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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 22:49:41 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-20 22:49:41 +0000 |
commit | cac6be301884b2c0f0b968ff156631cdda9d0410 (patch) | |
tree | b52057afa178b73fd8b7054255db3bfc23f5fb96 /Game/Code | |
parent | bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0 (diff) | |
download | usdx-cac6be301884b2c0f0b968ff156631cdda9d0410.tar.gz usdx-cac6be301884b2c0f0b968ff156631cdda9d0410.tar.xz usdx-cac6be301884b2c0f0b968ff156631cdda9d0410.zip |
testing SDL_Image in credits screen (code is in TScreenCredits.OnShow)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@424 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenCredits.pas | 138 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 1 |
2 files changed, 137 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index b931f461..30237f95 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -5,6 +5,7 @@ interface uses UMenu, SDL, + SDL_Image, UDisplay, UTexture, OpenGL12, @@ -67,6 +68,7 @@ type CRDTS_Stage: TCreditsStages; myTex: glUint; + mysdlimage,myconvertedsdlimage: PSDL_Surface; Fadeout: boolean; constructor Create; override; @@ -113,6 +115,26 @@ const 3366, // 20 Ende Credits Tune 60); // 21 start flare im intro + + sdl32bpprgba: TSDL_Pixelformat=(palette: nil; + BitsPerPixel: 32; + BytesPerPixel: 4; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 24; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $ff000000; + colorkey: 0; + alpha: 255 ); + + implementation uses {$IFDEF win32} @@ -127,8 +149,9 @@ uses {$IFDEF win32} Textgl, ULanguage, UCommon, - Math; - + Math, + dialogs; + function TScreenCredits.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin @@ -156,6 +179,7 @@ end; constructor TScreenCredits.Create; begin inherited Create; + credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', 'PNG', 'Plain', 0); credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', 'PNG', 'Transparent', 0); @@ -192,6 +216,63 @@ begin Draw:=true; end; +function pixfmt_eq(fmt1,fmt2: TSDL_Pixelformat): boolean; +begin + if (fmt1.BitsPerPixel = fmt2.BitsPerPixel) and + (fmt1.BytesPerPixel = fmt2.BytesPerPixel) and + (fmt1.Rloss = fmt2.Rloss) and + (fmt1.Gloss = fmt2.Gloss) and + (fmt1.Bloss = fmt2.Bloss) and + (fmt1.Rmask = fmt2.Rmask) and + (fmt1.Gmask = fmt2.Gmask) and + (fmt1.Bmask = fmt2.Bmask) and + (fmt1.Rshift = fmt2.Rshift) and + (fmt1.Gshift = fmt2.Gshift) and + (fmt1.Bshift = fmt2.Bshift) + then + pixfmt_eq:=True + else + pixfmt_eq:=False; +end; + +function inttohexstr(i: cardinal):pchar; +var helper, i2, c:cardinal; + tmpstr: string; +begin + helper:=0; + i2:=i; + tmpstr:=''; + for c:=1 to 8 do + begin + helper:=(helper shl 4) or (i2 and $f); + i2:=i2 shr 4; + end; + for c:=1 to 8 do + begin + i2:=helper and $f; + helper := helper shr 4; + case i2 of + 0: tmpstr:=tmpstr+'0'; + 1: tmpstr:=tmpstr+'1'; + 2: tmpstr:=tmpstr+'2'; + 3: tmpstr:=tmpstr+'3'; + 4: tmpstr:=tmpstr+'4'; + 5: tmpstr:=tmpstr+'5'; + 6: tmpstr:=tmpstr+'6'; + 7: tmpstr:=tmpstr+'7'; + 8: tmpstr:=tmpstr+'8'; + 9: tmpstr:=tmpstr+'9'; + 