diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-03 02:31:06 +0000 |
---|---|---|
committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-03 02:31:06 +0000 |
commit | 8c9c787a1326b90490543bd50b56fce9b89d9807 (patch) | |
tree | 23b90b09a1a05d3dd8db21ff3ac7b14361018b63 /Game/Code | |
parent | 2a1be1865f68633a2385d8e55a6bd815616ec23f (diff) | |
download | usdx-8c9c787a1326b90490543bd50b56fce9b89d9807.tar.gz usdx-8c9c787a1326b90490543bd50b56fce9b89d9807.tar.xz usdx-8c9c787a1326b90490543bd50b56fce9b89d9807.zip |
Windows Lazarus Build working again...
Lazarus Project file includes the DPR, so
that we have a unified Uses Clause ( keep this in mind please )
added "Delphi" to switches
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@560 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UCommon.pas | 603 | ||||
-rw-r--r-- | Game/Code/Classes/UCore.pas | 1002 | ||||
-rw-r--r-- | Game/Code/Classes/USongs.pas | 2088 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 2286 | ||||
-rw-r--r-- | Game/Code/Classes/uPluginLoader.pas | 1602 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 291 | ||||
-rw-r--r-- | Game/Code/UltraStar.lpr | 257 | ||||
-rw-r--r-- | Game/Code/switches.inc | 89 |
8 files changed, 4024 insertions, 4194 deletions
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas index 43017aff..65d98e30 100644 --- a/Game/Code/Classes/UCommon.pas +++ b/Game/Code/Classes/UCommon.pas @@ -1,302 +1,301 @@ -unit UCommon; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SysUtils, -{$IFDEF LAZARUS} - lResources, -{$ENDIF} - ULog, -{$IFDEF DARWIN} - messages, -{$ENDIF} -{$IFDEF win32} - windows; -{$ELSE} - lcltype, - messages; -{$ENDIF} - -{$IFNDEF win32} -type - hStream = THandle; - HGLRC = THandle; - TLargeInteger = Int64; - TWin32FindData = LongInt; -{$ENDIF} - -{$IFDEF LAZARUS} - function LazFindResource( const aName, aType : String ): TLResource; -{$ENDIF} - -{$IFDEF FPC} - -function RandomRange(aMin: Integer; aMax: Integer) : Integer; - -function MaxValue(const Data: array of Double): Double; -function MinValue(const Data: array of Double): Double; - - {$IFDEF WIN32} - type - TWndMethod = procedure(var Message: TMessage) of object; - function AllocateHWnd(Method: TWndMethod): HWND; - procedure DeallocateHWnd(Wnd: HWND); - {$ENDIF} // Win32 - -{$ENDIF} // FPC Only - -function StringReplaceW(text : WideString; search, rep: WideChar):WideString; -function AdaptFilePaths( const aPath : widestring ): widestring; - - -{$IFNDEF win32} -(* - function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; - function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool; -*) - procedure ZeroMemory( Destination: Pointer; Length: DWORD ); -{$ENDIF} - -{$IFDEF MSWINDOWS} - -type - TSearchRecW = record - Time: Integer; - Size: Integer; - Attr: Integer; - Name: WideString; - ExcludeAttr: Integer; - FindHandle: THandle; - FindData: TWin32FindDataW; - end; - - function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; - function FindNextW(var F: TSearchRecW): Integer; - procedure FindCloseW(var F: TSearchRecW); - function FindMatchingFileW(var F: TSearchRecW): Integer; - function DirectoryExistsW(const Directory: widestring): Boolean; -{$endif} - -implementation - -function StringReplaceW(text : WideString; search, rep: WideChar):WideString; -var - iPos : integer; -// sTemp : WideString; -begin -(* - result := text; - iPos := Pos(search, result); - while (iPos > 0) do - begin - sTemp := copy(result, iPos + length(search), length(result)); - result := copy(result, 1, iPos - 1) + rep + sTEmp; - iPos := Pos(search, result); - end; -*) - result := text; - - if search = rep then - exit; - - for iPos := 0 to length( result ) - 1 do - begin - if result[ iPos ] = search then - result[ iPos ] := rep; - end; -end; - -function AdaptFilePaths( const aPath : widestring ): widestring; -begin - result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] ); -end; - - -{$IFNDEF win32} -procedure ZeroMemory( Destination: Pointer; Length: DWORD ); -begin - FillChar( Destination^, Length, 0 ); -end; //ZeroMemory - -(* -function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; - - // From http://en.wikipedia.org/wiki/RDTSC - function RDTSC: Int64; register; - asm - rdtsc - end; - -begin - // Use clock_gettime here maybe ... from libc - lpPerformanceCount := RDTSC(); - result := true; -end; - -function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool; -begin - lpFrequency := 0; - result := true; -end; -*) -{$ENDIF} - - -{$IFDEF LAZARUS} - -function LazFindResource( const aName, aType : String ): TLResource; -var - iCount : Integer; -begin - result := nil; - - for iCount := 0 to LazarusResources.count -1 do - begin - if ( LazarusResources.items[ iCount ].Name = aName ) AND - ( LazarusResources.items[ iCount ].ValueType = aType ) THEN - begin - result := LazarusResources.items[ iCount ]; - exit; - end; - end; -end; -{$ENDIF} - -{$IFDEF FPC} -function MaxValue(const Data: array of Double): Double; -var - I: Integer; -begin - Result := Data[Low(Data)]; - for I := Low(Data) + 1 to High(Data) do - if Result < Data[I] then - Result := Data[I]; -end; - -function MinValue(const Data: array of Double): Double; -var - I: Integer; -begin - Result := Data[Low(Data)]; - for I := Low(Data) + 1 to High(Data) do - if Result > Data[I] then - Result := Data[I]; -end; - -function RandomRange(aMin: Integer; aMax: Integer) : Integer; -begin -RandomRange := Random(aMax-aMin) + aMin ; -end; - - -// NOTE !!!!!!!!!! -// AllocateHWnd is in lclintfh.inc - -{$IFDEF MSWINDOWS} -// TODO : JB this is dodgey and bad... find a REAL solution ! -function AllocateHWnd(Method: TWndMethod): HWND; -var - TempClass: TWndClass; - ClassRegistered: Boolean; -begin - Result := CreateWindowEx(WS_EX_TOOLWINDOW, '', '', WS_POPUP , 0, 0, 0, 0, 0, 0, HInstance, nil); -end; - -procedure DeallocateHWnd(Wnd: HWND); -var - Instance: Pointer; -begin - Instance := Pointer(GetWindowLong(Wnd, GWL_WNDPROC)); - DestroyWindow(Wnd); -end; -{$ENDIF} -{$IFDEF DARWIN} -// TODO : Situation for the mac isn't better ! -function AllocateHWnd(Method: TWndMethod): HWND; -begin -end; - -procedure DeallocateHWnd(Wnd: HWND); -begin -end; -{$ENDIF} - - - - -{$ENDIF} - -{$ifdef MSWINDOWS} -function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer; -const - faSpecial = faHidden or faSysFile or faVolumeID or faDirectory; -begin - F.ExcludeAttr := not Attr and faSpecial; - F.FindHandle := FindFirstFileW(PWideChar(Path), F.FindData); - if F.FindHandle <> INVALID_HANDLE_VALUE then - begin - Result := FindMatchingFileW(F); - if Result <> 0 then FindCloseW(F); - end else - Result := GetLastError; -end; - -function FindNextW(var F: TSearchRecW): Integer; -begin - if FindNextFileW(F.FindHandle, F.FindData) then - Result := FindMatchingFileW(F) - else - Result := GetLastError; -end; - -procedure FindCloseW(var F: TSearchRecW); -begin - if F.FindHandle <> INVALID_HANDLE_VALUE then - begin - Windows.FindClose(F.FindHandle); - F.FindHandle := INVALID_HANDLE_VALUE; - end; -end; - -function FindMatchingFileW(var F: TSearchRecW): Integer; -var - LocalFileTime: TFileTime; -begin - with F do - begin - while FindData.dwFileAttributes and ExcludeAttr <> 0 do - if not FindNextFileW(FindHandle, FindData) then - begin - Result := GetLastError; - Exit; - end; - FileTimeToLocalFileTime(FindData.ftLastWriteTime, LocalFileTime); - FileTimeToDosDateTime(LocalFileTime, LongRec(Time).Hi, LongRec(Time).Lo); - Size := FindData.nFileSizeLow; - Attr := FindData.dwFileAttributes; - Name := FindData.cFileName; - end; - Result := 0; -end; - -function DirectoryExistsW(const Directory: widestring): Boolean; -var - Code: Integer; -begin - Code := GetFileAttributesW(PWideChar(Directory)); - Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0); -end; -{$endif} - - - - - -end. +unit UCommon;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+{$IFDEF LAZARUS}
+ lResources,
+{$ENDIF}
+ ULog,
+{$IFDEF DARWIN}
+ messages,
+{$ENDIF}
+{$IFDEF win32}
+ windows;
+{$ELSE}
+ lcltype,
+ messages;
+{$ENDIF}
+
+{$IFNDEF win32}
+type
+ hStream = THandle;
+ HGLRC = THandle;
+ TLargeInteger = Int64;
+ TWin32FindData = LongInt;
+{$ENDIF}
+
+{$IFDEF LAZARUS}
+ function LazFindResource( const aName, aType : String ): TLResource;
+{$ENDIF}
+
+{$IFDEF FPC}
+
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+
+function MaxValue(const Data: array of Double): Double;
+function MinValue(const Data: array of Double): Double;
+
+ {$IFDEF WIN32}
+ type
+ TWndMethod = procedure(var Message: TMessage) of object;
+ function AllocateHWnd(Method: TWndMethod): HWND;
+ procedure DeallocateHWnd(Wnd: HWND);
+ {$ENDIF} // Win32
+
+{$ENDIF} // FPC Only
+
+function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
+function AdaptFilePaths( const aPath : widestring ): widestring;
+
+
+{$IFNDEF win32}
+(*
+ function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
+ function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
+*)
+ procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+{$ENDIF}
+
+{$IFNDEF FPC}
+type
+ TSearchRecW = record
+ Time: Integer;
+ Size: Integer;
+ Attr: Integer;
+ Name: WideString;
+ ExcludeAttr: Integer;
+ FindHandle: THandle;
+ FindData: TWin32FindDataW;
+ end;
+
+ function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer;
+ function FindNextW(var F: TSearchRecW): Integer;
+ procedure FindCloseW(var F: TSearchRecW);
+ function FindMatchingFileW(var F: TSearchRecW): Integer;
+ function DirectoryExistsW(const Directory: widestring): Boolean;
+{$endif}
+
+implementation
+
+function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
+var
+ iPos : integer;
+// sTemp : WideString;
+begin
+(*
+ result := text;
+ iPos := Pos(search, result);
+ while (iPos > 0) do
+ begin
+ sTemp := copy(result, iPos + length(search), length(result));
+ result := copy(result, 1, iPos - 1) + rep + sTEmp;
+ iPos := Pos(search, result);
+ end;
+*)
+ result := text;
+
+ if search = rep then
+ exit;
+
+ for iPos := 0 to length( result ) - 1 do
+ begin
+ if result[ iPos ] = search then
+ result[ iPos ] := rep;
+ end;
+end;
+
+function AdaptFilePaths( const aPath : widestring ): widestring;
+begin
+ result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
+end;
+
+
+{$IFNDEF win32}
+procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+begin
+ FillChar( Destination^, Length, 0 );
+end; //ZeroMemory
+
+(*
+function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
+
+ // From http://en.wikipedia.org/wiki/RDTSC
+ function RDTSC: Int64; register;
+ asm
+ rdtsc
+ end;
+
+begin
+ // Use clock_gettime here maybe ... from libc
+ lpPerformanceCount := RDTSC();
+ result := true;
+end;
+
+function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
+begin
+ lpFrequency := 0;
+ result := true;
+end;
+*)
+{$ENDIF}
+
+
+{$IFDEF LAZARUS}
+
+function LazFindResource( const aName, aType : String ): TLResource;
+var
+ iCount : Integer;
+begin
+ result := nil;
+
+ for iCount := 0 to LazarusResources.count -1 do
+ begin
+ if ( LazarusResources.items[ iCount ].Name = aName ) AND
+ ( LazarusResources.items[ iCount ].ValueType = aType ) THEN
+ begin
+ result := LazarusResources.items[ iCount ];
+ exit;
+ end;
+ end;
+end;
+{$ENDIF}
+
+{$IFDEF FPC}
+function MaxValue(const Data: array of Double): Double;
+var
+ I: Integer;
+begin
+ Result := Data[Low(Data)];
+ for I := Low(Data) + 1 to High(Data) do
+ if Result < Data[I] then
+ Result := Data[I];
+end;
+
+function MinValue(const Data: array of Double): Double;
+var
+ I: Integer;
+begin
+ Result := Data[Low(Data)];
+ for I := Low(Data) + 1 to High(Data) do
+ if Result > Data[I] then
+ Result := Data[I];
+end;
+
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+begin
+RandomRange := Random(aMax-aMin) + aMin ;
+end;
+
+
+// NOTE !!!!!!!!!!
+// AllocateHWnd is in lclintfh.inc
+
+{$IFDEF MSWINDOWS}
+// TODO : JB this is dodgey and bad... find a REAL solution !
+function AllocateHWnd(Method: TWndMethod): HWND;
+var
+ TempClass: TWndClass;
+ ClassRegistered: Boolean;
+begin
+ Result := CreateWindowEx(WS_EX_TOOLWINDOW, '', '', WS_POPUP , 0, 0, 0, 0, 0, 0, HInstance, nil);
+end;
+
+procedure DeallocateHWnd(Wnd: HWND);
+var
+ Instance: Pointer;
+begin
+ Instance := Pointer(GetWindowLong(Wnd, GWL_WNDPROC));
+ DestroyWindow(Wnd);
+end;
+{$ENDIF}
+{$IFDEF DARWIN}
+// TODO : Situation for the mac isn't better !
+function AllocateHWnd(Method: TWndMethod): HWND;
+begin
+end;
+
+procedure DeallocateHWnd(Wnd: HWND);
+begin
+end;
+{$ENDIF}
+
+
+
+
+{$ENDIF}
+
+{$ifNdef FPC}
+function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer;
+const
+ faSpecial = faHidden or faSysFile or faVolumeID or faDirectory;
+begin
+ F.ExcludeAttr := not Attr and faSpecial;
+ F.FindHandle := FindFirstFileW(PWideChar(Path), F.FindData);
+ if F.FindHandle <> INVALID_HANDLE_VALUE then
+ begin
+ Result := FindMatchingFileW(F);
+ if Result <> 0 then FindCloseW(F);
+ end else
+ Result := GetLastError;
+end;
+
+function FindNextW(var F: TSearchRecW): Integer;
+begin
+ if FindNextFileW(F.FindHandle, F.FindData) then
+ Result := FindMatchingFileW(F)
+ else
+ Result := GetLastError;
+end;
+
+procedure FindCloseW(var F: TSearchRecW);
+begin
+ if F.FindHandle <> INVALID_HANDLE_VALUE then
+ begin
+ Windows.FindClose(F.FindHandle);
+ F.FindHandle := INVALID_HANDLE_VALUE;
+ end;
+end;
+
+function FindMatchingFileW(var F: TSearchRecW): Integer;
+var
+ LocalFileTime: TFileTime;
+begin
+ with F do
+ begin
+ while FindData.dwFileAttributes and ExcludeAttr <> 0 do
+ if not FindNextFileW(FindHandle, FindData) then
+ begin
+ Result := GetLastError;
+ Exit;
+ end;
+ FileTimeToLocalFileTime(FindData.ftLastWriteTime, LocalFileTime);
+ FileTimeToDosDateTime(LocalFileTime, LongRec(Time).Hi, LongRec(Time).Lo);
+ Size := FindData.nFileSizeLow;
+ Attr := FindData.dwFileAttributes;
+ Name := FindData.cFileName;
+ end;
+ Result := 0;
+end;
+
+function DirectoryExistsW(const Directory: widestring): Boolean;
+var
+ Code: Integer;
+begin
+ Code := GetFileAttributesW(PWideChar(Directory));
+ Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0);
+end;
+{$endif}
+
+
+
+
+
+end.
diff --git a/Game/Code/Classes/UCore.pas b/Game/Code/Classes/UCore.pas index acd9ead7..e0f9fec2 100644 --- a/Game/Code/Classes/UCore.pas +++ b/Game/Code/Classes/UCore.pas @@ -1,501 +1,501 @@ -unit UCore; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses uPluginDefs, - uCoreModule, - UHooks, - UServices, - UModules; -{********************* - TCore - Class manages all CoreModules, teh StartUp, teh MainLoop and the shutdown process - Also it does some Error Handling, and maybe sometime multithreaded Loading ;) -*********************} - -type - TModuleListItem = record - Module: TCoreModule; //Instance of the Modules Class - Info: TModuleInfo; //ModuleInfo returned by Modules Modulinfo Proc - NeedsDeInit: Boolean; //True if Module was succesful inited - end; - - TCore = class - private - //Some Hook Handles. See Plugin SDKs Hooks.txt for Infos - hLoadingFinished: THandle; - hMainLoop: THandle; - hTranslate: THandle; - hLoadTextures: THandle; - hExitQuery: THandle; - hExit: THandle; - hDebug: THandle; - hError: THandle; - sReportError: THandle; - sReportDebug: THandle; - sShowMessage: THandle; - sRetranslate: THandle; - sReloadTextures: THandle; - sGetModuleInfo: THandle; - sGetApplicationHandle: THandle; - - Modules: Array [0..High(CORE_MODULES_TO_LOAD)] of TModuleListItem; - - //Function Get all Modules and Creates them - Function GetModules: Boolean; - - //Loads Core and all Modules - Function Load: Boolean; - - //Inits Core and all Modules - Function Init: Boolean; - - //DeInits Core and all Modules - Function DeInit: Boolean; - - //Load the Core - Function LoadCore: Boolean; - - //Init the Core - Function InitCore: Boolean; - - //DeInit the Core - Function DeInitCore: Boolean; - - //Called one Time per Frame - Function MainLoop: Boolean; - - public - Hooks: THookManager; //Teh Hook Manager ;) - Services: TServiceManager;//The Service Manager - - CurExecuted: Integer; //ID of Plugin or Module curently Executed - - Name: String; //Name of this Application - Version: LongWord; //Version of this ". For Info Look PluginDefs Functions - - LastErrorReporter:String; //Who Reported the Last Error String - LastErrorString: String; //Last Error String reported - - - //--------------- - //Main Methods to control the Core: - //--------------- - Constructor Create(const cName: String; const cVersion: LongWord); - - //Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown - Procedure Run; - - //Method for other Classes to get Pointer to a specific Module - Function GetModulebyName(const Name: String): PCoreModule; - - //-------------- - // Hook and Service Procs: - //-------------- - Function ShowMessage(wParam, lParam: DWord): integer; //Shows a Message (lParam: PChar Text, wParam: Symbol) - Function ReportError(wParam, lParam: DWord): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername)) - Function ReportDebug(wParam, lParam: DWord): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername)) - Function Retranslate(wParam, lParam: DWord): integer; //Calls Translate hook - Function ReloadTextures(wParam, lParam: DWord): integer; //Calls LoadTextures hook - Function GetModuleInfo(wParam, lParam: DWord): integer; //If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam - Function GetApplicationHandle(wParam, lParam: DWord): integer; //Returns Application Handle - end; - -var - Core: TCore; - -implementation - -uses {$IFDEF win32} - Windows, - {$ENDIF} - SysUtils; - -//------------- -// Create - Creates Class + Hook and Service Manager -//------------- -Constructor TCore.Create(const cName: String; const cVersion: LongWord); -begin - Name := cName; - Version := cVersion; - CurExecuted := 0; - - LastErrorReporter := ''; - LastErrorString := ''; - - Hooks := THookManager.Create(50); - Services := TServiceManager.Create; -end; - -//------------- -//Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown -//------------- -Procedure TCore.Run; -var - noError: Boolean; -begin - //Get Modules - Try - noError := GetModules; - Except - noError := False; - end; - - //Loading - if (noError) then - begin - Try - noError := Load; - Except - noError := False; - end; - - if (noError) then - begin //Init - Try - noError := Init; - Except - noError := False; - end; - - If noError then - begin - //Call Translate Hook - noError := (Hooks.CallEventChain(hTranslate, 0, 0) = 0); - - If noError then - begin //Calls LoadTextures Hook - noError := (Hooks.CallEventChain(hLoadTextures, 0, 0) = 0); - - if noError then - begin //Calls Loading Finished Hook - noError := (Hooks.CallEventChain(hLoadingFinished, 0, 0) = 0); - - If noError then - begin - //Start MainLoop - While noError do - begin - noError := MainLoop; - // to-do : Call Display Draw here - end; - end - else - begin - If (LastErrorString <> '') then - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error calling LoadingFinished Hook: ' + LastErrorString))) - else - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error calling LoadingFinished Hook'))); - end; - end - else - begin - If (LastErrorString <> '') then - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading textures: ' + LastErrorString))) - else - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading textures'))); - end; - end - else - begin - If (LastErrorString <> '') then - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error translating: ' + LastErrorString))) - else - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error translating'))); - end; - - end - else - begin - If (LastErrorString <> '') then - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error initing Modules: ' + LastErrorString))) - else - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error initing Modules'))); - end; - end - else - begin - If (LastErrorString <> '') then - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading Modules: ' + LastErrorString))) - else - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading Modules'))); - end; - end - else - begin - If (LastErrorString <> '') then - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error Getting Modules: ' + LastErrorString))) - else - Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error Getting Modules'))); - end; - - //DeInit - DeInit; -end; - -//------------- -//Called one Time per Frame -//------------- -Function TCore.MainLoop: Boolean; -begin - Result := False; - -end; - -//------------- -//Function Get all Modules and Creates them -//------------- -Function TCore.GetModules: Boolean; -var - I: Integer; -begin - Result := False; - try - For I := 0 to high(Modules) do - begin - Modules[I].NeedsDeInit := False; - Modules[I].Module := CORE_MODULES_TO_LOAD[I].Create; - Modules[I].Module.Info(@Modules[I].Info); - end; - Result := True; - except - ReportError(Integer(PChar('Can''t get module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), Integer(PChar('Core'))); - end; -end; - -//------------- -//Loads Core and all Modules -//------------- -Function TCore.Load: Boolean; -var - I: Integer; -begin - Result := LoadCore; - - I := 0; - While ((Result = True) AND (I <= High(CORE_MODULES_TO_LOAD))) do - begin - try - Result := Modules[I].Module.Load; - except - Result := False; - ReportError(Integer(PChar('Error loading module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), Integer(PChar('Core'))); - end; - - Inc(I); - end; -end; - -//------------- -//Inits Core and all Modules -//------------- -Function TCore.Init: Boolean; -var - I: Integer; -begin - Result := InitCore; - - I := 0; - While ((Result = True) AND (I <= High(CORE_MODULES_TO_LOAD))) do - begin - try - Result := Modules[I].Module.Init; - except - Result := False; - ReportError(Integer(PChar('Error initing module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), Integer(PChar('Core'))); - end; - - Modules[I].NeedsDeInit := Result; - Inc(I); - end; -end; - -//------------- -//DeInits Core and all Modules -//------------- -Function TCore.DeInit: Boolean; -var - I: Integer; -label Continue; -begin - I := High(CORE_MODULES_TO_LOAD); - - Continue: - Try - While (I >= 0) do - begin - If (Modules[I].NeedsDeInit) then - Modules[I].Module.DeInit; - - Dec(I); - end; - Except - - - end; - If (I >= 0) then - GoTo Continue; - - DeInitCore; -end; - -//------------- -//Load the Core -//------------- -Function TCore.LoadCore: Boolean; -begin - hLoadingFinished := Hooks.AddEvent('Core/LoadingFinished'); - hMainLoop := Hooks.AddEvent('Core/MainLoop'); - hTranslate := Hooks.AddEvent('Core/Translate'); - hLoadTextures := Hooks.AddEvent('Core/LoadTextures'); - hExitQuery := Hooks.AddEvent('Core/ExitQuery'); - hExit := Hooks.AddEvent('Core/Exit'); - hDebug := Hooks.AddEvent('Core/NewDebugInfo'); - hError := Hooks.AddEvent('Core/NewError'); - - sReportError := Services.AddService('Core/ReportError', nil, Self.ReportError); - sReportDebug := Services.AddService('Core/ReportDebug', nil, Self.ReportDebug); - sShowMessage := Services.AddService('Core/ShowMessage', nil, Self.ShowMessage); - sRetranslate := Services.AddService('Core/Retranslate', nil, Self.Retranslate); - sReloadTextures := Services.AddService('Core/ReloadTextures', nil, Self.ReloadTextures); - sGetModuleInfo := Services.AddService('Core/GetModuleInfo', nil, Self.GetModuleInfo); - sGetApplicationHandle := Services.AddService('Core/GetApplicationHandle', nil, Self.GetApplicationHandle); - - //A little Test - Hooks.AddSubscriber('Core/NewError', HookTest); -end; - -//------------- -//Init the Core -//------------- -Function TCore.InitCore: Boolean; -begin - //Dont Init s.th. atm. -end; - -//------------- -//DeInit the Core -//------------- -Function TCore.DeInitCore: Boolean; -begin - - - // to-do : write TService-/HookManager.Free and call it here -end; - -//------------- -//Method for other Classes to get Pointer to a specific Module -//------------- -Function TCore.GetModulebyName(const Name: String): PCoreModule; -var I: Integer; -begin - Result := nil; - For I := 0 to high(Modules) do - If (Modules[I].Info.Name = Name) then - begin - Result := @Modules[I].Module; - Break; - end; -end; - -//------------- -// Shows a MessageDialog (lParam: PChar Text, wParam: Symbol) -//------------- -Function TCore.ShowMessage(wParam, lParam: DWord): integer; -var Params: Cardinal; -begin - Result := -1; - - {$IFDEF MSWINDOWS} - If (ptr(lParam)<>nil) then - begin - Params := MB_OK; - Case wParam of - CORE_SM_ERROR: Params := Params or MB_ICONERROR; - CORE_SM_WARNING: Params := Params or MB_ICONWARNING; - CORE_SM_INFO: Params := Params or MB_ICONINFORMATION; - end; - - //Anzeigen: - Result := Messagebox(0, ptr(lParam), PChar(Name), Params); - end; - {$ENDIF} - - // to-do : write ShowMessage for other OSes -end; - -//------------- -// Calls NewError HookChain (wParam: Pchar(Message), lParam: PChar(Reportername)) -//------------- -Function TCore.ReportError(wParam, lParam: DWord): integer; -begin - //Update LastErrorReporter and LastErrorString - LastErrorReporter := String(PChar(Pointer(lParam))); - LastErrorString := String(PChar(Pointer(wParam))); - - Hooks.CallEventChain(hError, wParam, lParam); -end; - -//------------- -// Calls NewDebugInfo HookChain (wParam: Pchar(Message), lParam: PChar(Reportername)) -//------------- -Function TCore.ReportDebug(wParam, lParam: DWord): integer; -begin - Hooks.CallEventChain(hDebug, wParam, lParam); -end; - -//------------- -// Calls Translate hook -//------------- -Function TCore.Retranslate(wParam, lParam: DWord): integer; -begin - Hooks.CallEventChain(hTranslate, 0, 1); -end; - -//------------- -// Calls LoadTextures hook -//------------- -Function TCore.ReloadTextures(wParam, lParam: DWord): integer; -begin - Hooks.CallEventChain(hLoadTextures, 0, 1); -end; - -//------------- -// If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam -//------------- -Function TCore.GetModuleInfo(wParam, lParam: DWord): integer; -begin - if (Pointer(lParam) = nil) then - begin - Result := Length(Modules); - end - else - begin - Try - For Result := 0 to High(Modules) do - begin - AModuleInfo(Pointer(lParam))[Result].Name := Modules[Result].Info.Name; - AModuleInfo(Pointer(lParam))[Result].Version := Modules[Result].Info.Version; - AModuleInfo(Pointer(lParam))[Result].Description := Modules[Result].Info.Description; - end; - Except - Result := -1; - end; - end; -end; - -//------------- -// Returns Application Handle -//------------- -Function TCore.GetApplicationHandle(wParam, lParam: DWord): integer; -begin - Result := hInstance; -end; - -end. +unit UCore;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses uPluginDefs,
