diff options
author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-04 21:00:20 +0000 |
---|---|---|
committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-04 21:00:20 +0000 |
commit | 5e733f7e9cb2118651df90171db1892c9155e089 (patch) | |
tree | acdf236f86f5ea8d7fd7c1bd597417bf30e79140 /Game/Code | |
parent | 9edc9535e5570807990e39703dca7c05e6758256 (diff) | |
download | usdx-5e733f7e9cb2118651df90171db1892c9155e089.tar.gz usdx-5e733f7e9cb2118651df90171db1892c9155e089.tar.xz usdx-5e733f7e9cb2118651df90171db1892c9155e089.zip |
Partymodule finished.
All PartyScreens and SingScreen needs some adapting.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@583 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UCore.pas | 25 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 31 | ||||
-rw-r--r-- | Game/Code/Classes/UParty.pas | 994 | ||||
-rw-r--r-- | Game/Code/Classes/UServices.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyNewRound.pas | 46 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyOptions.pas | 7 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyPlayer.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyScore.pas | 19 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenPartyWin.pas | 14 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 23 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSongMenu.pas | 10 |
11 files changed, 710 insertions, 469 deletions
diff --git a/Game/Code/Classes/UCore.pas b/Game/Code/Classes/UCore.pas index e0f9fec2..5b144b45 100644 --- a/Game/Code/Classes/UCore.pas +++ b/Game/Code/Classes/UCore.pas @@ -47,6 +47,12 @@ type Modules: Array [0..High(CORE_MODULES_TO_LOAD)] of TModuleListItem;
+ //Cur + Last Executed Setting and Getting ;)
+ iCurExecuted: Integer;
+ iLastExecuted: Integer;
+
+ Procedure SetCurExecuted(Value: Integer);
+
//Function Get all Modules and Creates them
Function GetModules: Boolean;
@@ -75,14 +81,14 @@ type Hooks: THookManager; //Teh Hook Manager ;)
Services: TServiceManager;//The Service Manager
- CurExecuted: Integer; //ID of Plugin or Module curently Executed
-
Name: String; //Name of this Application
Version: LongWord; //Version of this ". For Info Look PluginDefs Functions
LastErrorReporter:String; //Who Reported the Last Error String
LastErrorString: String; //Last Error String reported
+ property CurExecuted: Integer read iCurExecuted write SetCurExecuted; //ID of Plugin or Module curently Executed
+ property LastExecuted: Integer read iLastExecuted;
//---------------
//Main Methods to control the Core:
@@ -124,7 +130,8 @@ Constructor TCore.Create(const cName: String; const cVersion: LongWord); begin
Name := cName;
Version := cVersion;
- CurExecuted := 0;
+ iLastExecuted := 0;
+ iCurExecuted := 0;
LastErrorReporter := '';
LastErrorString := '';
@@ -498,4 +505,16 @@ begin Result := hInstance;
end;
+//-------------
+// Called when setting CurExecuted
+//-------------
+Procedure TCore.SetCurExecuted(Value: Integer);
+begin
+ //Set Last Executed
+ iLastExecuted := iCurExecuted;
+
+ //Set Cur Executed
+ iCurExecuted := Value;
+end;
+
end.
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 48928cbd..b1469f00 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -38,6 +38,11 @@ type TPlayer = record Name: string; + //Index in Teaminfo record + TeamID: Byte; + PlayerID: Byte; + + //Scores Score: real; ScoreLine: real; ScoreGolden: real; @@ -51,26 +56,6 @@ type //LineBonus Mod ScoreLast: Real;//Last Line Score - {ScorePercent: integer;//Aktual Fillstate of the SingBar - ScorePercentTarget: integer;//Target Fillstate of the SingBar - //end Singbar Mod - - //PhrasenBonus - Line Bonus Mod - LineBonus_PosX: Single; - LineBonus_PosY: Single; - LineBonus_Alpha: Single; - LineBonus_Visible: boolean; - LineBonus_Text: string; - LineBonus_Color: TRGB; - LineBonus_Age: Integer; - LineBonus_Rating: Integer; - //Variable vor Positioning -> Set on ScreenShow, different when Playercount Changes - LineBonus_TargetX: integer; - LineBonus_TargetY: integer; - LineBonus_StartX: integer; - LineBonus_StartY: integer; - //PhrasenBonus - Line Bonus Mod End } - //PerfectLineTwinkle Mod (effect) LastSentencePerfect: Boolean; @@ -316,13 +301,13 @@ begin Log.BenchmarkEnd(1); Log.LogBenchmark('Loading PluginManager', 1); - // Party Mode Manager + {// Party Mode Manager Log.BenchmarkStart(1); Log.LogStatus('PartySession Manager', 'Initialization'); - PartySession := TParty_Session.Create; //Load PartySession + PartySession := TPartySession.Create; //Load PartySession Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading PartySession Manager', 1); + Log.LogBenchmark('Loading PartySession Manager', 1); } // Sound Log.BenchmarkStart(1); diff --git a/Game/Code/Classes/UParty.pas b/Game/Code/Classes/UParty.pas index 36a40858..1db8f3e1 100644 --- a/Game/Code/Classes/UParty.pas +++ b/Game/Code/Classes/UParty.pas @@ -1,381 +1,613 @@ -unit UParty; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - - -{$I switches.inc} - -uses ModiSDK; - -type - TRoundInfo = record - Plugin: Word; - Winner: Byte; - end; - - TeamOrderEntry = record - Teamnum: Byte; - Score: Byte; - end; - - TeamOrderArray = Array[0..5] of Byte; - - TParty_Session = class - private - function GetRandomPlayer(Team: Byte): Byte; - function IsWinner(Player, Winner: Byte): boolean; - procedure GenScores; - public - Teams: TTeamInfo; - Rounds: array of TRoundInfo; - CurRound: Byte; - - constructor Create; - - procedure StartNewParty(NumRounds: Byte); - procedure StartRound; - procedure EndRound; - function GetTeamOrder: TeamOrderArray; - function GetWinnerString(Round: Byte): String; - end; - -var - PartySession: TParty_Session; - -implementation - -uses UDLLManager, UGraphic, UMain, ULanguage, ULog; - -//---------- -//Constructor - Prepares the Class -//---------- -constructor TParty_Session.Create; -begin -// - Nothing in here atm -end; - -//---------- -//StartNewParty - Clears the Class and Prepares for new Party -//---------- -procedure TParty_Session.StartNewParty(NumRounds: Byte); -var - Plugins: Array of record - ID: Byte; - TimesPlayed: Byte; - end; - TeamMode: Boolean; - Len: Integer; - I, J: Integer; - - function GetRandomPlugin: Byte; - var - LowestTP: Byte; - NumPwithLTP: Word; - I: Integer; - R: Word; - begin - LowestTP := high(Byte); - NumPwithLTP := 0; - - //Search for Plugins not often played yet - For I := 0 to high(Plugins) do - begin - if (Plugins[I].TimesPlayed < lowestTP) then - begin - lowestTP := Plugins[I].TimesPlayed; - NumPwithLTP := 1; - end - else if (Plugins[I].TimesPlayed = lowestTP) then - begin - Inc(NumPwithLTP); - end; - end; - - //Create Random No - R := Random(NumPwithLTP); - - //Search for Random Plugin - For I := 0 to high(Plugins) do - begin - if Plugins[I].TimesPlayed = lowestTP then - begin - //Plugin Found - if (R = 0) then - begin - Result := Plugins[I].ID; - Inc(Plugins[I].TimesPlayed); - Break; - end; - - Dec(R); - end; - end; - end; -begin - //Set cur Round to Round 1 - CurRound := 255; - - PlayersPlay := Teams.NumTeams; - - //Get Teammode and Set Joker, also set TimesPlayed - TeamMode := True; - For I := 0 to Teams.NumTeams-1 do - begin - if Teams.Teaminfo[I].NumPlayers < 2 then - begin - TeamMode := False; - end; - //Set Player Attributes - For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do - begin - Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0; - end; - Teams.Teaminfo[I].Joker := Round(NumRounds*0.7); - Teams.Teaminfo[I].Score := 0; - end; - - //Fill Plugin Array - SetLength(Plugins, 0); - For I := 0 to high(DLLMan.Plugins) do - begin - if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly) then - begin //Add only Plugins Playable with cur. PlayerConfiguration - Len := Length(Plugins); - SetLength(Plugins, Len + 1); - Plugins[Len].ID := I; - Plugins[Len].TimesPlayed := 0; - end; - end; - - //Set Rounds - If (Length(Plugins) >= 1) then - begin - SetLength (Rounds, NumRounds); - For I := 0 to NumRounds-1 do - begin - PartySession.Rounds[I].Plugin := GetRandomPlugin; - PartySession.Rounds[I].Winner := 255; - end; - end - else SetLength (Rounds, 0); -end; - -//---------- -//GetRandomPlayer - Gives back a Random Player to Play next Round -//---------- -function TParty_Session.GetRandomPlayer(Team: Byte): Byte; -var - I, R: Integer; - lowestTP: Byte; - NumPwithLTP: Byte; -begin - LowestTP := high(Byte); - NumPwithLTP := 0; - Result := 0; - - //Search for Players that have not often played yet - For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do - begin - if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then - begin - lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed; - NumPwithLTP := 1; - end - else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then - begin - Inc(NumPwithLTP); - end; - end; - - //Create Random No - R := Random(NumPwithLTP); - - //Search for Random Player - For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do - begin - if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then - begin - //Player Found - if (R = 0) then - begin - Result := I; - Break; - end; - - Dec(R); - end; - end; - {//Get lowest TimesPlayed - lowestTP := high(Byte); - J := -1; - for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do - begin - if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then - begin - lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed; - J := I; - end - else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then - begin - J := -1; - end; - end; - - //If more than one Person has lowestTP then Select Random Player - if (J < 0) then - repeat - Result := Random(Teams.Teaminfo[Team].NumPlayers); - until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP) - else //Else Select the