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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-12 09:20:21 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-12 09:20:21 +0000
commit3d11b9a0a30438bb61df88a91dc7318cdf45a4a8 (patch)
tree281f1c02929660da83e8445d4856188ec4f39d6e /Game/Code
parent4036ca0937c05444b23018a19d69d1aef90495db (diff)
downloadusdx-3d11b9a0a30438bb61df88a91dc7318cdf45a4a8.tar.gz
usdx-3d11b9a0a30438bb61df88a91dc7318cdf45a4a8.tar.xz
usdx-3d11b9a0a30438bb61df88a91dc7318cdf45a4a8.zip
Changed Standard Position for Covers and Equalizer, so that, if no Cover Positions are specified in Team, it looks like the Covers in X-Mas Mod
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@191 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UThemes.pas7
1 files changed, 3 insertions, 4 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index e8f8eb10..b92ef4fb 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -953,9 +953,8 @@ begin
ThemeLoadText(Song.TextCat, 'SongTextCat');
//Load Cover Pos and Size from Theme Mod
- Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 400);
+ Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300);
Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 140);
- Song.Cover.Z := ThemeIni.ReadInteger('SongCover', 'Z', 250);
Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
@@ -967,8 +966,8 @@ begin
Song.Equalizer.Direction := (ThemeIni.ReadInteger('SongEqualizer', 'Direction', 0) = 1);
Song.Equalizer.Alpha := ThemeIni.ReadInteger('SongEqualizer', 'Alpha', 1);
Song.Equalizer.Space := ThemeIni.ReadInteger('SongEqualizer', 'Space', 1);
- Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 650);
- Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 430);
+ Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 0);
+ Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 0);
Song.Equalizer.Z := ThemeIni.ReadInteger('SongEqualizer', 'Z', 1);
Song.Equalizer.W := ThemeIni.ReadInteger('SongEqualizer', 'PieceW', 8);
Song.Equalizer.H := ThemeIni.ReadInteger('SongEqualizer', 'PieceH', 8);