+ uCoreModule,
+ UHooks,
+ UServices,
+ UModules;
+{*********************
+ TCore
+ Class manages all CoreModules, teh StartUp, teh MainLoop and the shutdown process
+ Also it does some Error Handling, and maybe sometime multithreaded Loading ;)
+*********************}
+
+type
+ TModuleListItem = record
+ Module: TCoreModule; //Instance of the Modules Class
+ Info: TModuleInfo; //ModuleInfo returned by Modules Modulinfo Proc
+ NeedsDeInit: Boolean; //True if Module was succesful inited
+ end;
+
+ TCore = class
+ private
+ //Some Hook Handles. See Plugin SDKs Hooks.txt for Infos
+ hLoadingFinished: THandle;
+ hMainLoop: THandle;
+ hTranslate: THandle;
+ hLoadTextures: THandle;
+ hExitQuery: THandle;
+ hExit: THandle;
+ hDebug: THandle;
+ hError: THandle;
+ sReportError: THandle;
+ sReportDebug: THandle;
+ sShowMessage: THandle;
+ sRetranslate: THandle;
+ sReloadTextures: THandle;
+ sGetModuleInfo: THandle;
+ sGetApplicationHandle: THandle;
+
+ Modules: Array [0..High(CORE_MODULES_TO_LOAD)] of TModuleListItem;
+
+ //Function Get all Modules and Creates them
+ Function GetModules: Boolean;
+
+ //Loads Core and all Modules
+ Function Load: Boolean;
+
+ //Inits Core and all Modules
+ Function Init: Boolean;
+
+ //DeInits Core and all Modules
+ Function DeInit: Boolean;
+
+ //Load the Core
+ Function LoadCore: Boolean;
+
+ //Init the Core
+ Function InitCore: Boolean;
+
+ //DeInit the Core
+ Function DeInitCore: Boolean;
+
+ //Called one Time per Frame
+ Function MainLoop: Boolean;
+
+ public
+ Hooks: THookManager; //Teh Hook Manager ;)
+ Services: TServiceManager;//The Service Manager
+
+ CurExecuted: Integer; //ID of Plugin or Module curently Executed
+
+ Name: String; //Name of this Application
+ Version: LongWord; //Version of this ". For Info Look PluginDefs Functions
+
+ LastErrorReporter:String; //Who Reported the Last Error String
+ LastErrorString: String; //Last Error String reported
+
+
+ //---------------
+ //Main Methods to control the Core:
+ //---------------
+ Constructor Create(const cName: String; const cVersion: LongWord);
+
+ //Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown
+ Procedure Run;
+
+ //Method for other Classes to get Pointer to a specific Module
+ Function GetModulebyName(const Name: String): PCoreModule;
+
+ //--------------
+ // Hook and Service Procs:
+ //--------------
+ Function ShowMessage(wParam, lParam: DWord): integer; //Shows a Message (lParam: PChar Text, wParam: Symbol)
+ Function ReportError(wParam, lParam: DWord): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername))
+ Function ReportDebug(wParam, lParam: DWord): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername))
+ Function Retranslate(wParam, lParam: DWord): integer; //Calls Translate hook
+ Function ReloadTextures(wParam, lParam: DWord): integer; //Calls LoadTextures hook
+ Function GetModuleInfo(wParam, lParam: DWord): integer; //If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam
+ Function GetApplicationHandle(wParam, lParam: DWord): integer; //Returns Application Handle
+ end;
+
+var
+ Core: TCore;
+
+implementation
+
+uses {$IFDEF win32}
+ Windows,
+ {$ENDIF}
+ SysUtils;
+
+//-------------
+// Create - Creates Class + Hook and Service Manager
+//-------------
+Constructor TCore.Create(const cName: String; const cVersion: LongWord);
+begin
+ Name := cName;
+ Version := cVersion;
+ CurExecuted := 0;
+
+ LastErrorReporter := '';
+ LastErrorString := '';
+
+ Hooks := THookManager.Create(50);
+ Services := TServiceManager.Create;
+end;
+
+//-------------
+//Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown
+//-------------
+Procedure TCore.Run;
+var
+ noError: Boolean;
+begin
+ //Get Modules
+ Try
+ noError := GetModules;
+ Except
+ noError := False;
+ end;
+
+ //Loading
+ if (noError) then
+ begin
+ Try
+ noError := Load;
+ Except
+ noError := False;
+ end;
+
+ if (noError) then
+ begin //Init
+ Try
+ noError := Init;
+ Except
+ noError := False;
+ end;
+
+ If noError then
+ begin
+ //Call Translate Hook
+ noError := (Hooks.CallEventChain(hTranslate, 0, 0) = 0);
+
+ If noError then
+ begin //Calls LoadTextures Hook
+ noError := (Hooks.CallEventChain(hLoadTextures, 0, 0) = 0);
+
+ if noError then
+ begin //Calls Loading Finished Hook
+ noError := (Hooks.CallEventChain(hLoadingFinished, 0, 0) = 0);
+
+ If noError then
+ begin
+ //Start MainLoop
+ While noError do
+ begin
+ noError := MainLoop;
+ // to-do : Call Display Draw here
+ end;
+ end
+ else
+ begin
+ If (LastErrorString <> '') then
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error calling LoadingFinished Hook: ' + LastErrorString)))
+ else
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error calling LoadingFinished Hook')));
+ end;
+ end
+ else
+ begin
+ If (LastErrorString <> '') then
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading textures: ' + LastErrorString)))
+ else
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading textures')));
+ end;
+ end
+ else
+ begin
+ If (LastErrorString <> '') then
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error translating: ' + LastErrorString)))
+ else
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error translating')));
+ end;
+
+ end
+ else
+ begin
+ If (LastErrorString <> '') then
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error initing Modules: ' + LastErrorString)))
+ else
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error initing Modules')));
+ end;
+ end
+ else
+ begin
+ If (LastErrorString <> '') then
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading Modules: ' + LastErrorString)))
+ else
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error loading Modules')));
+ end;
+ end
+ else
+ begin
+ If (LastErrorString <> '') then
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error Getting Modules: ' + LastErrorString)))
+ else
+ Self.ShowMessage(CORE_SM_ERROR, Integer(PChar('Error Getting Modules')));
+ end;
+
+ //DeInit
+ DeInit;
+end;
+
+//-------------
+//Called one Time per Frame
+//-------------
+Function TCore.MainLoop: Boolean;
+begin
+ Result := False;
+
+end;
+
+//-------------
+//Function Get all Modules and Creates them
+//-------------
+Function TCore.GetModules: Boolean;
+var
+ I: Integer;
+begin
+ Result := False;
+ try
+ For I := 0 to high(Modules) do
+ begin
+ Modules[I].NeedsDeInit := False;
+ Modules[I].Module := CORE_MODULES_TO_LOAD[I].Create;
+ Modules[I].Module.Info(@Modules[I].Info);
+ end;
+ Result := True;
+ except
+ ReportError(Integer(PChar('Can''t get module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), Integer(PChar('Core')));
+ end;
+end;
+
+//-------------
+//Loads Core and all Modules
+//-------------
+Function TCore.Load: Boolean;
+var
+ I: Integer;
+begin
+ Result := LoadCore;
+
+ I := 0;
+ While ((Result = True) AND (I <= High(CORE_MODULES_TO_LOAD))) do
+ begin
+ try
+ Result := Modules[I].Module.Load;
+ except
+ Result := False;
+ ReportError(Integer(PChar('Error loading module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), Integer(PChar('Core')));
+ end;
+
+ Inc(I);
+ end;
+end;
+
+//-------------
+//Inits Core and all Modules
+//-------------
+Function TCore.Init: Boolean;
+var
+ I: Integer;
+begin
+ Result := InitCore;
+
+ I := 0;
+ While ((Result = True) AND (I <= High(CORE_MODULES_TO_LOAD))) do
+ begin
+ try
+ Result := Modules[I].Module.Init;
+ except
+ Result := False;
+ ReportError(Integer(PChar('Error initing module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), Integer(PChar('Core')));
+ end;
+
+ Modules[I].NeedsDeInit := Result;
+ Inc(I);
+ end;
+end;
+
+//-------------
+//DeInits Core and all Modules
+//-------------
+Function TCore.DeInit: Boolean;
+var
+ I: Integer;
+label Continue;
+begin
+ I := High(CORE_MODULES_TO_LOAD);
+
+ Continue:
+ Try
+ While (I >= 0) do
+ begin
+ If (Modules[I].NeedsDeInit) then
+ Modules[I].Module.DeInit;
+
+ Dec(I);
+ end;
+ Except
+
+
+ end;
+ If (I >= 0) then
+ GoTo Continue;
+
+ DeInitCore;
+end;
+
+//-------------
+//Load the Core
+//-------------
+Function TCore.LoadCore: Boolean;
+begin
+ hLoadingFinished := Hooks.AddEvent('Core/LoadingFinished');
+ hMainLoop := Hooks.AddEvent('Core/MainLoop');
+ hTranslate := Hooks.AddEvent('Core/Translate');
+ hLoadTextures := Hooks.AddEvent('Core/LoadTextures');
+ hExitQuery := Hooks.AddEvent('Core/ExitQuery');
+ hExit := Hooks.AddEvent('Core/Exit');
+ hDebug := Hooks.AddEvent('Core/NewDebugInfo');
+ hError := Hooks.AddEvent('Core/NewError');
+
+ sReportError := Services.AddService('Core/ReportError', nil, Self.ReportError);
+ sReportDebug := Services.AddService('Core/ReportDebug', nil, Self.ReportDebug);
+ sShowMessage := Services.AddService('Core/ShowMessage', nil, Self.ShowMessage);
+ sRetranslate := Services.AddService('Core/Retranslate', nil, Self.Retranslate);
+ sReloadTextures := Services.AddService('Core/ReloadTextures', nil, Self.ReloadTextures);
+ sGetModuleInfo := Services.AddService('Core/GetModuleInfo', nil, Self.GetModuleInfo);
+ sGetApplicationHandle := Services.AddService('Core/GetApplicationHandle', nil, Self.GetApplicationHandle);
+
+ //A little Test
+ Hooks.AddSubscriber('Core/NewError', HookTest);
+end;
+
+//-------------
+//Init the Core
+//-------------
+Function TCore.InitCore: Boolean;
+begin
+ //Dont Init s.th. atm.
+end;
+
+//-------------
+//DeInit the Core
+//-------------
+Function TCore.DeInitCore: Boolean;
+begin
+
+
+ // to-do : write TService-/HookManager.Free and call it here
+end;
+
+//-------------
+//Method for other Classes to get Pointer to a specific Module
+//-------------
+Function TCore.GetModulebyName(const Name: String): PCoreModule;
+var I: Integer;
+begin
+ Result := nil;
+ For I := 0 to high(Modules) do
+ If (Modules[I].Info.Name = Name) then
+ begin
+ Result := @Modules[I].Module;
+ Break;
+ end;
+end;
+
+//-------------
+// Shows a MessageDialog (lParam: PChar Text, wParam: Symbol)
+//-------------
+Function TCore.ShowMessage(wParam, lParam: DWord): integer;
+var Params: Cardinal;
+begin
+ Result := -1;
+
+ {$IFDEF Delphi}
+ If (ptr(lParam)<>nil) then
+ begin
+ Params := MB_OK;
+ Case wParam of
+ CORE_SM_ERROR: Params := Params or MB_ICONERROR;
+ CORE_SM_WARNING: Params := Params or MB_ICONWARNING;
+ CORE_SM_INFO: Params := Params or MB_ICONINFORMATION;
+ end;
+
+ //Anzeigen:
+ Result := Messagebox(0, ptr(lParam), PChar(Name), Params);
+ end;
+ {$ENDIF}
+
+ // to-do : write ShowMessage for other OSes
+end;
+
+//-------------
+// Calls NewError HookChain (wParam: Pchar(Message), lParam: PChar(Reportername))
+//-------------
+Function TCore.ReportError(wParam, lParam: DWord): integer;
+begin
+ //Update LastErrorReporter and LastErrorString
+ LastErrorReporter := String(PChar(Pointer(lParam)));
+ LastErrorString := String(PChar(Pointer(wParam)));
+
+ Hooks.CallEventChain(hError, wParam, lParam);
+end;
+
+//-------------
+// Calls NewDebugInfo HookChain (wParam: Pchar(Message), lParam: PChar(Reportername))
+//-------------
+Function TCore.ReportDebug(wParam, lParam: DWord): integer;
+begin
+ Hooks.CallEventChain(hDebug, wParam, lParam);
+end;
+
+//-------------
+// Calls Translate hook
+//-------------
+Function TCore.Retranslate(wParam, lParam: DWord): integer;
+begin
+ Hooks.CallEventChain(hTranslate, 0, 1);
+end;
+
+//-------------
+// Calls LoadTextures hook
+//-------------
+Function TCore.ReloadTextures(wParam, lParam: DWord): integer;
+begin
+ Hooks.CallEventChain(hLoadTextures, 0, 1);
+end;
+
+//-------------
+// If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam
+//-------------
+Function TCore.GetModuleInfo(wParam, lParam: DWord): integer;
+begin
+ if (Pointer(lParam) = nil) then
+ begin
+ Result := Length(Modules);
+ end
+ else
+ begin
+ Try
+ For Result := 0 to High(Modules) do
+ begin
+ AModuleInfo(Pointer(lParam))[Result].Name := Modules[Result].Info.Name;
+ AModuleInfo(Pointer(lParam))[Result].Version := Modules[Result].Info.Version;
+ AModuleInfo(Pointer(lParam))[Result].Description := Modules[Result].Info.Description;
+ end;
+ Except
+ Result := -1;
+ end;
+ end;
+end;
+
+//-------------
+// Returns Application Handle
+//-------------
+Function TCore.GetApplicationHandle(wParam, lParam: DWord): integer;
+begin
+ Result := hInstance;
+end;
+
+end.
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas index 7fd58034..2fa3ea4a 100644 --- a/Game/Code/Classes/USongs.pas +++ b/Game/Code/Classes/USongs.pas @@ -1,1043 +1,1045 @@ -unit USongs; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - {$IFDEF MSWINDOWS} - Windows, - DirWatch, - {$ELSE} - {$IFNDEF DARWIN} - oldlinux, - syscall, - {$ENDIF} - baseunix, - UnixType, - {$ENDIF} - SysUtils, - Classes, - ULog, - UTexture, - UCommon, - UCatCovers; - -type - - TBPM = record - BPM: real; - StartBeat: real; - end; - - TScore = record - Name: widestring; - Score: integer; - Length: string; - end; - - TSong = record - Path: widestring; - Folder: widestring; // for sorting by folder - FileName: widestring; - - // sorting methods - Category: array of widestring; // I think I won't need this - Genre: widestring; - Edition: widestring; - Language: widestring; // 0.5.0: new - - Title: widestring; - Artist: widestring; - - Text: widestring; - Creator: widestring; - - Cover: widestring; - CoverTex: TTexture; - Mp3: widestring; - Background: widestring; - Video: widestring; - VideoGAP: real; - VideoLoaded: boolean; // 0.5.0: true if the video has been loaded - NotesGAP: integer; - Start: real; // in seconds - Finish: integer; // in miliseconds - Relative: boolean; - Resolution: integer; - BPM: array of TBPM; - GAP: real; // in miliseconds - - Score: array[0..2] of array of TScore; - - // these are used when sorting is enabled - Visible: boolean; // false if hidden, true if visible - Main: boolean; // false for songs, true for category buttons - OrderNum: integer; // has a number of category for category buttons and songs - OrderTyp: integer; // type of sorting for this button (0=name) - CatNumber: integer; // Count of Songs in Category for Cats and Number of Song in Category for Songs - end; - - TSongs = class( TThread ) - private - BrowsePos : Cardinal; //Actual Pos in Song Array - fNotify , - fWatch : longint; - fParseSongDirectory : boolean; - fProcessing : boolean; - {$ifdef MSWINDOWS} - fDirWatch : TDirectoryWatch; - {$endif} - procedure int_LoadSongList; - procedure DoDirChanged(Sender: TObject); - protected - procedure Execute; override; - public - Song : array of TSong; // array of songs - Selected : integer; // selected song index - constructor create(); - procedure LoadSongList; // load all songs - procedure BrowseDir(Dir: widestring); // should return number of songs in the future - procedure Sort(Order: integer); - function FindSongFile(Dir, Mask: widestring): widestring; - property Processing : boolean read fProcessing; - end; - - TCatSongs = class - Song: array of TSong; // array of categories with songs - Selected: integer; // selected song index - Order: integer; // order type (0=title) - CatNumShow: integer; // Category Number being seen - CatCount: integer; //Number of Categorys - - procedure Refresh; // refreshes arrays by recreating them from Songs array -// procedure Sort(Order: integer); - procedure ShowCategory(Index: integer); // expands all songs in category - procedure HideCategory(Index: integer); // hides all songs in category - procedure ClickCategoryButton(Index: integer); // uses ShowCategory and HideCategory when needed - procedure ShowCategoryList; //Hides all Songs And Show the List of all Categorys - function FindNextVisible(SearchFrom:integer): integer; //Find Next visible Song - function VisibleSongs: integer; // returns number of visible songs (for tabs) - function VisibleIndex(Index: integer): integer; // returns visible song index (skips invisible) - - function SetFilter(FilterStr: String; const fType: Byte): Cardinal; - end; - -var - Songs: TSongs; // all songs - CatSongs: TCatSongs; // categorized songs - AktSong: TSong; // one song *unknown use) - -const - IN_ACCESS = $00000001; //* File was accessed */ - IN_MODIFY = $00000002; //* File was modified */ - IN_ATTRIB = $00000004; //* Metadata changed */ - IN_CLOSE_WRITE = $00000008; //* Writtable file was closed */ - IN_CLOSE_NOWRITE = $00000010; //* Unwrittable file closed */ - IN_OPEN = $00000020; //* File was opened */ - IN_MOVED_FROM = $00000040; //* File was moved from X */ - IN_MOVED_TO = $00000080; //* File was moved to Y */ - IN_CREATE = $00000100; //* Subfile was created */ - IN_DELETE = $00000200; //* Subfile was deleted */ - IN_DELETE_SELF = $00000400; //* Self was deleted */ - - -implementation - -uses StrUtils, - UGraphic, - UCovers, - UFiles, - UMain, - UIni; - -{$IFDEF DARWIN} -function AnsiContainsText(const AText, ASubText: string): Boolean; -begin - Result := AnsiPos(AnsiUppercase(ASubText), AnsiUppercase(AText)) > 0; -end; -{$ENDIF} - -constructor TSongs.create(); -begin - inherited create( false ); - self.freeonterminate := true; - - {$IFDEF MSWINDOWS} - fDirWatch := TDirectoryWatch.create(nil); - fDirWatch.OnChange := DoDirChanged; - fDirWatch.Directory := SongPath; - fDirWatch.WatchSubDirs := true; - fDirWatch.active := true; - {$ENDIF} - - {$IFDEF linux} - (* - Thankyou to : http://www.linuxjournal.com/article/8478 - http://www.tin.org/bin/man.cgi?section=2&topic=inotify_add_watch - *) -(* - fNotify := -1; - fWatch := -1; - - writeln( 'Calling inotify_init' ); - fNotify := Do_SysCall( syscall_nr_inotify_init ); - if ( fNotify < 0 ) then - writeln( 'Filesystem change notification - disabled' ); - writeln( 'Calling inotify_init : '+ inttostr(fNotify) ); - - writeln( 'Calling syscall_nr_inotify_init ('+SongPath+')' ); - fWatch := Do_SysCall( syscall_nr_inotify_init , TSysParam( fNotify ), longint( pchar( SongPath ) ) , IN_MODIFY AND IN_CREATE AND IN_DELETE ); - - if (fWatch < 0) then - writeln ('inotify_add_watch'); - writeln( 'Calling syscall_nr_inotify_init : '+ inttostr(fWatch) ); -*) - {$endif} - - Setlength(Song, 0); -end; - -procedure TSongs.DoDirChanged(Sender: TObject); -begin - LoadSongList(); -end; - -procedure TSongs.Execute(); -var - fChangeNotify : THandle; -begin - fParseSongDirectory := true; - - while not self.terminated do - begin - - if fParseSongDirectory then - begin - writeln( 'int_LoadSongList' ); - int_LoadSongList(); - end; - - self.suspend; - end; - -end; - -procedure TSongs.int_LoadSongList; -begin - try - fProcessing := true; - Setlength(Song, 0); - - Log.LogError('SongList', 'Searching For Songs'); - - Setlength(Song, 50); - - BrowsePos := 0; - // browse directories - BrowseDir(SongPath); - - //Set Correct SongArray Length - SetLength(Song, BrowsePos); - - if assigned( CatSongs ) then - CatSongs.Refresh; - - if assigned( CatCovers ) then - CatCovers.Load; - - if assigned( Covers ) then - Covers.Load; - - if assigned(ScreenSong) then - begin - ScreenSong.GenerateThumbnails(); - ScreenSong.OnShow; // refresh ScreenSong - end; - - - finally - Log.LogError('SongList', 'Search Complete'); - - fParseSongDirectory := false; - fProcessing := false; - end; -end; - - -procedure TSongs.LoadSongList; -begin - fParseSongDirectory := true; - self.resume; -end; - -// TODO : JB - THis whole function SUX ! and needs refactoring ! :P -procedure TSongs.BrowseDir(Dir: widestring); -var - SLen: integer; - - {$ifdef MSWINDOWS} - SR: TSearchRecW; // for parsing Songs Directory - {$ENDIF} - - // eddie: can we merge that? is baseunix working on linux? oldlinux is - // not available on mac os x. - {$IFDEF LINUX} - TheDir : oldlinux.pdir; - ADirent : oldlinux.pDirent; - Entry : Longint; - info : oldlinux.stat; - {$ENDIF} - {$IFDEF DARWIN} - TheDir : pdir; - ADirent : pDirent; - Entry : Longint; - info : stat; - {$ENDIF} -begin - {$ifdef MSWINDOWS} - if FindFirstW(Dir + '*', faDirectory, SR) = 0 then // JB_Unicode - windows - begin - repeat - if (SR.Name <> '.') and (SR.Name <> '..') then - begin - BrowseDir(Dir + Sr.Name + PathDelim); - end - until FindNextw(SR) <> 0; - end; // if - FindClosew(SR); - - if FindFirstW(Dir + '*.txt', 0, SR) = 0 then - begin - repeat - SLen := BrowsePos; - - Song[SLen].Path := Dir; - Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000); - Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1); - Song[SLen].FileName := SR.Name; - - if (AnalyseFile(Song[SLen]) = false) then - Dec(BrowsePos) - else - begin - if Song[SLen].Cover = '' then - Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg'); - end; - - //Change Length Only every 50 Entrys - Inc(BrowsePos); - - if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then - begin - SetLength(Song, Length(Song) + 50); - end; - - until FindNextW(SR) <> 0; - end; // if FindFirst - FindCloseW(SR); - {$ENDIF} - - {$IFDEF LINUX} - // Itterate the Songs Directory... ( With unicode capable functions for linux ) - TheDir := oldlinux.opendir( Dir ); // JB_Unicode - linux - if TheDir <> nil then - begin - repeat - ADirent := oldlinux.ReadDir(TheDir); - - If ADirent<>Nil then - begin - With ADirent^ do - begin - - if ( name[0] <> '.') then - BrowseDir( Dir + name + pathdelim ); - - end; - end; - Until ADirent=Nil; - end; - - - - TheDir := oldlinux.opendir( Dir ); // JB_Unicode - linux - if TheDir <> nil then - begin - repeat - ADirent := oldlinux.ReadDir(TheDir); - - if ( ADirent <> Nil ) AND - ( pos( '.txt', ADirent^.name ) > 0 ) then - begin - writeln ('***** FOUND TXT' + ADirent^.name ); - - SLen := BrowsePos; - - Song[SLen].Path := Dir; - Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000); - Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1); - Song[SLen].FileName := ADirent^.name; - - if (AnalyseFile(Song[SLen]) = false) then - Dec(BrowsePos) - else - begin - if Song[SLen].Cover = '' then - Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg'); - end; - - //Change Length Only every 50 Entrys - Inc(BrowsePos); - if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then - begin - SetLength(Song, Length(Song) + 50); - end; - end; - - Until ADirent=Nil; - end; // if FindFirst - {$endif} - - {$IFDEF DARWIN} - // Itterate the Songs Directory... ( With unicode capable functions for linux ) - TheDir := FPOpenDir( Dir ); // JB_Unicode - linux - if TheDir <> nil then - begin - repeat - ADirent := FPReadDir(TheDir); - - If ADirent<>Nil then - begin - With ADirent^ do - begin - - if ( d_name[0] <> '.') then - BrowseDir( Dir + d_name + pathdelim ); - - end; - end; - Until ADirent=Nil; - end; - - - - TheDir := FPOpenDir( Dir ); // JB_Unicode - linux - if TheDir <> nil then - begin - repeat - ADirent := FPReadDir(TheDir); - - if ( ADirent <> Nil ) AND - ( pos( '.txt', ADirent^.d_name ) > -1 ) then - begin - SLen := BrowsePos; - - Song[SLen].Path := Dir; - Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000); - Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1); - Song[SLen].FileName := ADirent^.d_name; - - if (AnalyseFile(Song[SLen]) = false) then - Dec(BrowsePos) - else - begin - if Song[SLen].Cover = '' then - Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg'); - end; - - //Change Length Only every 50 Entrys - Inc(BrowsePos); - - if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then - begin - SetLength(Song, Length(Song) + 50); - end; - end; - - Until ADirent=Nil; - end; // if FindFirst - - {$endif} - -// Log.LogStatus('Parsing directory: ' + Dir + SR.Name, 'LoadSongList'); - - -end; - -procedure TSongs.Sort(Order: integer); -var - S: integer; - S2: integer; - TempSong: TSong; -begin - case Order of - sEdition: // by edition - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Edition, Song[S-1].Edition) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - end; - sGenre: // by genre - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Genre, Song[S-1].Genre) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - end; - sTitle: // by title - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Title, Song[S-1].Title) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - - end; - sArtist: // by artist - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Artist, Song[S-1].Artist) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - end; - sFolder: // by folder - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Folder, Song[S-1].Folder) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - end; - sTitle2: // by title2 - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Title, Song[S-1].Title) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - - end; - sArtist2: // by artist2 - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Artist, Song[S-1].Artist) < 0 then