one with lowest TP - Result:= J;} -end; - -//---------- -//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin -//---------- -procedure TParty_Session.StartRound; -var - I: Integer; -begin - if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then - begin - //Increase Current Round - Inc (CurRound); - - Rounds[CurRound].Winner := 255; - DllMan.LoadPlugin(Rounds[CurRound].Plugin); - - //Select Players - for I := 0 to Teams.NumTeams-1 do - Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I); - - //Set ScreenSingModie Variables - ScreenSingModi.TeamInfo := Teams; - - //Set - end; -end; - -//---------- -//IsWinner - Returns True if the Players Bit is set in the Winner Byte -//---------- -function TParty_Session.IsWinner(Player, Winner: Byte): boolean; -var - Bit: Byte; -begin - Case Player of - 0: Bit := 1; - 1: Bit := 2; - 2: Bit := 4; - 3: Bit := 8; - 4: Bit := 16; - 5: Bit := 32; - end; - - Result := ((Winner AND Bit) = Bit); -end; - -//---------- -//GenScores - Inc Scores for Cur. Round -//---------- -procedure TParty_Session.GenScores; -var - I: Byte; -begin - for I := 0 to Teams.NumTeams-1 do - begin - if isWinner(I, Rounds[CurRound].Winner) then - Inc(Teams.Teaminfo[I].Score); - end; -end; - -//---------- -//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or , -//---------- -function TParty_Session.GetWinnerString(Round: Byte): String; -var - Winners: Array of String; - I: Integer; -begin - Result := Language.Translate('PARTY_NOBODY'); - - if (Round > High(Rounds)) then - exit; - - if (Rounds[Round].Winner = 0) then - begin - exit; - end; - - if (Rounds[Round].Winner = 255) then - begin - Result := Language.Translate('PARTY_NOTPLAYEDYET'); - exit; - end; - - SetLength(Winners, 0); - for I := 0 to Teams.NumTeams-1 do - begin - if isWinner(I, Rounds[Round].Winner) then - begin - SetLength(Winners, Length(Winners) + 1); - Winners[high(Winners)] := Teams.TeamInfo[I].Name; - end; - end; - Result := Language.Implode(Winners); -end; - -//---------- -//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray -//---------- -procedure TParty_Session.EndRound; -var - I: Integer; -begin - //Copy Winner - Rounds[CurRound].Winner := ScreenSingModi.Winner; - //Set Scores - GenScores; - - //Increase TimesPlayed 4 all Players - For I := 0 to Teams.NumTeams-1 do - Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed); - -end; - -//---------- -//GetTeamOrder - Gives back the Placing of eacb Team [First Position of Array is Teamnum of first placed Team, ...] -//---------- -function TParty_Session.GetTeamOrder: TeamOrderArray; -var - I, J: Integer; - ATeams: array [0..5] of TeamOrderEntry; - TempTeam: TeamOrderEntry; -begin - //Fill Team Array - For I := 0 to Teams.NumTeams-1 do - begin - ATeams[I].Teamnum := I; - ATeams[I].Score := Teams.Teaminfo[I].Score; - end; - - //Sort Teams - for J := 0 to Teams.NumTeams-1 do - for I := 1 to Teams.NumTeams-1 do - if ATeams[I].Score > ATeams[I-1].Score then - begin - TempTeam := ATeams[I-1]; - ATeams[I-1] := ATeams[I]; - ATeams[I] := TempTeam; - end; - - //Copy to Result - For I := 0 to Teams.NumTeams-1 do - Result[I] := ATeams[I].TeamNum; -end; - -end. +unit UParty;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses UPartyDefs, UCoreModule, UPluginDefs;
+
+type
+ ARounds = Array [0..252] of Integer; //0..252 needed for
+ PARounds = ^ARounds;
+
+ TRoundInfo = record
+ Modi: Cardinal;
+ Winner: Byte;
+ end;
+
+ TeamOrderEntry = record
+ Teamnum: Byte;
+ Score: Byte;
+ end;
+
+ TeamOrderArray = Array[0..5] of Byte;
+
+ TUS_ModiInfoEx = record
+ Info: TUS_ModiInfo;
+ Owner: Integer;
+ TimesPlayed: Byte; //Helper for setting Round Plugins
+ end;
+
+ TPartySession = class (TCoreModule)
+ private
+ bPartyMode: Boolean; //Is this Party or Singleplayer
+ CurRound: Byte;
+
+ Modis: Array of TUS_ModiInfoEx;
+ Teams: TTeamInfo;
+
+ function IsWinner(Player, Winner: Byte): boolean;
+ procedure GenScores;
+ function GetRandomPlugin(TeamMode: Boolean): Cardinal;
+ function GetRandomPlayer(Team: Byte): Byte;
+ public
+ //Teams: TTeamInfo;
+ Rounds: array of TRoundInfo;
+
+ //TCoreModule methods to inherit
+ Constructor Create; override;
+ Procedure Info(const pInfo: PModuleInfo); override;
+ Function Load: Boolean; override;
+ Function Init: Boolean; override;
+ Procedure DeInit; override;
+ Procedure Free; override;
+
+ //Register Modi Service
+ Function RegisterModi(pModiInfo, nothin: DWord): integer; //Registers a new Modi. wParam: Pointer to TUS_ModiInfo
+
+ //Start new Party
+ Function StartParty(NumRounds, PAofIRounds: DWord): integer; //Starts new Party Mode. Returns Non Zero on Success
+ Function GetCurModi(wParam, lParam: DWord): integer; //Returns Pointer to Cur. Modis TUS_ModiInfo (to Use with Singscreen)
+ Function StopParty(wParam, lParam: DWord): integer; //Stops Party Mode. Returns 1 If Partymode was enabled before.
