SDet:=SMin;
for S := SMin to SMax do
begin
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if ((Lines[0].Line[S].Note[Pet].Start <= LineState.CurrentBeatD)
- and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= LineState.CurrentBeatD))
- and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
+ if ((Lines[0].Line[S].Note[Count].Start <= LineState.CurrentBeatD)
+ and (Lines[0].Line[S].Note[Count].Start + Lines[0].Line[S].Note[Count].Lenght - 1 >= LineState.CurrentBeatD))
+ and (not Lines[0].Line[S].Note[Count].FreeStyle) // but don't allow when it's FreeStyle note
+ and (Lines[0].Line[S].Note[Count].Lenght > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -951,23 +951,23 @@ begin //Czas.SzczytJest := true;
//Czas.Tone := 27;
- // gdy moze, to dodaje nute
+ // gdy moze, to dodaje nute - When Mozna, it adds note (?)
if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
begin
// operowanie na ostatniej nucie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start <= LineState.OldBeatD+1) and
- (Lines[0].Line[S].Note[Pet].Start +
- Lines[0].Line[S].Note[Pet].Lenght > LineState.OldBeatD+1) then
+ if (Lines[0].Line[S].Note[Count].Start <= LineState.OldBeatD+1) and
+ (Lines[0].Line[S].Note[Count].Start +
+ Lines[0].Line[S].Note[Count].Lenght > LineState.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -978,9 +978,9 @@ begin //if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Count].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Count].Tone;
// Half size Notes Patch
NoteHit := true;
@@ -988,21 +988,21 @@ begin if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end
else
begin
// add points with Line Bonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end;
@@ -1018,26 +1018,26 @@ begin // sprawdzanie czy to nowa nuta, czy przedluzenie
if S = SMax then
begin
- Nowa := true;
+ New := true;
// jezeli ostatnia ma ten sam Tone
if (Player[CP].IlNut > 0 ) and
(Player[CP].Note[Player[CP].HighNote].Tone = AudioInputProcessor.Sound[CP].Tone) and
(Player[CP].Note[Player[CP].HighNote].Start + Player[CP].Note[Player[CP].HighNote].Lenght = LineState.CurrentBeatD) then
begin
- Nowa := false;
+ New := false;
end;
// jezeli jest jakas nowa nuta na sprawdzanym beacie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = LineState.CurrentBeatD) then
- Nowa := true;
+ if (Lines[0].Line[S].Note[Count].Start = LineState.CurrentBeatD) then
+ New := true;
end;
// dodawanie nowej nuty
- if Nowa then
+ if New then
begin
- // nowa nuta
+ // New Note
Player[CP].IlNut := Player[CP].IlNut + 1;
Player[CP].HighNote := Player[CP].HighNote + 1;
SetLength(Player[CP].Note, Player[CP].IlNut);
@@ -1049,7 +1049,7 @@ begin // Half Note Patch
Player[CP].Note[Player[CP].HighNote].Hit := NoteHit;
- //Log.LogStatus('Nowa Nuta ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
+ //Log.LogStatus('New Note ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
end
else
begin
@@ -1058,11 +1058,11 @@ begin end;
// check for perfect note and then lit the star (on Draw)
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNote].Start) and
- (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
- (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
+ if (Lines[0].Line[S].Note[Count].Start = Player[CP].Note[Player[CP].HighNote].Start) and
+ (Lines[0].Line[S].Note[Count].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
+ (Lines[0].Line[S].Note[Count].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
begin
Player[CP].Note[Player[CP].HighNote].Perfect := true;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index 956e0372..699cfa23 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -51,7 +51,7 @@ type TLines = record
Current: integer; // for drawing of current line
High: integer;
- Ilosc: integer; // (TODO: Ilosc = Number/Count)
+ Number: integer;
Resolution: integer;
NotesGAP: integer;
NoteType: integer;
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas index a97ea1c9..1196e995 100644 --- a/Game/Code/Classes/USong.pas +++ b/Game/Code/Classes/USong.pas @@ -50,8 +50,8 @@ type TSong = class
FileLineNo : integer; //Line which is readed at Last, for error reporting
- procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
- procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+ procedure ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+ procedure NewSentence(LineNumberP: integer; Param1, Param2: integer);
function ReadTXTHeader( const aFileName : WideString ): boolean;
public
@@ -114,7 +114,7 @@ implementation uses
TextGL,
UIni,
- UMusic, // needed for Lines .. ( whatever that is )
+ UMusic, //needed for Lines
UMain; //needed for Player
constructor TSong.create( const aFileName : WideString );
@@ -160,9 +160,9 @@ function TSong.LoadSong(): boolean; var
TempC: char;
- Tekst: string;
+ Text: string;
CP: integer; // Current Player (0 or 1)
- Pet: integer;
+ Count: integer;
Both: boolean;
Param1: integer;
Param2: integer;
@@ -209,7 +209,7 @@ begin FileLineNo := 0;
//Search for Note Begining
repeat
- ReadLn(SongFile, Tekst);
+ ReadLn(SongFile, Text);
Inc(FileLineNo);
if (EoF(SongFile)) then
@@ -223,19 +223,19 @@ begin until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
SetLength(Lines, 2);
- for Pet := 0 to High(Lines) do begin
- SetLength(Lines[Pet].Line, 1);
- Lines[Pet].High := 0;
- Lines[Pet].Ilosc := 1;
- Lines[Pet].Current := 0;
- Lines[Pet].Resolution := self.Resolution;
- Lines[Pet].NotesGAP := self.NotesGAP;
- Lines[Pet].Line[0].IlNut := 0;
- Lines[Pet].Line[0].HighNote := -1;
+ for Count := 0 to High(Lines) do begin
+ SetLength(Lines[Count].Line, 1);
+ Lines[Count].High := 0;
+ Lines[Count].Number := 1;
+ Lines[Count].Current := 0;
+ Lines[Count].Resolution := self.Resolution;
+ Lines[Count].NotesGAP := self.NotesGAP;
+ Lines[Count].Line[0].IlNut := 0;
+ Lines[Count].Line[0].HighNote := -1;
end;
// TempC := ':';
- // TempC := Tekst[1]; // read from backup variable, don't use default ':' value
+ // TempC := Text[1]; // read from backup variable, don't use default ':' value
while (TempC <> 'E') AND (not EOF(SongFile)) do
begin
@@ -281,8 +281,8 @@ begin Read(SongFile, self.BPM[High(self.BPM)].StartBeat);
self.BPM[High(self.BPM)].StartBeat := self.BPM[High(self.BPM)].StartBeat + Rel[0];
- Read(SongFile, Tekst);
- self.BPM[High(self.BPM)].BPM := StrToFloat(Tekst);
+ Read(SongFile, Text);
+ self.BPM[High(self.BPM)].BPM := StrToFloat(Text);
self.BPM[High(self.BPM)].BPM := self.BPM[High(self.BPM)].BPM * Mult * MultBPM;
end;
@@ -299,14 +299,14 @@ begin end;
//Total Notes Patch End
end else begin
- for Pet := 0 to High(Lines) do begin
- Lines[Pet].Line[Lines[Pet].High].BaseNote := Base[Pet];
- Lines[Pet].Line[Lines[Pet].High].LyricWidth := glTextWidth(PChar(Lines[Pet].Line[Lines[Pet].High].Lyric));
+ for Count := 0 to High(Lines) do begin
+ Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count];
+ Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(PChar(Lines[Count].Line[Lines[Count].High].Lyric));
//Total Notes Patch
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
- for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
+ Lines[Count].Line[Lines[Count].High].TotalNotes := 0;
+ for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do
begin
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
+ Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Lenght * Lines[Count].Line[Lines[Count].High].Note[I].NoteType;
end;
//Total Notes Patch End
end;
@@ -535,7 +535,7 @@ begin end;
-procedure TSong.ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+procedure TSong.ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
var
Space: boolean;
begin
@@ -578,7 +578,7 @@ begin end;
end; // case
- with Lines[NrCzesci].Line[Lines[NrCzesci].High] do begin
+ with Lines[LineNumber].Line[Lines[LineNumber].High] do begin
SetLength(Note, Length(Note) + 1);
IlNut := IlNut + 1;
HighNote := HighNote + 1;
@@ -587,7 +587,7 @@ begin Note[HighNote].Start := StartP;
if IlNut = 1 then begin
StartNote := Note[HighNote].Start;
- if Lines[NrCzesci].Ilosc = 1 then
+ if Lines[LineNumber].Number = 1 then
Start := -100;
// Start := Note[HighNote].Start;
end;
@@ -602,10 +602,10 @@ begin '*': Note[HighNote].NoteType := 2;
end;
- Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
+ Lines[LineNumber].NoteType := Lines[LineNumber].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
Note[HighNote].Tone := NoteP;
- if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