begin - // zamiana miejscami - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - end; - sLanguage: // by Language - begin - for S2 := 0 to Length(Song)-1 do - for S := 1 to Length(Song)-1 do - if CompareText(Song[S].Language, Song[S-1].Language) < 0 then begin - TempSong := Song[S-1]; - Song[S-1] := Song[S]; - Song[S] := TempSong; - end; - end; - - end; // case -end; - -function TSongs.FindSongFile(Dir, Mask: widestring): widestring; -var - SR: TSearchRec; // for parsing song directory -begin - Result := ''; - if FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin - Result := SR.Name; - end; // if - FindClose(SR); -end; - -procedure TCatSongs.Refresh; -var - S: integer; // temporary song index - CatLen: integer; // length of CatSongs.Song - Letter: char; // current letter for sorting using letter - SS: string; // current edition for sorting using edition, genre etc. - Order: integer; // number used for ordernum - Letter2: char; // - CatNumber:integer; // Number of Song in Category -begin - CatNumShow := -1; -// Songs.Sort(0); // by title - -case Ini.Sorting of - sEdition: begin - Songs.Sort(sArtist); - Songs.Sort(sEdition); - end; - sGenre: begin - Songs.Sort(sArtist); - Songs.Sort(sGenre); - end; - sLanguage: begin - Songs.Sort(sArtist); - Songs.Sort(sLanguage); - end; - sFolder: begin - Songs.Sort(sArtist); - Songs.Sort(sFolder); - end; - sTitle: Songs.Sort(sTitle); - sArtist: Songs.Sort(sArtist); - sTitle2: Songs.Sort(sTitle2); // by title2 - sArtist2: Songs.Sort(sArtist2); // by artist2 - - end; // case - - - Letter := ' '; - SS := ''; - Order := 0; - CatNumber := 0; - - //Songs leeren - SetLength (Song, 0); - - for S := Low(Songs.Song) to High(Songs.Song) do begin - if (Ini.Tabs = 1) then - if (Ini.Sorting = sEdition) and (CompareText(SS, Songs.Song[S].Edition) <> 0) then begin - // add Category Button - Inc(Order); - SS := Songs.Song[S].Edition; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := '[' + SS + ']'; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; - CatSongs.Song[CatLen].OrderNum := Order; - - - - // 0.4.3 - // if SS = 'Singstar' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg'; - // if SS = 'Singstar Part 2' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg'; - // if SS = 'Singstar German' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg'; - // if SS = 'Singstar Spanish' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg'; - // if SS = 'Singstar Italian' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg'; - // if SS = 'Singstar French' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg'; - // if SS = 'Singstar Party' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Party.jpg'; - // if SS = 'Singstar Popworld' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Popworld.jpg'; - // if SS = 'Singstar 80s' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar 80s.jpg'; - // if SS = 'Singstar 80s Polish' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar 80s.jpg'; - // if SS = 'Singstar Rocks' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Rocks.jpg'; - // if SS = 'Singstar Anthems' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Anthems.jpg'; - - {// cover-patch - if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';//} - - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS); - - //CatNumber Patch - if (SS <> '') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end - - else if (Ini.Sorting = sGenre) and (CompareText(SS, Songs.Song[S].Genre) <> 0) then begin - // add Genre Button - Inc(Order); - SS := Songs.Song[S].Genre; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := SS; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; - CatSongs.Song[CatLen].OrderNum := Order; - - {// cover-patch - if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS); - - //CatNumber Patch - if (SS <> '') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end - - else if (Ini.Sorting = sLanguage) and (CompareText(SS, Songs.Song[S].Language) <> 0) then begin - // add Language Button - Inc(Order); - SS := Songs.Song[S].Language; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := SS; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; - CatSongs.Song[CatLen].OrderNum := Order; - - {// cover-patch - if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS); - - //CatNumber Patch - if (SS <> '') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end - - else if (Ini.Sorting = sTitle) and - (Length(Songs.Song[S].Title)>=1) and - (Letter <> UpperCase(Songs.Song[S].Title)[1]) then begin - // add a letter Category Button - Inc(Order); - Letter := Uppercase(Songs.Song[S].Title)[1]; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := '[' + Letter + ']'; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; -// Order := ord(Letter); - CatSongs.Song[CatLen].OrderNum := Order; - - - {// cover-patch - if FileExists(CoversPath + 'Title' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Title' + Letter + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter); - - //CatNumber Patch - if (Letter <> ' ') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end - - else if (Ini.Sorting = sArtist) and (Length(Songs.Song[S].Artist)>=1) and (Letter <> UpperCase(Songs.Song[S].Artist)[1]) then begin - // add a letter Category Button - Inc(Order); - Letter := UpperCase(Songs.Song[S].Artist)[1]; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := '[' + Letter + ']'; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; -// Order := ord(Letter); - CatSongs.Song[CatLen].OrderNum := Order; - - {// cover-patch - if FileExists(CoversPath + 'Artist' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Artist' + Letter + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter); - - //CatNumber Patch - if (Letter <> ' ') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end - - else if (Ini.Sorting = sFolder) and (CompareText(SS, Songs.Song[S].Folder) <> 0) then begin - // 0.5.0: add folder tab - Inc(Order); - SS := Songs.Song[S].Folder; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := SS; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; - CatSongs.Song[CatLen].OrderNum := Order; - - {// cover-patch - if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS); - - //CatNumber Patch - if (SS <> '') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end - - else if (Ini.Sorting = sTitle2) AND (Length(Songs.Song[S].Title)>=1) then begin - if (ord(Songs.Song[S].Title[1]) > 47) and (ord(Songs.Song[S].Title[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(Songs.Song[S].Title)[1]; - if (Letter <> Letter2) then begin - // add a letter Category Button - Inc(Order); - Letter := Letter2; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := '[' + Letter + ']'; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; -// Order := ord(Letter); - CatSongs.Song[CatLen].OrderNum := Order; - - {// cover-patch - if FileExists(CoversPath + 'Title' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Title' + Letter + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter); - - //CatNumber Patch - if (Letter <> ' ') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end; - end - - else if (Ini.Sorting = sArtist2) AND (Length(Songs.Song[S].Artist)>=1) then begin - if (ord(Songs.Song[S].Artist[1]) > 47) and (ord(Songs.Song[S].Artist[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(Songs.Song[S].Artist)[1]; - if (Letter <> Letter2) then begin - // add a letter Category Button - Inc(Order); - Letter := Letter2; - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - CatSongs.Song[CatLen].Artist := '[' + Letter + ']'; - CatSongs.Song[CatLen].Main := true; - CatSongs.Song[CatLen].OrderTyp := 0; -// Order := ord(Letter); - CatSongs.Song[CatLen].OrderNum := Order; - - {// cover-patch - if FileExists(CoversPath + 'Artist' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Artist' + Letter + '.jpg' - else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';} - CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter); - - //CatNumber Patch - if (Letter <> ' ') then - begin - Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy - CatNumber := 0; - end; - - CatSongs.Song[CatLen].Visible := true; - end; - end; - - - CatLen := Length(CatSongs.Song); - SetLength(CatSongs.Song, CatLen+1); - - Inc (CatNumber); //Increase Number in Cat - - CatSongs.Song[CatLen] := Songs.Song[S]; - CatSongs.Song[CatLen].OrderNum := Order; // assigns category - CatSongs.Song[CatLen].CatNumber := CatNumber; - - if (Ini.Tabs = 0) then CatSongs.Song[CatLen].Visible := true - else if (Ini.Tabs = 1) then CatSongs.Song[CatLen].Visible := false; -// if (Ini.Tabs = 1) and (Order = 1) then CatSongs.Song[CatLen].Visible := true; // open first tab -//CatSongs.Song[CatLen].Visible := true; - - end; -//CatNumber Patch - Set CatNumber of Last Category -if (ini.Tabs_at_startup = 1) And (high(Song) >=1) then - Song[CatLen - CatNumber].CatNumber := CatNumber;//Set CatNumber of Categroy -//CatCount Patch -CatCount := Order; -end; - -procedure TCatSongs.ShowCategory(Index: integer); -var - S: integer; // song -begin - CatNumShow := Index; - for S := 0 to high(CatSongs.Song) do - begin - if (CatSongs.Song[S].OrderNum = Index) AND (Not CatSongs.Song[S].Main) then - CatSongs.Song[S].Visible := true - else - CatSongs.Song[S].Visible := false; - end; -end; - -procedure TCatSongs.HideCategory(Index: integer); // hides all songs in category -var - S: integer; // song -begin - for S := 0 to high(CatSongs.Song) do begin - if not CatSongs.Song[S].Main then - CatSongs.Song[S].Visible := false // hides all at now - end; -end; - -procedure TCatSongs.ClickCategoryButton(Index: integer); -var - Num, S: integer; -begin - Num := CatSongs.Song[Index].OrderNum; - if Num <> CatNumShow then - begin - ShowCategory(Num); - end - else begin - ShowCategoryList; - end; -end; - -//Hide Categorys when in Category Hack -procedure TCatSongs.ShowCategoryList; -var - Num, S: integer; -begin - //Hide All Songs Show All Cats - for S := 0 to high(CatSongs.Song) do begin - if CatSongs.Song[S].Main then - CatSongs.Song[S].Visible := true - else - CatSongs.Song[S].Visible := false - end; - CatSongs.Selected := CatNumShow; //Show last shown Category - CatNumShow := -1; -end; -//Hide Categorys when in Category Hack End - -//Wrong song selected when tabs on bug -function TCatSongs.FindNextVisible(SearchFrom:integer): integer;//Find next Visible Song -var - I: Integer; - begin - Result := -1; - I := SearchFrom + 1; - while not CatSongs.Song[I].Visible do - begin - Inc (I); - if (I>high(CatSongs.Song)) then - I := low(CatSongs.Song); - if (I = SearchFrom) then //Make One Round and no song found->quit - break; - end; - end; -//Wrong song selected when tabs on bug End - -function TCatSongs.VisibleSongs: integer; -var - S: integer; // song -begin - Result := 0; - for S := 0 to high(CatSongs.Song) do - if CatSongs.Song[S].Visible = true then Inc(Result); -end; - -function TCatSongs.VisibleIndex(Index: integer): integer; -var - S: integer; // song -begin - Result := 0; - for S := 0 to Index-1 do - if CatSongs.Song[S].Visible = true then Inc(Result); -end; - -function TCatSongs.SetFilter(FilterStr: String; const fType: Byte): Cardinal; -var - I, J: Integer; - cString: String; - SearchStr: Array of String; -begin - {fType: 0: All - 1: Title - 2: Artist} - FilterStr := Trim(FilterStr); - if FilterStr<>'' then begin - Result := 0; - //Create Search Array - SetLength(SearchStr, 1); - I := Pos (' ', FilterStr); - While (I <> 0) do - begin - SetLength (SearchStr, Length(SearchStr) + 1); - cString := Copy(FilterStr, 1, I-1); - if (cString <> ' ') AND (cString <> '') then - SearchStr[High(SearchStr)-1] := cString; - Delete (FilterStr, 1, I); - - I := Pos (' ', FilterStr); - end; - //Copy last Word - if (FilterStr <> ' ') AND (FilterStr <> '') then - SearchStr[High(SearchStr)] := FilterStr; - - for I:=0 to High(Song) do begin - if not Song[i].Main then - begin - case fType of - 0: cString := Song[I].Artist + ' ' + Song[i].Title + ' ' + Song[i].Folder; - 1: cString := Song[I].Title; - 2: cString := Song[I].Artist; - end; - Song[i].Visible:=True; - //Look for every Searched Word - For J := 0 to High(SearchStr) do - begin - Song[i].Visible := Song[i].Visible AND AnsiContainsText(cString, SearchStr[J]) - end; - if Song[i].Visible then - Inc(Result); - end - else - Song[i].Visible:=False; - end; - CatNumShow := -2; - end - else begin - for i:=0 to High(Song) do begin - Song[i].Visible:=(Ini.Tabs=1)=Song[i].Main; - CatNumShow := -1; - end; - Result := 0; - end; -end; - -end. +unit USongs;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ {$IFDEF MSWINDOWS}
+ Windows,
+ {$ifdef Delphi}
+ DirWatch,
+ {$endif}
+ {$ELSE}
+ {$IFNDEF DARWIN}
+ oldlinux,
+ syscall,
+ {$ENDIF}
+ baseunix,
+ UnixType,
+ {$ENDIF}
+ SysUtils,
+ Classes,
+ ULog,
+ UTexture,
+ UCommon,
+ UCatCovers;
+
+type
+
+ TBPM = record
+ BPM: real;
+ StartBeat: real;
+ end;
+
+ TScore = record
+ Name: widestring;
+ Score: integer;
+ Length: string;
+ end;
+
+ TSong = record
+ Path: widestring;
+ Folder: widestring; // for sorting by folder
+ FileName: widestring;
+
+ // sorting methods
+ Category: array of widestring; // I think I won't need this
+ Genre: widestring;
+ Edition: widestring;
+ Language: widestring; // 0.5.0: new
+
+ Title: widestring;
+ Artist: widestring;
+
+ Text: widestring;
+ Creator: widestring;
+
+ Cover: widestring;
+ CoverTex: TTexture;
+ Mp3: widestring;
+ Background: widestring;
+ Video: widestring;
+ VideoGAP: real;
+ VideoLoaded: boolean; // 0.5.0: true if the video has been loaded
+ NotesGAP: integer;
+ Start: real; // in seconds
+ Finish: integer; // in miliseconds
+ Relative: boolean;
+ Resolution: integer;
+ BPM: array of TBPM;
+ GAP: real; // in miliseconds
+
+ Score: array[0..2] of array of TScore;
+
+ // these are used when sorting is enabled
+ Visible: boolean; // false if hidden, true if visible
+ Main: boolean; // false for songs, true for category buttons
+ OrderNum: integer; // has a number of category for category buttons and songs
+ OrderTyp: integer; // type of sorting for this button (0=name)
+ CatNumber: integer; // Count of Songs in Category for Cats and Number of Song in Category for Songs
+ end;
+
+ TSongs = class( TThread )
+ private
+ BrowsePos : Cardinal; //Actual Pos in Song Array
+ fNotify ,
+ fWatch : longint;
+ fParseSongDirectory : boolean;
+ fProcessing : boolean;
+ {$ifdef Delphi}
+ fDirWatch : TDirectoryWatch;
+ {$endif}
+ procedure int_LoadSongList;
+ procedure DoDirChanged(Sender: TObject);
+ protected
+ procedure Execute; override;
+ public
+ Song : array of TSong; // array of songs
+ Selected : integer; // selected song index
+ constructor create();
+ procedure LoadSongList; // load all songs
+ procedure BrowseDir(Dir: widestring); // should return number of songs in the future
+ procedure Sort(Order: integer);
+ function FindSongFile(Dir, Mask: widestring): widestring;
+ property Processing : boolean read fProcessing;
+ end;
+
+ TCatSongs = class
+ Song: array of TSong; // array of categories with songs
+ Selected: integer; // selected song index
+ Order: integer; // order type (0=title)
+ CatNumShow: integer; // Category Number being seen
+ CatCount: integer; //Number of Categorys
+
+ procedure Refresh; // refreshes arrays by recreating them from Songs array
+// procedure Sort(Order: integer);
+ procedure ShowCategory(Index: integer); // expands all songs in category
+ procedure HideCategory(Index: integer); // hides all songs in category
+ procedure ClickCategoryButton(Index: integer); // uses ShowCategory and HideCategory when needed
+ procedure ShowCategoryList; //Hides all Songs And Show the List of all Categorys
+ function FindNextVisible(SearchFrom:integer): integer; //Find Next visible Song
+ function VisibleSongs: integer; // returns number of visible songs (for tabs)
+ function VisibleIndex(Index: integer): integer; // returns visible song index (skips invisible)
+
+ function SetFilter(FilterStr: String; const fType: Byte): Cardinal;
+ end;
+
+var
+ Songs: TSongs; // all songs
+ CatSongs: TCatSongs; // categorized songs
+ AktSong: TSong; // one song *unknown use)
+
+const
+ IN_ACCESS = $00000001; //* File was accessed */
+ IN_MODIFY = $00000002; //* File was modified */
+ IN_ATTRIB = $00000004; //* Metadata changed */
+ IN_CLOSE_WRITE = $00000008; //* Writtable file was closed */
+ IN_CLOSE_NOWRITE = $00000010; //* Unwrittable file closed */
+ IN_OPEN = $00000020; //* File was opened */
+ IN_MOVED_FROM = $00000040; //* File was moved from X */
+ IN_MOVED_TO = $00000080; //* File was moved to Y */
+ IN_CREATE = $00000100; //* Subfile was created */
+ IN_DELETE = $00000200; //* Subfile was deleted */
+ IN_DELETE_SELF = $00000400; //* Self was deleted */
+
+
+implementation
+
+uses StrUtils,
+ UGraphic,
+ UCovers,
+ UFiles,
+ UMain,
+ UIni;
+
+{$IFDEF DARWIN}
+function AnsiContainsText(const AText, ASubText: string): Boolean;
+begin
+ Result := AnsiPos(AnsiUppercase(ASubText), AnsiUppercase(AText)) > 0;
+end;
+{$ENDIF}
+
+constructor TSongs.create();
+begin
+ inherited create( false );
+ self.freeonterminate := true;
+
+ {$ifdef Delphi}
+ fDirWatch := TDirectoryWatch.create(nil);
+ fDirWatch.OnChange := DoDirChanged;
+ fDirWatch.Directory := SongPath;
+ fDirWatch.WatchSubDirs := true;
+ fDirWatch.active := true;
+ {$ENDIF}
+
+ {$IFDEF linux}
+ (*
+ Thankyou to : http://www.linuxjournal.com/article/8478
+ http://www.tin.org/bin/man.cgi?section=2&topic=inotify_add_watch
+ *)
+(*
+ fNotify := -1;
+ fWatch := -1;
+
+ writeln( 'Calling inotify_init' );
+ fNotify := Do_SysCall( syscall_nr_inotify_init );
+ if ( fNotify < 0 ) then
+ writeln( 'Filesystem change notification - disabled' );
+ writeln( 'Calling inotify_init : '+ inttostr(fNotify) );
+
+ writeln( 'Calling syscall_nr_inotify_init ('+SongPath+')' );
+ fWatch := Do_SysCall( syscall_nr_inotify_init , TSysParam( fNotify ), longint( pchar( SongPath ) ) , IN_MODIFY AND IN_CREATE AND IN_DELETE );
+
+ if (fWatch < 0) then
+ writeln ('inotify_add_watch');
+ writeln( 'Calling syscall_nr_inotify_init : '+ inttostr(fWatch) );
+*)
+ {$endif}
+
+ Setlength(Song, 0);
+end;
+
+procedure TSongs.DoDirChanged(Sender: TObject);
+begin
+ LoadSongList();
+end;
+
+procedure TSongs.Execute();
+var
+ fChangeNotify : THandle;
+begin
+ fParseSongDirectory := true;
+
+ while not self.terminated do
+ begin
+
+ if fParseSongDirectory then
+ begin
+ writeln( 'int_LoadSongList' );
+ int_LoadSongList();
+ end;
+
+ self.suspend;
+ end;
+
+end;
+
+procedure TSongs.int_LoadSongList;
+begin
+ try
+ fProcessing := true;
+ Setlength(Song, 0);
+
+ Log.LogError('SongList', 'Searching For Songs');
+
+ Setlength(Song, 50);
+
+ BrowsePos := 0;
+ // browse directories
+ BrowseDir(SongPath);
+
+ //Set Correct SongArray Length
+ SetLength(Song, BrowsePos);
+
+ if assigned( CatSongs ) then
+ CatSongs.Refresh;
+
+ if assigned( CatCovers ) then
+ CatCovers.Load;
+
+ if assigned( Covers ) then
+ Covers.Load;
+
+ if assigned(ScreenSong) then
+ begin
+ ScreenSong.GenerateThumbnails();
+ ScreenSong.OnShow; // refresh ScreenSong
+ end;
+
+
+ finally
+ Log.LogError('SongList', 'Search Complete');
+
+ fParseSongDirectory := false;
+ fProcessing := false;
+ end;
+end;
+
+
+procedure TSongs.LoadSongList;
+begin
+ fParseSongDirectory := true;
+ self.resume;
+end;
+
+// TODO : JB - THis whole function SUX ! and needs refactoring ! :P
+procedure TSongs.BrowseDir(Dir: widestring);
+var
+ SLen: integer;
+
+ {$ifdef Delphi}
+ SR: TSearchRecW; // for parsing Songs Directory
+ {$ENDIF}
+
+ // eddie: can we merge that? is baseunix working on linux? oldlinux is
+ // not available on mac os x.
+ {$IFDEF LINUX}
+ TheDir : oldlinux.pdir;
+ ADirent : oldlinux.pDirent;
+ Entry : Longint;
+ info : oldlinux.stat;
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ TheDir : pdir;
+ ADirent : pDirent;
+ Entry : Longint;
+ info : stat;
+ {$ENDIF}
+begin
+ {$ifdef Delphi}
+ if FindFirstW(Dir + '*', faDirectory, SR) = 0 then // JB_Unicode - windows
+ begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ begin
+ BrowseDir(Dir + Sr.Name + PathDelim);
+ end
+ until FindNextw(SR) <> 0;
+ end; // if
+ FindClosew(SR);
+
+ if FindFirstW(Dir + '*.txt', 0, SR) = 0 then
+ begin
+ repeat
+ SLen := BrowsePos;
+
+ Song[SLen].Path := Dir;
+ Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000);
+ Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1);
+ Song[SLen].FileName := SR.Name;
+
+ if (AnalyseFile(Song[SLen]) = false) then
+ Dec(BrowsePos)
+ else
+ begin
+ if Song[SLen].Cover = '' then
+ Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg');
+ end;
+
+ //Change Length Only every 50 Entrys
+ Inc(BrowsePos);
+
+ if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then
+ begin
+ SetLength(Song, Length(Song) + 50);
+ end;
+
+ until FindNextW(SR) <> 0;
+ end; // if FindFirst
+ FindCloseW(SR);
+ {$ENDIF}
+
+ {$IFDEF LINUX}
+ // Itterate the Songs Directory... ( With unicode capable functions for linux )
+ TheDir := oldlinux.opendir( Dir ); // JB_Unicode - linux
+ if TheDir <> nil then
+ begin
+ repeat
+ ADirent := oldlinux.ReadDir(TheDir);
+
+ If ADirent<>Nil then
+ begin
+ With ADirent^ do
+ begin
+
+ if ( name[0] <> '.') then
+ BrowseDir( Dir + name + pathdelim );
+
+ end;
+ end;
+ Until ADirent=Nil;
+ end;
+
+
+
+ TheDir := oldlinux.opendir( Dir ); // JB_Unicode - linux
+ if TheDir <> nil then
+ begin
+ repeat
+ ADirent := oldlinux.ReadDir(TheDir);
+
+ if ( ADirent <> Nil ) AND
+ ( pos( '.txt', ADirent^.name ) > 0 ) then
+ begin
+ writeln ('***** FOUND TXT' + ADirent^.name );
+
+ SLen := BrowsePos;
+
+ Song[SLen].Path := Dir;
+ Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000);
+ Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1);
+ Song[SLen].FileName := ADirent^.name;
+
+ if (AnalyseFile(Song[SLen]) = false) then
+ Dec(BrowsePos)
+ else
+ begin
+ if Song[SLen].Cover = '' then
+ Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg');
+ end;
+
+ //Change Length Only every 50 Entrys
+ Inc(BrowsePos);
+ if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then
+ begin
+ SetLength(Song, Length(Song) + 50);
+ end;
+ end;
+
+ Until ADirent=Nil;
+ end; // if FindFirst
+ {$endif}
+
+ {$IFDEF DARWIN}
+ // Itterate the Songs Directory... ( With unicode capable functions for linux )
+ TheDir := FPOpenDir( Dir ); // JB_Unicode - linux
+ if TheDir <> nil then
+ begin
+ repeat
+ ADirent := FPReadDir(TheDir);
+
+ If ADirent<>Nil then
+ begin
+ With ADirent^ do
+ begin
+
+ if ( d_name[0] <> '.') then
+ BrowseDir( Dir + d_name + pathdelim );
+
+ end;
+ end;
+ Until ADirent=Nil;
+ end;
+
+
+
+ TheDir := FPOpenDir( Dir ); // JB_Unicode - linux
+ if TheDir <> nil then
+ begin
+ repeat
+ ADirent := FPReadDir(TheDir);
+
+ if ( ADirent <> Nil ) AND
+ ( pos( '.txt', ADirent^.d_name ) > -1 ) then
+ begin
+ SLen := BrowsePos;
+
+ Song[SLen].Path := Dir;
+ Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000);
+ Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1);
+ Song[SLen].FileName := ADirent^.d_name;
+
+ if (AnalyseFile(Song[SLen]) = false) then
+ Dec(BrowsePos)
+ else
+ begin
+ if Song[SLen].Cover = '' then
+ Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg');
+ end;
+
+ //Change Length Only every 50 Entrys
+ Inc(BrowsePos);
+
+ if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then
+ begin
+ SetLength(Song, Length(Song) + 50);
+ end;
+ end;
+
+ Until ADirent=Nil;
+ end; // if FindFirst
+
+ {$endif}
+
+// Log.LogStatus('Parsing directory: ' + Dir + SR.Name, 'LoadSongList');
+
+
+end;
+
+procedure TSongs.Sort(Order: integer);
+var
+ S: integer;
+ S2: integer;
+ TempSong: TSong;
+begin
+ case Order of
+ sEdition: // by edition
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Edition, Song[S-1].Edition) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+ end;
+ sGenre: // by genre
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Genre, Song[S-1].Genre) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+ end;
+ sTitle: // by title
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Title, Song[S-1].Title) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+
+ end;
+ sArtist: // by artist
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Artist, Song[S-1].Artist) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+ end;
+ sFolder: // by folder
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Folder, Song[S-1].Folder) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+ end;
+ sTitle2: // by title2
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Title, Song[S-1].Title) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+
+ end;
+ sArtist2: // by artist2
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Artist, Song[S-1].Artist) < 0 then begin
+ // zamiana miejscami
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+ end;
+ sLanguage: // by Language
+ begin
+ for S2 := 0 to Length(Song)-1 do
+ for S := 1 to Length(Song)-1 do
+ if CompareText(Song[S].Language, Song[S-1].Language) < 0 then begin
+ TempSong := Song[S-1];
+ Song[S-1] := Song[S];
+ Song[S] := TempSong;
+ end;
+ end;
+
+ end; // case
+end;
+
+function TSongs.FindSongFile(Dir, Mask: widestring): widestring;
+var
+ SR: TSearchRec; // for parsing song directory
+begin
+ Result := '';
+ if FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin
+ Result := SR.Name;
+ end; // if
+ FindClose(SR);
+end;
+
+procedure TCatSongs.Refresh;
+var
+ S: integer; // temporary song index
+ CatLen: integer; // length of CatSongs.Song
+ Letter: char; // current letter for sorting using letter
+ SS: string; // current edition for sorting using edition, genre etc.
