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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-17 11:20:56 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-17 11:20:56 +0000
commit58ffcecef49caacf566150ea266453fbf61930e9 (patch)
treeb1bd41dd367d298e7aba1ed0129e172340012344 /Game/Code
parentb88a17a87b2ccae7788ecce964bbb8d1b0e877da (diff)
downloadusdx-58ffcecef49caacf566150ea266453fbf61930e9.tar.gz
usdx-58ffcecef49caacf566150ea266453fbf61930e9.tar.xz
usdx-58ffcecef49caacf566150ea266453fbf61930e9.zip
- removed hStream in favour of TAudioOutputStream
- removed all this BASS-specific sound-names git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@708 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UAudio_bass.pas136
-rw-r--r--Game/Code/Classes/UMedia_dummy.pas4
-rw-r--r--Game/Code/Classes/UMusic.pas8
3 files changed, 87 insertions, 61 deletions
diff --git a/Game/Code/Classes/UAudio_bass.pas b/Game/Code/Classes/UAudio_bass.pas
index a7bace06..972d6df0 100644
--- a/Game/Code/Classes/UAudio_bass.pas
+++ b/Game/Code/Classes/UAudio_bass.pas
@@ -42,22 +42,32 @@ const
ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open');
type
+ TBassOutputStream = class(TAudioOutputStream)
+ Handle: HSTREAM;
+
+ constructor Create(); overload;
+ constructor Create(stream: HSTREAM); overload;
+ end;
+
+type
{$IFDEF UseBASSInput}
TAudio_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput)
{$ELSE}
TAudio_bass = class( TInterfacedObject, IAudioPlayback)
{$ENDIF}
private
- BassStart: hStream; // Wait, I've replaced this with BASS
- BassBack: hStream; // It has almost all features we need
- BassSwoosh: hStream;
- BassChange: hStream; // Almost? It aleady has them all :)
- BassOption: hStream;
- BassClick: hStream;
- BassDrum: hStream;
- BassHihat: hStream;
- BassClap: hStream;
- BassShuffle: hStream;
+ MusicStream: HSTREAM;
+
+ StartSoundStream: HSTREAM;
+ BackSoundStream: HSTREAM;
+ SwooshSoundStream: HSTREAM;
+ ChangeSoundStream: HSTREAM;
+ OptionSoundStream: HSTREAM;
+ ClickSoundStream: HSTREAM;
+ DrumSoundStream: HSTREAM;
+ HihatSoundStream: HSTREAM;
+ ClapSoundStream: HSTREAM;
+ ShuffleSoundStream: HSTREAM;
//Custom Sounds
CustomSounds: array of TCustomSoundEntry;
@@ -65,7 +75,6 @@ type
Loop: boolean;
public
- Bass: hStream;
function GetName: String;
{IAudioOutput interface}
@@ -95,7 +104,8 @@ type
procedure PlayClap;
procedure PlayShuffle;
procedure StopShuffle;
- function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+
+ function LoadSoundFromFile(var stream: HSTREAM; Name: string): boolean;
//Equalizer
function GetFFTData: TFFTData;
@@ -128,6 +138,19 @@ type
var
singleton_MusicBass : IAudioPlayback;
+
+constructor TBassOutputStream.Create();
+begin
+ inherited;
+end;
+
+constructor TBassOutputStream.Create(stream: HSTREAM);
+begin
+ Create();
+ Handle := stream;
+end;
+
+
function TAudio_bass.GetName: String;
begin
result := 'BASS';
@@ -159,18 +182,18 @@ begin
// Log.LogStatus('Loading Sounds', 'Music Initialize');
// Log.BenchmarkStart(4);
- LoadSoundFromFile(BassStart, SoundPath + 'Common Start.mp3');
- LoadSoundFromFile(BassBack, SoundPath + 'Common Back.mp3');
- LoadSoundFromFile(BassSwoosh, SoundPath + 'menu swoosh.mp3');
- LoadSoundFromFile(BassChange, SoundPath + 'select music change music 50.mp3');
- LoadSoundFromFile(BassOption, SoundPath + 'option change col.mp3');
- LoadSoundFromFile(BassClick, SoundPath + 'rimshot022b.mp3');
+ LoadSoundFromFile(StartSoundStream, SoundPath + 'Common Start.mp3');
+ LoadSoundFromFile(BackSoundStream, SoundPath + 'Common Back.mp3');
+ LoadSoundFromFile(SwooshSoundStream, SoundPath + 'menu swoosh.mp3');
+ LoadSoundFromFile(ChangeSoundStream, SoundPath + 'select music change music 50.mp3');
+ LoadSoundFromFile(OptionSoundStream, SoundPath + 'option change col.mp3');
+ LoadSoundFromFile(ClickSoundStream, SoundPath + 'rimshot022b.mp3');