10: tmpstr:=tmpstr+'a'; + 11: tmpstr:=tmpstr+'b'; + 12: tmpstr:=tmpstr+'c'; + 13: tmpstr:=tmpstr+'d'; + 14: tmpstr:=tmpstr+'e'; + 15: tmpstr:=tmpstr+'f'; + end; + end; + inttohexstr:=pchar(tmpstr); +end; + procedure TScreenCredits.onShow; begin CRDTS_Stage:=InitialDelay; @@ -203,6 +284,43 @@ begin // Music.Play; CTime:=0; // setlength(CTime_hold,0); + mysdlimage:=IMG_Load('test.png'); + if assigned(mysdlimage) then + begin + showmessage('opened image via SDL_Image'+#13#10+ + 'Width: '+inttostr(mysdlimage^.w)+#13#10+ + 'Height: '+inttostr(mysdlimage^.h)+#13#10+ + 'BitsPP: '+inttostr(mysdlimage^.format.BitsPerPixel)+#13#10+ + 'BytesPP: '+inttostr(mysdlimage^.format.BytesPerPixel)+#13#10+ + 'Rloss: '+inttostr(mysdlimage^.format.Rloss)+#13#10+ + 'Gloss: '+inttostr(mysdlimage^.format.Gloss)+#13#10+ + 'Bloss: '+inttostr(mysdlimage^.format.Bloss)+#13#10+ + 'Aloss: '+inttostr(mysdlimage^.format.Aloss)+#13#10+ + 'Rshift: '+inttostr(mysdlimage^.format.Rshift)+#13#10+ + 'Gshift: '+inttostr(mysdlimage^.format.Gshift)+#13#10+ + 'Bshift: '+inttostr(mysdlimage^.format.Bshift)+#13#10+ + 'Ashift: '+inttostr(mysdlimage^.format.Ashift)+#13#10+ + 'Rmask: '+inttohexstr(mysdlimage^.format.Rmask)+#13#10+ + 'Gmask: '+inttohexstr(mysdlimage^.format.Gmask)+#13#10+ + 'Bmask: '+inttohexstr(mysdlimage^.format.Bmask)+#13#10+ + 'Amask: '+inttohexstr(mysdlimage^.format.Amask)+#13#10+ + 'ColKey: '+inttostr(mysdlimage^.format.Colorkey)+#13#10+ + 'Alpha: '+inttostr(mysdlimage^.format.Alpha)); + if pixfmt_eq(mysdlimage^.format^,sdl32bpprgba) + then showmessage('equal pixelformats') + else showmessage('different pixelformats'); + myconvertedsdlimage:=SDL_ConvertSurface(mysdlimage,@sdl32bpprgba,SDL_SWSURFACE); + glGenTextures(1,@myTex); + glBindTexture(GL_TEXTURE_2D, myTex); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexImage2D( GL_TEXTURE_2D, 0, 4, myconvertedsdlimage^.w, myconvertedsdlimage^.h, 0, + GL_RGBA, GL_UNSIGNED_BYTE, myconvertedsdlimage^.pixels ); + SDL_FreeSurface(mysdlimage); + SDL_FreeSurface(myconvertedsdlimage); + end else + showmessage('could not open file'); + end; procedure TScreenCredits.onHide; @@ -1098,6 +1216,22 @@ begin RuntimeStr:='CTime: '+inttostr(CTime); glPrint (Addr(RuntimeStr[1])); } + + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glColor4f(1, 1, 1, 1); + glBindTexture(GL_TEXTURE_2D, myTex); + glbegin(gl_quads); + glTexCoord2f(0,0);glVertex2f(100, 100); + glTexCoord2f(0,1);glVertex2f(100, 200); + glTexCoord2f(1,1); glVertex2f(200, 200); + glTexCoord2f(1,0);glVertex2f(200, 100); + glEnd; + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + + // make the stars shine GoldenRec.Draw; end; diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index cbb5dd7e..773b8c67 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -10,6 +10,7 @@ uses //Includes - 3rd Party Libraries
//------------------------------
SDL in 'lib\JEDI-SDLv1.0\SDL\Pas\SDL.pas',
+ SDL_Image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
OpenGL12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\OpenGL12.pas',
bass in 'lib\bass\delphi\bass.pas',
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