+ Order: integer; // number used for ordernum
+ Letter2: char; //
+ CatNumber:integer; // Number of Song in Category
+begin
+ CatNumShow := -1;
+// Songs.Sort(0); // by title
+
+case Ini.Sorting of
+ sEdition: begin
+ Songs.Sort(sArtist);
+ Songs.Sort(sEdition);
+ end;
+ sGenre: begin
+ Songs.Sort(sArtist);
+ Songs.Sort(sGenre);
+ end;
+ sLanguage: begin
+ Songs.Sort(sArtist);
+ Songs.Sort(sLanguage);
+ end;
+ sFolder: begin
+ Songs.Sort(sArtist);
+ Songs.Sort(sFolder);
+ end;
+ sTitle: Songs.Sort(sTitle);
+ sArtist: Songs.Sort(sArtist);
+ sTitle2: Songs.Sort(sTitle2); // by title2
+ sArtist2: Songs.Sort(sArtist2); // by artist2
+
+ end; // case
+
+
+ Letter := ' ';
+ SS := '';
+ Order := 0;
+ CatNumber := 0;
+
+ //Songs leeren
+ SetLength (Song, 0);
+
+ for S := Low(Songs.Song) to High(Songs.Song) do begin
+ if (Ini.Tabs = 1) then
+ if (Ini.Sorting = sEdition) and (CompareText(SS, Songs.Song[S].Edition) <> 0) then begin
+ // add Category Button
+ Inc(Order);
+ SS := Songs.Song[S].Edition;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + SS + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+
+
+ // 0.4.3
+ // if SS = 'Singstar' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
+ // if SS = 'Singstar Part 2' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
+ // if SS = 'Singstar German' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
+ // if SS = 'Singstar Spanish' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
+ // if SS = 'Singstar Italian' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
+ // if SS = 'Singstar French' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar.jpg';
+ // if SS = 'Singstar Party' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Party.jpg';
+ // if SS = 'Singstar Popworld' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Popworld.jpg';
+ // if SS = 'Singstar 80s' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar 80s.jpg';
+ // if SS = 'Singstar 80s Polish' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar 80s.jpg';
+ // if SS = 'Singstar Rocks' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Rocks.jpg';
+ // if SS = 'Singstar Anthems' then CatSongs.Song[CatLen].Cover := CoversPath + 'Singstar Anthems.jpg';
+
+ {// cover-patch
+ if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';//}
+
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
+
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end
+
+ else if (Ini.Sorting = sGenre) and (CompareText(SS, Songs.Song[S].Genre) <> 0) then begin
+ // add Genre Button
+ Inc(Order);
+ SS := Songs.Song[S].Genre;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := SS;
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ {// cover-patch
+ if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
+
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end
+
+ else if (Ini.Sorting = sLanguage) and (CompareText(SS, Songs.Song[S].Language) <> 0) then begin
+ // add Language Button
+ Inc(Order);
+ SS := Songs.Song[S].Language;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := SS;
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ {// cover-patch
+ if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
+
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end
+
+ else if (Ini.Sorting = sTitle) and
+ (Length(Songs.Song[S].Title)>=1) and
+ (Letter <> UpperCase(Songs.Song[S].Title)[1]) then begin
+ // add a letter Category Button
+ Inc(Order);
+ Letter := Uppercase(Songs.Song[S].Title)[1];
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+// Order := ord(Letter);
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+
+ {// cover-patch
+ if FileExists(CoversPath + 'Title' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Title' + Letter + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
+
+ //CatNumber Patch
+ if (Letter <> ' ') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end
+
+ else if (Ini.Sorting = sArtist) and (Length(Songs.Song[S].Artist)>=1) and (Letter <> UpperCase(Songs.Song[S].Artist)[1]) then begin
+ // add a letter Category Button
+ Inc(Order);
+ Letter := UpperCase(Songs.Song[S].Artist)[1];
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+// Order := ord(Letter);
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ {// cover-patch
+ if FileExists(CoversPath + 'Artist' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Artist' + Letter + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
+
+ //CatNumber Patch
+ if (Letter <> ' ') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end
+
+ else if (Ini.Sorting = sFolder) and (CompareText(SS, Songs.Song[S].Folder) <> 0) then begin
+ // 0.5.0: add folder tab
+ Inc(Order);
+ SS := Songs.Song[S].Folder;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := SS;
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ {// cover-patch
+ if FileExists(CoversPath + SS + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + SS + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, SS);
+
+ //CatNumber Patch
+ if (SS <> '') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end
+
+ else if (Ini.Sorting = sTitle2) AND (Length(Songs.Song[S].Title)>=1) then begin
+ if (ord(Songs.Song[S].Title[1]) > 47) and (ord(Songs.Song[S].Title[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(Songs.Song[S].Title)[1];
+ if (Letter <> Letter2) then begin
+ // add a letter Category Button
+ Inc(Order);
+ Letter := Letter2;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+// Order := ord(Letter);
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ {// cover-patch
+ if FileExists(CoversPath + 'Title' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Title' + Letter + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
+
+ //CatNumber Patch
+ if (Letter <> ' ') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end;
+ end
+
+ else if (Ini.Sorting = sArtist2) AND (Length(Songs.Song[S].Artist)>=1) then begin
+ if (ord(Songs.Song[S].Artist[1]) > 47) and (ord(Songs.Song[S].Artist[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(Songs.Song[S].Artist)[1];
+ if (Letter <> Letter2) then begin
+ // add a letter Category Button
+ Inc(Order);
+ Letter := Letter2;
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+ CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
+ CatSongs.Song[CatLen].Main := true;
+ CatSongs.Song[CatLen].OrderTyp := 0;
+// Order := ord(Letter);
+ CatSongs.Song[CatLen].OrderNum := Order;
+
+ {// cover-patch
+ if FileExists(CoversPath + 'Artist' + Letter + '.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'Artist' + Letter + '.jpg'
+ else if FileExists(CoversPath + 'NoCover.jpg') then CatSongs.Song[CatLen].Cover := CoversPath + 'NoCover.jpg';}
+ CatSongs.Song[CatLen].Cover := CatCovers.GetCover(Ini.Sorting, Letter);
+
+ //CatNumber Patch
+ if (Letter <> ' ') then
+ begin
+ Song[CatLen - CatNumber - 1].CatNumber := CatNumber;//Set CatNumber of Categroy
+ CatNumber := 0;
+ end;
+
+ CatSongs.Song[CatLen].Visible := true;
+ end;
+ end;
+
+
+ CatLen := Length(CatSongs.Song);
+ SetLength(CatSongs.Song, CatLen+1);
+
+ Inc (CatNumber); //Increase Number in Cat
+
+ CatSongs.Song[CatLen] := Songs.Song[S];
+ CatSongs.Song[CatLen].OrderNum := Order; // assigns category
+ CatSongs.Song[CatLen].CatNumber := CatNumber;
+
+ if (Ini.Tabs = 0) then CatSongs.Song[CatLen].Visible := true
+ else if (Ini.Tabs = 1) then CatSongs.Song[CatLen].Visible := false;
+// if (Ini.Tabs = 1) and (Order = 1) then CatSongs.Song[CatLen].Visible := true; // open first tab
+//CatSongs.Song[CatLen].Visible := true;
+
+ end;
+//CatNumber Patch - Set CatNumber of Last Category
+if (ini.Tabs_at_startup = 1) And (high(Song) >=1) then
+ Song[CatLen - CatNumber].CatNumber := CatNumber;//Set CatNumber of Categroy
+//CatCount Patch
+CatCount := Order;
+end;
+
+procedure TCatSongs.ShowCategory(Index: integer);
+var
+ S: integer; // song
+begin
+ CatNumShow := Index;
+ for S := 0 to high(CatSongs.Song) do
+ begin
+ if (CatSongs.Song[S].OrderNum = Index) AND (Not CatSongs.Song[S].Main) then
+ CatSongs.Song[S].Visible := true
+ else
+ CatSongs.Song[S].Visible := false;
+ end;
+end;
+
+procedure TCatSongs.HideCategory(Index: integer); // hides all songs in category
+var
+ S: integer; // song
+begin
+ for S := 0 to high(CatSongs.Song) do begin
+ if not CatSongs.Song[S].Main then
+ CatSongs.Song[S].Visible := false // hides all at now
+ end;
+end;
+
+procedure TCatSongs.ClickCategoryButton(Index: integer);
+var
+ Num, S: integer;
+begin
+ Num := CatSongs.Song[Index].OrderNum;
+ if Num <> CatNumShow then
+ begin
+ ShowCategory(Num);
+ end
+ else begin
+ ShowCategoryList;
+ end;
+end;
+
+//Hide Categorys when in Category Hack
+procedure TCatSongs.ShowCategoryList;
+var
+ Num, S: integer;
+begin
+ //Hide All Songs Show All Cats
+ for S := 0 to high(CatSongs.Song) do begin
+ if CatSongs.Song[S].Main then
+ CatSongs.Song[S].Visible := true
+ else
+ CatSongs.Song[S].Visible := false
+ end;
+ CatSongs.Selected := CatNumShow; //Show last shown Category
+ CatNumShow := -1;
+end;
+//Hide Categorys when in Category Hack End
+
+//Wrong song selected when tabs on bug
+function TCatSongs.FindNextVisible(SearchFrom:integer): integer;//Find next Visible Song
+var
+ I: Integer;
+ begin
+ Result := -1;
+ I := SearchFrom + 1;
+ while not CatSongs.Song[I].Visible do
+ begin
+ Inc (I);
+ if (I>high(CatSongs.Song)) then
+ I := low(CatSongs.Song);
+ if (I = SearchFrom) then //Make One Round and no song found->quit
+ break;
+ end;
+ end;
+//Wrong song selected when tabs on bug End
+
+function TCatSongs.VisibleSongs: integer;
+var
+ S: integer; // song
+begin
+ Result := 0;
+ for S := 0 to high(CatSongs.Song) do
+ if CatSongs.Song[S].Visible = true then Inc(Result);
+end;
+
+function TCatSongs.VisibleIndex(Index: integer): integer;
+var
+ S: integer; // song
+begin
+ Result := 0;
+ for S := 0 to Index-1 do
+ if CatSongs.Song[S].Visible = true then Inc(Result);
+end;
+
+function TCatSongs.SetFilter(FilterStr: String; const fType: Byte): Cardinal;
+var
+ I, J: Integer;
+ cString: String;
+ SearchStr: Array of String;
+begin
+ {fType: 0: All
+ 1: Title
+ 2: Artist}
+ FilterStr := Trim(FilterStr);
+ if FilterStr<>'' then begin
+ Result := 0;
+ //Create Search Array
+ SetLength(SearchStr, 1);
+ I := Pos (' ', FilterStr);
+ While (I <> 0) do
+ begin
+ SetLength (SearchStr, Length(SearchStr) + 1);
+ cString := Copy(FilterStr, 1, I-1);
+ if (cString <> ' ') AND (cString <> '') then
+ SearchStr[High(SearchStr)-1] := cString;
+ Delete (FilterStr, 1, I);
+
+ I := Pos (' ', FilterStr);
+ end;
+ //Copy last Word
+ if (FilterStr <> ' ') AND (FilterStr <> '') then
+ SearchStr[High(SearchStr)] := FilterStr;
+
+ for I:=0 to High(Song) do begin
+ if not Song[i].Main then
+ begin
+ case fType of
+ 0: cString := Song[I].Artist + ' ' + Song[i].Title + ' ' + Song[i].Folder;
+ 1: cString := Song[I].Title;
+ 2: cString := Song[I].Artist;
+ end;
+ Song[i].Visible:=True;
+ //Look for every Searched Word
+ For J := 0 to High(SearchStr) do
+ begin
+ Song[i].Visible := Song[i].Visible AND AnsiContainsText(cString, SearchStr[J])
+ end;
+ if Song[i].Visible then
+ Inc(Result);
+ end
+ else
+ Song[i].Visible:=False;
+ end;
+ CatNumShow := -2;
+ end
+ else begin
+ for i:=0 to High(Song) do begin
+ Song[i].Visible:=(Ini.Tabs=1)=Song[i].Main;
+ CatNumShow := -1;
+ end;
+ Result := 0;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index f1f7fe47..ac3aa7d6 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -1,1143 +1,1143 @@ -unit UTexture; -// added for easier debug disabling -{$define blindydebug} - -// Plain (alpha = 1) -// Transparent -// Colorized - -// obsolete? -// Transparent Range -// Font (white is drawn, black is transparent) -// Font Outline (Font with darker outline) -// Font Outline 2 (Font with darker outline) -// Font Black (black is drawn, white is transparent) -// Font Gray (gray is drawn, white is transparent) -// Arrow (for arrows, white is white, gray has color, black is transparent); - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses OpenGL12, - {$IFDEF win32} - windows, - {$ENDIF} - Math, - Classes, - SysUtils, - Graphics, - UCommon, - UThemes, - SDL, - sdlutils, - SDL_Image; - -type - TTexture = record - TexNum: integer; - X: real; - Y: real; - Z: real; // new - W: real; - H: real; - ScaleW: real; // for dynamic scalling while leaving width constant - ScaleH: real; // for dynamic scalling while leaving height constant - Rot: real; // 0 - 2*pi - Int: real; // intensity - ColR: real; - ColG: real; - ColB: real; - TexW: real; // used? - TexH: real; // used? - TexX1: real; - TexY1: real; - TexX2: real; - TexY2: real; - Alpha: real; - Name: string; // 0.5.0: experimental for handling cache images. maybe it's useful for dynamic skins - end; - - TTextureEntry = record - Name: string; - Typ: string; - - // we use normal TTexture, it's easier to implement and if needed - we copy ready data - Texture: TTexture; - TextureCache: TTexture; // 0.5.0 - end; - - TTextureDatabase = record - Texture: array of TTextureEntry; - end; - - TTextureUnit = class - - private - function LoadImage(Identifier: PChar): PSDL_Surface; - function pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean; - procedure AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar); - function GetScaledTexture(TexSurface: PSDL_Surface; W,H: Cardinal): PSDL_Surface; - procedure ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal); - procedure FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal); - procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal); - - public - Limit: integer; - CreateCacheMipmap: boolean; - -// function GetNumberFor - function GetTexture(Name, Typ: string): TTexture; overload; - function GetTexture(Name, Typ: string; FromCache: boolean): TTexture; overload; - function FindTexture(Name: string): integer; - function LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload; - function LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload; - function LoadTexture(Identifier: string): TTexture; overload; - function CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture; - procedure UnloadTexture(Name: string; FromCache: boolean); - Constructor Create; - Destructor Destroy; - end; - -var - Texture: TTextureUnit; - TextureDatabase: TTextureDatabase; - - // this should be in UDisplay?! - PrintScreenData: array[0..1024*768-1] of longword; - - ActTex: GLuint;//integer; - -// TextureD8: array[1..1024*1024] of byte; // 1MB - TextureD16: array[1..1024*1024, 1..2] of byte; // luminance/alpha tex (2MB) -// TextureD24: array[1..1024*1024, 1..3] of byte; // normal 24-bit tex (3MB) -// TextureD242: array[1..512*512, 1..3] of byte; // normal 24-bit tex (0,75MB) -// TextureD32: array[1..1024*1024, 1..4] of byte; // transparent 32-bit tex (4MB) - // total 40MB at 2048*2048 - // total 10MB at 1024*1024 - - Mipmapping: Boolean; - - CacheMipmap: array[0..256*256*3-1] of byte; // 3KB - CacheMipmapSurface: PSDL_Surface; - - -implementation - -uses ULog, - DateUtils, - UCovers, - {$IFDEF LAZARUS} - LResources, - {$ENDIF} - StrUtils, dialogs; - -const - fmt_rgba: TSDL_Pixelformat=(palette: nil; - BitsPerPixel: 32; - BytesPerPixel: 4; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 24; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $ff000000; - ColorKey: 0; - Alpha: 255); - fmt_rgb: TSDL_Pixelformat=( palette: nil; - BitsPerPixel: 24; - BytesPerPixel: 3; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 0; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $00000000; - ColorKey: 0; - Alpha: 255); - - -Constructor TTextureUnit.Create; -begin - inherited Create; -end; - -Destructor TTextureUnit.Destroy; -begin - inherited Destroy; -end; - -function TTextureUnit.pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean; -begin - if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and - (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and - (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and - (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and - (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and - (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and - (fmt1^.Bshift = fmt2^.Bshift) - then - Result:=True - else - Result:=False; -end; - -// +++++++++++++++++++++ helpers for loadimage +++++++++++++++ - function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl; - var - stream : TStream; - origin : Word; - begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamSeek on nil' ); - case whence of - 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0. - 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset. - 2 : origin := soFromEnd; - else - origin := soFromBeginning; // just in case - end; - Result := stream.Seek( offset, origin ); - end; - function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl; - var - stream : TStream; - begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamRead on nil' ); - try - Result := stream.read( Ptr^, Size * maxnum ) div size; - except - Result := -1; - end; - end; - function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl; - var - stream : TStream; - begin - stream := TStream( context.unknown ); - if ( stream = nil ) then - raise EInvalidContainer.Create( 'SDLStreamClose on nil' ); - stream.Free; - Result := 1; - end; -// ----------------------------------------------- - -function TTextureUnit.LoadImage(Identifier: PChar): PSDL_Surface; -var - - TexRWops: PSDL_RWops; - dHandle: THandle; - - {$IFDEF LAZARUS} - lLazRes : TLResource; - lResData : TStringStream; - {$ELSE} - TexStream: TStream; - {$ENDIF} - -begin - Result := nil; - TexRWops := nil; - -// Log.LogStatus( Identifier, 'LoadImage' ); - - if ( FileExists(Identifier) ) then - begin - // load from file - Log.LogStatus( 'Is File', ' LoadImage' ); - try - Result:=IMG_Load(Identifier); - except - Log.LogStatus( 'ERROR Could not load from file' , Identifier); - beep; - Exit; - end; - end - else - begin - Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' ); - - // load from resource stream - {$IFDEF WIN32} - dHandle := FindResource(hInstance, Identifier, 'TEX'); - if dHandle=0 then - begin - Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier); - beep; - Exit; - end; - - - TexStream := nil; - try - TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX'); - except - Log.LogStatus( 'ERROR Could not load from resource' , Identifier); - beep; - Exit; - end; - - try - TexStream.position := 0; - try - TexRWops := SDL_AllocRW; - TexRWops.unknown := TUnknown(TexStream); - TexRWops.seek := SDLStreamSeek; - TexRWops.read := SDLStreamRead; - TexRWops.write := nil; - TexRWops.close := SDLStreamClose; - TexRWops.type_ := 2; - except - Log.LogStatus( 'ERROR Could not assign resource' , Identifier); - beep; - Exit; - end; - - Log.LogStatus( 'resource Assigned....' , Identifier); - Result:=IMG_Load_RW(TexRWops,0); - SDL_FreeRW(TexRWops); - - finally - if assigned( TexStream ) then - freeandnil( TexStream ); - end; - - - {$ELSE} - lLazRes := LazFindResource( Identifier, 'TEX' ); - if lLazRes <> nil then - begin - lResData := TStringStream.create( lLazRes.value ); - try - lResData.position := 0; - try - TexRWops := SDL_AllocRW; - TexRWops.unknown := TUnknown( lResData ); - TexRWops.seek := SDLStreamSeek; - TexRWops.read := SDLStreamRead; - TexRWops.write := nil; - TexRWops.close := SDLStreamClose; - TexRWops.type_ := 2; - except - Log.LogStatus( 'ERROR Could not assign resource ('+Identifier+')' , Identifier); - beep; - Exit; - end; - - Result := IMG_Load_RW(TexRWops,0); - SDL_FreeRW(TexRWops); - finally - freeandnil( lResData ); - end; - end - else - begin - Log.LogStatus( 'NOT found in Resource ('+Identifier+')', ' LoadImage' ); - end; - {$ENDIF} - - - end; -end; - -procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar); -var - TempSurface: PSDL_Surface; - NeededPixFmt: PSDL_Pixelformat; -begin - NeededPixFmt:=@fmt_rgba; - if Typ= 'Plain' then NeededPixFmt:=@fmt_rgb - else - if (Typ='Transparent') or - (Typ='Colorized') - then NeededPixFmt:=@fmt_rgba - else - NeededPixFmt:=@fmt_rgb; - - - if not pixfmt_eq(TexSurface^.format, NeededPixFmt) then - begin - TempSurface:=TexSurface; - TexSurface:=SDL_ConvertSurface(TempSurface,NeededPixFmt,SDL_SWSURFACE); - SDL_FreeSurface(TempSurface); - end; -end; - -function TTextureUnit.GetScaledTexture(TexSurface: PSDL_Surface; W,H: Cardinal): PSDL_Surface; -var - TempSurface: PSDL_Surface; -begin - TempSurface:=TexSurface; - Result:=SDL_ScaleSurfaceRect(TempSurface, - 0,0,TempSurface^.W,TempSurface^.H, - W,H); -end; - -procedure TTextureUnit.ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal); -var - TempSurface: PSDL_Surface; -begin - TempSurface:=TexSurface; - TexSurface:=SDL_ScaleSurfaceRect(TempSurface, - 0,0,TempSurface^.W,TempSurface^.H, - W,H); - SDL_FreeSurface(TempSurface); -end; - -procedure TTextureUnit.FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal); -var - TempSurface: PSDL_Surface; -begin - TempSurface:=TexSurface; - with TempSurface^.format^ do - TexSurface:=SDL_CreateRGBSurface(SDL_SWSURFACE,W,H,BitsPerPixel,RMask, GMask, BMask, AMask); - SDL_SetAlpha(TexSurface, 0, 255); - SDL_SetAlpha(TempSurface, 0, 255); - SDL_BlitSurface(TempSurface,nil,TexSurface,nil); - SDL_FreeSurface(TempSurface); -end; - -procedure TTextureUnit.ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal); - //returns hue within range [0.0-6.0) - function col2h(Color:Cardinal):double; - var - clr,hls: array[0..2] of double; - delta: double; - begin - clr[0]:=((Color and $ff0000) shr 16)/255; - clr[1]:=((Color and $ff00) shr 8)/255; - clr[2]:=(Color and $ff)/255; - hls[1]:=maxvalue(clr); - delta:=hls[1]-minvalue(clr); - if clr[0]=hls[1] then hls[0]:=(clr[1]-clr[2])/delta - else if clr[1]=hls[1] then hls[0]:=2.0+(clr[2]-clr[0])/delta - else if clr[2]=hls[1] then hls[0]:=4.0+(clr[0]-clr[1])/delta; - if hls[0]<0.0 then hls[0]:=hls[0]+6.0; - if hls[0]=6.0 then hls[0]:=0.0; - col2h:=hls[0]; - end; - procedure ColorizePixel(Pix: PByteArray; hue: Double); - var - i,j,k: Cardinal; - clr, hls: array[0..2] of Double; - delta, f, p, q, t: Double; - begin - hls[0]:=hue; - - clr[0] := Pix[0]/255; - clr[1] := Pix[1]/255; - clr[2] := Pix[2]/255; - - //calculate luminance and saturation from rgb - hls[1] := maxvalue(clr); //l:=... - delta := hls[1] - minvalue(clr); - - if hls[1] = 0.0 then - hls[2] := 0.0 - else - hls[2] := delta/hls[1]; //v:=... - - // calc new rgb from our hls (h from color, l ans s from pixel) - // if (hls[1]<>0.0) and (hls[2]<>0.0) then // only if colorizing makes sense - begin - k:=trunc(hls[0]); - f:=hls[0]-k; - p:=hls[1]*(1.0-hls[2]); - q:=hls[1]*(1.0-(hls[2]*f)); - t:=hls[1]*(1.0-(hls[2]*(1.0-f))); - case k of - 0: begin clr[0]:=hls[1]; clr[1]:=t; clr[2]:=p; end; - 1: begin clr[0]:=q; clr[1]:=hls[1]; clr[2]:=p; end; - 2: begin clr[0]:=p; clr[1]:=hls[1]; clr[2]:=t; end; - 3: begin clr[0]:=p; clr[1]:=q; clr[2]:=hls[1]; end; - 4: begin clr[0]:=t; clr[1]:=p; clr[2]:=hls[1]; end; - 5: begin clr[0]:=hls[1]; clr[1]:=p; clr[2]:=q; end; - end; - // and store new rgb back into the image - Pix[0]:=floor(255*clr[0]); - Pix[1]:=floor(255*clr[1]); - Pix[2]:=floor(255*clr[2]); - end; - end; - -var - DestinationHue: Double; - PixelIndex: Cardinal; -begin - DestinationHue:=col2h(Col); - for PixelIndex:=0 to (TexSurface^.W*TexSurface^.H -1) do - ColorizePixel(@(PByteArray(TexSurface^.Pixels)[PixelIndex*TexSurface^.format.BytesPerPixel]),DestinationHue); -end; - -function TTextureUnit.LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture; -var - TexSurface: PSDL_Surface; - MipmapSurface: PSDL_Surface; - newWidth, newHeight: Cardinal; - oldWidth, oldHeight: Cardinal; - kopierindex: Cardinal; -begin - Log.BenchmarkStart(4); - Mipmapping := true; -(* - Log.LogStatus( '', '' ); - - if Identifier = nil then - Log.LogStatus(' ERROR unknown Identifier', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+'''') - else - Log.LogStatus(' should be ok - trying to load', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+''''); -*) - - // load texture data into memory - {$ifdef blindydebug} - Log.LogStatus('',' ----------------------------------------------------'); - Log.LogStatus('',' LoadImage('''+Identifier+''') (called by '+Format+')'); - {$endif} - TexSurface := LoadImage(Identifier); - {$ifdef blindydebug} - Log.LogStatus('',' ok'); - {$endif} - if not assigned(TexSurface) then - begin - Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ Typ ); - beep; - Exit; - end; - - // convert pixel format as needed - {$ifdef blindydebug} - Log.LogStatus('',' AdjustPixelFormat'); - {$endif} - AdjustPixelFormat(TexSurface, Typ); - {$ifdef blindydebug} - Log.LogStatus('',' ok'); - {$endif} - // adjust texture size (scale down, if necessary) - newWidth := TexSurface.W; - newHeight := TexSurface.H; - - if (newWidth > Limit) then - newWidth := Limit; - - if (newHeight > Limit) then - newHeight := Limit; - - if (TexSurface.W > newWidth) or (TexSurface.H > newHeight) then - begin - {$ifdef blindydebug} - Log.LogStatus('',' ScaleTexture'); - {$endif} - ScaleTexture(TexSurface,newWidth,newHeight); - {$ifdef blindydebug} - Log.LogStatus('',' ok'); - {$endif} - end; - - {$ifdef blindydebug} - Log.LogStatus('',' JB-1 : typ='+Typ); - {$endif} - - - - // don't actually understand, if this is needed... - // this should definately be changed... together with all this - // cover cache stuff - if (CreateCacheMipmap) and (Typ='Plain') then - begin - {$ifdef blindydebug} - Log.LogStatus('',' JB-1 : Minimap'); - {$endif} - - if (Covers.W <= 256) and (Covers.H <= 256) then - begin - {$ifdef blindydebug} - Log.LogStatus('',' GetScaledTexture('''+inttostr(Covers.W)+''','''+inttostr(Covers.H)+''') (for CacheMipmap)'); - {$endif} - MipmapSurface:=GetScaledTexture(TexSurface,Covers.W, Covers.H); - if assigned(MipmapSurface) then - begin - {$ifdef blindydebug} - Log.LogStatus('',' ok'); - Log.LogStatus('',' BlitSurface Stuff'); - {$endif} - // creating and freeing the surface could be done once, if Cover.W and Cover.H don't change - CacheMipmapSurface:=SDL_CreateRGBSurfaceFrom(@CacheMipmap[0], Covers.W, Covers.H, 24, Covers.W*3, $000000ff, $0000ff00, $00ff0000, 0); - SDL_BlitSurface(MipMapSurface,nil,CacheMipmapSurface,nil); - SDL_FreeSurface(CacheMipmapSurface); - {$ifdef blindydebug} - Log.LogStatus('',' ok'); - Log.LogStatus('',' SDL_FreeSurface (CacheMipmap)'); - {$endif} - SDL_FreeSurface(MipmapSurface); - {$ifdef blindydebug} - Log.LogStatus('',' ok'); - {$endif} - end - else - begin - Log.LogStatus(' Error creating CacheMipmap',' LoadTexture('''+Identifier+''')'); - end; - end; - // should i create a cache texture, if Covers.W/H are larger? - end; - - {$ifdef blindydebug} - Log.LogStatus('',' JB-2'); - {$endif} - - - // now we might colorize the whole thing - if Typ='Colorized' then - ColorizeTexture(TexSurface,Col); - - // save actual dimensions of our texture - oldWidth:=newWidth; - oldHeight:=newHeight; - // make texture dimensions be powers of 2 - newWidth:=Round(Power(2, Ceil(Log2(newWidth)))); - newHeight:=Round(Power(2, Ceil(Log2(newHeight)))); - if (newHeight <> oldHeight) or (newWidth <> oldWidth) then - FitTexture(TexSurface,newWidth,newHeight); - - // at this point we have the image in memory... - // scaled to be at most 1024x1024 pixels large - // scaled so that dimensions are powers of 2 - // and converted to either RGB or RGBA - - {$ifdef blindydebug} - Log.LogStatus('',' JB-3'); - {$endif} - - - // if we got a Texture of Type Plain, Transparent or Colorized, - // then we're done manipulating it - // and could now create our openGL texture from it - - // prepare OpenGL texture - - // JB_linux : this is causing AV's on linux... ActText seems to be nil ! -// {$IFnDEF win32} -// if pointer(ActTex) = nil then -// exit; -// {$endif} - - glGenTextures(1, @ActTex); - - glBindTexture(GL_TEXTURE_2D, ActTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // load data into gl texture - if (Typ = 'Transparent') or - (Typ='Colorized') then - begin - glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels); - end - {if Typ = 'Plain' then} else - begin - glTexImage2D(GL_TEXTURE_2D, 0, 3, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, TexSurface.pixels); - end; - - {$ifdef blindydebug} - Log.LogStatus('',' JB-4'); - {$endif} - -{ - if Typ = 'Transparent Range' then - // set alpha to 256-green-component (not sure) - Pix := TextureB.Canvas.Pixels[Position2, Position]; - TextureD32[Position*TexNewW + Position2+1, 1] := Pix; - TextureD32[Position*TexNewW + Position2+1, 2] := Pix div 256; - TextureD32[Position*TexNewW + Position2+1, 3] := Pix div (256*256); - TextureD32[Position*TexNewW + Position2+1, 4] := 256 - Pix div 256; -} -{ - if Typ = 'Font' then - // either