-// LoadSoundFromFile(BassDrum, SoundPath + 'bassdrumhard076b.mp3');
-// LoadSoundFromFile(BassHihat, SoundPath + 'hihatclosed068b.mp3');
-// LoadSoundFromFile(BassClap, SoundPath + 'claps050b.mp3');
+// LoadSoundFromFile(DrumSoundStream, SoundPath + 'bassdrumhard076b.mp3');
+// LoadSoundFromFile(HihatSoundStream, SoundPath + 'hihatclosed068b.mp3');
+// LoadSoundFromFile(ClapSoundStream, SoundPath + 'claps050b.mp3');
-// LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3');
+// LoadSoundFromFile(ShuffleSoundStream, SoundPath + 'Shuffle.mp3');
// Log.BenchmarkEnd(4);
// Log.LogBenchmark('--> Loading Sounds', 4);
@@ -196,10 +219,8 @@ begin
if Volume < 0 then
Volume := 0;
-
//Set Volume
- // TODO : jb_linux replace with something other than bass
- BASS_ChannelSetAttributes (Bass, -1, Volume, -101);
+ BASS_ChannelSetAttributes (MusicStream, -1, Volume, -101);
end;
procedure TAudio_bass.SetLoop(Enabled: boolean);
@@ -212,7 +233,7 @@ begin
Loaded := false;
if FileExists(Name) then
begin
- Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
+ MusicStream := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
Loaded := true;
//Set Max Volume
@@ -232,8 +253,8 @@ procedure TAudio_bass.MoveTo(Time: real);
var
bytes: integer;
begin
- bytes := BASS_ChannelSeconds2Bytes(Bass, Time);
- BASS_ChannelSetPosition(Bass, bytes);
+ bytes := BASS_ChannelSeconds2Bytes(MusicStream, Time);
+ BASS_ChannelSetPosition(MusicStream, bytes);
end;
procedure TAudio_bass.Play;
@@ -241,27 +262,27 @@ begin
if Loaded then
begin
if Loop then
- BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TAudio_bass Class
+ BASS_ChannelPlay(MusicStream, True); // start from beginning... actually bass itself does not loop, nor does this TAudio_bass Class
- BASS_ChannelPlay(Bass, False); // for setting position before playing
+ BASS_ChannelPlay(MusicStream, False); // for setting position before playing
end;
end;
procedure TAudio_bass.Pause; //Pause Mod
begin
if Loaded then begin
- BASS_ChannelPause(Bass); // Pauses Song
+ BASS_ChannelPause(MusicStream); // Pauses Song
end;
end;
procedure TAudio_bass.Stop;
begin
- Bass_ChannelStop(Bass);
+ Bass_ChannelStop(MusicStream);
end;
procedure TAudio_bass.Close;
begin
- Bass_StreamFree(Bass);
+ Bass_StreamFree(MusicStream);
end;
function TAudio_bass.Length: real;
@@ -270,8 +291,8 @@ var
begin
Result := 60;
- bytes := BASS_ChannelGetLength(Bass);
- Result := BASS_ChannelBytes2Seconds(Bass, bytes);
+ bytes := BASS_ChannelGetLength(MusicStream);
+ Result := BASS_ChannelBytes2Seconds(MusicStream, bytes);
end;
function TAudio_bass.getPosition: real;
@@ -280,15 +301,15 @@ var
begin
Result := 0;
- bytes := BASS_ChannelGetPosition(BASS);
- Result := BASS_ChannelBytes2Seconds(BASS, bytes);
+ bytes := BASS_ChannelGetPosition(MusicStream);
+ Result := BASS_ChannelBytes2Seconds(MusicStream, bytes);
end;
function TAudio_bass.Finished: boolean;
begin
Result := false;
- if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then
+ if BASS_ChannelIsActive(MusicStream) = BASS_ACTIVE_STOPPED then
begin
Result := true;
end;
@@ -296,60 +317,60 @@ end;
procedure TAudio_bass.PlayStart;
begin
- BASS_ChannelPlay(BassStart, True);
+ BASS_ChannelPlay(StartSoundStream, True);
end;
procedure TAudio_bass.PlayBack;
begin
- BASS_ChannelPlay(BassBack, True);// then
+ BASS_ChannelPlay(BackSoundStream, True);// then
end;
procedure TAudio_bass.PlaySwoosh;
begin
- BASS_ChannelPlay(BassSwoosh, True);
+ BASS_ChannelPlay(SwooshSoundStream, True);
end;
procedure TAudio_bass.PlayChange;
begin
- BASS_ChannelPlay(BassChange, True);
+ BASS_ChannelPlay(ChangeSoundStream, True);
end;
procedure TAudio_bass.PlayOption;
begin
- BASS_ChannelPlay(BassOption, True);
+ BASS_ChannelPlay(OptionSoundStream, True);
end;
procedure TAudio_bass.PlayClick;
begin
- BASS_ChannelPlay(BassClick, True);