+ Function NextRound(wParam, lParam: DWord): integer; //Increases CurRound by 1; Returns num of Round or -1 if last Round is already played
+
+ Function CallModiInit(wParam, lParam: DWord): integer; //Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading
+ Function CallModiDeInit(wParam, lParam: DWord): integer; //Calls DeInitProc and does the RoundEnding
+
+ Function GetTeamInfo(wParam, pTeamInfo: DWord): integer; //Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success
+ Function SetTeamInfo(wParam, pTeamInfo: DWord): integer; //Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success
+
+ Function GetTeamOrder(wParam, lParam: DWord): integer; //Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ...
+ Function GetWinnerString(wParam, lParam: DWord): integer; //wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam
+ end;
+
+const
+ StandardModi = 0; //Modi ID that will be played in non party Mode
+
+implementation
+
+uses UCore, UGraphic, UMain, ULanguage, ULog, SysUtils;
+
+{*********************
+ TPluginLoader
+ Implentation
+*********************}
+
+//-------------
+// Function that gives some Infos about the Module to the Core
+//-------------
+Procedure TPartySession.Info(const pInfo: PModuleInfo);
+begin
+ pInfo^.Name := 'TPartySession';
+ pInfo^.Version := MakeVersion(1,0,0,chr(0));
+ pInfo^.Description := 'Manages Party Modi and Party Game';
+end;
+
+//-------------
+// Just the Constructor
+//-------------
+Constructor TPartySession.Create;
+begin
+ //UnSet PartyMode
+ bPartyMode := False;
+end;
+
+//-------------
+//Is Called on Loading.
+//In this Method only Events and Services should be created
+//to offer them to other Modules or Plugins during the Init process
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TPartySession.Load: Boolean;
+begin
+ //Add Register Party Modi Service
+ Result := True;
+ Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
+ Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
+ Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);
+end;
+
+//-------------
+//Is Called on Init Process
+//In this Method you can Hook some Events and Create + Init
+//your Classes, Variables etc.
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TPartySession.Init: Boolean;
+begin
+ //Just set Prvate Var to true.
+ Result := true;
+end;
+
+//-------------
+//Is Called if this Module has been Inited and there is a Exit.
+//Deinit is in backwards Initing Order
+//-------------
+Procedure TPartySession.DeInit;
+begin
+ //Force DeInit
+
+end;
+
+//-------------
+//Is Called if this Module will be unloaded and has been created
+//Should be used to Free Memory
+//-------------
+Procedure TPartySession.Free;
+begin
+ //Just save some Memory if it wasn't done now..
+ SetLength(Modis, 0);
+end;
+
+//-------------
+// Registers a new Modi. wParam: Pointer to TUS_ModiInfo
+// Service for Plugins
+//-------------
+Function TPartySession.RegisterModi(pModiInfo, nothin: DWord): integer;
+var
+ Len: Integer;
+ Info: PUS_ModiInfo;
+begin
+ Info := ptr(PModiInfo);
+ //Copy Info if cbSize is correct
+ If (Info.cbSize = SizeOf(TUS_ModiInfo)) then
+ begin
+ Len := Length(Modis);
+ SetLength(Modis, Len + 1);
+
+ Modis[Len].Info := Info^;
+ end
+ else
+ Core.ReportError(Integer(PChar('Plugins try to Register Modi with wrong Pointer, or wrong TUS_ModiInfo Record.')), Integer(PChar('TPartySession')));
+end;
+
+//----------
+// Returns a Number of a Random Plugin
+//----------
+Function TPartySession.GetRandomPlugin(TeamMode: Boolean): Cardinal;
+var
+ LowestTP: Byte;
+ NumPwithLTP: Word;
+ I: Integer;
+ R: Word;
+begin
+ Result := StandardModi; //If there are no matching Modis, Play StandardModi
+ LowestTP := high(Byte);
+ NumPwithLTP := 0;
+
+ //Search for Plugins not often played yet
+ For I := 0 to high(Modis) do
+ begin
+ if (Modis[I].TimesPlayed < lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
+ begin
+ lowestTP := Modis[I].TimesPlayed;
+ NumPwithLTP := 1;
+ end
+ else if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
+ begin
+ Inc(NumPwithLTP);
+ end;
+ end;
+
+ //Create Random No
+ R := Random(NumPwithLTP);
+
+ //Search for Random Plugin
+ For I := 0 to high(Modis) do
+ begin
+ if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
+ begin
+ //Plugin Found
+ if (R = 0) then
+ begin
+ Result := I;
+ Inc(Modis[I].TimesPlayed);
+ Break;
+ end;
+
+ Dec(R);
+ end;
+ end;
+end;
+
+//----------
+// Starts new Party Mode. Returns Non Zero on Success
+//----------
+Function TPartySession.StartParty(NumRounds, PAofIRounds: DWord): integer;
+var
+ I: Integer;
+ aiRounds: PARounds;
+ TeamMode: Boolean;
+begin
+ Result := 0;
+ If (Teams.NumTeams >= 1) AND (NumRounds < High(Byte)-1) then
+ begin
+ bPartyMode := false;
+ aiRounds := Ptr(PAofIRounds);
+
+ Try
+ //Is this Teammode(More then one Player per Team) ?