create luminance-alpha texture - // or use transparency from differently saved file - // or do something totally different (text engine with ttf) - Pix := PPix[Position2 * 3]; - TextureD16[Position*TextureB.Width + Position2 + 1, 1] := 255; - TextureD16[Position*TextureB.Width + Position2 + 1, 2] := Pix; - glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16); -} -{ - if Typ = 'Font Outline' then - // no idea... - begin - TextureB.PixelFormat := pf24bit; - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - Pix := PPix[Position2 * 3]; - - Col := Pix; - if Col < 127 then Col := 127; - - TempA := Pix; - if TempA >= 95 then TempA := 255; - if TempA >= 31 then TempA := 255; - if Pix < 95 then TempA := (Pix * 256) div 96; - - - TextureD16[Position*TextureB.Width + Position2 + 1, 1] := Col; - TextureD16[Position*TextureB.Width + Position2 + 1, 2] := TempA; - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16); - end; -} -{ - if Typ = 'Font Outline 2' then - // same as above - begin - TextureB.PixelFormat := pf24bit; - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - Pix := PPix[Position2 * 3]; - - Col := Pix; - if Col < 31 then Col := 31; - - TempA := Pix; - if TempA >= 31 then TempA := 255; - if Pix < 31 then TempA := Pix * (256 div 32); - - TextureD16[Position*TextureB.Width + Position2 + 1, 1] := Col; - TextureD16[Position*TextureB.Width + Position2 + 1, 2] := TempA; - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16); - if Mipmapping then glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - if Mipmapping then begin - Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 2, TextureB.Width, TextureB.Height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16); - if Error > 0 then beep; - end; - end; - - if Typ = 'Font Black' then - // and so on - begin - // normalnie 0,125s bez niczego 0,015s - 0,030s z pix 0,125s <-- ??? - // dimensions - TextureB.PixelFormat := pf24bit; - TexOrigW := TextureB.Width; - TexOrigH := TextureB.Height; - TexNewW := Round(Power(2, Ceil(Log2(TexOrigW)))); - TexNewH := Round(Power(2, Ceil(Log2(TexOrigH)))); - TextureB.Width := TexNewW; - TextureB.Height := TexNewH; - // copy and process pixeldata - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - Pix := PPix[Position2*3]; - TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 255; - TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 255; - TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 255; - TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256); - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - end; - - if Typ = 'Alpha Black Colored' then - // ... hope, noone needs this - begin - TextureB.PixelFormat := pf24bit; - TexOrigW := TextureB.Width; - TexOrigH := TextureB.Height; - TexNewW := Round(Power(2, Ceil(Log2(TexOrigW)))); - TexNewH := Round(Power(2, Ceil(Log2(TexOrigH)))); - TextureB.Width := TexNewW; - TextureB.Height := TexNewH; - // copy and process pixeldata - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - Pix := PPix[Position2*3]; - TextureD32[Position*TextureB.Width + Position2 + 1, 1] := (Col div $10000) and $FF; - TextureD32[Position*TextureB.Width + Position2 + 1, 2] := (Col div $100) and $FF; - TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Col and $FF; - TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256); - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - end; - - if Typ = 'Font Gray' then - begin - // dimensions - TexOrigW := TextureB.Width; - TexOrigH := TextureB.Height; - TexNewW := Round(Power(2, Ceil(Log2(TexOrigW)))); - TexNewH := Round(Power(2, Ceil(Log2(TexOrigH)))); - TextureB.Width := TexNewW; - TextureB.Height := TexNewH; - // copy and process pixeldata - for Position := 0 to TextureB.Height-1 do begin - for Position2 := 0 to TextureB.Width-1 do begin - Pix := TextureB.Canvas.Pixels[Position2, Position]; - TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 127; - TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 127; - TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 127; - TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256); - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - end; - - if Typ = 'Arrow' then - begin - TextureB.PixelFormat := pf24bit; - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - Pix := PPix[Position2 * 3]; - - // transparency - if Pix >= 127 then TempA := 255; - if Pix < 127 then TempA := Pix * 2; - - // ColInt = color intensity - if Pix < 127 then ColInt := 1; - if Pix >= 127 then ColInt := 2 - Pix / 128; - //0.75, 0.6, 0.25 - - TextureD32[Position*TextureB.Width + Position2 + 1, 1] := Round(ColInt * 0.75 * 255 + (1 - ColInt) * 255); - TextureD32[Position*TextureB.Width + Position2 + 1, 2] := Round(ColInt * 0.6 * 255 + (1 - ColInt) * 255); - TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Round(ColInt * 0.25 * 255 + (1 - ColInt) * 255); - TextureD32[Position*TextureB.Width + Position2 + 1, 4] := TempA; - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - - if Mipmapping then glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - if Mipmapping then begin - Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 4, TextureB.Width, TextureB.Height, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - if Error > 0 then beep; - end; - end; - - if Typ = 'Note Plain' then - begin - for Position := 0 to TextureB.Height-1 do - begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do - begin - - - - // Skin Patch - // 0-191= Fade Black to Col, 192= Col, 193-254 Fade Col to White, 255= White - case PPix[Position2*3] of - 0..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Position2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Position2*3]) div $Bf) + (((Col and $FF) * PPix[Position2*3]) div $Bf); - 192: Pix := Col; - 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Position2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF)); - 255: Pix := $FFFFFF; - end; -// 0.5.0. Original -// case PPix[Position2*3] of -// 128: Pix := $10000 * ((Col div $10000) div 2) + $100 * (((Col div $100) and $FF) div 2) + (Col and $FF) div 2; -// 192: Pix := Col; -// 255: Pix := $FFFFFF; -// end; - - - - - - TextureD24[Position*TextureB.Width + Position2 + 1, 1] := Pix div $10000; - TextureD24[Position*TextureB.Width + Position2 + 1, 2] := (Pix div $100) and $FF; - TextureD24[Position*TextureB.Width + Position2 + 1, 3] := Pix and $FF; - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureB.Width, TextureB.Height, 0, GL_RGB, GL_UNSIGNED_BYTE, @TextureD24); - end; - - if Typ = 'Note Transparent' then - begin - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - TempA := 255; - - - - //Skin Patch - // 0= Transparent, 1-191= Fade Black to Col, 192= Col, 193-254 Fade Col to White, 255= White - case PPix[Position2*3] of - 0: TempA := 0; - 1..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Position2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Position2*3]) div $Bf) + (((Col and $FF) * PPix[Position2*3]) div $Bf); - 192: Pix := Col; - 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Position2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF)); - 255: Pix := $FFFFFF; - end; -// 0.5.0 Original -// case PPix[Position2*3] of -// 0: TempA := 0; -// 128: Pix := $10000 * ((Col div $10000) div 2) + $100 * (((Col div $100) and $FF) div 2) + (Col and $FF) div 2; -// 192: Pix := Col; -// 255: Pix := $FFFFFF; -// end; - - - - - TextureD32[Position*TextureB.Width + Position2 + 1, 1] := Pix div $10000; - TextureD32[Position*TextureB.Width + Position2 + 1, 2] := (Pix div $100) and $FF; - TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Pix and $FF; - TextureD32[Position*TextureB.Width + Position2 + 1, 4] := TempA; - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - end; -} - - {$ifdef blindydebug} - Log.LogStatus('',' JB-5'); - {$endif} - - - Result.X := 0; - Result.Y := 0; - Result.W := 0; - Result.H := 0; - Result.ScaleW := 1; - Result.ScaleH := 1; - Result.Rot := 0; - Result.TexNum := ActTex; - Result.TexW := oldWidth / newWidth; - Result.TexH := oldHeight / newHeight; - - Result.Int := 1; - Result.ColR := 1; - Result.ColG := 1; - Result.ColB := 1; - Result.Alpha := 1; - - // 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these - Result.TexX1 := 0; - Result.TexY1 := 0; - Result.TexX2 := 1; - Result.TexY2 := 1; - - {$ifdef blindydebug} - Log.LogStatus('',' JB-6'); - {$endif} - - - // 0.5.0 - Result.Name := Identifier; - - SDL_FreeSurface(TexSurface); - - {$ifdef blindydebug} - Log.LogStatus('',' JB-7'); - {$endif} - - - Log.BenchmarkEnd(4); - if Log.BenchmarkTimeLength[4] >= 1 then - Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + Typ, 4); - - {$ifdef blindydebug} - Log.LogStatus('',' JB-8'); - {$endif} - -end; - - -function TTextureUnit.GetTexture(Name, Typ: string): TTexture; -begin - Result := GetTexture(Name, Typ, true); -end; - -function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTexture; -var - T: integer; // texture - C: integer; // cover - Data: array of byte; -begin - - if Name = '' then - exit; - - // find texture entry - T := FindTexture(Name); - - if T = -1 then - begin - // create texture entry - T := Length(TextureDatabase.Texture); - SetLength(TextureDatabase.Texture, T+1); - - TextureDatabase.Texture[T].Name := Name; - TextureDatabase.Texture[T].Typ := Typ; - - // inform database that no textures have been loaded into memory - TextureDatabase.Texture[T].Texture.TexNum := -1; - TextureDatabase.Texture[T].TextureCache.TexNum := -1; - end; - - // use preloaded texture - if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then - begin - // use full texture - if TextureDatabase.Texture[T].Texture.TexNum = -1 then - begin - // load texture - {$ifdef blindydebug} - Log.LogStatus('...', 'GetTexture('''+Name+''','''+Typ+''')'); - {$endif} - TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', pchar(Typ), $0); - {$ifdef blindydebug} - Log.LogStatus('done',' '); - {$endif} - end; - - // use texture - Result := TextureDatabase.Texture[T].Texture; - end; - - if FromCache and Covers.CoverExists(Name) then - begin - // use cache texture - C := Covers.CoverNumber(Name); - - if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then - begin - // load texture - Covers.PrepareData(Name); - TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24); - end; - - // use texture - Result := TextureDatabase.Texture[T].TextureCache; - end; -end; - -function TTextureUnit.FindTexture(Name: string): integer; -var - T: integer; // texture -begin - Result := -1; - for T := 0 to high(TextureDatabase.Texture) do - if TextureDatabase.Texture[T].Name = Name then - Result := T; -end; - -function TTextureUnit.LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture; -begin - Result := LoadTexture(false, Identifier, Format, Typ, Col); -end; - -function TTextureUnit.LoadTexture(Identifier: string): TTexture; -begin - Result := LoadTexture(false, pchar(Identifier), 'JPG', 'Plain', 0); -end; - -function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture; -var - Position: integer; - Position2: integer; - Pix: integer; - ColInt: real; - PPix: PByteArray; - TempA: integer; - Error: integer; -begin - Mipmapping := false; - - glGenTextures(1, @ActTex); // ActText = new texture number - glBindTexture(GL_TEXTURE_2D, ActTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexImage2D(GL_TEXTURE_2D, 0, 3, W, H, 0, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); - if Mipmapping then begin - Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 3, W, H, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); - if Error > 0 then beep; - end; - - Result.X := 0; - Result.Y := 0; - Result.W := 0; - Result.H := 0; - Result.ScaleW := 1; - Result.ScaleH := 1; - Result.Rot := 0; - Result.TexNum := ActTex; - Result.TexW := 1; - Result.TexH := 1; - - Result.Int := 1; - Result.ColR := 1; - Result.ColG := 1; - Result.ColB := 1; - Result.Alpha := 1; - - // 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these - Result.TexX1 := 0; - Result.TexY1 := 0; - Result.TexX2 := 1; - Result.TexY2 := 1; - - // 0.5.0 - Result.Name := Name; -end; - -procedure TTextureUnit.UnloadTexture(Name: string; FromCache: boolean); -var - T: integer; - TexNum: GLuint; -begin - T := FindTexture(Name); - - if not FromCache then begin - TexNum := TextureDatabase.Texture[T].Texture.TexNum; - if TexNum >= 0 then begin - glDeleteTextures(1, @TexNum); - TextureDatabase.Texture[T].Texture.TexNum := -1; -// Log.LogError('Unload texture no '+IntToStr(TexNum)); - end; - end else begin - TexNum := TextureDatabase.Texture[T].TextureCache.TexNum; - if TexNum >= 0 then begin - glDeleteTextures(1, @TexNum); - TextureDatabase.Texture[T].TextureCache.TexNum := -1; -// Log.LogError('Unload texture cache no '+IntToStr(TexNum)); - end; - end; -end; - -{$IFDEF LAZARUS} -initialization - {$I UltraStar.lrs} -{$ENDIF} - - -end. +unit UTexture;
+// added for easier debug disabling
+{$define blindydebug}
+
+// Plain (alpha = 1)
+// Transparent
+// Colorized
+
+// obsolete?
+// Transparent Range
+// Font (white is drawn, black is transparent)
+// Font Outline (Font with darker outline)
+// Font Outline 2 (Font with darker outline)
+// Font Black (black is drawn, white is transparent)
+// Font Gray (gray is drawn, white is transparent)
+// Arrow (for arrows, white is white, gray has color, black is transparent);
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses OpenGL12,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ Math,
+ Classes,
+ SysUtils,
+ Graphics,
+ UCommon,
+ UThemes,
+ SDL,
+ sdlutils,
+ SDL_Image;
+
+type
+ TTexture = record
+ TexNum: integer;
+ X: real;
+ Y: real;
+ Z: real; // new
+ W: real;
+ H: real;
+ ScaleW: real; // for dynamic scalling while leaving width constant
+ ScaleH: real; // for dynamic scalling while leaving height constant
+ Rot: real; // 0 - 2*pi
+ Int: real; // intensity
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ TexW: real; // used?
+ TexH: real; // used?
+ TexX1: real;
+ TexY1: real;
+ TexX2: real;
+ TexY2: real;
+ Alpha: real;
+ Name: string; // 0.5.0: experimental for handling cache images. maybe it's useful for dynamic skins
+ end;
+
+ TTextureEntry = record
+ Name: string;
+ Typ: string;
+
+ // we use normal TTexture, it's easier to implement and if needed - we copy ready data
+ Texture: TTexture;
+ TextureCache: TTexture; // 0.5.0
+ end;
+
+ TTextureDatabase = record
+ Texture: array of TTextureEntry;
+ end;
+
+ TTextureUnit = class
+
+ private
+ function LoadImage(Identifier: PChar): PSDL_Surface;
+ function pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean;
+ procedure AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar);
+ function GetScaledTexture(TexSurface: PSDL_Surface; W,H: Cardinal): PSDL_Surface;
+ procedure ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
+ procedure FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
+ procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal);
+
+ public
+ Limit: integer;
+ CreateCacheMipmap: boolean;
+
+// function GetNumberFor
+ function GetTexture(Name, Typ: string): TTexture; overload;
+ function GetTexture(Name, Typ: string; FromCache: boolean): TTexture; overload;
+ function FindTexture(Name: string): integer;
+ function LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload;
+ function LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload;
+ function LoadTexture(Identifier: string): TTexture; overload;
+ function CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
+ procedure UnloadTexture(Name: string; FromCache: boolean);
+ Constructor Create;
+ Destructor Destroy;
+ end;
+
+var
+ Texture: TTextureUnit;
+ TextureDatabase: TTextureDatabase;
+
+ // this should be in UDisplay?!
+ PrintScreenData: array[0..1024*768-1] of longword;
+
+ ActTex: GLuint;//integer;
+
+// TextureD8: array[1..1024*1024] of byte; // 1MB
+ TextureD16: array[1..1024*1024, 1..2] of byte; // luminance/alpha tex (2MB)
+// TextureD24: array[1..1024*1024, 1..3] of byte; // normal 24-bit tex (3MB)
+// TextureD242: array[1..512*512, 1..3] of byte; // normal 24-bit tex (0,75MB)
+// TextureD32: array[1..1024*1024, 1..4] of byte; // transparent 32-bit tex (4MB)
+ // total 40MB at 2048*2048
+ // total 10MB at 1024*1024
+
+ Mipmapping: Boolean;
+
+ CacheMipmap: array[0..256*256*3-1] of byte; // 3KB
+ CacheMipmapSurface: PSDL_Surface;
+
+
+implementation
+
+uses ULog,
+ DateUtils,
+ UCovers,
+ {$IFDEF LAZARUS}
+ LResources,
+ {$ENDIF}
+ StrUtils, dialogs;
+
+const
+ fmt_rgba: TSDL_Pixelformat=(palette: nil;
+ BitsPerPixel: 32;
+ BytesPerPixel: 4;
+ Rloss: 0;
+ Gloss: 0;
+ Bloss: 0;
+ Aloss: 0;
+ Rshift: 0;
+ Gshift: 8;
+ Bshift: 16;
+ Ashift: 24;
+ Rmask: $000000ff;
+ Gmask: $0000ff00;
+ Bmask: $00ff0000;
+ Amask: $ff000000;
+ ColorKey: 0;
+ Alpha: 255);
+ fmt_rgb: TSDL_Pixelformat=( palette: nil;
+ BitsPerPixel: 24;
+ BytesPerPixel: 3;
+ Rloss: 0;
+ Gloss: 0;
+ Bloss: 0;
+ Aloss: 0;
+ Rshift: 0;
+ Gshift: 8;
+ Bshift: 16;
+ Ashift: 0;
+ Rmask: $000000ff;
+ Gmask: $0000ff00;
+ Bmask: $00ff0000;
+ Amask: $00000000;
+ ColorKey: 0;
+ Alpha: 255);
+
+
+Constructor TTextureUnit.Create;
+begin
+ inherited Create;
+end;
+
+Destructor TTextureUnit.Destroy;
+begin
+ inherited Destroy;
+end;
+
+function TTextureUnit.pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean;
+begin
+ if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and
+ (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and
+ (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and
+ (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and
+ (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and
+ (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and
+ (fmt1^.Bshift = fmt2^.Bshift)
+ then
+ Result:=True
+ else
+ Result:=False;
+end;
+
+// +++++++++++++++++++++ helpers for loadimage +++++++++++++++
+ function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl;
+ var
+ stream : TStream;
+ origin : Word;
+ begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
+ case whence of
+ 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
+ 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
+ 2 : origin := soFromEnd;
+ else
+ origin := soFromBeginning; // just in case
+ end;
+ Result := stream.Seek( offset, origin );
+ end;
+ function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl;
+ var
+ stream : TStream;
+ begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
+ try
+ Result := stream.read( Ptr^, Size * maxnum ) div size;
+ except
+ Result := -1;
+ end;
+ end;
+ function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
+ var
+ stream : TStream;
+ begin
+ stream := TStream( context.unknown );
+ if ( stream = nil ) then
+ raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
+ stream.Free;
+ Result := 1;
+ end;
+// -----------------------------------------------
+
+function TTextureUnit.LoadImage(Identifier: PChar): PSDL_Surface;
+var
+
+ TexRWops: PSDL_RWops;
+ dHandle: THandle;
+
+ {$IFDEF LAZARUS}
+ lLazRes : TLResource;
+ lResData : TStringStream;
+ {$ELSE}
+ TexStream: TStream;
+ {$ENDIF}
+
+begin
+ Result := nil;
+ TexRWops := nil;
+
+// Log.LogStatus( Identifier, 'LoadImage' );
+
+ if ( FileExists(Identifier) ) then
+ begin
+ // load from file
+ Log.LogStatus( 'Is File', ' LoadImage' );
+ try
+ Result:=IMG_Load(Identifier);
+ except
+ Log.LogStatus( 'ERROR Could not load from file' , Identifier);
+ beep;
+ Exit;
+ end;
+ end
+ else
+ begin
+ Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' );
+
+ // load from resource stream
+ {$IFDEF DELPHI}
+ dHandle := FindResource(hInstance, Identifier, 'TEX');
+ if dHandle=0 then
+ begin
+ Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier);
+ beep;
+ Exit;
+ end;
+
+
+ TexStream := nil;
+ try
+ TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX');
+ except
+ Log.LogStatus( 'ERROR Could not load from resource' , Identifier);
+ beep;
+ Exit;
+ end;
+
+ try
+ TexStream.position := 0;
+ try
+ TexRWops := SDL_AllocRW;
+ TexRWops.unknown := TUnknown(TexStream);
+ TexRWops.seek := SDLStreamSeek;
+ TexRWops.read := SDLStreamRead;
+ TexRWops.write := nil;
+ TexRWops.close := SDLStreamClose;
+ TexRWops.type_ := 2;
+ except
+ Log.LogStatus( 'ERROR Could not assign resource' , Identifier);
+ beep;
+ Exit;
+ end;
+
+ Log.LogStatus( 'resource Assigned....' , Identifier);
+ Result:=IMG_Load_RW(TexRWops,0);
+ SDL_FreeRW(TexRWops);
+
+ finally
+ if assigned( TexStream ) then
+ freeandnil( TexStream );
+ end;
+
+
+ {$ELSE}
+ lLazRes := LazFindResource( Identifier, 'TEX' );
+ if lLazRes <> nil then
+ begin
+ lResData := TStringStream.create( lLazRes.value );
+ try
+ lResData.position := 0;
+ try
+ TexRWops := SDL_AllocRW;
+ TexRWops.unknown := TUnknown( lResData );
+ TexRWops.seek := SDLStreamSeek;
+ TexRWops.read := SDLStreamRead;
+ TexRWops.write := nil;
+ TexRWops.close := SDLStreamClose;
+ TexRWops.type_ := 2;
+ except
+ Log.LogStatus( 'ERROR Could not assign resource ('+Identifier+')' , Identifier);
+ beep;
+ Exit;
+ end;
+
+ Result := IMG_Load_RW(TexRWops,0);
+ SDL_FreeRW(TexRWops);
+ finally
+ freeandnil( lResData );
+ end;
+ end
+ else
+ begin
+ Log.LogStatus( 'NOT found in Resource ('+Identifier+')', ' LoadImage' );
+ end;
+ {$ENDIF}
+
+
+ end;
+end;
+
+procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar);
+var
+ TempSurface: PSDL_Surface;
+ NeededPixFmt: PSDL_Pixelformat;
+begin
+ NeededPixFmt:=@fmt_rgba;
+ if Typ= 'Plain' then NeededPixFmt:=@fmt_rgb
+ else
+ if (Typ='Transparent') or
+ (Typ='Colorized')
+ then NeededPixFmt:=@fmt_rgba
+ else
+ NeededPixFmt:=@fmt_rgb;
+
+
+ if not pixfmt_eq(TexSurface^.format, NeededPixFmt) then
+ begin
+ TempSurface:=TexSurface;
+ TexSurface:=SDL_ConvertSurface(TempSurface,NeededPixFmt,SDL_SWSURFACE);
+ SDL_FreeSurface(TempSurface);
+ end;
+end;
+
+function TTextureUnit.GetScaledTexture(TexSurface: PSDL_Surface; W,H: Cardinal): PSDL_Surface;
+var
+ TempSurface: PSDL_Surface;
+begin
+ TempSurface:=TexSurface;
+ Result:=SDL_ScaleSurfaceRect(TempSurface,
+ 0,0,TempSurface^.W,TempSurface^.H,
+ W,H);
+end;
+
+procedure TTextureUnit.ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
+var
+ TempSurface: PSDL_Surface;
+begin
+ TempSurface:=TexSurface;
+ TexSurface:=SDL_ScaleSurfaceRect(TempSurface,
+ 0,0,TempSurface^.W,TempSurface^.H,
+ W,H);
+ SDL_FreeSurface(TempSurface);
+end;
+
+procedure TTextureUnit.FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
+var
+ TempSurface: PSDL_Surface;
+begin
+ TempSurface:=TexSurface;
+ with TempSurface^.format^ do
+ TexSurface:=SDL_CreateRGBSurface(SDL_SWSURFACE,W,H,BitsPerPixel,RMask, GMask, BMask, AMask);
+ SDL_SetAlpha(TexSurface, 0, 255);
+ SDL_SetAlpha(TempSurface, 0, 255);
+ SDL_BlitSurface(TempSurface,nil,TexSurface,nil);
+ SDL_FreeSurface(TempSurface);
+end;
+
+procedure TTextureUnit.ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal);
+ //returns hue within range [0.0-6.0)
+ function col2h(Color:Cardinal):double;
+ var
+ clr,hls: array[0..2] of double;
+ delta: double;
+ begin
+ clr[0]:=((Color and $ff0000) shr 16)/255;
+ clr[1]:=((Color and $ff00) shr 8)/255;
+ clr[2]:=(Color and $ff)/255;
+ hls[1]:=maxvalue(clr);
+ delta:=hls[1]-minvalue(clr);
+ if clr[0]=hls[1] then hls[0]:=(clr[1]-clr[2])/delta
+ else if clr[1]=hls[1] then hls[0]:=2.0+(clr[2]-clr[0])/delta
+ else if clr[2]=hls[1] then hls[0]:=4.0+(clr[0]-clr[1])/delta;
+ if hls[0]<0.0 then hls[0]:=hls[0]+6.0;
+ if hls[0]=6.0 then hls[0]:=0.0;
+ col2h:=hls[0];
+ end;
+ procedure ColorizePixel(Pix: PByteArray; hue: Double);
+ var
+ i,j,k: Cardinal;
+ clr, hls: array[0..2] of Double;
+ delta, f, p, q, t: Double;
+ begin
+ hls[0]:=hue;
+
+ clr[0] := Pix[0]/255;
+ clr[1] := Pix[1]/255;
+ clr[2] := Pix[2]/255;
+
+ //calculate luminance and saturation from rgb
+ hls[1] := maxvalue(clr); //l:=...
+ delta := hls[1] - minvalue(clr);
+
+ if hls[1] = 0.0 then
+ hls[2] := 0.0
+ else
+ hls[2] := delta/hls[1]; //v:=...
+
+ // calc new rgb from our hls (h from color, l ans s from pixel)
+ // if (hls[1]<>0.0) and (hls[2]<>0.0) then // only if colorizing makes sense
+ begin
+ k:=trunc(hls[0]);
+ f:=hls[0]-k;
+ p:=hls[1]*(1.0-hls[2]);
+ q:=hls[1]*(1.0-(hls[2]*f));
+ t:=hls[1]*(1.0-(hls[2]*(1.0-f)));
+ case k of
+ 0: begin clr[0]:=hls[1]; clr[1]:=t; clr[2]:=p; end;
+ 1: begin clr[0]:=q; clr[1]:=hls[1]; clr[2]:=p; end;
+ 2: begin clr[0]:=p; clr[1]:=hls[1]; clr[2]:=t; end;
+ 3: begin clr[0]:=p; clr[1]:=q; clr[2]:=hls[1]; end;
+ 4: begin clr[0]:=t; clr[1]:=p; clr[2]:=hls[1]; end;
+ 5: begin clr[0]:=hls[1]; clr[1]:=p; clr[2]:=q; end;
+ end;
+ // and store new rgb back into the image
+ Pix[0]:=floor(255*clr[0]);
+ Pix[1]:=floor(255*clr[1]);
+ Pix[2]:=floor(255*clr[2]);
+ end;
+ end;
+
+var
+ DestinationHue: Double;
+ PixelIndex: Cardinal;
+begin
+ DestinationHue:=col2h(Col);
+ for PixelIndex:=0 to (TexSurface^.W*TexSurface^.H -1) do
+ ColorizePixel(@(PByteArray(TexSurface^.Pixels)[PixelIndex*TexSurface^.format.BytesPerPixel]),DestinationHue);
+end;
+
+function TTextureUnit.LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture;
+var
+ TexSurface: PSDL_Surface;
+ MipmapSurface: PSDL_Surface;
+ newWidth, newHeight: Cardinal;
+ oldWidth, oldHeight: Cardinal;
+ kopierindex: Cardinal;
+begin
+ Log.BenchmarkStart(4);
+ Mipmapping := true;
+(*
+ Log.LogStatus( '', '' );
+
+ if Identifier = nil then
+ Log.LogStatus(' ERROR unknown Identifier', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+'''')
+ else
+ Log.LogStatus(' should be ok - trying to load', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+'''');
+*)
+
+ // load texture data into memory
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ----------------------------------------------------');
+ Log.LogStatus('',' LoadImage('''+Identifier+''') (called by '+Format+')');
+ {$endif}
+ TexSurface := LoadImage(Identifier);
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+ if not assigned(TexSurface) then
+ begin
+ Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ Typ );
+ beep;
+ Exit;
+ end;
+
+ // convert pixel format as needed
+ {$ifdef blindydebug}
+ Log.LogStatus('',' AdjustPixelFormat');
+ {$endif}
+ AdjustPixelFormat(TexSurface, Typ);
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+ // adjust texture size (scale down, if necessary)
+ newWidth := TexSurface.W;
+ newHeight := TexSurface.H;
+
+ if (newWidth > Limit) then
+ newWidth := Limit;
+
+ if (newHeight > Limit) then
+ newHeight := Limit;
+
+ if (TexSurface.W > newWidth) or (TexSurface.H > newHeight) then
+ begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ScaleTexture');
+ {$endif}
+ ScaleTexture(TexSurface,newWidth,newHeight);
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+ end;
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-1 : typ='+Typ);
+ {$endif}
+
+
+
+ // don't actually understand, if this is needed...
+ // this should definately be changed... together with all this
+ // cover cache stuff
+ if (CreateCacheMipmap) and (Typ='Plain') then
+ begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-1 : Minimap');
+ {$endif}
+
+ if (Covers.W <= 256) and (Covers.H <= 256) then
+ begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' GetScaledTexture('''+inttostr(Covers.W)+''','''+inttostr(Covers.H)+''') (for CacheMipmap)');
+ {$endif}
+ MipmapSurface:=GetScaledTexture(TexSurface,Covers.W, Covers.H);
+ if assigned(MipmapSurface) then
+ begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ Log.LogStatus('',' BlitSurface Stuff');
+ {$endif}
+ // creating and freeing the surface could be done once, if Cover.W and Cover.H don't change
+ CacheMipmapSurface:=SDL_CreateRGBSurfaceFrom(@CacheMipmap[0], Covers.W, Covers.H, 24, Covers.W*3, $000000ff, $0000ff00, $00ff0000, 0);
+ SDL_BlitSurface(MipMapSurface,nil,CacheMipmapSurface,nil);
+ SDL_FreeSurface(CacheMipmapSurface);
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ Log.LogStatus('',' SDL_FreeSurface (CacheMipmap)');
+ {$endif}
+ SDL_FreeSurface(MipmapSurface);
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+ end
+ else
+ begin
+ Log.LogStatus(' Error creating CacheMipmap',' LoadTexture('''+Identifier+''')');
+ end;
+ end;
+ // should i create a cache texture, if Covers.W/H are larger?
+ end;
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-2');
+ {$endif}
+
+
+ // now we might colorize the whole thing
+ if Typ='Colorized' then
+ ColorizeTexture(TexSurface,Col);
+
+ // save actual dimensions of our texture
+ oldWidth:=newWidth;
+ oldHeight:=newHeight;
+ // make texture dimensions be powers of 2
+ newWidth:=Round(Power(2, Ceil(Log2(newWidth))));
+ newHeight:=Round(Power(2, Ceil(Log2(newHeight))));
+ if (newHeight <> oldHeight) or (newWidth <> oldWidth) then
+ FitTexture(TexSurface,newWidth,newHeight);
+
+ // at this point we have the image in memory...
