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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-07 04:08:32 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-07 04:08:32 +0000
commit1223a8bd5aee17e9a0f1f1a943aa264ddec30977 (patch)
tree830f190ac2675008ea579223845082299162742f /Game/Code
parent05c25746d8bc1f313c2b6f07b8d34e8a8a71df9b (diff)
downloadusdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.tar.gz
usdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.tar.xz
usdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.zip
Translated some Variables
Ilosc To Number Pet To Count Tekst To Text NrCzesciP To LineNumber NrCzesci To LineNumber AktSong To CurrentSong AktNuta To CurrentNote Some Translations In ModiSDK on TSentences Maybe Plugin Code Needs to be Updated git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@927 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/TextGL.pas32
-rw-r--r--Game/Code/Classes/UCommandLine.pas2
-rw-r--r--Game/Code/Classes/UFiles.pas18
-rw-r--r--Game/Code/Classes/UMain.pas114
-rw-r--r--Game/Code/Classes/UMusic.pas2
-rw-r--r--Game/Code/Classes/USong.pas86
-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas4
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas100
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas192
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas38
10 files changed, 294 insertions, 294 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index f6c04b3a..c29648c3 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -109,14 +109,14 @@ procedure BuildFont; // Build Our Bitmap Font
{$ELSE}
var
- Rejestr: TResourceStream;
+ Reg: TResourceStream;
begin
try
- Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
+ Reg := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
- Rejestr.Read(Fonts[ aID ].Width, 256);
+ Reg.Read(Fonts[ aID ].Width, 256);
finally
- Rejestr.Free;
+ Reg.Free;
end;
{$ENDIF}
@@ -126,7 +126,7 @@ procedure BuildFont; // Build Our Bitmap Font
end;
var
- Pet: integer;
+ Count: integer;
begin
ActFont := 0;
@@ -175,21 +175,21 @@ begin
loadfont( 2, 'FNT', 'FontO' );
loadfont( 3, 'FNT', 'FontO2' );
-{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
- Rejestr.Read(Fonts[4].Width, 256);
- Rejestr.Free;}
+{ Reg := TResourceStream.Create(HInstance, 'FontO', 'FNT');
+ Reg.Read(Fonts[4].Width, 256);
+ Reg.Free;}
- for Pet := 0 to 255 do
- Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2;
+ for Count := 0 to 255 do
+ Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2;
- for Pet := 0 to 255 do
- Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2;
+ for Count := 0 to 255 do
+ Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2;
- for Pet := 0 to 255 do
- Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1;
+ for Count := 0 to 255 do
+ Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1;
-{ for Pet := 0 to 255 do
- Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;}
+{ for Count := 0 to 255 do
+ Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;}
end;
diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas
index 55dfc6ce..92163f89 100644
--- a/Game/Code/Classes/UCommandLine.pas
+++ b/Game/Code/Classes/UCommandLine.pas
@@ -11,7 +11,7 @@ interface
type
//-----------
- // TCMDParams - Class Reaads Infos from ParamStr and set some easy Interface Variables
+ // TCMDParams - Class Reads Infos from ParamStr and set some easy Interface Variables
//-----------
TCMDParams = class
private
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index def74c70..8d3a1c42 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -38,17 +38,17 @@ uses TextGL,
//--------------------
procedure ResetSingTemp;
var
- Pet: integer;
+ Count: integer;
begin
SetLength(Lines, Length(Player));
- for Pet := 0 to High(Player) do begin
- SetLength(Lines[Pet].Line, 1);
- SetLength(Lines[Pet].Line[0].Note, 0);
- Lines[Pet].Line[0].Lyric := '';
- Lines[Pet].Line[0].LyricWidth := 0;
- Player[pet].Score := 0;
- Player[pet].IlNut := 0;
- Player[pet].HighNote := -1;
+ for Count := 0 to High(Player) do begin
+ SetLength(Lines[Count].Line, 1);
+ SetLength(Lines[Count].Line[0].Note, 0);
+ Lines[Count].Line[0].Lyric := '';
+ Lines[Count].Line[0].LyricWidth := 0;
+ Player[Count].Score := 0;
+ Player[Count].IlNut := 0;
+ Player[Count].HighNote := -1;
end;
(* FIXME
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index dc76429d..67690706 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -56,13 +56,13 @@ type
//Meter: real;
HighNote: integer;
- IlNut: integer;
+ IlNut: integer;
Note: array of record
- Start: integer;
+ Start: integer;
Lenght: integer;
- Detekt: real; // accurate place, detected in the note
- Tone: real;
- Perfect: boolean; // true if the note matches the original one, lit the star
+ Detekt: real; // accurate place, detected in the note
+ Tone: real;
+ Perfect: boolean; // true if the note matches the original one, lit the star
// Half size Notes Patch
Hit: boolean; // true if the note Hits the Line
@@ -676,11 +676,11 @@ end;
procedure Sing(Sender: TScreenSing);
var
- Pet: integer;
- PetGr: integer;
- CP: integer;
- Done: real;
- N: integer;