+ TeamMode := True;
+ For I := 0 to Teams.NumTeams-1 do
+ TeamMode := TeamMode AND (Teams.Teaminfo[I].NumPlayers > 1);
+
+ For I := 0 to High(NumRounds) do
+ begin //Set Plugins
+ If (aiRounds[I] = -1) then
+ Rounds[I].Modi := GetRandomPlugin(TeamMode)
+ Else If (aiRounds[I] >= 0) AND (aiRounds[I] <= High(Modis)) AND (TeamMode OR ((Modis[aiRounds[I]].Info.LoadingSettings AND MLS_TeamOnly) = 0)) then
+ Rounds[I].Modi := aiRounds[I]
+ Else
+ Rounds[I].Modi := StandardModi;
+
+ Rounds[I].Winner := High(Byte); //Set Winner to Not Played
+ end;
+
+ CurRound := High(Byte); //Set CurRound to not defined
+
+ //Return teh true and Set PartyMode
+ bPartyMode := True;
+ Result := 1;
+
+ Except
+ Core.ReportError(Integer(PChar('Can''t start PartyMode.')), Integer(PChar('TPartySession')));
+ end;
+ end;
+end;
+
+//----------
+// Returns Pointer to Cur. ModiInfoEx (to Use with Singscreen)
+//----------
+Function TPartySession.GetCurModi(wParam, lParam: DWord): integer;
+begin
+ If (bPartyMode) AND (CurRound <= High(Rounds)) then
+ begin //If PartyMode is enabled:
+ //Return the Plugin of the Cur Round
+ Result := Integer(@Modis[Rounds[CurRound].Modi]);
+ end
+ else
+ begin //Return StandardModi
+ Result := Integer(@Modis[StandardModi]);
+ end;
+end;
+
+//----------
+// Stops Party Mode. Returns 1 If Partymode was enabled before. And -1 if Change was not possible
+//----------
+Function TPartySession.StopParty(wParam, lParam: DWord): integer;
+begin
+ Result := -1;
+ If (bPartyMode) then
+ begin
+ // to-do : Whitü: Check here if SingScreen is not Shown atm.
+ bPartyMode := False;
+ Result := 1;
+ end
+ else
+ Result := 0;
+end;
+
+//----------
+//GetRandomPlayer - Gives back a Random Player to Play next Round
+//----------
+function TPartySession.GetRandomPlayer(Team: Byte): Byte;
+var
+ I, R: Integer;
+ lowestTP: Byte;
+ NumPwithLTP: Byte;
+begin
+ LowestTP := high(Byte);
+ NumPwithLTP := 0;
+ Result := 0;
+
+ //Search for Players that have not often played yet
+ For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
+ begin
+ lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
+ NumPwithLTP := 1;
+ end
+ else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
+ begin
+ Inc(NumPwithLTP);
+ end;
+ end;
+
+ //Create Random No
+ R := Random(NumPwithLTP);
+
+ //Search for Random Player
+ For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ begin
+ if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
+ begin
+ //Player Found
+ if (R = 0) then
+ begin
+ Result := I;
+ Break;
+ end;
+
+ Dec(R);
+ end;
+ end;
+end;
+
+//----------
+// NextRound - Increases CurRound by 1; Returns num of Round or -1 if last Round is already played
+//----------
+Function TPartySession.NextRound(wParam, lParam: DWord): integer;
+var I: Integer;
+begin
+ If ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
+ begin //everythings OK! -> Start the Round, maaaaan
+ Inc(CurRound);
+
+ //Set Players to play this Round
+ for I := 0 to Teams.NumTeams-1 do
+ Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
+ end
+ else
+ Result := -1;
+end;
+
+//----------
+//IsWinner - Returns True if the Players Bit is set in the Winner Byte
+//----------
+function TPartySession.IsWinner(Player, Winner: Byte): boolean;
+var
+ Bit: Byte;
+begin
+ Bit := 1 shl Player;
+
+ Result := ((Winner AND Bit) = Bit);
+end;
+
+//----------
+//GenScores - Inc Scores for Cur. Round
+//----------
+procedure TPartySession.GenScores;
+var
+ I: Byte;
+begin
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[CurRound].Winner) then
+ Inc(Teams.Teaminfo[I].Score);
+ end;
+end;
+
+//----------
+// CallModiInit - Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading
+//----------
+Function TPartySession.CallModiInit(wParam, lParam: DWord): integer;
+begin
+ If (not bPartyMode) then
+ begin //Set Rounds if not in PartyMode
+ SetLength(Rounds, 1);
+ Rounds[0].Modi := StandardModi;
+ Rounds[0].Winner := High(Byte);
+ CurRound := 0;
+ end;
+
+ Try
+ //Core.