+ // scaled to be at most 1024x1024 pixels large
+ // scaled so that dimensions are powers of 2
+ // and converted to either RGB or RGBA
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-3');
+ {$endif}
+
+
+ // if we got a Texture of Type Plain, Transparent or Colorized,
+ // then we're done manipulating it
+ // and could now create our openGL texture from it
+
+ // prepare OpenGL texture
+
+ // JB_linux : this is causing AV's on linux... ActText seems to be nil !
+// {$IFnDEF win32}
+// if pointer(ActTex) = nil then
+// exit;
+// {$endif}
+
+ glGenTextures(1, @ActTex);
+
+ glBindTexture(GL_TEXTURE_2D, ActTex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // load data into gl texture
+ if (Typ = 'Transparent') or
+ (Typ='Colorized') then
+ begin
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels);
+ end
+ {if Typ = 'Plain' then} else
+ begin
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, TexSurface.pixels);
+ end;
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-4');
+ {$endif}
+
+{
+ if Typ = 'Transparent Range' then
+ // set alpha to 256-green-component (not sure)
+ Pix := TextureB.Canvas.Pixels[Position2, Position];
+ TextureD32[Position*TexNewW + Position2+1, 1] := Pix;
+ TextureD32[Position*TexNewW + Position2+1, 2] := Pix div 256;
+ TextureD32[Position*TexNewW + Position2+1, 3] := Pix div (256*256);
+ TextureD32[Position*TexNewW + Position2+1, 4] := 256 - Pix div 256;
+}
+{
+ if Typ = 'Font' then
+ // either create luminance-alpha texture
+ // or use transparency from differently saved file
+ // or do something totally different (text engine with ttf)
+ Pix := PPix[Position2 * 3];
+ TextureD16[Position*TextureB.Width + Position2 + 1, 1] := 255;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 2] := Pix;
+ glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
+}
+{
+ if Typ = 'Font Outline' then
+ // no idea...
+ begin
+ TextureB.PixelFormat := pf24bit;
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
+
+ Col := Pix;
+ if Col < 127 then Col := 127;
+
+ TempA := Pix;
+ if TempA >= 95 then TempA := 255;
+ if TempA >= 31 then TempA := 255;
+ if Pix < 95 then TempA := (Pix * 256) div 96;
+
+
+ TextureD16[Position*TextureB.Width + Position2 + 1, 1] := Col;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 2] := TempA;
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
+ end;
+}
+{
+ if Typ = 'Font Outline 2' then
+ // same as above
+ begin
+ TextureB.PixelFormat := pf24bit;
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
+
+ Col := Pix;
+ if Col < 31 then Col := 31;
+
+ TempA := Pix;
+ if TempA >= 31 then TempA := 255;
+ if Pix < 31 then TempA := Pix * (256 div 32);
+
+ TextureD16[Position*TextureB.Width + Position2 + 1, 1] := Col;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 2] := TempA;
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
+ if Mipmapping then glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ if Mipmapping then begin
+ Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 2, TextureB.Width, TextureB.Height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
+ if Error > 0 then beep;
+ end;
+ end;
+
+ if Typ = 'Font Black' then
+ // and so on
+ begin
+ // normalnie 0,125s bez niczego 0,015s - 0,030s z pix 0,125s <-- ???
+ // dimensions
+ TextureB.PixelFormat := pf24bit;
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
+ TextureB.Width := TexNewW;
+ TextureB.Height := TexNewH;
+ // copy and process pixeldata
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2*3];
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 255;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 255;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 255;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256);
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
+ end;
+
+ if Typ = 'Alpha Black Colored' then
+ // ... hope, noone needs this
+ begin
+ TextureB.PixelFormat := pf24bit;
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
+ TextureB.Width := TexNewW;
+ TextureB.Height := TexNewH;
+ // copy and process pixeldata
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2*3];
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := (Col div $10000) and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := (Col div $100) and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Col and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256);
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
+ end;
+
+ if Typ = 'Font Gray' then
+ begin
+ // dimensions
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
+ TextureB.Width := TexNewW;
+ TextureB.Height := TexNewH;
+ // copy and process pixeldata
+ for Position := 0 to TextureB.Height-1 do begin
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := TextureB.Canvas.Pixels[Position2, Position];
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 127;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 127;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 127;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256);
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
+ end;
+
+ if Typ = 'Arrow' then
+ begin
+ TextureB.PixelFormat := pf24bit;
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
+
+ // transparency
+ if Pix >= 127 then TempA := 255;
+ if Pix < 127 then TempA := Pix * 2;
+
+ // ColInt = color intensity
+ if Pix < 127 then ColInt := 1;
+ if Pix >= 127 then ColInt := 2 - Pix / 128;
+ //0.75, 0.6, 0.25
+
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := Round(ColInt * 0.75 * 255 + (1 - ColInt) * 255);
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := Round(ColInt * 0.6 * 255 + (1 - ColInt) * 255);
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Round(ColInt * 0.25 * 255 + (1 - ColInt) * 255);
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := TempA;
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
+
+ if Mipmapping then glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ if Mipmapping then begin
+ Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 4, TextureB.Width, TextureB.Height, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
+ if Error > 0 then beep;
+ end;
+ end;
+
+ if Typ = 'Note Plain' then
+ begin
+ for Position := 0 to TextureB.Height-1 do
+ begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do
+ begin
+
+
+
+ // Skin Patch
+ // 0-191= Fade Black to Col, 192= Col, 193-254 Fade Col to White, 255= White
+ case PPix[Position2*3] of
+ 0..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Position2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Position2*3]) div $Bf) + (((Col and $FF) * PPix[Position2*3]) div $Bf);
+ 192: Pix := Col;
+ 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Position2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF));
+ 255: Pix := $FFFFFF;
+ end;
+// 0.5.0. Original
+// case PPix[Position2*3] of
+// 128: Pix := $10000 * ((Col div $10000) div 2) + $100 * (((Col div $100) and $FF) div 2) + (Col and $FF) div 2;
+// 192: Pix := Col;
+// 255: Pix := $FFFFFF;
+// end;
+
+
+
+
+
+ TextureD24[Position*TextureB.Width + Position2 + 1, 1] := Pix div $10000;
+ TextureD24[Position*TextureB.Width + Position2 + 1, 2] := (Pix div $100) and $FF;
+ TextureD24[Position*TextureB.Width + Position2 + 1, 3] := Pix and $FF;
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureB.Width, TextureB.Height, 0, GL_RGB, GL_UNSIGNED_BYTE, @TextureD24);
+ end;
+
+ if Typ = 'Note Transparent' then
+ begin
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ TempA := 255;
+
+
+
+ //Skin Patch
+ // 0= Transparent, 1-191= Fade Black to Col, 192= Col, 193-254 Fade Col to White, 255= White
+ case PPix[Position2*3] of
+ 0: TempA := 0;
+ 1..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Position2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Position2*3]) div $Bf) + (((Col and $FF) * PPix[Position2*3]) div $Bf);
+ 192: Pix := Col;
+ 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Position2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF));
+ 255: Pix := $FFFFFF;
+ end;
+// 0.5.0 Original
+// case PPix[Position2*3] of
+// 0: TempA := 0;
+// 128: Pix := $10000 * ((Col div $10000) div 2) + $100 * (((Col div $100) and $FF) div 2) + (Col and $FF) div 2;
+// 192: Pix := Col;
+// 255: Pix := $FFFFFF;
+// end;
+
+
+
+
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := Pix div $10000;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := (Pix div $100) and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Pix and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := TempA;
+ end;
+ end;
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
+ end;
+}
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-5');
+ {$endif}
+
+
+ Result.X := 0;
+ Result.Y := 0;
+ Result.W := 0;
+ Result.H := 0;
+ Result.ScaleW := 1;
+ Result.ScaleH := 1;
+ Result.Rot := 0;
+ Result.TexNum := ActTex;
+ Result.TexW := oldWidth / newWidth;
+ Result.TexH := oldHeight / newHeight;
+
+ Result.Int := 1;
+ Result.ColR := 1;
+ Result.ColG := 1;
+ Result.ColB := 1;
+ Result.Alpha := 1;
+
+ // 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these
+ Result.TexX1 := 0;
+ Result.TexY1 := 0;
+ Result.TexX2 := 1;
+ Result.TexY2 := 1;
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-6');
+ {$endif}
+
+
+ // 0.5.0
+ Result.Name := Identifier;
+
+ SDL_FreeSurface(TexSurface);
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-7');
+ {$endif}
+
+
+ Log.BenchmarkEnd(4);
+ if Log.BenchmarkTimeLength[4] >= 1 then
+ Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + Typ, 4);
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' JB-8');
+ {$endif}
+
+end;
+
+
+function TTextureUnit.GetTexture(Name, Typ: string): TTexture;
+begin
+ Result := GetTexture(Name, Typ, true);
+end;
+
+function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTexture;
+var
+ T: integer; // texture
+ C: integer; // cover
+ Data: array of byte;
+begin
+
+ if Name = '' then
+ exit;
+
+ // find texture entry
+ T := FindTexture(Name);
+
+ if T = -1 then
+ begin
+ // create texture entry
+ T := Length(TextureDatabase.Texture);
+ SetLength(TextureDatabase.Texture, T+1);
+
+ TextureDatabase.Texture[T].Name := Name;
+ TextureDatabase.Texture[T].Typ := Typ;
+
+ // inform database that no textures have been loaded into memory
+ TextureDatabase.Texture[T].Texture.TexNum := -1;
+ TextureDatabase.Texture[T].TextureCache.TexNum := -1;
+ end;
+
+ // use preloaded texture
+ if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then
+ begin
+ // use full texture
+ if TextureDatabase.Texture[T].Texture.TexNum = -1 then
+ begin
+ // load texture
+ {$ifdef blindydebug}
+ Log.LogStatus('...', 'GetTexture('''+Name+''','''+Typ+''')');
+ {$endif}
+ TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', pchar(Typ), $0);
+ {$ifdef blindydebug}
+ Log.LogStatus('done',' ');
+ {$endif}
+ end;
+
+ // use texture
+ Result := TextureDatabase.Texture[T].Texture;
+ end;
+
+ if FromCache and Covers.CoverExists(Name) then
+ begin
+ // use cache texture
+ C := Covers.CoverNumber(Name);
+
+ if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then
+ begin
+ // load texture
+ Covers.PrepareData(Name);
+ TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);
+ end;
+
+ // use texture
+ Result := TextureDatabase.Texture[T].TextureCache;
+ end;
+end;
+
+function TTextureUnit.FindTexture(Name: string): integer;
+var
+ T: integer; // texture
+begin
+ Result := -1;
+ for T := 0 to high(TextureDatabase.Texture) do
+ if TextureDatabase.Texture[T].Name = Name then
+ Result := T;
+end;
+
+function TTextureUnit.LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture;
+begin
+ Result := LoadTexture(false, Identifier, Format, Typ, Col);
+end;
+
+function TTextureUnit.LoadTexture(Identifier: string): TTexture;
+begin
+ Result := LoadTexture(false, pchar(Identifier), 'JPG', 'Plain', 0);
+end;
+
+function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
+var
+ Position: integer;
+ Position2: integer;
+ Pix: integer;
+ ColInt: real;
+ PPix: PByteArray;
+ TempA: integer;
+ Error: integer;
+begin
+ Mipmapping := false;
+
+ glGenTextures(1, @ActTex); // ActText = new texture number
+ glBindTexture(GL_TEXTURE_2D, ActTex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, W, H, 0, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]);
+ if Mipmapping then begin
+ Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 3, W, H, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]);
+ if Error > 0 then beep;
+ end;
+
+ Result.X := 0;
+ Result.Y := 0;
+ Result.W := 0;
+ Result.H := 0;
+ Result.ScaleW := 1;
+ Result.ScaleH := 1;
+ Result.Rot := 0;
+ Result.TexNum := ActTex;
+ Result.TexW := 1;
+ Result.TexH := 1;
+
+ Result.Int := 1;
+ Result.ColR := 1;
+ Result.ColG := 1;
+ Result.ColB := 1;
+ Result.Alpha := 1;
+
+ // 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these
+ Result.TexX1 := 0;
+ Result.TexY1 := 0;
+ Result.TexX2 := 1;
+ Result.TexY2 := 1;
+
+ // 0.5.0
+ Result.Name := Name;
+end;
+
+procedure TTextureUnit.UnloadTexture(Name: string; FromCache: boolean);
+var
+ T: integer;
+ TexNum: GLuint;
+begin
+ T := FindTexture(Name);
+
+ if not FromCache then begin
+ TexNum := TextureDatabase.Texture[T].Texture.TexNum;
+ if TexNum >= 0 then begin
+ glDeleteTextures(1, @TexNum);
+ TextureDatabase.Texture[T].Texture.TexNum := -1;
+// Log.LogError('Unload texture no '+IntToStr(TexNum));
+ end;
+ end else begin
+ TexNum := TextureDatabase.Texture[T].TextureCache.TexNum;
+ if TexNum >= 0 then begin
+ glDeleteTextures(1, @TexNum);
+ TextureDatabase.Texture[T].TextureCache.TexNum := -1;
+// Log.LogError('Unload texture cache no '+IntToStr(TexNum));
+ end;
+ end;
+end;
+
+{$IFDEF LAZARUS}
+initialization
+ {$I UltraStar.lrs}
+{$ENDIF}
+
+
+end.
diff --git a/Game/Code/Classes/uPluginLoader.pas b/Game/Code/Classes/uPluginLoader.pas index 0fe5d51a..87951fed 100644 --- a/Game/Code/Classes/uPluginLoader.pas +++ b/Game/Code/Classes/uPluginLoader.pas @@ -1,801 +1,801 @@ -unit UPluginLoader; -{********************* - UPluginLoader - Unit contains to Classes - TPluginLoader: Class Searching for and Loading the Plugins - TtehPlugins: Class that represents the Plugins in Modules chain -*********************} - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses UPluginDefs, UCoreModule; - -type - TPluginListItem = record - Info: TUS_PluginInfo; - State: Byte; //State of this Plugin: 0 - undefined; 1 - Loaded; 2 - Inited / Running; 4 - Unloaded; 254 - Loading aborted by Plugin; 255 - Unloaded because of Error - Path: String; //Path to this Plugin - NeedsDeInit: Boolean; //If this is Inited correctly this should be true - hLib: THandle; //Handle of Loaded Libary - Procs: record //Procs offered by Plugin. Don't call this directly use wrappers of TPluginLoader - Load: Func_Load; - Init: Func_Init; - DeInit: Proc_DeInit; - end; - end; - {********************* - TPluginLoader - Class Searches for Plugins and Manages loading and unloading - *********************} - PPluginLoader = ^TPluginLoader; - TPluginLoader = class (TCoreModule) - private - LoadingProcessFinished: Boolean; - sUnloadPlugin: THandle; - sLoadPlugin: THandle; - sGetPluginInfo: THandle; - sGetPluginState: THandle; - - Procedure FreePlugin(Index: Cardinal); - public - PluginInterface: TUS_PluginInterface; - Plugins: Array of TPluginListItem; - - //TCoreModule methods to inherit - Constructor Create; override; - Procedure Info(const pInfo: PModuleInfo); override; - Function Load: Boolean; override; - Function Init: Boolean; override; - Procedure DeInit; override; - Procedure Free; override; - - //New Methods - Procedure BrowseDir(Path: String); //Browses the Path at _Path_ for Plugins - Function PluginExists(Name: String): Integer; //If Plugin Exists: Index of Plugin, else -1 - Procedure AddPlugin(Filename: String);//Adds Plugin to the Array - - Function CallLoad(Index: Cardinal): Integer; - Function CallInit(Index: Cardinal): Integer; - Procedure CallDeInit(Index: Cardinal); - - //Services offered - Function LoadPlugin(wParam, lParam: DWord): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin - Function UnloadPlugin(wParam, lParam: DWord): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin - Function GetPluginInfo(wParam, lParam: DWord): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) Else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam) - Function GetPluginState(wParam, lParam: DWord): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) Else (Return PluginInfo of Plugin with Index(wParam)) - - end; - - {********************* - TtehPlugins - Class Represents the Plugins in Module Chain. - It Calls the Plugins Procs and Funcs - *********************} - TtehPlugins = class (TCoreModule) - private - PluginLoader: PPluginLoader; - public - //TCoreModule methods to inherit - Constructor Create; override; - - Procedure Info(const pInfo: PModuleInfo); override; - Function Load: Boolean; override; - Function Init: Boolean; override; - Procedure DeInit; override; - end; - -const - {$IFDEF MSWINDOWS} - PluginFileExtension = '.dll'; - {$ENDIF} - {$IFDEF LINUX} - PluginFileExtension = '.so'; - {$ENDIF} - {$IFDEF DARWIN} - PluginFileExtension = '.dylib'; - {$ENDIF} - -implementation -uses UCore, UPluginInterface, -{$IFDEF MSWINDOWS} - windows, -{$ELSE} - dynlibs, -{$ENDIF} -UMain, SysUtils; - -{********************* - TPluginLoader - Implentation -*********************} - -//------------- -// Function that gives some Infos about the Module to the Core -//------------- -Procedure TPluginLoader.Info(const pInfo: PModuleInfo); -begin - pInfo^.Name := 'TPluginLoader'; - pInfo^.Version := MakeVersion(1,0,0,chr(0)); - pInfo^.Description := 'Searches for Plugins, loads and unloads them'; -end; - -//------------- -// Just the Constructor -//------------- -Constructor TPluginLoader.Create; -begin - //Init PluginInterface - //Using Methods from UPluginInterface - PluginInterface.CreateHookableEvent := CreateHookableEvent; - PluginInterface.DestroyHookableEvent := DestroyHookableEvent; - PluginInterface.NotivyEventHooks := NotivyEventHooks; - PluginInterface.HookEvent := HookEvent; - PluginInterface.UnHookEvent := UnHookEvent; - PluginInterface.EventExists := EventExists; - - PluginInterface.CreateService := CreateService; - PluginInterface.DestroyService := DestroyService; - PluginInterface.CallService := CallService; - PluginInterface.ServiceExists := ServiceExists; - - //UnSet Private Var - LoadingProcessFinished := False; -end; - -//------------- -//Is Called on Loading. -//In this Method only Events and Services should be created -//to offer them to other Modules or Plugins during the Init process -//If False is Returned this will cause a Forced Exit -//------------- -Function TPluginLoader.Load: Boolean; -begin - Result := True; - - Try - //Start Searching for Plugins - BrowseDir(PluginPath); - Except - Result := False; - Core.ReportError(Integer(PChar('Error Browsing and Loading.')), Integer(PChar('TPluginLoader'))); - end; -end; - -//------------- -//Is Called on Init Process -//In this Method you can Hook some Events and Create + Init -//your Classes, Variables etc. -//If False is Returned this will cause a Forced Exit -//------------- -Function TPluginLoader.Init: Boolean; -begin - //Just set Prvate Var to true. - LoadingProcessFinished := True; - Result := True; -end; - -//------------- -//Is Called if this Module has been Inited and there is a Exit. -//Deinit is in backwards Initing Order -//------------- -Procedure TPluginLoader.DeInit; -var - I: Integer; -begin - //Force DeInit - //If some Plugins aren't DeInited for some Reason o0 - For I := 0 to High(Plugins) do - begin - If (Plugins[I].State < 4) then - FreePlugin(I); - end; - - //Nothing to do here. Core will remove the Hooks -end; - -//------------- -//Is Called if this Module will be unloaded and has been created -//Should be used to Free Memory -//------------- -Procedure TPluginLoader.Free; -begin - //Just save some Memory if it wasn't done now.. - SetLength(Plugins, 0); -end; - -//-------------- -// Browses the Path at _Path_ for Plugins -//-------------- -Procedure TPluginLoader.BrowseDir(Path: String); -var - SR: TSearchRec; -begin - //Search for other Dirs to Browse - if FindFirst(Path + '*', faDirectory, SR) = 0 then begin - repeat - if (SR.Name <> '.') and (SR.Name <> '..') then - BrowseDir(Path + Sr.Name + PathDelim); - until FindNext(SR) <> 0; - end; - FindClose(SR); - - //Search for Plugins at Path - if FindFirst(Path + '*' + PluginFileExtension, 0, SR) = 0 then - begin - repeat - AddPlugin(Path + SR.Name); - until FindNext(SR) <> 0; - end; - FindClose(SR); -end; - -//-------------- -// If Plugin Exists: Index of Plugin, else -1 -//-------------- -Function TPluginLoader.PluginExists(Name: String): Integer; -var - I: Integer; -begin - Result := -1; - - If (Length(Name) <= 32 { =>Length(TUS_PluginInfo.Name)}) then - begin - For I := 0 to High(Plugins) do - if (Plugins[I].Info.Name = Name) then - begin //Found the Plugin - Result := I; - Break; - end; - end; -end; - -//-------------- -// Adds Plugin to the Array -//-------------- -Procedure TPluginLoader.AddPlugin(Filename: String); -var - hLib: THandle; - PInfo: Proc_PluginInfo; - Info: TUS_PluginInfo; - PluginID: Integer; -begin - If (FileExists(Filename)) then - begin //Load Libary - hLib := LoadLibrary(PChar(Filename)); - If (hLib <> 0) then - begin //Try to get Address of the Info Proc - PInfo := GetProcAddress (hLib, PChar('USPlugin_Info')); - If (@PInfo <> nil) then - begin - Info.cbSize := SizeOf(TUS_PluginInfo); - - Try //Call Info Proc - PInfo(@Info); - Except - Info.Name := ''; - Core.ReportError(Integer(PChar('Error getting Plugin Info: ' + Filename)), Integer(PChar('TPluginLoader'))); - end; - - //Is Name set ? - If (Trim(Info.Name) <> '') then - begin - PluginID := PluginExists(Info.Name); - - If (PluginID > 0) AND (Plugins[PluginID].State >=4) then - PluginID := -1; - - If (PluginID = -1) then - begin - //Add new item to array - PluginID := Length(Plugins); - SetLength(Plugins, PluginID + 1); - - //Fill with Info: - Plugins[PluginID].Info := Info; - Plugins[PluginID].State := 0; - Plugins[PluginID].Path := Filename; - Plugins[PluginID].NeedsDeInit := False; - Plugins[PluginID].hLib := hLib; - - //Try to get Procs - Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load')); - Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init')); - Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit')); - - If (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then - begin - Plugins[PluginID].State := 255; - FreeLibrary(hLib); - Core.ReportError(Integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), Integer(PChar('TPluginLoader'))); - end; - - //Emulate loading process if this Plugin is loaded to late - If (LoadingProcessFinished) then - begin - CallLoad(PluginID); - CallInit(PluginID); - end; - end - Else If (LoadingProcessFinished = False) then - begin - If (Plugins[PluginID].Info.Version < Info.Version) then - begin //Found newer Version of this Plugin - Core.ReportDebug(Integer(PChar('Found a newer Version of Plugin: ' + String(Info.Name))), Integer(PChar('TPluginLoader'))); - - //Unload Old Plugin - UnloadPlugin(Integer(nil), PluginID); - - //Fill with new Info - Plugins[PluginID].Info := Info; - Plugins[PluginID].State := 0; - Plugins[PluginID].Path := Filename; - Plugins[PluginID].NeedsDeInit := False; - Plugins[PluginID].hLib := hLib; - - //Try to get Procs - Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load')); - Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init')); - Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit')); - - If (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then - begin - FreeLibrary(hLib); - Plugins[PluginID].State := 255; - Core.ReportError(Integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), Integer(PChar('TPluginLoader'))); - end; - end - else - begin //Newer Version already loaded - FreeLibrary(hLib); - end; - end - else - begin - FreeLibrary(hLib); - Core.ReportError(Integer(PChar('Plugin with this Name already exists: ' + String(Info.Name))), Integer(PChar('TPluginLoader'))); - end; - end - else - begin - FreeLibrary(hLib); - Core.ReportError(Integer(PChar('No name reported: ' + Filename)), Integer(PChar('TPluginLoader'))); - end; - end - else - begin - FreeLibrary(hLib); - Core.ReportError(Integer(PChar('Can''t find Info Procedure: ' + Filename)), Integer(PChar('TPluginLoader'))); - end; - end - else - Core.ReportError(Integer(PChar('Can''t load Plugin Libary: ' + Filename)), Integer(PChar('TPluginLoader'))); - end; -end; - -//-------------- -// Calls Load Func of Plugin with the given Index -//-------------- -Function TPluginLoader.CallLoad(Index: Cardinal): Integer; -begin - Result := -2; - If(Index < Length(Plugins)) then - begin - If (@Plugins[Index].Procs.Load <> nil) AND (Plugins[Index].State = 0) then - begin - Try - Result := Plugins[Index].Procs.Load(@PluginInterface); - Except - Result := -3; - End; - - If (Result = 0) then - Plugins[Index].State := 1 - Else - begin - FreePlugin(Index); - Plugins[Index].State := 255; - Core.ReportError(Integer(PChar('Error calling Load Function from Plugin: ' + String(Plugins[Index].Info.Name))), Integer(PChar('TPluginLoader'))); - end; - end; - end; -end; - -//-------------- -// Calls Init Func of Plugin with the given Index -//-------------- -Function TPluginLoader.CallInit(Index: Cardinal): Integer; -begin - Result := -2; - If(Index < Length(Plugins)) then - begin - If (@Plugins[Index].Procs.Init <> nil) AND (Plugins[Index].State = 1) then - begin - Try - Result := Plugins[Index].Procs.Init(@PluginInterface); - Except - Result := -3; - End; - - If (Result = 0) then - begin - Plugins[Index].State := 2; - Plugins[Index].NeedsDeInit := True; - end - Else - begin - FreePlugin(Index); - Plugins[Index].State := 255; - Core.ReportError(Integer(PChar('Error calling Init Function from Plugin: ' + String(Plugins[Index].Info.Name))), Integer(PChar('TPluginLoader'))); - end; - end; - end; -end; - -//-------------- -// Calls DeInit Proc of Plugin with the given Index -//-------------- -Procedure TPluginLoader.CallDeInit(Index: Cardinal); -begin - If(Index < Length(Plugins)) then - begin - If (Plugins[Index].State < 4) then - begin - If (@Plugins[Index].Procs.DeInit <> nil) and (Plugins[Index].NeedsDeInit) then - Try - Plugins[Index].Procs.DeInit(@PluginInterface); - Except - - End; - - //Don't forget to remove Services and Subscriptions by this Plugin - Core.Hooks.DelbyOwner(-1 - Index); - - FreePlugin(Index); - end; - end; -end; - -//-------------- -// Frees all Plugin Sources (Procs and Handles) - Helper for Deiniting Functions -//-------------- -Procedure TPluginLoader.FreePlugin(Index: Cardinal); -begin - Plugins[Index].State := 4; - Plugins[Index].Procs.Load := nil; - Plugins[Index].Procs.Init := nil; - Plugins[Index].Procs.DeInit := nil; - - If (Plugins[Index].hLib <> 0) then - FreeLibrary(Plugins[Index].hLib); -end; - - - -//-------------- -// wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin -//-------------- -Function TPluginLoader.LoadPlugin(wParam, lParam: DWord): integer; -var - Index: Integer; - sFile: String; -begin - Result := -1; - sFile := ''; - //lParam is ID - If (Pointer(wParam) = nil) then - begin - Index := lParam; - end - else - begin //wParam is PChar - try - sFile := String(PChar(Pointer(wParam))); - Index := PluginExists(sFile); - If (Index < 0) And FileExists(sFile) then - begin //Is Filename - AddPlugin(sFile); - Result := Plugins[High(Plugins)].State; - end; - except - Index := -2; - end; - end; - - - If (Index >= 0) and (Index < Length(Plugins)) then - begin - AddPlugin(Plugins[Index].Path); - Result := Plugins[Index].State; - end; -end; - -//-------------- -// wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin -//-------------- -Function TPluginLoader.UnloadPlugin(wParam, lParam: DWord): integer; -var - Index: Integer; - sName: String; -begin - Result := -1; - //lParam is ID - If (Pointer(wParam) = nil) then - begin - Index := lParam; - end - else - begin //wParam is PChar - try - sName := String(PChar(Pointer(wParam))); - Index := PluginExists(sName); - except - Index := -2; - end; - end; - - - If (Index >= 0) and (Index < Length(Plugins)) then - CallDeInit(Index) -end; - -//-------------- -// If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) Else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam) -//-------------- -Function TPluginLoader.GetPluginInfo(wParam, lParam: DWord): integer; -var I: Integer; -begin - Result := 0; - If (wParam < 0) then - begin //Get Info of 1 Plugin - If (Pointer(lParam) <> nil) AND (wParam < Length(Plugins)) then - begin - Try - Result := 1; - PUS_PluginInfo(Pointer(lParam))^ := Plugins[wParam].Info; - Except - - End; - end; - end - Else If (Pointer(lParam) = nil) then - begin //Get Length of Plugin (Info) Array - Result := Length(Plugins); - end - Else //Write PluginInfo Array to Address in lParam - begin - Try - For I := 0 to high(Plugins) do - PAUS_PluginInfo(Pointer(lParam))^[I] := Plugins[I].Info; - Result := Length(Plugins); - Except - Core.ReportError(Integer(PChar('Could not write PluginInfo Array')), Integer(PChar('TPluginLoader'))); - End; - end; - -end; - -//-------------- -// If wParam = -1 then (If lParam = nil then get length of Plugin State Array. If lparam <> nil then write array of Byte to address at lparam) Else (Return State of Plugin with Index(wParam)) -//-------------- -Function TPluginLoader.GetPluginState(wParam, lParam: DWord): integer; -var I: Integer; -begin - Result := -1; - If (wParam < 0) then - begin //Get State of 1 Plugin - If (wParam < Length(Plugins)) then - begin - Result := Plugins[wParam].State; - end; - end - Else If (Pointer(lParam) = nil) then - begin //Get Length of Plugin (Info) Array - Result := Length(Plugins); - end - Else //Write PluginInfo Array to Address in lParam - begin - Try - For I := 0 to high(Plugins) do - Byte(Pointer(lParam + I)^) := Plugins[I].State; - Result := Length(Plugins); - Except - Core.ReportError(Integer(PChar('Could not write PluginState Array')), Integer(PChar('TPluginLoader'))); - End; - end; -end; - - - - - -{********************* - TtehPlugins - Implentation -*********************} - -//------------- -// Function that gives some Infos about the Module to the Core -//------------- -Procedure TtehPlugins.Info(const pInfo: PModuleInfo); -begin - pInfo^.Name := 'TtehPlugins'; - pInfo^.Version := MakeVersion(1,0,0,chr(0)); - pInfo^.Description := 'Module executing the Plugins!'; -end; - -//------------- -// Just the Constructor -//------------- -Constructor TtehPlugins.Create; -begin - PluginLoader := nil; -end; - -//------------- -//Is Called on Loading. -//In this Method only Events and Services should be created -//to offer them to other Modules or Plugins during the Init process -//If False is Returned this will cause a Forced Exit -//------------- -Function TtehPlugins.Load: Boolean; -var - I: Integer; //Counter - CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute -label Continue; -begin - //Get Pointer to PluginLoader - PluginLoader := PPluginLoader(Core.GetModulebyName('TPluginLoader')); - If (PluginLoader = nil) then - begin - Result := False; - Core.ReportError(Integer(PChar('Could not get Pointer to PluginLoader')), Integer(PChar('TtehPlugins'))); - end - else - begin - Result := True; - - //Backup CurExecuted - CurExecutedBackup := Core.CurExecuted; - - //Start Loading the Plugins - I := 0; - Continue: - Try - While (I <= High(PluginLoader.Plugins)) do - begin - Core.CurExecuted := -1 - I; - - //Unload Plugin if not correctly Executed - If (PluginLoader.CallLoad(I) <> 0) then - begin - PluginLoader.CallDeInit(I); - PluginLoader.Plugins[I].State := 254; //Plugin asks for unload - Core.ReportDebug(Integer(PChar('Plugin Selfabort during loading process: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins'))); - end - else - Core.ReportDebug(Integer(PChar('Plugin loaded succesful: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins'))); - - Inc(I); - end; - Except - //Plugin could not be loaded. - // => Show Error Message, then ShutDown Plugin - on E: Exception do - begin - PluginLoader.CallDeInit(I); - PluginLoader.Plugins[I].State := 255; //Plugin causes Error - Core.ReportError(Integer(PChar('Plugin causes Error during loading process: ' + PluginLoader.Plugins[I].Info.Name + ', ErrorMsg: "' + E.Message + '"')), Integer(PChar('TtehPlugins'))); - - - //don't forget to increase I - Inc(I); - end; - End; - - If (I <= High(PluginLoader.Plugins)) then - Goto Continue; - - //Reset CurExecuted - Core.CurExecuted := CurExecutedBackup; - end; -end; - -//------------- -//Is Called on Init Process -//In this Method you can Hook some Events and Create + Init -//your Classes, Variables etc. -//If False is Returned this will cause a Forced Exit -//------------- -Function TtehPlugins.Init: Boolean; -var - I: Integer; //Counter - CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute -label Continue; -begin - Result := True; - - //Backup CurExecuted - CurExecutedBackup := Core.CurExecuted; - - //Start Loading the Plugins - I := 0; - Continue: - Try - While (I <= High(PluginLoader.Plugins)) do - begin - Core.CurExecuted := -1 - I; - - //Unload Plugin if not correctly Executed - If (PluginLoader.CallInit(I) <> 0) then - begin - PluginLoader.CallDeInit(I); - PluginLoader.Plugins[I].State := 254; //Plugin asks for unload - Core.ReportDebug(Integer(PChar('Plugin Selfabort during init process: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins'))); - end - else - Core.ReportDebug(Integer(PChar('Plugin inited succesful: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins'))); - - //don't forget to increase I - Inc(I); - end; - Except - //Plugin could not be loaded. - // => Show Error Message, then ShutDown Plugin - PluginLoader.CallDeInit(I); - PluginLoader.Plugins[I].State := 255; //Plugin causes Error - Core.ReportError(Integer(PChar('Plugin causes Error during init process: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins'))); - - //don't forget to increase I - Inc(I); - End; - - If (I <= High(PluginLoader.Plugins)) then - GoTo Continue; - - //Reset CurExecuted - Core.CurExecuted := CurExecutedBackup; -end; - -//------------- -//Is Called if this Module has been Inited and there is a Exit. -//Deinit is in backwards Initing Order -//------------- -Procedure TtehPlugins.DeInit; -var - I: Integer; //Counter - CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute -label Continue; -begin - //Backup CurExecuted - CurExecutedBackup := Core.CurExecuted; - - //Start Loop - I := 0; - - Continue: - Try - While (I <= High(PluginLoader.Plugins)) do - begin - //DeInit Plugin - PluginLoader.CallDeInit(I); - - Inc(I); - end; - Except - Inc(I); - End; - - If I <= High(PluginLoader.Plugins) then - Goto Continue; - - //Reset CurExecuted - Core.CurExecuted := CurExecutedBackup; -end; - -end. +unit UPluginLoader;
+{*********************
+ UPluginLoader
+ Unit contains to Classes
+ TPluginLoader: Class Searching for and Loading the Plugins
+ TtehPlugins: Class that represents the Plugins in Modules chain
+*********************}
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses UPluginDefs, UCoreModule;
+
+type
+ TPluginListItem = record
+ Info: TUS_PluginInfo;
+ State: Byte; //State of this Plugin: 0 - undefined; 1 - Loaded; 2 - Inited / Running; 4 - Unloaded; 254 - Loading aborted by Plugin; 255 - Unloaded because of Error
+ Path: String; //Path to this Plugin
+ NeedsDeInit: Boolean; //If this is Inited correctly this should be true
+ hLib: THandle; //Handle of Loaded Libary
+ Procs: record //Procs offered by Plugin. Don't call this directly use wrappers of TPluginLoader
+ Load: Func_Load;
+ Init: Func_Init;
+ DeInit: Proc_DeInit;
+ end;
+ end;
+ {*********************
+ TPluginLoader
+ Class Searches for Plugins and Manages loading and unloading
+ *********************}
+ PPluginLoader = ^TPluginLoader;
+ TPluginLoader = class (TCoreModule)
+ private
+ LoadingProcessFinished: Boolean;
+ sUnloadPlugin: THandle;
+ sLoadPlugin: THandle;
+ sGetPluginInfo: THandle;
+ sGetPluginState: THandle;
+
+ Procedure FreePlugin(Index: Cardinal);
+ public
+ PluginInterface: TUS_PluginInterface;
+ Plugins: Array of TPluginListItem;
+
+ //TCoreModule methods to inherit
+ Constructor Create; override;
+ Procedure Info(const pInfo: PModuleInfo); override;
+ Function Load: Boolean; override;
+ Function Init: Boolean; override;
+ Procedure DeInit; override;
+ Procedure Free; override;
+
+ //New Methods
+ Procedure BrowseDir(Path: String); //Browses the Path at _Path_ for Plugins
+ Function PluginExists(Name: String): Integer; //If Plugin Exists: Index of Plugin, else -1
+ Procedure AddPlugin(Filename: String);//Adds Plugin to the Array
+
+ Function CallLoad(Index: Cardinal): Integer;
+ Function CallInit(Index: Cardinal): Integer;
+ Procedure CallDeInit(Index: Cardinal);
+
+ //Services offered
+ Function LoadPlugin(wParam, lParam: DWord): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin
+ Function UnloadPlugin(wParam, lParam: DWord): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin
+ Function GetPluginInfo(wParam, lParam: DWord): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) Else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam)
+ Function GetPluginState(wParam, lParam: DWord): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) Else (Return PluginInfo of Plugin with Index(wParam))
+
+ end;
+
+ {*********************
+ TtehPlugins
+ Class Represents the Plugins in Module Chain.
+ It Calls the Plugins Procs and Funcs
+ *********************}
+ TtehPlugins = class (TCoreModule)
+ private
+ PluginLoader: PPluginLoader;
+ public
+ //TCoreModule methods to inherit
+ Constructor Create; override;
+
+ Procedure Info(const pInfo: PModuleInfo); override;
+ Function Load: Boolean; override;
+ Function Init: Boolean; override;
+ Procedure DeInit; override;
+ end;
+
+const
+ {$IFDEF MSWINDOWS}
+ PluginFileExtension = '.dll';
+ {$ENDIF}
+ {$IFDEF LINUX}
+ PluginFileExtension = '.so';
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ PluginFileExtension = '.dylib';
+ {$ENDIF}
+
+implementation
+uses UCore, UPluginInterface,
+{$IFDEF MSWINDOWS}
+ windows,
+{$ELSE}
+ dynlibs,
+{$ENDIF}
+UMain, SysUtils;
+
+{*********************
+ TPluginLoader
+ Implentation
+*********************}
+
+//-------------
+// Function that gives some Infos about the Module to the Core
+//-------------
+Procedure TPluginLoader.Info(const pInfo: PModuleInfo);
+begin
+ pInfo^.Name := 'TPluginLoader';
+ pInfo^.Version := MakeVersion(1,0,0,chr(0));
+ pInfo^.Description := 'Searches for Plugins, loads and unloads them';
+end;
+
+//-------------
+// Just the Constructor
+//-------------
+Constructor TPluginLoader.Create;
+begin
+ //Init PluginInterface
+ //Using Methods from UPluginInterface
+ PluginInterface.CreateHookableEvent := CreateHookableEvent;
+ PluginInterface.DestroyHookableEvent := DestroyHookableEvent;
+ PluginInterface.NotivyEventHooks := NotivyEventHooks;
+ PluginInterface.HookEvent := HookEvent;
+ PluginInterface.UnHookEvent := UnHookEvent;
+ PluginInterface.EventExists := EventExists;
+
+ PluginInterface.CreateService := @CreateService;
+ PluginInterface.DestroyService := DestroyService;
+ PluginInterface.CallService := CallService;
+ PluginInterface.ServiceExists := ServiceExists;
+
+ //UnSet Private Var
+ LoadingProcessFinished := False;
+end;
+
+//-------------
+//Is Called on Loading.
+//In this Method only Events and Services should be created
+//to offer them to other Modules or Plugins during the Init process
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TPluginLoader.Load: Boolean;
+begin
+ Result := True;
+
+ Try
+ //Start Searching for Plugins
+ BrowseDir(PluginPath);
+ Except
+ Result := False;
+ Core.ReportError(Integer(PChar('Error Browsing and Loading.')), Integer(PChar('TPluginLoader')));
+ end;
+end;
+
+//-------------
+//Is Called on Init Process
+//In this Method you can Hook some Events and Create + Init
+//your Classes, Variables etc.
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TPluginLoader.Init: Boolean;
+begin
+ //Just set Prvate Var to true.
+ LoadingProcessFinished := True;
+ Result := True;
+end;
+
+//-------------
+//Is Called if this Module has been Inited and there is a Exit.
+//Deinit is in backwards Initing Order
+//-------------
+Procedure TPluginLoader.DeInit;
+var
+ I: Integer;
+begin
+ //Force DeInit
+ //If some Plugins aren't DeInited for some Reason o0
+ For I := 0 to High(Plugins) do
+ begin
+ If (Plugins[I].State < 4) then
+ FreePlugin(I);
+ end;
+
+ //Nothing to do here. Core will remove the Hooks
+end;
+
+//-------------
+//Is Called if this Module will be unloaded and has been created
+//Should be used to Free Memory
+//-------------
+Procedure TPluginLoader.Free;
+begin
+ //Just save some Memory if it wasn't done now..
+ SetLength(Plugins, 0);
+end;
+
+//--------------
+// Browses the Path at _Path_ for Plugins
+//--------------
+Procedure TPluginLoader.BrowseDir(Path: String);
+var
+ SR: TSearchRec;
+begin
+ //Search for other Dirs to Browse
+ if FindFirst(Path + '*', faDirectory, SR) = 0 then begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ BrowseDir(Path + Sr.Name + PathDelim);
+ until FindNext(SR) <> 0;
+ end;
+ FindClose(SR);
+
+ //Search for Plugins at Path
+ if FindFirst(Path + '*' + PluginFileExtension, 0, SR) = 0 then
+ begin
+ repeat
+ AddPlugin(Path + SR.Name);
+ until FindNext(SR) <> 0;
+ end;
+ FindClose(SR);
+end;
+
+//--------------
+// If Plugin Exists: Index of Plugin, else -1
+//--------------
+Function TPluginLoader.PluginExists(Name: String): Integer;
+var
+ I: Integer;
+begin
+ Result := -1;
+
+ If (Length(Name) <= 32 { =>Length(TUS_PluginInfo.Name)}) then
+ begin
+ For I := 0 to High(Plugins) do
+ if (Plugins[I].Info.Name = Name) then
+ begin //Found the Plugin
+ Result := I;
+ Break;
+ end;
+ end;
+end;
+
+//--------------
+// Adds Plugin to the Array
+//--------------
+Procedure TPluginLoader.AddPlugin(Filename: String);
+var
+ hLib: THandle;
+ PInfo: Proc_PluginInfo;
+ Info: TUS_PluginInfo;
+ PluginID: Integer;
+begin
+ If (FileExists(Filename)) then
+ begin //Load Libary
+ hLib := LoadLibrary(PChar(Filename));
+ If (hLib <> 0) then
+ begin //Try to get Address of the Info Proc
+ PInfo := GetProcAddress (hLib, PChar('USPlugin_Info'));
+ If (@PInfo <> nil) then
+ begin
+ Info.cbSize := SizeOf(TUS_PluginInfo);
+
+ Try //Call Info Proc
+ PInfo(@Info);
+ Except
+ Info.Name := '';
+ Core.ReportError(Integer(PChar('Error getting Plugin Info: ' + Filename)), Integer(PChar('TPluginLoader')));
+ end;
+
+ //Is Name set ?
+ If (Trim(Info.Name) <> '') then
+ begin
+ PluginID := PluginExists(Info.Name);
+
+ If (PluginID > 0) AND (Plugins[PluginID].State >=4) then
+ PluginID := -1;
+
+ If (PluginID = -1) then
+ begin
+ //Add new item to array
+ PluginID := Length(Plugins);
+ SetLength(Plugins, PluginID + 1);
+
+ //Fill with Info:
+ Plugins[PluginID].Info := Info;
+ Plugins[PluginID].State := 0;
+ Plugins[PluginID].Path := Filename;
+ Plugins[PluginID].NeedsDeInit := False;
+ Plugins[PluginID].hLib := hLib;
+
+ //Try to get Procs
+ Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load'));
+ Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init'));
+ Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit'));
+
+ If (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then
+ begin
+ Plugins[PluginID].State := 255;
+ FreeLibrary(hLib);
+ Core.ReportError(Integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), Integer(PChar('TPluginLoader')));
+ end;
+
+ //Emulate loading process if this Plugin is loaded to late
+ If (LoadingProcessFinished) then
+ begin
+ CallLoad(PluginID);
+ CallInit(PluginID);
+ end;
+ end
+ Else If (LoadingProcessFinished = False) then
+ begin
+ If (Plugins[PluginID].Info.Version < Info.Version) then
+ begin //Found newer Version of this Plugin
+ Core.ReportDebug(Integer(PChar('Found a newer Version of Plugin: ' + String(Info.Name))), Integer(PChar('TPluginLoader')));
+
+ //Unload Old Plugin
+ UnloadPlugin(Integer(nil), PluginID);
+
+ //Fill with new Info
+ Plugins[PluginID].Info := Info;
+ Plugins[PluginID].State := 0;
+ Plugins[PluginID].Path := Filename;
+ Plugins[PluginID].NeedsDeInit := False;
+ Plugins[PluginID].hLib := hLib;
+
+ //Try to get Procs
+ Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load'));
+ Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init'));
+ Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit'));
+
+ If (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then
+ begin
+ FreeLibrary(hLib);
+ Plugins[PluginID].State := 255;
+ Core.ReportError(Integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), Integer(PChar('TPluginLoader')));
+ end;
+ end
+ else
+ begin //Newer Version already loaded
+ FreeLibrary(hLib);
+ end;
+ end
+ else
+ begin
+ FreeLibrary(hLib);
+ Core.ReportError(Integer(PChar('Plugin with this Name already exists: ' + String(Info.Name))), Integer(PChar('TPluginLoader')));
+ end;
+ end
+ else
+ begin
+ FreeLibrary(hLib);
+ Core.ReportError(Integer(PChar('No name reported: ' + Filename)), Integer(PChar('TPluginLoader')));
+ end;
+ end
+ else
+ begin
+ FreeLibrary(hLib);
+ Core.ReportError(Integer(PChar('Can''t find Info Procedure: ' + Filename)), Integer(PChar('TPluginLoader')));
+ end;
+ end
+ else
+ Core.ReportError(Integer(PChar('Can''t load Plugin Libary: ' + Filename)), Integer(PChar('TPluginLoader')));
+ end;
+end;
+
+//--------------
+// Calls Load Func of Plugin with the given Index
+//--------------
+Function TPluginLoader.CallLoad(Index: Cardinal): Integer;
+begin
+ Result := -2;
+ If(Index < Length(Plugins)) then
+ begin
+ If (@Plugins[Index].Procs.Load <> nil) AND (Plugins[Index].State = 0) then
+ begin
+ Try
+ Result := Plugins[Index].Procs.Load(@PluginInterface);
+ Except
+ Result := -3;
+ End;
+
+ If (Result = 0) then
+ Plugins[Index].State := 1
+ Else
+ begin
+ FreePlugin(Index);
+ Plugins[Index].State := 255;
+ Core.ReportError(Integer(PChar('Error calling Load Function from Plugin: ' + String(Plugins[Index].Info.Name))), Integer(PChar('TPluginLoader')));
+ end;
+ end;
+ end;
+end;
+
+//--------------
+// Calls Init Func of Plugin with the given Index
+//--------------
+Function TPluginLoader.CallInit(Index: Cardinal): Integer;
+begin
+ Result := -2;
+ If(Index < Length(Plugins)) then
+ begin
+ If (@Plugins[Index].Procs.Init <> nil) AND (Plugins[Index].State = 1) then
+ begin
+ Try
+ Result := Plugins[Index].Procs.Init(@PluginInterface);
+ Except
+ Result := -3;
+ End;
+
+ If (Result = 0) then
+ begin
+ Plugins[Index].State := 2;
+ Plugins[Index].NeedsDeInit := True;
+ end
+ Else
+ begin
+ FreePlugin(Index);
+ Plugins[Index].State := 255;
+ Core.ReportError(Integer(PChar('Error calling Init Function from Plugin: ' + String(Plugins[Index].Info.Name))), Integer(PChar('TPluginLoader')));
+ end;
+ end;
+ end;
+end;
+
+//--------------
+// Calls DeInit Proc of Plugin with the given Index
+//--------------
+Procedure TPluginLoader.CallDeInit(Index: Cardinal);
+begin
+ If(Index < Length(Plugins)) then
+ begin
+ If (Plugins[Index].State < 4) then
+ begin
+ If (@Plugins[Index].Procs.DeInit <> nil) and (Plugins[Index].NeedsDeInit) then
+ Try
+ Plugins[Index].Procs.DeInit(@PluginInterface);
+ Except
+
+ End;
+
+ //Don't forget to remove Services and Subscriptions by this Plugin
+ Core.Hooks.DelbyOwner(-1 - Index);
+
+ FreePlugin(Index);
+ end;
+ end;
+end;
+
+//--------------
+// Frees all Plugin Sources (Procs and Handles) - Helper for Deiniting Functions
+//--------------
+Procedure TPluginLoader.FreePlugin(Index: Cardinal);
+begin
+ Plugins[Index].State := 4;
+ Plugins[Index].Procs.Load := nil;
+ Plugins[Index].Procs.Init := nil;
+ Plugins[Index].Procs.DeInit := nil;
+
+ If (Plugins[Index].hLib <> 0) then
+ FreeLibrary(Plugins[Index].hLib);
+end;
+
+
+
+//--------------
+// wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin
+//--------------
+Function TPluginLoader.LoadPlugin(wParam, lParam: DWord): integer;
+var
+ Index: Integer;
+ sFile: String;
+begin
+ Result := -1;
+ sFile := '';
+ //lParam is ID
+ If (Pointer(wParam) = nil) then
+ begin
+ Index := lParam;
+ end
+ else
+ begin //wParam is PChar
+ try
+ sFile := String(PChar(Pointer(wParam)));
+ Index := PluginExists(sFile);
+ If (Index < 0) And FileExists(sFile) then
+ begin //Is Filename
+ AddPlugin(sFile);
+ Result := Plugins[High(Plugins)].State;
+ end;
+ except
+ Index := -2;
+ end;
+ end;
+
+
+ If (Index >= 0) and (Index < Length(Plugins)) then
+ begin
+ AddPlugin(Plugins[Index].Path);
+ Result := Plugins[Index].State;
+ end;
+end;
+
+//--------------
+// wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin
+//--------------
+Function TPluginLoader.UnloadPlugin(wParam, lParam: DWord): integer;
+var
+ Index: Integer;
+ sName: String;
+begin
+ Result := -1;
+ //lParam is ID
+ If (Pointer(wParam) = nil) then
+ begin
+ Index := lParam;
+ end
+ else
+ begin //wParam is PChar
+ try
+ sName := String(PChar(Pointer(wParam)));
+ Index := PluginExists(sName);
+ except
+ Index := -2;
+ end;
+ end;
+
+
+ If (Index >= 0) and (Index < Length(Plugins)) then
+ CallDeInit(Index)
+end;
+
+//--------------
+// If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) Else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam)
+//--------------
+Function TPluginLoader.GetPluginInfo(wParam, lParam: DWord): integer;
+var I: Integer;
+begin
+ Result := 0;
+ If (wParam < 0) then
+ begin //Get Info of 1 Plugin
+ If (Pointer(lParam) <> nil) AND (wParam < Length(Plugins)) then
+ begin
+ Try
+ Result := 1;
+ PUS_PluginInfo(Pointer(lParam))^ := Plugins[wParam].Info;
+ Except
+
+ End;
+ end;
+ end
+ Else If (Pointer(lParam) = nil) then
+ begin //Get Length of Plugin (Info) Array
+ Result := Length(Plugins);
+ end
+ Else //Write PluginInfo Array to Address in lParam
+ begin
+ Try
+ For I := 0 to high(Plugins) do
+ PAUS_PluginInfo(Pointer(lParam))^[I] := Plugins[I].Info;
+ Result := Length(Plugins);
+ Except
+ Core.ReportError(Integer(PChar('Could not write PluginInfo Array')), Integer(PChar('TPluginLoader')));
+ End;
+ end;
+
+end;
+
+//--------------
+// If wParam = -1 then (If lParam = nil then get length of Plugin State Array. If lparam <> nil then write array of Byte to address at lparam) Else (Return State of Plugin with Index(wParam))
+//--------------
+Function TPluginLoader.GetPluginState(wParam, lParam: DWord): integer;
+var I: Integer;
+begin
+ Result := -1;
+ If (wParam < 0) then
+ begin //Get State of 1 Plugin
+ If (wParam < Length(Plugins)) then
+ begin
+ Result := Plugins[wParam].State;
+ end;
+ end
+ Else If (Pointer(lParam) = nil) then
+ begin //Get Length of Plugin (Info) Array
+ Result := Length(Plugins);
+ end
+ Else //Write PluginInfo Array to Address in lParam
+ begin
+ Try
+ For I := 0 to high(Plugins) do
+ Byte(Pointer(lParam + I)^) := Plugins[I].State;
+ Result := Length(Plugins);
+ Except
+ Core.ReportError(Integer(PChar('Could not write PluginState Array')), Integer(PChar('TPluginLoader')));
+ End;
+ end;
+end;
+
+
+
+
+
+{*********************
+ TtehPlugins
+ Implentation
+*********************}
+
+//-------------
+// Function that gives some Infos about the Module to the Core
+//-------------
+Procedure TtehPlugins.Info(const pInfo: PModuleInfo);
+begin
+ pInfo^.Name := 'TtehPlugins';
+ pInfo^.Version := MakeVersion(1,0,0,chr(0));
+ pInfo^.Description := 'Module executing the Plugins!';
+end;
+
+//-------------
+// Just the Constructor
+//-------------
+Constructor TtehPlugins.Create;
+begin
+ PluginLoader := nil;
+end;
+
+//-------------
+//Is Called on Loading.
+//In this Method only Events and Services should be created
+//to offer them to other Modules or Plugins during the Init process
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TtehPlugins.Load: Boolean;
+var
+ I: Integer; //Counter
+ CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
+label Continue;
+begin
+ //Get Pointer to PluginLoader
+ PluginLoader := PPluginLoader(Core.GetModulebyName('TPluginLoader'));
+ If (PluginLoader = nil) then
+ begin
+ Result := False;
+ Core.ReportError(Integer(PChar('Could not get Pointer to PluginLoader')), Integer(PChar('TtehPlugins')));
+ end
+ else
+ begin
+ Result := True;
+
+ //Backup CurExecuted
+ CurExecutedBackup := Core.CurExecuted;
+
+ //Start Loading the Plugins
+ I := 0;
+ Continue:
+ Try
+ While (I <= High(PluginLoader.Plugins)) do
+ begin
+ Core.CurExecuted := -1 - I;
+
+ //Unload Plugin if not correctly Executed
+ If (PluginLoader.CallLoad(I) <> 0) then
+ begin
+ PluginLoader.CallDeInit(I);
+ PluginLoader.Plugins[I].State := 254; //Plugin asks for unload
+ Core.ReportDebug(Integer(PChar('Plugin Selfabort during loading process: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins')));
+ end
+ else
+ Core.ReportDebug(Integer(PChar('Plugin loaded succesful: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins')));
+
+ Inc(I);
+ end;
+ Except
+ //Plugin could not be loaded.
+ // => Show Error Message, then ShutDown Plugin
+ on E: Exception do
+ begin
+ PluginLoader.CallDeInit(I);
+ PluginLoader.Plugins[I].State := 255; //Plugin causes Error
+ Core.ReportError(Integer(PChar('Plugin causes Error during loading process: ' + PluginLoader.Plugins[I].Info.Name + ', ErrorMsg: "' + E.Message + '"')), Integer(PChar('TtehPlugins')));
+
+
+ //don't forget to increase I
+ Inc(I);
+ end;
+ End;
+
+ If (I <= High(PluginLoader.Plugins)) then
+ Goto Continue;
+
+ //Reset CurExecuted
+ Core.CurExecuted := CurExecutedBackup;
+ end;
+end;
+
+//-------------
+//Is Called on Init Process
+//In this Method you can Hook some Events and Create + Init
+//your Classes, Variables etc.