+ Count: integer;
+ CountGr: integer;
+ CP: integer;
+ Done: real;
+ N: integer;
begin
LineState.CurrentTime := LineState.CurrentTime + TimeSkip;
@@ -702,17 +702,17 @@ begin
LineState.FracBeatD := Frac(LineState.MidBeatD);
// sentences routines
- for PetGr := 0 to 0 do //High(Gracz)
+ for CountGr := 0 to 0 do //High(Gracz)
begin;
- CP := PetGr;
+ CP := CountGr;
// ustawianie starej parts
LineState.OldLine := Lines[CP].Current;
// wybieranie aktualnej parts
- for Pet := 0 to Lines[CP].High do
+ for Count := 0 to Lines[CP].High do
begin
- if LineState.CurrentBeat >= Lines[CP].Line[Pet].Start then
- Lines[CP].Current := Pet;
+ if LineState.CurrentBeat >= Lines[CP].Line[Count].Start then
+ Lines[CP].Current := Count;
end;
// czysczenie nut gracza, gdy to jest nowa plansza
@@ -720,7 +720,7 @@ begin
if Lines[CP].Current <> LineState.OldLine then
NewSentence(Sender);
- end; // for PetGr
+ end; // for CountGr
// wykonuje operacje raz na beat
if (LineState.CurrentBeat >= 0) and (LineState.OldBeat <> LineState.CurrentBeat) then
@@ -803,17 +803,17 @@ end;
procedure NewBeat(Sender: TScreenSing);
var
- Pet: integer;
+ Count: integer;
// TempBeat: integer;
begin
// ustawia zaznaczenie tekstu
// SingScreen.LyricMain.Selected := -1;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeat) then
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeat) then
begin
// operates on currently beated note
//Todo: Lyrics
- //Sender.LyricMain.Selected := Pet;
+ //Sender.LyricMain.Selected := Count;
// LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter);
// LCD.ShowCursor;
@@ -825,7 +825,7 @@ end;
procedure NewBeatC;
var
- Pet: integer;
+ Count: integer;
// LPT_1: integer;
// LPT_2: integer;
begin
@@ -853,9 +853,9 @@ begin
Light.LightOne(1, 150)}
end;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
begin
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeatC) then
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeatC) then
begin
// click assist
if Ini.ClickAssist = 1 then
@@ -898,9 +898,9 @@ var
SMin: integer;
SMax: integer;
SDet: integer; // temporary: sentence of detected note
- Pet: integer;
+ Count: integer;
Mozna: boolean;
- Nowa: boolean;
+ New: boolean;
Range: integer;
NoteHit:boolean;
begin
@@ -932,12 +932,12 @@ begin
SDet:=SMin;
for S := SMin to SMax do
begin
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if ((Lines[0].Line[S].Note[Pet].Start <= LineState.CurrentBeatD)
- and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= LineState.CurrentBeatD))
- and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
+ if ((Lines[0].Line[S].Note[Count].Start <= LineState.CurrentBeatD)
+ and (Lines[0].Line[S].Note[Count].Start + Lines[0].Line[S].Note[Count].Lenght - 1 >= LineState.CurrentBeatD))
+ and (not Lines[0].Line[S].Note[Count].FreeStyle) // but don't allow when it's FreeStyle note
+ and (Lines[0].Line[S].Note[Count].Lenght > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -951,23 +951,23 @@ begin
//Czas.SzczytJest := true;
//Czas.Tone := 27;
- // gdy moze, to dodaje nute
+ // gdy moze, to dodaje nute - When Mozna, it adds note (?)
if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
begin
// operowanie na ostatniej nucie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start <= LineState.OldBeatD+1) and
- (Lines[0].Line[S].Note[Pet].Start +
- Lines[0].Line[S].Note[Pet].Lenght > LineState.OldBeatD+1) then
+ if (Lines[0].Line[S].Note[Count].Start <= LineState.OldBeatD+1) and
+ (Lines[0].Line[S].Note[Count].Start +
+ Lines[0].Line[S].Note[Count].Lenght > LineState.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -978,9 +978,9 @@ begin
//if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Count].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Count].Tone;
// Half size Notes Patch
NoteHit := true;
@@ -988,21 +988,21 @@ begin
if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end
else
begin
// add points with Line Bonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end;
@@ -1018,26 +1018,26 @@ begin
// sprawdzanie czy to nowa nuta, czy przedluzenie
if S = SMax then
begin
- Nowa := true;
+ New := true;
// jezeli ostatnia ma ten sam Tone
if (Player[CP].IlNut > 0 ) and
(Player[CP].Note[Player[CP].HighNote].Tone = AudioInputProcessor.Sound[CP].Tone) and
(Player[CP].Note[Player[CP].HighNote].Start + Player[CP].Note[Player[CP].HighNote].Lenght = LineState.CurrentBeatD) then
begin
- Nowa := false;
+ New := false;
end;
// jezeli jest jakas nowa nuta na sprawdzanym beacie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = LineState.CurrentBeatD) then
- Nowa := true;
+ if (Lines[0].Line[S].Note[Count].Start = LineState.CurrentBeatD) then
+ New := true;
end;
// dodawanie nowej nuty
- if Nowa then
+ if New then
begin
- // nowa nuta
+ // New Note
Player[CP].IlNut := Player[CP].IlNut + 1;
Player[CP].HighNote := Player[CP].HighNote + 1;
SetLength(Player[CP].Note, Player[CP].IlNut);
@@ -1049,7 +1049,7 @@ begin
// Half Note Patch
Player[CP].Note[Player[CP].HighNote].Hit := NoteHit;
- //Log.LogStatus('Nowa Nuta ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
+ //Log.LogStatus('New Note ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