+ if Note[HighNote].Tone < Base[LineNumber] then Base[LineNumber] := Note[HighNote].Tone;
Note[HighNote].ToneGamus := Note[HighNote].ToneGamus mod 12;
Note[HighNote].Text := Copy(LyricS, 2, 100);
@@ -618,39 +618,39 @@ begin end; // with
end;
-procedure TSong.NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+procedure TSong.NewSentence(LineNumberP: integer; Param1, Param2: integer);
var
I: Integer;
begin
// stara czesc //Alter Satz //Update Old Part
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].BaseNote := Base[NrCzesciP];
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Lyric));
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP];
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(PChar(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric));
//Total Notes Patch
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
- for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0;
+ for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Lenght * Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType;
end;
//Total Notes Patch End
// nowa czesc //Neuer Satz //Update New Part
- SetLength(Lines[NrCzesciP].Line, Lines[NrCzesciP].Ilosc + 1);
- Lines[NrCzesciP].High := Lines[NrCzesciP].High + 1;
- Lines[NrCzesciP].Ilosc := Lines[NrCzesciP].Ilosc + 1;
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].HighNote := -1;
+ SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1);
+ Lines[LineNumberP].High := Lines[LineNumberP].High + 1;
+ Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1;
if self.Relative then
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
- Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
+ Rel[LineNumberP] := Rel[LineNumberP] + Param2;
end
else
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
- Base[NrCzesciP] := 100; // high number
+ Base[LineNumberP] := 100; // high number
end;
procedure TSong.clear();
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas index 75f5b3b7..ed99e63e 100644 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -293,7 +293,7 @@ begin // copy notes SetLength(Lines.Line, 1); - Lines.Ilosc := 1; + Lines.Number := 1; Lines.High := 0; C := 0; @@ -304,7 +304,7 @@ begin for Nu := 0 to High(Note) do begin if Note[Nu].NewSentence then begin // nowa linijka SetLength(Lines.Line, Length(Lines.Line)+1); - Lines.Ilosc := Lines.Ilosc + 1; + Lines.Number := Lines.Number + 1; Lines.High := Lines.High + 1; C := C + 1; N := 0; diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas index 440db00e..19795e40 100644 --- a/Game/Code/Screens/UScreenEditHeader.pas +++ b/Game/Code/Screens/UScreenEditHeader.pas @@ -13,20 +13,20 @@ uses UMenu, type
TScreenEditHeader = class(TMenu)
public
- AktSong: TSong;
- TextTitle: integer;
- TextArtist: integer;
- TextMp3: integer;
- TextBackground: integer;
- TextVideo: integer;
- TextVideoGAP: integer;
- TextRelative: integer;
- TextResolution: integer;
- TextNotesGAP: integer;
- TextStart: integer;
- TextGAP: integer;
- TextBPM: integer;
- StaticTitle: integer;
+ CurrentSong: TSong;
+ TextTitle: integer;
+ TextArtist: integer;
+ TextMp3: integer;
+ TextBackground: integer;
+ TextVideo: integer;
+ TextVideoGAP: integer;
+ TextRelative: integer;
+ TextResolution: integer;
+ TextNotesGAP: integer;
+ TextStart: integer;
+ TextGAP: integer;
+ TextBPM: integer;
+ StaticTitle: integer;
StaticArtist: integer;
StaticMp3: integer;
StaticBackground: integer;
@@ -38,7 +38,7 @@ type StaticStart: integer;
StaticGAP: integer;
StaticBPM: integer;
- Sel: array[0..11] of boolean;
+ Sel: array[0..11] of boolean;
procedure SetRoundButtons;
constructor Create; override;
@@ -163,34 +163,34 @@ begin AddText(160, 110 + 13*30, 0, 10, 0, 0, 0, 'GAP:');
AddText(160, 110 + 14*30, 0, 10, 0, 0, 0, 'BPM:');
- TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, '');
+ TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, '');
TextArtist := AddText(340, 110 + 1*30, 0, 10, 0, 0, 0, '');
- TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, '');
+ TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, '');
TextBackground := AddText(340, 110 + 4*30, 0, 10, 0, 0, 0, '');
- TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, '');
- TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, '');
+ TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, '');
+ TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, '');
- TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, '');
+ TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, '');
TextResolution := AddText(340, 110 + 9*30, 0, 10, 0, 0, 0, '');
- TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, '');
+ TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, '');
TextStart := AddText(340, 110 + 12*30, 0, 10, 0, 0, 0, '');
- TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
- TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
+ TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
+ TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
- StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
AddInteraction(iText, TextTitle);
AddInteraction(iText, TextArtist);
@@ -211,26 +211,26 @@ begin inherited;
{ if FileExists(FileName) then begin // load file
- AktSong.FileName := FileName;
- SkanujPlik(AktSong);
+ CurrentSong.FileName := FileName;
+ SkanujPlik(CurrentSong);
SetLength(TrueBoolStrs, 1);
TrueBoolStrs[0] := 'yes';
SetLength(FalseBoolStrs, 1);
FalseBoolStrs[0] := 'no';
- Text[TextTitle].Text := AktSong.Title;
- Text[TextArtist].Text := AktSong.Artist;
- Text[TextMP3].Text := AktSong.Mp3;
- Text[TextBackground].Text := AktSong.Background;
- Text[TextVideo].Text := AktSong.Video;
- Text[TextVideoGAP].Text := FloatToStr(AktSong.VideoGAP);
- Text[TextRelative].Text := BoolToStr(AktSong.Relative, true);
- Text[TextResolution].Text := IntToStr(AktSong.Resolution);
- Text[TextNotesGAP].Text := IntToStr(AktSong.NotesGAP);
- Text[TextStart].Text := FloatToStr(AktSong.Start);
- Text[TextGAP].Text := FloatToStr(AktSong.GAP);
- Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM);
+ Text[TextTitle].Text := CurrentSong.Title;
+ Text[TextArtist].Text := CurrentSong.Artist;
+ Text[TextMP3].Text := CurrentSong.Mp3;
+ Text[TextBackground].Text := CurrentSong.Background;
+ Text[TextVideo].Text := CurrentSong.Video;
+ Text[TextVideoGAP].Text := FloatToStr(CurrentSong.VideoGAP);
+ Text[TextRelative].Text := BoolToStr(CurrentSong.Relative, true);
+ Text[TextResolution].Text := IntToStr(CurrentSong.Resolution);
+ Text[TextNotesGAP].Text := IntToStr(CurrentSong.NotesGAP);
+ Text[TextStart].Text := FloatToStr(CurrentSong.Start);
+ Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
+ Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM);
SetRoundButtons;
end;}
@@ -257,7 +257,7 @@ begin // click
if (Click) and (PlaySentence) then begin
- AktBeat := Floor(AktSong.BPM[0].BPM * (Music.Position - AktSong.GAP / 1000) / 60);
+ AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
Text[TextDebug].Text := IntToStr(AktBeat);
if AktBeat <> LastClick then begin
for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
@@ -273,8 +273,8 @@ begin Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);
// Song info
- Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4);
- Text[TextGAP].Text := FloatToStr(AktSong.GAP);
+ Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);
+ Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
// Note info
Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 94bb6a59..b9b76db6 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -32,7 +32,7 @@ uses type TScreenEditSub = class(TMenu) private - //Variable is True if no SOng is loaded + //Variable is True if no Song is loaded Error: Boolean; TextNote: integer; @@ -47,7 +47,7 @@ type TextNDlugosc: integer; TextNTon: integer; TextNText: integer; - AktNuta: integer; + CurrentNote: integer; PlaySentence: boolean; PlaySentenceMidi: boolean; PlayStopTime: real; @@ -134,8 +134,8 @@ begin SDLK_BACKQUOTE: begin // Increase Note Length (same as Alt + Right) - Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght); - if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then + Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght); + if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Inc(Lines[0].Line[Lines[0].Current].End_); end; @@ -201,7 +201,7 @@ begin begin if SDL_ModState = 0 then begin // Insert start of sentece - if AktNuta > 0 then + if CurrentNote > 0 then DivideSentence; end; @@ -364,10 +364,10 @@ begin PlaySentence := true; Click := false; AudioPlayback.Stop; - AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start); + AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); PlayStopTime := (GetTimeFromBeat( - Lines[0].Line[Lines[0].Current].Note[AktNuta].Start + - Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght)); + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start + + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght)); AudioPlayback.Play; LastClick := -100; end; @@ -398,19 +398,19 @@ begin begin // right if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0; - Inc(AktNuta); - if AktNuta = Lines[0].Line[Lines[0].Current].IlNut then AktNuta := 0; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; - Lyric.Selected := AktNuta; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Inc(CurrentNote); + if CurrentNote = Lines[0].Line[Lines[0].Current].IlNut then CurrentNote := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lyric.Selected := CurrentNote; end; // ctrl + right if SDL_ModState = KMOD_LCTRL then begin - if Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght > 1 then begin - Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght); - Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start); - if AktNuta = 0 then begin + if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght > 1 then begin + Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght); + Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); + if CurrentNote = 0 then begin Inc(Lines[0].Line[Lines[0].Current].Start); Inc(Lines[0].Line[Lines[0].Current].StartNote); end; @@ -419,19 +419,19 @@ begin // shift + right if SDL_ModState = KMOD_LSHIFT then begin - Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start); - if AktNuta = 0 then begin + Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); + if CurrentNote = 0 then begin Inc(Lines[0].Line[Lines[0].Current].Start); Inc(Lines[0].Line[Lines[0].Current].StartNote); end; - if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then + if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Inc(Lines[0].Line[Lines[0].Current].End_); end; // alt + right if SDL_ModState = KMOD_LALT then begin - Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght); - if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then + Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght); + if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Inc(Lines[0].Line[Lines[0].Current].End_); end; @@ -446,18 +446,18 @@ begin begin // left if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0; - Dec(AktNuta); - if AktNuta = -1 then AktNuta := Lines[0].Line[Lines[0].Current].HighNote; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; - Lyric.Selected := AktNuta; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Dec(CurrentNote); + if CurrentNote = -1 then CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lyric.Selected := CurrentNote; end; // ctrl + left if SDL_ModState = KMOD_LCTRL then begin - Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start); - Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght); - if AktNuta = 0 then begin + Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); + Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght); + if CurrentNote = 0 then begin Dec(Lines[0].Line[Lines[0].Current].Start); Dec(Lines[0].Line[Lines[0].Current].StartNote); end; @@ -465,24 +465,24 @@ begin // shift + left if SDL_ModState = KMOD_LSHIFT then begin - Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start); + Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); // resizing sentences - if AktNuta = 0 then begin + if CurrentNote = 0 then begin Dec(Lines[0].Line[Lines[0].Current].Start); Dec(Lines[0].Line[Lines[0].Current].StartNote); end; - if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then + if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Dec(Lines[0].Line[Lines[0].Current].End_); end; // alt + left if SDL_ModState = KMOD_LALT then begin - if Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght > 1 then begin - Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght); - if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then + if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght > 1 then begin + Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght); + if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then Dec(Lines[0].Line[Lines[0].Current].End_); end; end; @@ -502,11 +502,11 @@ begin MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; Inc(Lines[0].Current); - AktNuta := 0; + CurrentNote := 0; if Lines[0].Current > Lines[0].High then Lines[0].Current := 0; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.AddCzesc(Lines[0].Current); Lyric.Selected := 0; @@ -530,11 +530,11 @@ begin MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127); PlaySentenceMidi := false; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; Dec(Lines[0].Current); - AktNuta := 0; + CurrentNote := 0; if Lines[0].Current = -1 then Lines[0].Current := Lines[0].High; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.AddCzesc(Lines[0].Current); Lyric.Selected := 0; @@ -552,27 +552,27 @@ begin // Golden Note Patch SDLK_G: begin - case Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType of - 0: Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 2; - 1: Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 2; - 2: Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 1; + case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of + 0: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2; + 1: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2; + 2: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1; end; // case - Lines[0].Line[Lines[0].Current].Note[AktNuta].Freestyle := False; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False; end; // Freestyle Note Patch SDLK_F: begin - case Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType of + case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of 0: begin; - Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 1; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Freestyle := False; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False; end; 1,2: begin; - Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 0; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Freestyle := True; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := True; end; end; // case @@ -609,34 +609,34 @@ begin end; SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin - Lines[0].Line[Lines[0].Current].Note[AktNuta].Text := - Lines[0].Line[Lines[0].Current].Note[AktNuta].Text + chr(ScanCode); + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text := + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text + chr(ScanCode); end; SDLK_BACKSPACE: begin - Delete(Lines[0].Line[Lines[0].Current].Note[AktNuta].Text, - Length(Lines[0].Line[Lines[0].Current].Note[AktNuta].Text), 1); + Delete(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text, + Length(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text), 1); end; SDLK_RIGHT: begin // right if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0; - Inc(AktNuta); - if AktNuta = Lines[0].Line[Lines[0].Current].IlNut then AktNuta := 0; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; - Lyric.Selected := AktNuta; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Inc(CurrentNote); + if CurrentNote = Lines[0].Line[Lines[0].Current].IlNut then CurrentNote := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lyric.Selected := CurrentNote; end; end; SDLK_LEFT: begin // left if SDL_ModState = 0 then begin - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0; - Dec(AktNuta); - if AktNuta = -1 then AktNuta := Lines[0].Line[Lines[0].Current].HighNote; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; - Lyric.Selected := AktNuta; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0; + Dec(CurrentNote); + if CurrentNote = -1 then CurrentNote := Lines[0].Line[Lines[0].Current].HighNote; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; + Lyric.Selected := CurrentNote; end; end; end; @@ -790,7 +790,7 @@ begin // increase sentence length by 1 CLen := Length(Lines[0].Line); SetLength(Lines[0].Line, CLen + 1); - Inc(Lines[0].Ilosc); + Inc(Lines[0].Number); Inc(Lines[0].High); // move needed sentences to one forward. newly has the copy of divided sentence @@ -800,7 +800,7 @@ begin // clear and set new