+ BASS_ChannelPlay(ClickSoundStream, True);
end;
procedure TAudio_bass.PlayDrum;
begin
- BASS_ChannelPlay(BassDrum, True);
+ BASS_ChannelPlay(DrumSoundStream, True);
end;
procedure TAudio_bass.PlayHihat;
begin
- BASS_ChannelPlay(BassHihat, True);
+ BASS_ChannelPlay(HihatSoundStream, True);
end;
procedure TAudio_bass.PlayClap;
begin
- BASS_ChannelPlay(BassClap, True);
+ BASS_ChannelPlay(ClapSoundStream, True);
end;
procedure TAudio_bass.PlayShuffle;
begin
- BASS_ChannelPlay(BassShuffle, True);
+ BASS_ChannelPlay(ShuffleSoundStream, True);
end;
procedure TAudio_bass.StopShuffle;
begin
- BASS_ChannelStop(BassShuffle);
+ BASS_ChannelStop(ShuffleSoundStream);
end;
-function TAudio_bass.LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+function TAudio_bass.LoadSoundFromFile(var stream: HSTREAM; Name: string): boolean;
var
L: Integer;
begin
@@ -357,13 +378,13 @@ begin
begin
Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile');
try
- hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0);
+ stream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0);
//Add CustomSound
L := High(CustomSounds) + 1;
SetLength (CustomSounds, L + 1);
CustomSounds[L].Filename := Name;
- CustomSounds[L].Handle := hStream;
+ CustomSounds[L].Stream := TBassOutputStream.Create(stream);
except
Log.LogError('Failed to open using BASS', 'LoadSoundFromFile');
end;
@@ -381,7 +402,7 @@ var
Data: TFFTData;
begin
//Get Channel Data Mono and 256 Values
- BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
+ BASS_ChannelGetData(MusicStream, @Result, BASS_DATA_FFT512);
end;
{*
@@ -394,7 +415,7 @@ var
nBytes: DWORD;
begin
//Get Channel Data Mono and 256 Values
- BASS_ChannelGetInfo(Bass, info);
+ BASS_ChannelGetInfo(MusicStream, info);
ZeroMemory(@data, sizeof(TPCMData));
if (info.chans = 1) then
@@ -410,7 +431,7 @@ begin
else
begin
// stereo file
- nBytes := BASS_ChannelGetData(Bass, @data, sizeof(TPCMData));
+ nBytes := BASS_ChannelGetData(MusicStream, @data, sizeof(TPCMData));
end;
if(nBytes <= 0) then
result := 0
@@ -444,7 +465,10 @@ end;
procedure TAudio_bass.PlayCustomSound(const Index: Cardinal );
begin
if Index <= High(CustomSounds) then
- BASS_ChannelPlay(CustomSounds[Index].Handle, True);
+ with CustomSounds[Index].Stream as TBassOutputStream do
+ begin
+ BASS_ChannelPlay(Handle, True);
+ end;
end;
{$IFDEF UseBASSInput}
diff --git a/Game/Code/Classes/UMedia_dummy.pas b/Game/Code/Classes/UMedia_dummy.pas
index 697dc2f9..52e3434e 100644
--- a/Game/Code/Classes/UMedia_dummy.pas
+++ b/Game/Code/Classes/UMedia_dummy.pas
@@ -82,7 +82,7 @@ type
procedure PlayShuffle;
procedure StopShuffle;
- function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+ function LoadSoundFromFile(var stream: TAudioOutputStream; Name: string): boolean;
function LoadCustomSound(const Filename: String): Cardinal;
procedure PlayCustomSound(const Index: Cardinal );
@@ -251,7 +251,7 @@ procedure Tmedia_dummy.StopShuffle;
begin
end;
-function Tmedia_dummy.LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+function Tmedia_dummy.LoadSoundFromFile(var stream: TAudioOutputStream; Name: string): boolean;
begin
result := false;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 7e1aa839..c2d616ec 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -88,11 +88,12 @@ type
TPCMStereoSample = array[0..1] of Smallint;
TPCMData = array[0..511] of TPCMStereoSample;
- hStream = Cardinal;
+ TAudioOutputStream = class
+ end;
TCustomSoundEntry = record
Filename : String;
- Handle : hStream;
+ Stream : TAudioOutputStream;
end;
type
@@ -149,7 +150,8 @@ type
procedure PlayShuffle;
procedure StopShuffle;
- function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+ // TODO
+ //function LoadSoundFromFile(var stream: TAudioOutputStream; Name: string): boolean;
//Custom Sounds
function LoadCustomSound(const Filename: String): Cardinal;