end
else
begin
@@ -1058,11 +1058,11 @@ begin
end;
// check for perfect note and then lit the star (on Draw)
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNote].Start) and
- (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
- (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
+ if (Lines[0].Line[S].Note[Count].Start = Player[CP].Note[Player[CP].HighNote].Start) and
+ (Lines[0].Line[S].Note[Count].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
+ (Lines[0].Line[S].Note[Count].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
begin
Player[CP].Note[Player[CP].HighNote].Perfect := true;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 956e0372..699cfa23 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -51,7 +51,7 @@ type
TLines = record
Current: integer; // for drawing of current line
High: integer;
- Ilosc: integer; // (TODO: Ilosc = Number/Count)
+ Number: integer;
Resolution: integer;
NotesGAP: integer;
NoteType: integer;
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index a97ea1c9..1196e995 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -50,8 +50,8 @@ type
TSong = class
FileLineNo : integer; //Line which is readed at Last, for error reporting
- procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
- procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+ procedure ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+ procedure NewSentence(LineNumberP: integer; Param1, Param2: integer);
function ReadTXTHeader( const aFileName : WideString ): boolean;
public
@@ -114,7 +114,7 @@ implementation
uses
TextGL,
UIni,
- UMusic, // needed for Lines .. ( whatever that is )
+ UMusic, //needed for Lines
UMain; //needed for Player
constructor TSong.create( const aFileName : WideString );
@@ -160,9 +160,9 @@ function TSong.LoadSong(): boolean;
var
TempC: char;
- Tekst: string;
+ Text: string;
CP: integer; // Current Player (0 or 1)
- Pet: integer;
+ Count: integer;
Both: boolean;
Param1: integer;
Param2: integer;
@@ -209,7 +209,7 @@ begin
FileLineNo := 0;
//Search for Note Begining
repeat
- ReadLn(SongFile, Tekst);
+ ReadLn(SongFile, Text);
Inc(FileLineNo);
if (EoF(SongFile)) then
@@ -223,19 +223,19 @@ begin
until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
SetLength(Lines, 2);
- for Pet := 0 to High(Lines) do begin
- SetLength(Lines[Pet].Line, 1);
- Lines[Pet].High := 0;
- Lines[Pet].Ilosc := 1;
- Lines[Pet].Current := 0;
- Lines[Pet].Resolution := self.Resolution;
- Lines[Pet].NotesGAP := self.NotesGAP;
- Lines[Pet].Line[0].IlNut := 0;
- Lines[Pet].Line[0].HighNote := -1;
+ for Count := 0 to High(Lines) do begin
+ SetLength(Lines[Count].Line, 1);
+ Lines[Count].High := 0;
+ Lines[Count].Number := 1;
+ Lines[Count].Current := 0;
+ Lines[Count].Resolution := self.Resolution;
+ Lines[Count].NotesGAP := self.NotesGAP;
+ Lines[Count].Line[0].IlNut := 0;
+ Lines[Count].Line[0].HighNote := -1;
end;
// TempC := ':';
- // TempC := Tekst[1]; // read from backup variable, don't use default ':' value
+ // TempC := Text[1]; // read from backup variable, don't use default ':' value
while (TempC <> 'E') AND (not EOF(SongFile)) do
begin
@@ -281,8 +281,8 @@ begin
Read(SongFile, self.BPM[High(self.BPM)].StartBeat);
self.BPM[High(self.BPM)].StartBeat := self.BPM[High(self.BPM)].StartBeat + Rel[0];
- Read(SongFile, Tekst);
- self.BPM[High(self.BPM)].BPM := StrToFloat(Tekst);
+ Read(SongFile, Text);
+ self.BPM[High(self.BPM)].BPM := StrToFloat(Text);
self.BPM[High(self.BPM)].BPM := self.BPM[High(self.BPM)].BPM * Mult * MultBPM;
end;
@@ -299,14 +299,14 @@ begin
end;
//Total Notes Patch End
end else begin
- for Pet := 0 to High(Lines) do begin
- Lines[Pet].Line[Lines[Pet].High].BaseNote := Base[Pet];
- Lines[Pet].Line[Lines[Pet].High].LyricWidth := glTextWidth(PChar(Lines[Pet].Line[Lines[Pet].High].Lyric));
+ for Count := 0 to High(Lines) do begin
+ Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count];
+ Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(PChar(Lines[Count].Line[Lines[Count].High].Lyric));
//Total Notes Patch
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
- for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
+ Lines[Count].Line[Lines[Count].High].TotalNotes := 0;
+ for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do
begin
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
+ Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Lenght * Lines[Count].Line[Lines[Count].High].Note[I].NoteType;
end;
//Total Notes Patch End
end;
@@ -535,7 +535,7 @@ begin
end;
-procedure TSong.ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+procedure TSong.ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
var
Space: boolean;
begin
@@ -578,7 +578,7 @@ begin
end;
end; // case
- with Lines[NrCzesci].Line[Lines[NrCzesci].High] do begin
+ with Lines[LineNumber].Line[Lines[LineNumber].High] do begin
SetLength(Note, Length(Note) + 1);
IlNut := IlNut + 1;
HighNote := HighNote + 1;
@@ -587,7 +587,7 @@ begin
Note[HighNote].Start := StartP;
if IlNut = 1 then begin
StartNote := Note[HighNote].Start;
- if Lines[NrCzesci].Ilosc = 1 then
+ if Lines[LineNumber].Number = 1 then
Start := -100;