sentence CNew := CStart + 1; - NStart := AktNuta; + NStart := CurrentNote; Lines[0].Line[CNew].Start := Lines[0].Line[CStart].Note[NStart].Start; Lines[0].Line[CNew].StartNote := Lines[0].Line[CStart].Note[NStart].Start; Lines[0].Line[CNew].Lyric := ''; @@ -839,8 +839,8 @@ begin Lines[0].Line[CNew].BaseNote := Lines[0].Line[CNew].Note[N].Tone; Lines[0].Current := Lines[0].Current + 1; - AktNuta := 0; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; + CurrentNote := 0; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; Lyric.AddCzesc(Lines[0].Current); end; @@ -877,7 +877,7 @@ begin // increase sentence length by 1 SetLength(Lines[0].Line, Length(Lines[0].Line) - 1); - Dec(Lines[0].Ilosc); + Dec(Lines[0].Number); Dec(Lines[0].High); end; @@ -895,16 +895,16 @@ begin Inc(Lines[0].Line[C].IlNut); // we copy all notes including selected one - for N := Lines[0].Line[C].HighNote downto AktNuta+1 do begin + for N := Lines[0].Line[C].HighNote downto CurrentNote+1 do begin Lines[0].Line[C].Note[N] := Lines[0].Line[C].Note[N-1]; end; // me slightly modify new note - Lines[0].Line[C].Note[AktNuta].Lenght := 1; - Inc(Lines[0].Line[C].Note[AktNuta+1].Start); - Dec(Lines[0].Line[C].Note[AktNuta+1].Lenght); - Lines[0].Line[C].Note[AktNuta+1].Text := '- '; - Lines[0].Line[C].Note[AktNuta+1].Color := 0; + Lines[0].Line[C].Note[CurrentNote].Lenght := 1; + Inc(Lines[0].Line[C].Note[CurrentNote+1].Start); + Dec(Lines[0].Line[C].Note[CurrentNote+1].Lenght); + Lines[0].Line[C].Note[CurrentNote+1].Text := '- '; + Lines[0].Line[C].Note[CurrentNote+1].Color := 0; end; procedure TScreenEditSub.DeleteNote; @@ -920,7 +920,7 @@ begin begin // we copy all notes from the next to the selected one - for N := AktNuta+1 to Lines[0].Line[C].HighNote do begin + for N := CurrentNote+1 to Lines[0].Line[C].HighNote do begin Lines[0].Line[C].Note[N-1] := Lines[0].Line[C].Note[N]; end; @@ -934,8 +934,8 @@ begin // me slightly modify new note - if AktNuta > Lines[0].Line[C].HighNote then Dec(AktNuta); - Lines[0].Line[C].Note[AktNuta].Color := 1; + if CurrentNote > Lines[0].Line[C].HighNote then Dec(CurrentNote); + Lines[0].Line[C].Note[CurrentNote].Color := 1; end //Last Note of current Sentence Deleted - > Delete Sentence else @@ -947,22 +947,22 @@ begin //Delete Last Sentence SetLength(Lines[0].Line, Lines[0].High); Lines[0].High := High(Lines[0].Line); - Lines[0].Ilosc := Length(Lines[0].Line); + Lines[0].Number := Length(Lines[0].Line); - AktNuta := 0; + CurrentNote := 0; if (C > 0) then Lines[0].Current := C - 1 else Lines[0].Current := 0; - Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1; + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1; end; end; end; procedure TScreenEditSub.TransposeNote(Transpose: integer); begin - Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Tone, Transpose); + Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Tone, Transpose); end; procedure TScreenEditSub.ChangeWholeTone(Tone: integer); @@ -985,7 +985,7 @@ var begin for C := Lines[0].Current to Lines[0].High do begin NStart := 0; - if C = Lines[0].Current then NStart := AktNuta; + if C = Lines[0].Current then NStart := CurrentNote; for N := NStart to Lines[0].Line[C].HighNote do begin Inc(Lines[0].Line[C].Note[N].Start, Move); // move note start @@ -1022,10 +1022,10 @@ begin Lines[0].Line[C].Note[NHigh].Text := Lines[0].Line[C].Note[NHigh-1].Text + Lines[0].Line[C].Note[NHigh].Text; // other words - for N := NHigh - 1 downto AktNuta + 1 do begin + for N := NHigh - 1 downto CurrentNote + 1 do begin Lines[0].Line[C].Note[N].Text := Lines[0].Line[C].Note[N-1].Text; end; // for - Lines[0].Line[C].Note[AktNuta].Text := '- '; + Lines[0].Line[C].Note[CurrentNote].Text := '- '; end; procedure TScreenEditSub.MarkSrc; @@ -1076,7 +1076,7 @@ begin // create place for new sentences - SetLength(Lines[0].Line, Lines[0].Ilosc + Num - 1); + SetLength(Lines[0].Line, Lines[0].Number + Num - 1); // moves sentences next to the destination for C := Lines[0].High downto Dst + 1 do begin @@ -1097,7 +1097,7 @@ begin end; // increase counters - Lines[0].Ilosc := Lines[0].Ilosc + Num - 1; + Lines[0].Number := Lines[0].Number + Num - 1; Lines[0].High := Lines[0].High + Num - 1; for C := 0 to Num-1 do @@ -1191,7 +1191,7 @@ begin Text[TextMp3].Text := CurrentSong.Mp3; Lines[0].Current := 0; - AktNuta := 0; + CurrentNote := 0; Lines[0].Line[0].Note[0].Color := 1; AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3); @@ -1291,8 +1291,8 @@ begin end; // if PlaySentence - Text[TextSentence].Text := IntToStr(Lines[0].Current + 1) + ' / ' + IntToStr(Lines[0].Ilosc); - Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Lines[0].Line[Lines[0].Current].IlNut); + Text[TextSentence].Text := IntToStr(Lines[0].Current + 1) + ' / ' + IntToStr(Lines[0].Number); + Text[TextNote].Text := IntToStr(CurrentNote + 1) + ' / ' + IntToStr(Lines[0].Line[Lines[0].Current].IlNut); // Song info Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4); @@ -1302,10 +1302,10 @@ begin if not Error then begin // Note info - Text[TextNStart].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start); - Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght); - Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[AktNuta].Tone) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Current].Note[AktNuta].Tone) + ' )'; - Text[TextNText].Text := Lines[0].Line[Lines[0].Current].Note[AktNuta].Text; + Text[TextNStart].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start); + Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght); + Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Tone) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Tone) + ' )'; + Text[TextNText].Text := Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text; end; // Text Edit Mode diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 4379dae6..0526b76c 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -131,37 +131,37 @@ function ToSentences(Const Lines: TLines): TSentences; var I, J: Integer; begin - Result.Akt := Lines.Current; - Result.High := Lines.High; - Result.Ilosc := Lines.Ilosc; - Result.Resolution := Lines.Resolution; - Result.NotesGAP := Lines.NotesGAP; + Result.Current := Lines.Current; + Result.High := Lines.High; + Result.Number := Lines.Number; + Result.Resolution := Lines.Resolution; + Result.NotesGAP := Lines.NotesGAP; Result.TotalLength := Lines.NoteType; SetLength(Result.Sentence, Length(Lines.Line)); for I := low(Result.Sentence) to high(Result.Sentence) do begin - Result.Sentence[I].Start := Lines.Line[I].Start; - Result.Sentence[I].StartNote := Lines.Line[I].StartNote; - Result.Sentence[I].Lyric := Lines.Line[I].Lyric; + Result.Sentence[I].Start := Lines.Line[I].Start; + Result.Sentence[I].StartNote := Lines.Line[I].StartNote; + Result.Sentence[I].Lyric := Lines.Line[I].Lyric; Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth; - Result.Sentence[I].Koniec := Lines.Line[I].End_; - Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote; - Result.Sentence[I].HighNote := Lines.Line[I].HighNote; - Result.Sentence[I].IlNut := Lines.Line[I].IlNut; + Result.Sentence[I].End_ := Lines.Line[I].End_; + Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote; + Result.Sentence[I].HighNote := Lines.Line[I].HighNote; + Result.Sentence[I].IlNut := Lines.Line[I].IlNut; Result.Sentence[I].TotalNotes := Lines.Line[I].TotalNotes; SetLength(Result.Sentence[I].Note, Length(Lines.Line[I].Note)); for J := low(Result.Sentence[I].Note) to high(Result.Sentence[I].Note) do begin - Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color; - Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start; - Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght; - Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Tone; - Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].ToneGamus; - //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst; + Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color; + Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start; + Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght; + Result.Sentence[I].Note[J].Tone := Lines.Line[I].Note[J].Tone; + Result.Sentence[I].Note[J].ToneGamus := Lines.Line[I].Note[J].ToneGamus; + //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst; Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle; - Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType; + Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType; end; end; end; |