+ Except
+ on E : Exception do
+ begin
+ Core.ReportError(Integer(PChar('Error starting Modi: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), Integer(PChar('TPartySession')));
+ If (Rounds[CurRound].Modi = StandardModi) then
+ begin
+ Core.ReportError(Integer(PChar('Can''t start StandardModi, will exit now!')), Integer(PChar('TPartySession')));
+ Halt;
+ end
+ Else //Select StandardModi
+ begin
+ Rounds[CurRound].Modi := StandardModi
+ end;
+ end;
+ End;
+end;
+
+//----------
+// CallModiDeInit - Calls DeInitProc and does the RoundEnding
+//----------
+Function TPartySession.CallModiDeInit(wParam, lParam: DWord): integer;
+var
+ I: Integer;
+ MaxScore: Word;
+begin
+ If (bPartyMode) then
+ begin
+ //Get Winner Byte!
+ if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get Winners from Plugin
+ Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID)
+ else
+ begin //Create winners by Score :/
+ Rounds[CurRound].Winner := 0;
+ MaxScore := 0;
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ // to-do : recode Percentage stuff
+ //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
+ if (Player[I].ScoreTotalI > MaxScore) then
+ begin
+ MaxScore := Player[I].ScoreTotalI;
+ Rounds[CurRound].Winner := 1 shl I;
+ end
+ else if (Player[I].ScoreTotalI = MaxScore) AND (Player[I].ScoreTotalI <> 0) then
+ begin
+ Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I);
+ end;
+ end;
+
+
+ //When nobody has Points -> Everybody loose
+ if (MaxScore = 0) then
+ Rounds[CurRound].Winner := 0;
+
+ end;
+
+ //Generate teh Scores
+ GenScores;
+
+ //Inc Players TimesPlayed
+ If ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings AND MLS_IncTP) = MLS_IncTP) then
+ begin
+ For I := 0 to Teams.NumTeams-1 do
+ Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed);
+ end;
+ end
+ else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then
+ Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID);
+end;
+
+//----------
+// GetTeamInfo - Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success
+//----------
+Function TPartySession.GetTeamInfo(wParam, pTeamInfo: DWord): integer;
+var Info: ^TTeamInfo;
+begin
+ Result := -1;
+ Info := ptr(pTeamInfo);
+ If (Info <> nil) then
+ begin
+ Try
+ // to - do : Check Delphi memory management in this case
+ //Not sure if i had to copy PChars to a new address or if delphi manages this o0
+ Info^ := Teams;
+ Result := 0;
+ Except
+ Result := -2;
+ End;
+ end;
+end;
+
+//----------
+// SetTeamInfo - Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success
+//----------
+Function TPartySession.SetTeamInfo(wParam, pTeamInfo: DWord): integer;
+var
+ TeamInfobackup: TTeamInfo;
+ Info: ^TTeamInfo;
+begin
+ Result := -1;
+ Info := ptr(pTeamInfo);
+ If (Info <> nil) then
+ begin
+ Try
+ TeamInfoBackup := Teams;
+ // to - do : Check Delphi memory management in this case
+ //Not sure if i had to copy PChars to a new address or if delphi manages this o0
+ Teams := Info^;
+ Result := 0;
+ Except
+ Teams := TeamInfoBackup;
+ Result := -2;
+ End;
+ end;
+end;
+
+//----------
+// GetTeamOrder - Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ...
+//----------
+Function TPartySession.GetTeamOrder(wParam, lParam: DWord): integer;
+var
+ I, J: Integer;
+ ATeams: array [0..5] of TeamOrderEntry;
+ TempTeam: TeamOrderEntry;
+begin
+ // to-do : PartyMode: Write this in another way, so that teams with the same scire get the same Placing
+ //Fill Team Array
+ For I := 0 to Teams.NumTeams-1 do
+ begin
+ ATeams[I].Teamnum := I;
+ ATeams[I].Score := Teams.Teaminfo[I].Score;
+ end;
+
+ //Sort Teams
+ for J := 0 to Teams.NumTeams-1 do
+ for I := 1 to Teams.NumTeams-1 do
+ if ATeams[I].Score > ATeams[I-1].Score then
+ begin
+ TempTeam := ATeams[I-1];
+ ATeams[I-1] := ATeams[I];
+ ATeams[I] := TempTeam;
+ end;
+
+ //Copy to Result
+ Result := 0;
+ For I := 0 to Teams.NumTeams-1 do
+ Result := Result or (ATeams[I].TeamNum Shl I*3);
+end;
+
+//----------
+// GetWinnerString - wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam
+//----------
+Function TPartySession.GetWinnerString(wParam, lParam: DWord): integer;
+var
+ Winners: Array of String;
+ I: Integer;
+ ResultStr: String;
+ S: ^String;
+begin
+ ResultStr := Language.Translate('PARTY_NOBODY');
+
+ if (wParam <= High(Rounds)) then
+ begin
+ if (Rounds[wParam].Winner <> 0) then
+ begin
+ if (Rounds[wParam].Winner = 255) then
+ begin
+ ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
+ end
+ else
+ begin
+ SetLength(Winners, 0);
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[wParam].Winner) then
+ begin
+ SetLength(Winners, Length(Winners) + 1);
+ Winners[high(Winners)] := Teams.TeamInfo[I].Name;
+ end;
+ end;
+ ResultStr := Language.Implode(Winners);
+ end;
+ end;
+ end;
+
+ //Now Return what we have got
+ If (ptr(lParam) = nil) then
+ begin //ReturnString Length
+ Result := Length(ResultStr);
+ end
+ Else
+ begin //Return String
+ Try
+ S := Ptr(lParam);
+ S^ := ResultStr;
+ Result := 0;
+ Except
+ Result := -1;
+