// Start := Note[HighNote].Start;
end;
@@ -602,10 +602,10 @@ begin
'*': Note[HighNote].NoteType := 2;
end;
- Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
+ Lines[LineNumber].NoteType := Lines[LineNumber].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
Note[HighNote].Tone := NoteP;
- if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
+ if Note[HighNote].Tone < Base[LineNumber] then Base[LineNumber] := Note[HighNote].Tone;
Note[HighNote].ToneGamus := Note[HighNote].ToneGamus mod 12;
Note[HighNote].Text := Copy(LyricS, 2, 100);
@@ -618,39 +618,39 @@ begin
end; // with
end;
-procedure TSong.NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+procedure TSong.NewSentence(LineNumberP: integer; Param1, Param2: integer);
var
I: Integer;
begin
// stara czesc //Alter Satz //Update Old Part
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].BaseNote := Base[NrCzesciP];
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Lyric));
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP];
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(PChar(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric));
//Total Notes Patch
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
- for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0;
+ for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Lenght * Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType;
end;
//Total Notes Patch End
// nowa czesc //Neuer Satz //Update New Part
- SetLength(Lines[NrCzesciP].Line, Lines[NrCzesciP].Ilosc + 1);
- Lines[NrCzesciP].High := Lines[NrCzesciP].High + 1;
- Lines[NrCzesciP].Ilosc := Lines[NrCzesciP].Ilosc + 1;
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].HighNote := -1;
+ SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1);
+ Lines[LineNumberP].High := Lines[LineNumberP].High + 1;
+ Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1;
if self.Relative then
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
- Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
+ Rel[LineNumberP] := Rel[LineNumberP] + Param2;
end
else
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
- Base[NrCzesciP] := 100; // high number
+ Base[LineNumberP] := 100; // high number
end;
procedure TSong.clear();
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index 75f5b3b7..ed99e63e 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -293,7 +293,7 @@ begin
// copy notes
SetLength(Lines.Line, 1);
- Lines.Ilosc := 1;
+ Lines.Number := 1;
Lines.High := 0;
C := 0;
@@ -304,7 +304,7 @@ begin
for Nu := 0 to High(Note) do begin
if Note[Nu].NewSentence then begin // nowa linijka
SetLength(Lines.Line, Length(Lines.Line)+1);
- Lines.Ilosc := Lines.Ilosc + 1;
+ Lines.Number := Lines.Number + 1;
Lines.High := Lines.High + 1;
C := C + 1;
N := 0;
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index 440db00e..19795e40 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -13,20 +13,20 @@ uses UMenu,
type
TScreenEditHeader = class(TMenu)
public
- AktSong: TSong;
- TextTitle: integer;
- TextArtist: integer;
- TextMp3: integer;
- TextBackground: integer;
- TextVideo: integer;
- TextVideoGAP: integer;
- TextRelative: integer;
- TextResolution: integer;
- TextNotesGAP: integer;
- TextStart: integer;
- TextGAP: integer;
- TextBPM: integer;
- StaticTitle: integer;
+ CurrentSong: TSong;
+ TextTitle: integer;
+ TextArtist: integer;
+ TextMp3: integer;
+ TextBackground: integer;
+ TextVideo: integer;
+ TextVideoGAP: integer;
+ TextRelative: integer;
+ TextResolution: integer;
+ TextNotesGAP: integer;
+ TextStart: integer;
+ TextGAP: integer;
+ TextBPM: integer;
+ StaticTitle: integer;
StaticArtist: integer;
StaticMp3: integer;
StaticBackground: integer;
@@ -38,7 +38,7 @@ type
StaticStart: integer;
StaticGAP: integer;
StaticBPM: integer;
- Sel: array[0..11] of boolean;
+ Sel: array[0..11] of boolean;
procedure SetRoundButtons;
constructor Create; override;
@@ -163,34 +163,34 @@ begin
AddText(160, 110 + 13*30, 0, 10, 0, 0, 0, 'GAP:');
AddText(160, 110 + 14*30, 0, 10, 0, 0, 0, 'BPM:');
- TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, '');
+ TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, '');
TextArtist := AddText(340, 110 + 1*30, 0, 10, 0, 0, 0, '');
- TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, '');
+ TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, '');
TextBackground := AddText(340, 110 + 4*30, 0, 10, 0, 0, 0, '');
- TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, '');
- TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, '');
+ TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, '');
+ TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, '');
- TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, '');
+ TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, '');
TextResolution := AddText(340, 110 + 9*30, 0, 10, 0, 0, 0, '');
- TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, '');
+ TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, '');
TextStart := AddText(340, 110 + 12*30, 0, 10, 0, 0, 0, '');
- TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
- TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
+ TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
+ TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
- StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
- StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
+ StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF);
AddInteraction(iText, TextTitle);
AddInteraction(iText, TextArtist);
@@ -211,26 +211,26 @@ begin
inherited;
{ if FileExists(FileName) then begin // load file
- AktSong.FileName := FileName;
- SkanujPlik(AktSong);
+ CurrentSong.FileName := FileName;
+ SkanujPlik(CurrentSong);
SetLength(TrueBoolStrs, 1);
TrueBoolStrs[0] := 'yes';
SetLength(FalseBoolStrs, 1);
FalseBoolStrs[0] := 'no';
- Text[TextTitle].Text := AktSong.Title;
- Text[TextArtist].Text := AktSong.Artist;
- Text[TextMP3].Text := AktSong.Mp3;
- Text[TextBackground].Text := AktSong.Background;
- Text[TextVideo].Text := AktSong.Video;
- Text[TextVideoGAP].Text := FloatToStr(AktSong.VideoGAP);
- Text[TextRelative].Text := BoolToStr(AktSong.Relative, true);
- Text[TextResolution].Text := IntToStr(AktSong.Resolution);
- Text[TextNotesGAP].Text := IntToStr(AktSong.NotesGAP);
- Text[TextStart].Text := FloatToStr(AktSong.Start);
- Text[TextGAP].Text := FloatToStr(AktSong.GAP);
- Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM);
+ Text[TextTitle].Text := CurrentSong.Title;
+ Text[TextArtist].Text := CurrentSong.Artist;
+ Text[TextMP3].Text := CurrentSong.Mp3;
+ Text[TextBackground].Text := CurrentSong.Background;
+ Text[TextVideo].Text := CurrentSong.Video;
+ Text[TextVideoGAP].Text := FloatToStr(CurrentSong.VideoGAP);
+ Text[TextRelative].Text := BoolToStr(CurrentSong.Relative, true);
+ Text[TextResolution].Text := IntToStr(CurrentSong.Resolution);
+ Text[TextNotesGAP].Text := IntToStr(CurrentSong.NotesGAP);
+ Text[TextStart].Text := FloatToStr(CurrentSong.Start);
+ Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
+ Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM);
SetRoundButtons;
end;}
@@ -257,7 +257,7 @@ begin
// click
if (Click) and (PlaySentence) then begin
- AktBeat := Floor(AktSong.BPM[0].BPM * (Music.Position - AktSong.GAP / 1000) / 60);
+ AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
Text[TextDebug].Text := IntToStr(AktBeat);
if AktBeat <> LastClick then begin
for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
@@ -273,8 +273,8 @@ begin
Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);
// Song info
- Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4);
- Text[TextGAP].Text := FloatToStr(AktSong.GAP);
+ Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);
+ Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
// Note info
Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 94bb6a59..b9b76db6 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -32,7 +32,7 @@ uses
type
TScreenEditSub = class(TMenu)
private
- //Variable is True if no SOng is loaded
+ //Variable is True if no Song is loaded
Error: Boolean;
TextNote: integer;
@@ -47,7 +47,7 @@ type
TextNDlugosc: integer;
TextNTon: integer;
TextNText: integer;
- AktNuta: integer;
+ CurrentNote: integer;
PlaySentence: boolean;
PlaySentenceMidi: boolean;
PlayStopTime: real;
@@ -134,8 +134,8 @@ begin
SDLK_BACKQUOTE:
begin
// Increase Note Length (same as Alt + Right)
- Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght);
- if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then
+ Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght);
+ if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Inc(Lines[0].Line[Lines[0].Current].End_);
end;
@@ -201,7 +201,7 @@ begin
begin
if SDL_ModState = 0 then begin
// Insert start of sentece
- if AktNuta > 0 then
+ if CurrentNote > 0 then
DivideSentence;
end;
@@ -364,10 +364,10 @@ begin
PlaySentence := true;
Click := false;
AudioPlayback.Stop;
- AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start);
+ AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
PlayStopTime := (GetTimeFromBeat(
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Start +
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght));
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start +
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght));
AudioPlayback.Play;
LastClick := -100;
end;
@@ -398,19 +398,19 @@ begin
begin
// right
if SDL_ModState = 0 then begin
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0;
- Inc(AktNuta);
- if AktNuta = Lines[0].Line[Lines[0].Current].IlNut then AktNuta := 0;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
+ Inc(CurrentNote);
+ if CurrentNote = Lines[0].Line[Lines[0].Current].IlNut then CurrentNote := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
+ Lyric.Selected := CurrentNote;
end;
// ctrl + right
if SDL_ModState = KMOD_LCTRL then begin
- if Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght > 1 then begin
- Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght);
- Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start);
- if AktNuta = 0 then begin
+ if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght > 1 then begin
+ Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght);
+ Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
+ if CurrentNote = 0 then begin
Inc(Lines[0].Line[Lines[0].Current].Start);
Inc(Lines[0].Line[Lines[0].Current].StartNote);
end;
@@ -419,19 +419,19 @@ begin
// shift + right
if SDL_ModState = KMOD_LSHIFT then begin
- Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start);
- if AktNuta = 0 then begin
+ Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
+ if CurrentNote = 0 then begin
Inc(Lines[0].Line[Lines[0].Current].Start);
Inc(Lines[0].Line[Lines[0].Current].StartNote);
end;
- if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then
+ if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Inc(Lines[0].Line[Lines[0].Current].End_);
end;
// alt + right
if SDL_ModState = KMOD_LALT then begin
- Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght);
- if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then
+ Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght);
+ if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Inc(Lines[0].Line[Lines[0].Current].End_);
end;
@@ -446,18 +446,18 @@ begin
begin
// left
if SDL_ModState = 0 then begin
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0;
- Dec(AktNuta);
- if AktNuta = -1 then AktNuta := Lines[0].Line[Lines[0].Current].HighNote;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
+ Dec(CurrentNote);
+ if CurrentNote = -1 then CurrentNote := Lines[0].Line[Lines[0].Current].HighNote;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
+ Lyric.Selected := CurrentNote;
end;
// ctrl + left
if SDL_ModState = KMOD_LCTRL then begin
- Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start);
- Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght);
- if AktNuta = 0 then begin
+ Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
+ Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght);
+ if CurrentNote = 0 then begin
Dec(Lines[0].Line[Lines[0].Current].Start);
Dec(Lines[0].Line[Lines[0].Current].StartNote);
end;
@@ -465,24 +465,24 @@ begin
// shift + left
if SDL_ModState = KMOD_LSHIFT then begin
- Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start);
+ Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
// resizing sentences
- if AktNuta = 0 then begin
+ if CurrentNote = 0 then begin
Dec(Lines[0].Line[Lines[0].Current].Start);
Dec(Lines[0].Line[Lines[0].Current].StartNote);
end;
- if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then
+ if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Dec(Lines[0].Line[Lines[0].Current].End_);
end;
// alt + left
if SDL_ModState = KMOD_LALT then begin
- if Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght > 1 then begin
- Dec(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght);
- if AktNuta = Lines[0].Line[Lines[0].Current].HighNote then
+ if Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght > 1 then begin
+ Dec(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght);
+ if CurrentNote = Lines[0].Line[Lines[0].Current].HighNote then
Dec(Lines[0].Line[Lines[0].Current].End_);
end;
end;
@@ -502,11 +502,11 @@ begin
MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
Inc(Lines[0].Current);
- AktNuta := 0;
+ CurrentNote := 0;
if Lines[0].Current > Lines[0].High then Lines[0].Current := 0;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.AddCzesc(Lines[0].Current);
Lyric.Selected := 0;
@@ -530,11 +530,11 @@ begin
MidiOut.PutShort($81, Lines[0].Line[Lines[0].Current].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
Dec(Lines[0].Current);
- AktNuta := 0;
+ CurrentNote := 0;
if Lines[0].Current = -1 then Lines[0].Current := Lines[0].High;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.AddCzesc(Lines[0].Current);
Lyric.Selected := 0;
@@ -552,27 +552,27 @@ begin
// Golden Note Patch
SDLK_G:
begin
- case Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType of
- 0: Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 2;
- 1: Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 2;
- 2: Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 1;
+ case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of
+ 0: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2;
+ 1: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2;
+ 2: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1;
end; // case
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Freestyle := False;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False;
end;
// Freestyle Note Patch
SDLK_F:
begin
- case Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType of
+ case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of
0:
begin;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 1;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Freestyle := False;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False;
end;
1,2:
begin;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].NoteType := 0;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Freestyle := True;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := True;
end;
end; // case
@@ -609,34 +609,34 @@ begin
end;
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
begin
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Text :=