+//If False is Returned this will cause a Forced Exit
+//-------------
+Function TtehPlugins.Init: Boolean;
+var
+ I: Integer; //Counter
+ CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
+label Continue;
+begin
+ Result := True;
+
+ //Backup CurExecuted
+ CurExecutedBackup := Core.CurExecuted;
+
+ //Start Loading the Plugins
+ I := 0;
+ Continue:
+ Try
+ While (I <= High(PluginLoader.Plugins)) do
+ begin
+ Core.CurExecuted := -1 - I;
+
+ //Unload Plugin if not correctly Executed
+ If (PluginLoader.CallInit(I) <> 0) then
+ begin
+ PluginLoader.CallDeInit(I);
+ PluginLoader.Plugins[I].State := 254; //Plugin asks for unload
+ Core.ReportDebug(Integer(PChar('Plugin Selfabort during init process: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins')));
+ end
+ else
+ Core.ReportDebug(Integer(PChar('Plugin inited succesful: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins')));
+
+ //don't forget to increase I
+ Inc(I);
+ end;
+ Except
+ //Plugin could not be loaded.
+ // => Show Error Message, then ShutDown Plugin
+ PluginLoader.CallDeInit(I);
+ PluginLoader.Plugins[I].State := 255; //Plugin causes Error
+ Core.ReportError(Integer(PChar('Plugin causes Error during init process: ' + String(PluginLoader.Plugins[I].Info.Name))), Integer(PChar('TtehPlugins')));
+
+ //don't forget to increase I
+ Inc(I);
+ End;
+
+ If (I <= High(PluginLoader.Plugins)) then
+ GoTo Continue;
+
+ //Reset CurExecuted
+ Core.CurExecuted := CurExecutedBackup;
+end;
+
+//-------------
+//Is Called if this Module has been Inited and there is a Exit.
+//Deinit is in backwards Initing Order
+//-------------
+Procedure TtehPlugins.DeInit;
+var
+ I: Integer; //Counter
+ CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
+label Continue;
+begin
+ //Backup CurExecuted
+ CurExecutedBackup := Core.CurExecuted;
+
+ //Start Loop
+ I := 0;
+
+ Continue:
+ Try
+ While (I <= High(PluginLoader.Plugins)) do
+ begin
+ //DeInit Plugin
+ PluginLoader.CallDeInit(I);
+
+ Inc(I);
+ end;
+ Except
+ Inc(I);
+ End;
+
+ If I <= High(PluginLoader.Plugins) then
+ Goto Continue;
+
+ //Reset CurExecuted
+ Core.CurExecuted := CurExecutedBackup;
+end;
+
+end.
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 2e04df9f..6d50fff4 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -1,169 +1,182 @@ +{$IFNDEF FPC} // This is here, so linux & MacOS X Versions can simply include the uses
+ // from the dpr. Saves dupicating the uses clause.
program UltraStar;
-{$R 'UltraStar.res' 'UltraStar.rc'}
-{$I switches.inc}
+ {$R 'UltraStar.res' 'UltraStar.rc'}
+ {$I switches.inc}
uses
- //------------------------------
+{$ENDIF}
+
+ //------------------------------
//Includes - 3rd Party Libraries
//------------------------------
- SDL in 'lib\JEDI-SDLv1.0\SDL\Pas\SDL.pas',
- moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas',
- sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas',
- sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
- OpenGL12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\OpenGL12.pas',
- sdl_ttf in 'lib\JEDI-SDLv1.0\SDL_ttf\Pas\sdl_ttf.pas',
-
- bass in 'lib\bass\delphi\bass.pas',
-
- PNGImage in 'lib\PNGImage\PNGImage.pas',
- PNGzLib in 'lib\PNGImage\PNGzLib.pas',
- pnglang in 'lib\PNGImage\pnglang.pas',
-
- midiout in 'lib\midi\midiout.pas',
- midiin in 'lib\midi\midiin.pas',
- CIRCBUF in 'lib\midi\CIRCBUF.PAS',
- MidiType in 'lib\midi\MidiType.PAS',
- MidiDefs in 'lib\midi\MidiDefs.PAS',
- MidiCons in 'lib\midi\MidiCons.PAS',
- MidiFile in 'lib\midi\MidiFile.PAS',
- Delphmcb in 'lib\midi\Delphmcb.PAS',
-
- avcodec in 'lib\ffmpeg\avcodec.pas',
- avformat in 'lib\ffmpeg\avformat.pas',
- avutil in 'lib\ffmpeg\avutil.pas',
- rational in 'lib\ffmpeg\rational.pas',
- opt in 'lib\ffmpeg\opt.pas',
- avio in 'lib\ffmpeg\avio.pas',
-
- DirWatch in 'lib\other\DirWatch.pas',
-
- SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
- SQLite3 in 'lib\SQLite\SQLite3.pas',
+ SDL in 'lib\JEDI-SDLv1.0\SDL\Pas\SDL.pas',
+ moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas',
+ sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas',
+ sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas',
+ OpenGL12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\OpenGL12.pas',
+ sdl_ttf in 'lib\JEDI-SDLv1.0\SDL_ttf\Pas\sdl_ttf.pas',
+
+ bass in 'lib\bass\delphi\bass.pas',
+
+ {$ifdef delphi}
+ midiout in 'lib\midi\midiout.pas',
+ midiin in 'lib\midi\midiin.pas',
+ CIRCBUF in 'lib\midi\CIRCBUF.PAS',
+ MidiType in 'lib\midi\MidiType.PAS',
+ MidiDefs in 'lib\midi\MidiDefs.PAS',
+ MidiCons in 'lib\midi\MidiCons.PAS',
+ MidiFile in 'lib\midi\MidiFile.PAS',
+ Delphmcb in 'lib\midi\Delphmcb.PAS',
+
+ DirWatch in 'lib\other\DirWatch.pas',
+ {$endif}
+
+ avcodec in 'lib\ffmpeg\avcodec.pas',
+ avformat in 'lib\ffmpeg\avformat.pas',
+ avutil in 'lib\ffmpeg\avutil.pas',
+ rational in 'lib\ffmpeg\rational.pas',
+ opt in 'lib\ffmpeg\opt.pas',
+ avio in 'lib\ffmpeg\avio.pas',
+
+
+ SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
+ SQLite3 in 'lib\SQLite\SQLite3.pas',
- //------------------------------
+ //------------------------------
//Includes - Menu System
//------------------------------
- UDisplay in 'Menu\UDisplay.pas',
- UMenu in 'Menu\UMenu.pas',
- UMenuStatic in 'Menu\UMenuStatic.pas',
- UMenuText in 'Menu\UMenuText.pas',
- UMenuButton in 'Menu\UMenuButton.pas',
- UMenuInteract in 'Menu\UMenuInteract.pas',
- UMenuSelect in 'Menu\UMenuSelect.pas',
- UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
- UDrawTexture in 'Menu\UDrawTexture.pas',
- UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
+ UDisplay in 'Menu\UDisplay.pas',
+ UMenu in 'Menu\UMenu.pas',
+ UMenuStatic in 'Menu\UMenuStatic.pas',
+ UMenuText in 'Menu\UMenuText.pas',
+ UMenuButton in 'Menu\UMenuButton.pas',
+ UMenuInteract in 'Menu\UMenuInteract.pas',
+ UMenuSelect in 'Menu\UMenuSelect.pas',
+ UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas',
+ UDrawTexture in 'Menu\UDrawTexture.pas',
+ UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas',
- //------------------------------
- //Includes - Classes
//------------------------------
- UCommon in 'Classes\UCommon.pas',
- UGraphic in 'Classes\UGraphic.pas',
- UTexture in 'Classes\UTexture.pas',
- ULanguage in 'Classes\ULanguage.pas',
- UMain in 'Classes\UMain.pas',
- UDraw in 'Classes\UDraw.pas',
- URecord in 'Classes\URecord.pas',
- UTime in 'Classes\UTime.pas',
- TextGL in 'Classes\TextGL.pas',
- USongs in 'Classes\USongs.pas',
- UIni in 'Classes\UIni.pas',
- ULyrics in 'Classes\ULyrics.pas',
- ULyrics_bak in 'Classes\ULyrics_bak.pas',
- USkins in 'Classes\USkins.pas',
- UThemes in 'Classes\UThemes.pas',
- ULog in 'Classes\ULog.pas',
- UJoystick in 'Classes\UJoystick.pas',
- ULCD in 'Classes\ULCD.pas',
- ULight in 'Classes\ULight.pas',
- UDataBase in 'Classes\UDataBase.pas',
- UCovers in 'Classes\UCovers.pas',
- UCatCovers in 'Classes\UCatCovers.pas',
- UFiles in 'Classes\UFiles.pas',
- UGraphicClasses in 'Classes\UGraphicClasses.pas',
- UDLLManager in 'Classes\UDLLManager.pas',
- UPlaylist in 'Classes\UPlaylist.pas',
- UCommandLine in 'Classes\UCommandLine.pas',
- UTextClasses in 'Classes\UTextClasses.pas',
- USingScores in 'Classes\USingScores.pas',
- USingNotes in 'Classes\USingNotes.pas',
-
- UModules in 'Classes\UModules.pas', //List of Modules to Load
- UHooks in 'Classes\UHooks.pas', //Hook Managing
- UServices in 'Classes\UServices.pas',//Service Managing
- UCore in 'Classes\UCore.pas', //Core, Maybe remove this
- UCoreModule in 'Classes\UCoreModule.pas', //^
- UPluginInterface in 'Classes\UPluginInterface.pas', //Interface offered by Core to Plugins
- UPluginLoader in 'Classes\UPluginLoader.pas', //New Plugin Loader Module
-
- UParty in 'Classes\UParty.pas', // to - do : rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
+ //Includes - Classes
+ //------------------------------
+ UCommon in 'Classes\UCommon.pas',
+ UGraphic in 'Classes\UGraphic.pas',
+ UTexture in 'Classes\UTexture.pas',
+ ULanguage in 'Classes\ULanguage.pas',
+ UMain in 'Classes\UMain.pas',
+ UDraw in 'Classes\UDraw.pas',
+ URecord in 'Classes\URecord.pas',
+ UTime in 'Classes\UTime.pas',
+ TextGL in 'Classes\TextGL.pas',
+ USongs in 'Classes\USongs.pas',
+ UIni in 'Classes\UIni.pas',
+ ULyrics in 'Classes\ULyrics.pas',
+ ULyrics_bak in 'Classes\ULyrics_bak.pas',
+ USkins in 'Classes\USkins.pas',
+ UThemes in 'Classes\UThemes.pas',
+ ULog in 'Classes\ULog.pas',
+ UJoystick in 'Classes\UJoystick.pas',
+ ULCD in 'Classes\ULCD.pas',
+ ULight in 'Classes\ULight.pas',
+ UDataBase in 'Classes\UDataBase.pas',
+ UCovers in 'Classes\UCovers.pas',
+ UCatCovers in 'Classes\UCatCovers.pas',
+ UFiles in 'Classes\UFiles.pas',
+ UGraphicClasses in 'Classes\UGraphicClasses.pas',
+ UDLLManager in 'Classes\UDLLManager.pas',
+ UPlaylist in 'Classes\UPlaylist.pas',
+ UCommandLine in 'Classes\UCommandLine.pas',
+ UTextClasses in 'Classes\UTextClasses.pas',
+ USingScores in 'Classes\USingScores.pas',
+ USingNotes in 'Classes\USingNotes.pas',
+
+ UModules in 'Classes\UModules.pas', //List of Modules to Load
+ UHooks in 'Classes\UHooks.pas', //Hook Managing
+ UServices in 'Classes\UServices.pas', //Service Managing
+ UCore in 'Classes\UCore.pas', //Core, Maybe remove this
+ UCoreModule in 'Classes\UCoreModule.pas', //^
+ UPluginInterface in 'Classes\UPluginInterface.pas', //Interface offered by Core to Plugins
+ UPluginLoader in 'Classes\UPluginLoader.pas', //New Plugin Loader Module
+
+ UParty in 'Classes\UParty.pas', // to - do : rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
+
+{$IFDEF FPC}
+ ulazjpeg in 'Classes\Ulazjpeg.pas',
+{$ENDIF}
+
//------------------------------
//Includes - Media support classes....
// Make sure UMedia always first, then UMedia_dummy
//------------------------------
- UMusic in 'Classes\UMusic.pas',
- UMedia_dummy in 'Classes\UMedia_dummy.pas',
- UVideo in 'Classes\UVideo.pas',
-// UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas', // this is NEARLY to a working point :P
- UAudio_Bass in 'Classes\UAudio_Bass.pas',
+ UMusic in 'Classes\UMusic.pas',
+ UMedia_dummy in 'Classes\UMedia_dummy.pas',
+ UVideo in 'Classes\UVideo.pas',
+{$ifdef linux}
+ UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas',
+{$endif}
+{$ifdef win32}
+ UAudio_bass in 'Classes\UAudio_bass.pas',
+{$endif}
- //------------------------------
- //Includes - Screens
//------------------------------
- UScreenLoading in 'Screens\UScreenLoading.pas',
- UScreenWelcome in 'Screens\UScreenWelcome.pas',
- UScreenMain in 'Screens\UScreenMain.pas',
- UScreenName in 'Screens\UScreenName.pas',
- UScreenLevel in 'Screens\UScreenLevel.pas',
- UScreenSong in 'Screens\UScreenSong.pas',
- UScreenSing in 'Screens\UScreenSing.pas',
- UScreenScore in 'Screens\UScreenScore.pas',
- UScreenOptions in 'Screens\UScreenOptions.pas',
- UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
- UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
- UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
- UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
- UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
- UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
- UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
- UScreenEditSub in 'Screens\UScreenEditSub.pas',
- UScreenEdit in 'Screens\UScreenEdit.pas',
- UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
- UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
- UScreenOpen in 'Screens\UScreenOpen.pas',
- UScreenTop5 in 'Screens\UScreenTop5.pas',
- UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
- UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
- UScreenStatMain in 'Screens\UScreenStatMain.pas',
- UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
- UScreenCredits in 'Screens\UScreenCredits.pas',
- UScreenPopup in 'Screens\UScreenPopup.pas',
+ //Includes - Screens
+ //------------------------------
+ UScreenLoading in 'Screens\UScreenLoading.pas',
+ UScreenWelcome in 'Screens\UScreenWelcome.pas',
+ UScreenMain in 'Screens\UScreenMain.pas',
+ UScreenName in 'Screens\UScreenName.pas',
+ UScreenLevel in 'Screens\UScreenLevel.pas',
+ UScreenSong in 'Screens\UScreenSong.pas',
+ UScreenSing in 'Screens\UScreenSing.pas',
+ UScreenScore in 'Screens\UScreenScore.pas',
+ UScreenOptions in 'Screens\UScreenOptions.pas',
+ UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas',
+ UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas',
+ UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas',
+ UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas',
+ UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas',
+ UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas',
+ UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas',
+ UScreenEditSub in 'Screens\UScreenEditSub.pas',
+ UScreenEdit in 'Screens\UScreenEdit.pas',
+ UScreenEditConvert in 'Screens\UScreenEditConvert.pas',
+ UScreenEditHeader in 'Screens\UScreenEditHeader.pas',
+ UScreenOpen in 'Screens\UScreenOpen.pas',
+ UScreenTop5 in 'Screens\UScreenTop5.pas',
+ UScreenSongMenu in 'Screens\UScreenSongMenu.pas',
+ UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas',
+ UScreenStatMain in 'Screens\UScreenStatMain.pas',
+ UScreenStatDetail in 'Screens\UScreenStatDetail.pas',
+ UScreenCredits in 'Screens\UScreenCredits.pas',
+ UScreenPopup in 'Screens\UScreenPopup.pas',
- //------------------------------
//Includes - Screens PartyMode
- //------------------------------
- UScreenSingModi in 'Screens\UScreenSingModi.pas',
- UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
- UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
- UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
- UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
- UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
+ UScreenSingModi in 'Screens\UScreenSingModi.pas',
+ UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas',
+ UScreenPartyScore in 'Screens\UScreenPartyScore.pas',
+ UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas',
+ UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas',
+ UScreenPartyWin in 'Screens\UScreenPartyWin.pas',
+
//------------------------------
//Includes - Modi SDK
//------------------------------
- ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', //Old SDK, will be deleted soon
- UPluginDefs in '..\..\Modis\SDK\UPluginDefs.pas', //New SDK, not only Modis
- UPartyDefs in '..\..\Modis\SDK\UPartyDefs.pas', //Headers to register Party Modes
+ ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', //Old SDK, will be deleted soon
+ UPluginDefs in '..\..\Modis\SDK\UPluginDefs.pas', //New SDK, not only Modis
+ UPartyDefs in '..\..\Modis\SDK\UPartyDefs.pas', //Headers to register Party Modes
Windows,
SysUtils;
-
- // eddie: I had to move the main procedure to UMain.pas, because
- // I can't use the dpr file with Xcode on the mac.
+const
+ Version = 'UltraStar Deluxe V 1.10 Alpha Build';
+
+{$IFNDEF FPC}
begin
Main;
-end.
\ No newline at end of file +end.
+{$ENDIF}
\ No newline at end of file diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr index dc8fb781..01cd7f87 100644 --- a/Game/Code/UltraStar.lpr +++ b/Game/Code/UltraStar.lpr @@ -1,221 +1,36 @@ -program UltraStar; - -{$DEFINE TRANSLATE} - -{$IFDEF FPC} - {$MODE DELPHI} -{$ELSE} - {$R 'UltraStar.res' 'UltraStar.rc'} -{$ENDIF} - -{$I switches.inc} - -uses - {$ifdef unix} // http://wiki.lazarus.freepascal.org/Multithreaded_Application_Tutorial - cthreads, // THIS MUST be the first used unit !! - {$endif} - - syscall, - - // *************************************************************************** - // - // Developers PLEASE NOTE !!!!!!! - // - // As of september 2007, I am working towards porting Ultrastar-DX to run - // on Linux. I will be modifiying the source to make it compile in lazarus - // on windows & linux and I will make sure that it compiles in delphi still - // To help me in this endevour, please can you make a point of remembering - // that linux is CASE SENSATIVE, and file / unit names must be as per - // the filename exactly. - // - // EG : opengl12.pas must not be OpenGL in the uses cluase. - // - // thanks for your help... - // - // *************************************************************************** - - // Interesting stuff... :) - // http://burningsmell.org/sdl_audioin/ - - - //------------------------------ - //Includes - 3rd Party Libraries - //------------------------------ - - // SDL / OpenGL - moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas', - opengl12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\opengl12.pas', - sdl in 'lib\JEDI-SDLv1.0\SDL\Pas\sdl.pas', - sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas', - sdl_ttf in 'lib\JEDI-SDLv1.0\SDL_ttf\Pas\sdl_ttf.pas', - sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas', - - - // Bass - {$IFDEF UseBASS} - bass in 'lib\bass\delphi\bass.pas', - {$ENDIF} - - // Midi Units - {$IFDEF UseMIDIPort} - Circbuf in 'lib\midi\CIRCBUF.PAS', - Delphmcb in 'lib\midi\Delphmcb.PAS', - MidiCons in 'lib\midi\MidiCons.PAS', - MidiDefs in 'lib\midi\MidiDefs.PAS', - MidiFile in 'lib\midi\MidiFile.PAS', - midiin in 'lib\midi\midiin.pas', - midiout in 'lib\midi\midiout.pas', - MidiType in 'lib\midi\MidiType.PAS', - {$ENDIF} - - // FFMpeg units - avcodec in 'lib\ffmpeg\avcodec.pas', - avformat in 'lib\ffmpeg\avformat.pas', - avio in 'lib\ffmpeg\avio.pas', - avutil in 'lib\ffmpeg\avutil.pas', - opt in 'lib\ffmpeg\opt.pas', - rational in 'lib\ffmpeg\rational.pas', - - - // Sql Lite - SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas', - SQLite3 in 'lib\SQLite\SQLite3.pas', - - - //------------------------------ - //Includes - Menu System - //------------------------------ - - UDisplay in 'Menu\UDisplay.pas', - UDrawTexture in 'Menu\UDrawTexture.pas', - UMenu in 'Menu\UMenu.pas', - UMenuButton in 'Menu\UMenuButton.pas', - UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas', - UMenuInteract in 'Menu\UMenuInteract.pas', - UMenuSelect in 'Menu\UMenuSelect.pas', - UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas', - UMenuStatic in 'Menu\UMenuStatic.pas', - UMenuText in 'Menu\UMenuText.pas', - - //------------------------------ - //Includes - Classes - //------------------------------ - - {$IFDEF FPC} - ulazjpeg in 'Classes\Ulazjpeg.pas', - {$ENDIF} - - TextGL in 'Classes\TextGL.pas', - UCatCovers in 'Classes\UCatCovers.pas', - UCommandLine in 'Classes\UCommandLine.pas', - UCommon in 'Classes\UCommon.pas', - UCovers in 'Classes\UCovers.pas', - UDataBase in 'Classes\UDataBase.pas', - UDLLManager in 'Classes\UDLLManager.pas', - UDraw in 'Classes\UDraw.pas', - UFiles in 'Classes\UFiles.pas', - UGraphic in 'Classes\UGraphic.pas', - UGraphicClasses in 'Classes\UGraphicClasses.pas', - UIni in 'Classes\UIni.pas', - UJoystick in 'Classes\UJoystick.pas', - ULanguage in 'Classes\ULanguage.pas', - ULCD in 'Classes\ULCD.pas', - ULight in 'Classes\ULight.pas', - ULog in 'Classes\ULog.pas', - ULyrics in 'Classes\ULyrics.pas', - ULyrics_bak in 'Classes\ULyrics_bak.pas', - UMain in 'Classes\UMain.pas', - - - UMusic in 'Classes\UMusic.pas', - - UMedia_dummy in 'Classes\UMedia_dummy.pas', - UVideo in 'Classes\UVideo.pas', - UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas', -{$ifdef win32} - UAudio_bass in 'Classes\UAudio_bass.pas', -{$endif} - -// UAudio_fmod in 'Classes\UAudio_fmod.pas', // this has not yet been developed.. :( - - UParty in 'Classes\UParty.pas', - UPlaylist in 'Classes\UPlaylist.pas', - URecord in 'Classes\URecord.pas', - USkins in 'Classes\USkins.pas', - USingScores in 'Classes\USingScores.pas', - USongs in 'Classes\USongs.pas', - UTexture in 'Classes\UTexture.pas', - UThemes in 'Classes\UThemes.pas', - UTime in 'Classes\UTime.pas', - USingNotes in 'Classes\USingNotes.pas', - - uPluginLoader in 'Classes\uPluginLoader.pas', - UCoreModule in 'Classes\UCoreModule.pas', - UServices in 'Classes\UServices.pas', - UCore in 'Classes\UCore.pas', - UHooks in 'Classes\UHooks.pas', - - - - //------------------------------ - //Includes - Screens - //------------------------------ - UScreenCredits in 'Screens\UScreenCredits.pas', - UScreenEdit in 'Screens\UScreenEdit.pas', - UScreenEditConvert in 'Screens\UScreenEditConvert.pas', - UScreenEditHeader in 'Screens\UScreenEditHeader.pas', - UScreenEditSub in 'Screens\UScreenEditSub.pas', - UScreenLevel in 'Screens\UScreenLevel.pas', - UScreenLoading in 'Screens\UScreenLoading.pas', - UScreenMain in 'Screens\UScreenMain.pas', - UScreenName in 'Screens\UScreenName.pas', - UScreenOpen in 'Screens\UScreenOpen.pas', - UScreenOptions in 'Screens\UScreenOptions.pas', - UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas', - UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas', - UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas', - UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas', - UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas', - UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas', - UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas', - UScreenPopup in 'Screens\UScreenPopup.pas', - UScreenScore in 'Screens\UScreenScore.pas', - UScreenSing in 'Screens\UScreenSing.pas', - UScreenSong in 'Screens\UScreenSong.pas', - UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas', - UScreenSongMenu in 'Screens\UScreenSongMenu.pas', - UScreenStatDetail in 'Screens\UScreenStatDetail.pas', - UScreenStatMain in 'Screens\UScreenStatMain.pas', - UScreenTop5 in 'Screens\UScreenTop5.pas', - UScreenWelcome in 'Screens\UScreenWelcome.pas', - - //------------------------------ - //Includes - Screens PartyMode - //------------------------------ - UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas', - UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas', - UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas', - UScreenPartyScore in 'Screens\UScreenPartyScore.pas', - UScreenPartyWin in 'Screens\UScreenPartyWin.pas', - UScreenSingModi in 'Screens\UScreenSingModi.pas', - - //------------------------------ - //Includes - Modi SDK - //------------------------------ - ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', - UPluginDefs in '..\..\Modis\SDK\UPluginDefs.pas', - - //------------------------------ - //Includes - Delphi - //------------------------------ - {$IFDEF win32} - Windows, - {$ENDIF} - SysUtils; - -const - Version = 'UltraStar Deluxe V 1.10 Alpha Build'; - -begin - main(); -end. +program UltraStar;
+
+{$DEFINE TRANSLATE}
+{$MODE DELPHI}
+{$I switches.inc}
+
+uses
+ {$ifdef unix} // http://wiki.lazarus.freepascal.org/Multithreaded_Application_Tutorial
+ cthreads, // THIS MUST be the first used unit !!
+ {$endif}
+
+ // ***************************************************************************
+ //
+ // Developers PLEASE NOTE !!!!!!!
+ //
+ // As of september 2007, I am working towards porting Ultrastar-DX to run
+ // on Linux. I will be modifiying the source to make it compile in lazarus
+ // on windows & linux and I will make sure that it compiles in delphi still
+ // To help me in this endevour, please can you make a point of remembering
+ // that linux is CASE SENSATIVE, and file / unit names must be as per
+ // the filename exactly.
+ //
+ // EG : opengl12.pas must not be OpenGL in the uses cluase.
+ //
+ // thanks for your help...
+ //
+ // ***************************************************************************
+
+ // Interesting stuff... :)
+ // http://burningsmell.org/sdl_audioin/
+
+ {$I UltraStar.dpr}
+
+begin
+ main();
+end.
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc index 1958471b..a5ec9994 100644 --- a/Game/Code/switches.inc +++ b/Game/Code/switches.inc @@ -1,44 +1,45 @@ -{$DEFINE DEBUG} // to-do : Remove b4 release - -// Comment by eddie: -// The mac port currently also uses the WIN32 define. -// Once I get the beast compiled, linked and running -// I will change this. -// There are some parts where the WIN32 define could not -// be used. I changed the WIN32 to MSWINDOWS. -// So, for Windows-only code use the MSWINDOWS define. - - -{$IFDEF FPC} - {$IFDEF DARWIN} - {$H+} - {$R-} - {$DEFINE WIN32} - {$DEFINE TRANSLATE} - {$ELSE} - {$DEFINE LAZARUS} - {$ENDIF} - -// {$MODE DELPHI} // JB - This is not allowed by the free pascal compiler for some reason ( At least on linux ) - - {$DEFINE DLL_CDECL} - {$UNDEF UseSerialPort} - {$UNDEF UseMIDIPort} -{$ELSE} - {$DEFINE DLL_STDCALL} - {$UNDEF UseSerialPort} - {$DEFINE UseMIDIPort} -{$ENDIF} - - -{$IFDEF win32} - {$DEFINE UseBASS} - {$IFDEF DEBUG} - {$IFNDEF DARWIN} - {$APPTYPE CONSOLE} - {$ENDIF} - {$ENDIF} -{$ELSE} - {$UNDEF UseBASS} -{$ENDIF} - +{$DEFINE DEBUG} // to-do : Remove b4 release
+
+// Comment by eddie:
+// The mac port currently also uses the WIN32 define.
+// Once I get the beast compiled, linked and running
+// I will change this.
+// There are some parts where the WIN32 define could not
+// be used. I changed the WIN32 to MSWINDOWS.
+// So, for Windows-only code use the MSWINDOWS define.
+
+
+{$IFDEF FPC}
+ {$IFDEF DARWIN}
+ {$H+}
+ {$R-}
+ {$DEFINE WIN32}
+ {$DEFINE TRANSLATE}
+ {$ELSE}
+ {$DEFINE LAZARUS}
+ {$ENDIF}
+
+// {$MODE DELPHI} // JB - This is not allowed by the free pascal compiler for some reason ( At least on linux )
+
+ {$DEFINE DLL_CDECL}
+ {$UNDEF UseSerialPort}
+ {$UNDEF UseMIDIPort}
+{$ELSE}
+ {$DEFINE Delphi}
+ {$DEFINE DLL_STDCALL}
+ {$UNDEF UseSerialPort}
+ {$DEFINE UseMIDIPort}
+{$ENDIF}
+
+
+{$IFDEF win32}
+ {$DEFINE UseBASS}
+ {$IFDEF DEBUG}
+ {$IFNDEF DARWIN}
+ {$APPTYPE CONSOLE}
+ {$ENDIF}
+ {$ENDIF}
+{$ELSE}
+ {$UNDEF UseBASS}
+{$ENDIF}
+
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