+ End;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UServices.pas b/Game/Code/Classes/UServices.pas index c8761df0..094c3fed 100644 --- a/Game/Code/Classes/UServices.pas +++ b/Game/Code/Classes/UServices.pas @@ -247,7 +247,7 @@ end; Function TServiceManager.NametoHash(const ServiceName: TServiceName): Integer; asm { CL: Counter; EAX: Result; EDX: Current Memory Address } - Mov CL, 14 {Init Counter, Fold 14 Times to became 4 Bytes out of 60} + Mov ECX, 14 {Init Counter, Fold 14 Times to get 4 Bytes out of 60} Mov EDX, ServiceName {Save Address of String that should be "Hashed"} diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas index 33543211..6f039080 100644 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ b/Game/Code/Screens/UScreenPartyNewRound.pas @@ -181,23 +181,25 @@ var var Players: Array of String; J: Byte; - begin - if (Num-1 >= PartySession.Teams.NumTeams) then + begin // to-do : Party + if (Num-1 >= {PartySession.Teams.NumTeams}0) then exit; - //Create Players Array + {//Create Players Array SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do - Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name); + Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);} //Implode and Return Result := Language.Implode(Players); end; begin - PartySession.StartRound; + // to-do : Party + //PartySession.StartRound; //Set Visibility of Round Infos - I := Length(PartySession.Rounds); + // to-do : Party + I := {Length(PartySession.Rounds)}0; if (I >= 1) then begin Static[StaticRound1].Visible := True; @@ -205,8 +207,8 @@ begin Text[TextWinner1].Visible := True; //Texts: - Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); - Text[TextWinner1].Text := PartySession.GetWinnerString(0); + //Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); + //Text[TextWinner1].Text := PartySession.GetWinnerString(0); end else begin @@ -222,8 +224,8 @@ begin Text[TextWinner2].Visible := True; //Texts: - Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); - Text[TextWinner2].Text := PartySession.GetWinnerString(1); + //Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); + //Text[TextWinner2].Text := PartySession.GetWinnerString(1); end else begin @@ -239,8 +241,8 @@ begin Text[TextWinner3].Visible := True; //Texts: - Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); - Text[TextWinner3].Text := PartySession.GetWinnerString(2); + //Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); + //Text[TextWinner3].Text := PartySession.GetWinnerString(2); end else begin @@ -256,8 +258,8 @@ begin Text[TextWinner4].Visible := True; //Texts: - Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); - Text[TextWinner4].Text := PartySession.GetWinnerString(3); + //Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); + //Text[TextWinner4].Text := PartySession.GetWinnerString(3); end else begin @@ -273,8 +275,8 @@ begin Text[TextWinner5].Visible := True; //Texts: - Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); - Text[TextWinner5].Text := PartySession.GetWinnerString(4); + //Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); + //Text[TextWinner5].Text := PartySession.GetWinnerString(4); end else begin @@ -290,8 +292,8 @@ begin Text[TextWinner6].Visible := True; //Texts: - Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); - Text[TextWinner6].Text := PartySession.GetWinnerString(5); + //Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); + //Text[TextWinner6].Text := PartySession.GetWinnerString(5); end else begin @@ -307,8 +309,8 @@ begin Text[TextWinner7].Visible := True; //Texts: - Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); - Text[TextWinner7].Text := PartySession.GetWinnerString(6); + //Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); + //Text[TextWinner7].Text := PartySession.GetWinnerString(6); end else begin @@ -318,7 +320,7 @@ begin end; //Display Scores - if (PartySession.Teams.NumTeams >= 1) then + {if (PartySession.Teams.NumTeams >= 1) then begin Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); @@ -406,7 +408,7 @@ begin Text[TextNextPlayer3].Visible := True; end else - Text[TextNextPlayer3].Visible := False; + Text[TextNextPlayer3].Visible := False; } // LCD.WriteText(1, ' Choose mode: '); diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index 1c5e8461..85ee65bc 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -81,10 +81,10 @@ begin //Save Num Teams: - PartySession.Teams.NumTeams := NumTeams + 2; + {PartySession.Teams.NumTeams := NumTeams + 2; PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1; PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1; - PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1; + PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;} //Save Playlist PlaylistMan.Mode := Playlist; @@ -113,7 +113,8 @@ begin PlaylistMan.CurPlayList := Playlist2; //Start Party - PartySession.StartNewParty(Rounds + 2); + // to-do : Party + //PartySession.StartNewParty(Rounds + 2); AudioPlayback.PlayStart; //Go to Player Screen diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas index 4aaa5a3e..3bd33a5c 100644 --- a/Game/Code/Screens/UScreenPartyPlayer.pas +++ b/Game/Code/Screens/UScreenPartyPlayer.pas @@ -193,7 +193,7 @@ begin SDLK_RETURN:
begin
- //Save PlayerNames
+ {//Save PlayerNames
for I := 0 to PartySession.Teams.NumTeams-1 do
begin
PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text);
@@ -205,7 +205,7 @@ begin end;
AudioPlayback.PlayStart;
- FadeTo(@ScreenPartyNewRound);
+ FadeTo(@ScreenPartyNewRound);}
end;
// Up and Down could be done at the same time,