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Text + chr(ScanCode);
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text :=
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text + chr(ScanCode);
end;
SDLK_BACKSPACE:
begin
- Delete(Lines[0].Line[Lines[0].Current].Note[AktNuta].Text,
- Length(Lines[0].Line[Lines[0].Current].Note[AktNuta].Text), 1);
+ Delete(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text,
+ Length(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text), 1);
end;
SDLK_RIGHT:
begin
// right
if SDL_ModState = 0 then begin
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0;
- Inc(AktNuta);
- if AktNuta = Lines[0].Line[Lines[0].Current].IlNut then AktNuta := 0;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
+ Inc(CurrentNote);
+ if CurrentNote = Lines[0].Line[Lines[0].Current].IlNut then CurrentNote := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
+ Lyric.Selected := CurrentNote;
end;
end;
SDLK_LEFT:
begin
// left
if SDL_ModState = 0 then begin
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 0;
- Dec(AktNuta);
- if AktNuta = -1 then AktNuta := Lines[0].Line[Lines[0].Current].HighNote;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
- Lyric.Selected := AktNuta;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 0;
+ Dec(CurrentNote);
+ if CurrentNote = -1 then CurrentNote := Lines[0].Line[Lines[0].Current].HighNote;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
+ Lyric.Selected := CurrentNote;
end;
end;
end;
@@ -790,7 +790,7 @@ begin
// increase sentence length by 1
CLen := Length(Lines[0].Line);
SetLength(Lines[0].Line, CLen + 1);
- Inc(Lines[0].Ilosc);
+ Inc(Lines[0].Number);
Inc(Lines[0].High);
// move needed sentences to one forward. newly has the copy of divided sentence
@@ -800,7 +800,7 @@ begin
// clear and set new sentence
CNew := CStart + 1;
- NStart := AktNuta;
+ NStart := CurrentNote;
Lines[0].Line[CNew].Start := Lines[0].Line[CStart].Note[NStart].Start;
Lines[0].Line[CNew].StartNote := Lines[0].Line[CStart].Note[NStart].Start;
Lines[0].Line[CNew].Lyric := '';
@@ -839,8 +839,8 @@ begin
Lines[0].Line[CNew].BaseNote := Lines[0].Line[CNew].Note[N].Tone;
Lines[0].Current := Lines[0].Current + 1;
- AktNuta := 0;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
+ CurrentNote := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
Lyric.AddCzesc(Lines[0].Current);
end;
@@ -877,7 +877,7 @@ begin
// increase sentence length by 1
SetLength(Lines[0].Line, Length(Lines[0].Line) - 1);
- Dec(Lines[0].Ilosc);
+ Dec(Lines[0].Number);
Dec(Lines[0].High);
end;
@@ -895,16 +895,16 @@ begin
Inc(Lines[0].Line[C].IlNut);
// we copy all notes including selected one
- for N := Lines[0].Line[C].HighNote downto AktNuta+1 do begin
+ for N := Lines[0].Line[C].HighNote downto CurrentNote+1 do begin
Lines[0].Line[C].Note[N] := Lines[0].Line[C].Note[N-1];
end;
// me slightly modify new note
- Lines[0].Line[C].Note[AktNuta].Lenght := 1;
- Inc(Lines[0].Line[C].Note[AktNuta+1].Start);
- Dec(Lines[0].Line[C].Note[AktNuta+1].Lenght);
- Lines[0].Line[C].Note[AktNuta+1].Text := '- ';
- Lines[0].Line[C].Note[AktNuta+1].Color := 0;
+ Lines[0].Line[C].Note[CurrentNote].Lenght := 1;
+ Inc(Lines[0].Line[C].Note[CurrentNote+1].Start);
+ Dec(Lines[0].Line[C].Note[CurrentNote+1].Lenght);
+ Lines[0].Line[C].Note[CurrentNote+1].Text := '- ';
+ Lines[0].Line[C].Note[CurrentNote+1].Color := 0;
end;
procedure TScreenEditSub.DeleteNote;
@@ -920,7 +920,7 @@ begin
begin
// we copy all notes from the next to the selected one
- for N := AktNuta+1 to Lines[0].Line[C].HighNote do begin
+ for N := CurrentNote+1 to Lines[0].Line[C].HighNote do begin
Lines[0].Line[C].Note[N-1] := Lines[0].Line[C].Note[N];
end;
@@ -934,8 +934,8 @@ begin
// me slightly modify new note
- if AktNuta > Lines[0].Line[C].HighNote then Dec(AktNuta);
- Lines[0].Line[C].Note[AktNuta].Color := 1;
+ if CurrentNote > Lines[0].Line[C].HighNote then Dec(CurrentNote);
+ Lines[0].Line[C].Note[CurrentNote].Color := 1;
end
//Last Note of current Sentence Deleted - > Delete Sentence
else
@@ -947,22 +947,22 @@ begin
//Delete Last Sentence
SetLength(Lines[0].Line, Lines[0].High);
Lines[0].High := High(Lines[0].Line);
- Lines[0].Ilosc := Length(Lines[0].Line);
+ Lines[0].Number := Length(Lines[0].Line);
- AktNuta := 0;
+ CurrentNote := 0;
if (C > 0) then
Lines[0].Current := C - 1
else
Lines[0].Current := 0;
- Lines[0].Line[Lines[0].Current].Note[AktNuta].Color := 1;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Color := 1;
end;
end;
end;
procedure TScreenEditSub.TransposeNote(Transpose: integer);
begin
- Inc(Lines[0].Line[Lines[0].Current].Note[AktNuta].Tone, Transpose);
+ Inc(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Tone, Transpose);
end;
procedure TScreenEditSub.ChangeWholeTone(Tone: integer);
@@ -985,7 +985,7 @@ var
begin
for C := Lines[0].Current to Lines[0].High do begin
NStart := 0;
- if C = Lines[0].Current then NStart := AktNuta;
+ if C = Lines[0].Current then NStart := CurrentNote;
for N := NStart to Lines[0].Line[C].HighNote do begin
Inc(Lines[0].Line[C].Note[N].Start, Move); // move note start
@@ -1022,10 +1022,10 @@ begin
