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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 12:46:13 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 12:46:13 +0000 |
commit | bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0 (patch) | |
tree | 0c0554b2381ea05b4fc3444bcb9ff11e88407c94 /Game/Code | |
parent | fd5f18250e6da98c47f23f49b7c4663c9a8bf7d3 (diff) | |
download | usdx-bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0.tar.gz usdx-bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0.tar.xz usdx-bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0.zip |
now we have a better laz-resource compiler..
we use the correct resource names and types..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index c228b40a..14f81a9b 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -78,15 +78,12 @@ procedure BuildFont; // Build Our Bitmap Font var Rejestr: TResourceStream; begin - {$IFNDEF FPC} - Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) ); try Rejestr.Read(Fonts[ aID ].Width, 256); finally Rejestr.Free; end; - {$ENDIF} end; var @@ -129,20 +126,10 @@ begin - {$IFDEF FPC} - loadfont( 0, 'DAT', 'eurostar_regular' ); - loadfont( 1, 'DAT', 'eurostar_regular_bold' ); - loadfont( 2, 'DAT', 'Outline 1' ); - loadfont( 3, 'DAT', 'Outline 2' ); - {$ELSE} - loadfont( 0, 'FNT', 'Font' ); - loadfont( 1, 'FNT', 'FontB' ); - loadfont( 2, 'FNT', 'FontO' ); - loadfont( 3, 'FNT', 'FontO2' ); - {$ENDIF} - - - + loadfont( 0, 'FNT', 'Font' ); + loadfont( 1, 'FNT', 'FontB' ); + loadfont( 2, 'FNT', 'FontO' ); + loadfont( 3, 'FNT', 'FontO2' ); { Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT'); Rejestr.Read(Fonts[4].Width, 256); |