@@ -267,7 +267,7 @@ begin Button[10].Text[0].Text := Ini.NameTeam[2];
// Templates for Names Mod end
- If (PartySession.Teams.NumTeams>=1) then
+ {If (PartySession.Teams.NumTeams>=1) then
begin
Button[0].Visible := True;
Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1);
@@ -316,7 +316,7 @@ begin Button[12].Visible := False;
Button[13].Visible := False;
Button[14].Visible := False;
- end;
+ end; }
end;
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas index ea9b944b..6215e65a 100644 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ b/Game/Code/Screens/UScreenPartyScore.pas @@ -60,21 +60,22 @@ begin SDLK_BACKSPACE :
begin
AudioPlayback.PlayStart;
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else // to-do : Party
begin
- PartySession.EndRound;
+ PartySession.EndRound; }
FadeTo(@ScreenPartyWin);
- end;
+ //end;
end;
SDLK_RETURN:
begin
AudioPlayback.PlayStart;
- if (PartySession.CurRound < High(PartySession.Rounds)) then
+ // to-do : Party
+ {if (PartySession.CurRound < High(PartySession.Rounds)) then
FadeTo(@ScreenPartyNewRound)
- else
+ else }
FadeTo(@ScreenPartyWin);
end;
end;
@@ -182,11 +183,11 @@ begin if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
- //End Last Round
- PartySession.EndRound;
+ //End Last Round // to-do : Party
+ //PartySession.EndRound;
//Set Winnertext
- Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+ //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
begin
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas index 9806159a..d8a3bd71 100644 --- a/Game/Code/Screens/UScreenPartyWin.pas +++ b/Game/Code/Screens/UScreenPartyWin.pas @@ -96,7 +96,7 @@ end; procedure TScreenPartyWin.onShow;
var
I: Integer;
- Placing: TeamOrderArray;
+ Placing: Integer;
Function GetTeamColor(Team: Byte): Cardinal;
var
NameString: String;
@@ -106,13 +106,13 @@ var Result := ColorExists(NameString);
end;
begin
+ // to-do : Party
//Get Team Placing
- Placing := PartySession.GetTeamOrder;
-
- //Set Winnertext
- Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
+ //Placing := PartySession.GetTeamOrder;
- if (PartySession.Teams.NumTeams >= 1) then
+ //Set Winnertext
+ //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
+ {if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score);
Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name);
@@ -239,7 +239,7 @@ begin Static[StaticTeam3].Visible := False;
Static[StaticTeam3BG].Visible := False;
Static[StaticTeam3Deco].Visible := False;
- end;
+ end; }
// LCD.WriteText(1, ' Choose mode: ');
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index bd9e5e67..8123ef03 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -660,36 +660,36 @@ begin end; SDLK_1: - begin //Jocker - if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then + begin //Jocker // to-do : Party + {if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then begin //Joker spielen Dec(PartySession.Teams.Teaminfo[0].Joker); SelectRandomSong; SetJoker; - end; + end; } end; SDLK_2: begin //Jocker - if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then + {if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then begin //Joker spielen Dec(PartySession.Teams.Teaminfo[1].Joker); SelectRandomSong; SetJoker; - end; + end; } end; SDLK_3: begin //Jocker - if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then + {if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then begin //Joker spielen Dec(PartySession.Teams.Teaminfo[2].Joker); SelectRandomSong; SetJoker; - end; + end; } end; end; end; @@ -1991,7 +1991,8 @@ end; procedure TScreenSong.SetJoker; begin - //If Party Mode + {//If Party Mode + // to-do : Party if Mode = 1 then //Show Joker that are available begin if (PartySession.Teams.NumTeams >= 1) then @@ -2064,7 +2065,7 @@ begin Static[StaticTeam3Joker3].Visible := False; Static[StaticTeam3Joker4].Visible := False; Static[StaticTeam3Joker5].Visible := False; - end; + end; } end; procedure TScreenSong.SetStatics; @@ -2132,13 +2133,13 @@ end; //Team No of Team (0-5) procedure TScreenSong.DoJoker (Team: Byte); begin - if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then + {if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then begin //Joker spielen Dec(PartySession.Teams.Teaminfo[Team].Joker); SelectRandomSong; SetJoker; - end; + end; } end; //Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index 90e56a54..88b0de32 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -373,16 +373,16 @@ begin begin CurMenu := sMenu; Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER'); - - Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0); + // to-do : Party + {Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0); Button[1].Visible := (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0); - Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0); + Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0);} Button[3].Visible := True; SelectsS[0].Visible := False; - Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name); + {Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name); Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name); - Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name); + Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name);} Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); //Set right Interaction |