Lines[0].Line[C].Note[NHigh].Text := Lines[0].Line[C].Note[NHigh-1].Text + Lines[0].Line[C].Note[NHigh].Text;
// other words
- for N := NHigh - 1 downto AktNuta + 1 do begin
+ for N := NHigh - 1 downto CurrentNote + 1 do begin
Lines[0].Line[C].Note[N].Text := Lines[0].Line[C].Note[N-1].Text;
end; // for
- Lines[0].Line[C].Note[AktNuta].Text := '- ';
+ Lines[0].Line[C].Note[CurrentNote].Text := '- ';
end;
procedure TScreenEditSub.MarkSrc;
@@ -1076,7 +1076,7 @@ begin
// create place for new sentences
- SetLength(Lines[0].Line, Lines[0].Ilosc + Num - 1);
+ SetLength(Lines[0].Line, Lines[0].Number + Num - 1);
// moves sentences next to the destination
for C := Lines[0].High downto Dst + 1 do begin
@@ -1097,7 +1097,7 @@ begin
end;
// increase counters
- Lines[0].Ilosc := Lines[0].Ilosc + Num - 1;
+ Lines[0].Number := Lines[0].Number + Num - 1;
Lines[0].High := Lines[0].High + Num - 1;
for C := 0 to Num-1 do
@@ -1191,7 +1191,7 @@ begin
Text[TextMp3].Text := CurrentSong.Mp3;
Lines[0].Current := 0;
- AktNuta := 0;
+ CurrentNote := 0;
Lines[0].Line[0].Note[0].Color := 1;
AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3);
@@ -1291,8 +1291,8 @@ begin
end; // if PlaySentence
- Text[TextSentence].Text := IntToStr(Lines[0].Current + 1) + ' / ' + IntToStr(Lines[0].Ilosc);
- Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Lines[0].Line[Lines[0].Current].IlNut);
+ Text[TextSentence].Text := IntToStr(Lines[0].Current + 1) + ' / ' + IntToStr(Lines[0].Number);
+ Text[TextNote].Text := IntToStr(CurrentNote + 1) + ' / ' + IntToStr(Lines[0].Line[Lines[0].Current].IlNut);
// Song info
Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);
@@ -1302,10 +1302,10 @@ begin
if not Error then
begin
// Note info
- Text[TextNStart].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[AktNuta].Start);
- Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[AktNuta].Lenght);
- Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[AktNuta].Tone) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Current].Note[AktNuta].Tone) + ' )';
- Text[TextNText].Text := Lines[0].Line[Lines[0].Current].Note[AktNuta].Text;
+ Text[TextNStart].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Start);
+ Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Lenght);
+ Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Tone) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Current].Note[CurrentNote].Tone) + ' )';
+ Text[TextNText].Text := Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text;
end;
// Text Edit Mode
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 4379dae6..0526b76c 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -131,37 +131,37 @@ function ToSentences(Const Lines: TLines): TSentences;
var
I, J: Integer;
begin
- Result.Akt := Lines.Current;
- Result.High := Lines.High;
- Result.Ilosc := Lines.Ilosc;
- Result.Resolution := Lines.Resolution;
- Result.NotesGAP := Lines.NotesGAP;
+ Result.Current := Lines.Current;
+ Result.High := Lines.High;
+ Result.Number := Lines.Number;
+ Result.Resolution := Lines.Resolution;
+ Result.NotesGAP := Lines.NotesGAP;
Result.TotalLength := Lines.NoteType;
SetLength(Result.Sentence, Length(Lines.Line));
for I := low(Result.Sentence) to high(Result.Sentence) do
begin
- Result.Sentence[I].Start := Lines.Line[I].Start;
- Result.Sentence[I].StartNote := Lines.Line[I].StartNote;
- Result.Sentence[I].Lyric := Lines.Line[I].Lyric;
+ Result.Sentence[I].Start := Lines.Line[I].Start;
+ Result.Sentence[I].StartNote := Lines.Line[I].StartNote;
+ Result.Sentence[I].Lyric := Lines.Line[I].Lyric;
Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth;
- Result.Sentence[I].Koniec := Lines.Line[I].End_;
- Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote;
- Result.Sentence[I].HighNote := Lines.Line[I].HighNote;
- Result.Sentence[I].IlNut := Lines.Line[I].IlNut;
+ Result.Sentence[I].End_ := Lines.Line[I].End_;
+ Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote;
+ Result.Sentence[I].HighNote := Lines.Line[I].HighNote;
+ Result.Sentence[I].IlNut := Lines.Line[I].IlNut;
Result.Sentence[I].TotalNotes := Lines.Line[I].TotalNotes;
SetLength(Result.Sentence[I].Note, Length(Lines.Line[I].Note));
for J := low(Result.Sentence[I].Note) to high(Result.Sentence[I].Note) do
begin
- Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color;
- Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
- Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght;
- Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Tone;
- Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].ToneGamus;
- //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
+ Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color;
+ Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
+ Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght;
+ Result.Sentence[I].Note[J].Tone := Lines.Line[I].Note[J].Tone;
+ Result.Sentence[I].Note[J].ToneGamus := Lines.Line[I].Note[J].ToneGamus;
+ //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle;
- Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType;
+ Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType;
end;
end;
end;