diff options
author | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-20 21:02:37 +0000 |
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committer | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-20 21:02:37 +0000 |
commit | ce484ce148d1db51ddb3cda575786f0871843cb3 (patch) | |
tree | 16380707a09822ce266bc5a3e7c8427273289073 /Game/Code | |
parent | 34b0cb8bd025b40f52cff91bd9c29cd02faee7c2 (diff) | |
download | usdx-ce484ce148d1db51ddb3cda575786f0871843cb3.tar.gz usdx-ce484ce148d1db51ddb3cda575786f0871843cb3.tar.xz usdx-ce484ce148d1db51ddb3cda575786f0871843cb3.zip |
Changed Platform from Interface to Class.
Added TerminateIfAlreadyRunning and GetGamePath to UPlatform.pas.
Fixed a bug in THookManager.Create ("SpacetoAllocate-1").
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@617 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UCommon.pas | 92 | ||||
-rw-r--r-- | Game/Code/Classes/UHooks.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 55 | ||||
-rw-r--r-- | Game/Code/Classes/UPlatform.pas | 46 | ||||
-rw-r--r-- | Game/Code/Classes/UPlatformLinux.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UPlatformMacOSX.pas | 26 | ||||
-rw-r--r-- | Game/Code/Classes/UPlatformWindows.pas | 35 |
7 files changed, 105 insertions, 157 deletions
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas index 65d98e30..fb74af0b 100644 --- a/Game/Code/Classes/UCommon.pas +++ b/Game/Code/Classes/UCommon.pas @@ -64,24 +64,7 @@ function AdaptFilePaths( const aPath : widestring ): widestring; procedure ZeroMemory( Destination: Pointer; Length: DWORD );
{$ENDIF}
-{$IFNDEF FPC}
-type
- TSearchRecW = record
- Time: Integer;
- Size: Integer;
- Attr: Integer;
- Name: WideString;
- ExcludeAttr: Integer;
- FindHandle: THandle;
- FindData: TWin32FindDataW;
- end;
-
- function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer;
- function FindNextW(var F: TSearchRecW): Integer;
- procedure FindCloseW(var F: TSearchRecW);
- function FindMatchingFileW(var F: TSearchRecW): Integer;
- function DirectoryExistsW(const Directory: widestring): Boolean;
-{$endif}
+// eddie: FindFirstW etc are now in UPlatformWindows.pas
implementation
@@ -225,77 +208,8 @@ end; procedure DeallocateHWnd(Wnd: HWND);
begin
end;
-{$ENDIF}
-
-
-
-
-{$ENDIF}
-
-{$ifNdef FPC}
-function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer;
-const
- faSpecial = faHidden or faSysFile or faVolumeID or faDirectory;
-begin
- F.ExcludeAttr := not Attr and faSpecial;
- F.FindHandle := FindFirstFileW(PWideChar(Path), F.FindData);
- if F.FindHandle <> INVALID_HANDLE_VALUE then
- begin
- Result := FindMatchingFileW(F);
- if Result <> 0 then FindCloseW(F);
- end else
- Result := GetLastError;
-end;
-
-function FindNextW(var F: TSearchRecW): Integer;
-begin
- if FindNextFileW(F.FindHandle, F.FindData) then
- Result := FindMatchingFileW(F)
- else
- Result := GetLastError;
-end;
-
-procedure FindCloseW(var F: TSearchRecW);
-begin
- if F.FindHandle <> INVALID_HANDLE_VALUE then
- begin
- Windows.FindClose(F.FindHandle);
- F.FindHandle := INVALID_HANDLE_VALUE;
- end;
-end;
-
-function FindMatchingFileW(var F: TSearchRecW): Integer;
-var
- LocalFileTime: TFileTime;
-begin
- with F do
- begin
- while FindData.dwFileAttributes and ExcludeAttr <> 0 do
- if not FindNextFileW(FindHandle, FindData) then
- begin
- Result := GetLastError;
- Exit;
- end;
- FileTimeToLocalFileTime(FindData.ftLastWriteTime, LocalFileTime);
- FileTimeToDosDateTime(LocalFileTime, LongRec(Time).Hi, LongRec(Time).Lo);
- Size := FindData.nFileSizeLow;
- Attr := FindData.dwFileAttributes;
- Name := FindData.cFileName;
- end;
- Result := 0;
-end;
-
-function DirectoryExistsW(const Directory: widestring): Boolean;
-var
- Code: Integer;
-begin
- Code := GetFileAttributesW(PWideChar(Directory));
- Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0);
-end;
-{$endif}
-
-
-
+{$ENDIF} // IFDEF DARWIN
+{$ENDIF} // IFDEF FPC
end.
diff --git a/Game/Code/Classes/UHooks.pas b/Game/Code/Classes/UHooks.pas index 3e22bc75..8b33959d 100644 --- a/Game/Code/Classes/UHooks.pas +++ b/Game/Code/Classes/UHooks.pas @@ -76,7 +76,7 @@ var I: Integer; begin //Get the Space and "Zero" it SetLength (Events, SpacetoAllocate); - For I := 0 to SpacetoAllocate do + For I := 0 to SpacetoAllocate-1 do Events[I].Name[1] := chr(0); SpaceinEvents := SpacetoAllocate; diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index c11b68d9..019e638a 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -125,7 +125,7 @@ implementation uses USongs, UJoystick, math, UCommandLine, ULanguage, SDL_ttf, USkins, UCovers, UCatCovers, UDataBase, UPlaylist, UDLLManager, - UParty, UCore, UGraphicClasses, UPluginDefs; + UParty, UCore, UGraphicClasses, UPluginDefs, UPlatform; const Version = 'UltraStar Deluxe V 1.10 Alpha Build'; @@ -133,36 +133,14 @@ const Procedure Main; var WndTitle: string; - hWnd: THandle; - I: Integer; begin try WndTitle := Version; - {$IFDEF MSWINDOWS} - //------------------------------ - //Start more than One Time Prevention - //------------------------------ - hWnd:= FindWindow(nil, PChar(WndTitle)); - //Programm already started - if (hWnd <> 0) then - begin - I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); - if (I = IDYes) then - begin - I := 1; - repeat - Inc(I); - hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); - until (hWnd = 0); - WndTitle := WndTitle + ' Instance ' + InttoStr(I); - end - else - Exit; - end; - {$ENDIF} - + if Platform.TerminateIfAlreadyRunning( {var} WndTitle) then + Exit; + //------------------------------ //StartUp - Create Classes and Load Files //------------------------------ @@ -1008,25 +986,6 @@ begin Player[PlayerNum].ScoreTotalI := 0; end; -{$IFDEF DARWIN} -// Mac applications are packaged in directories. -// We have to cut the last two directories -// to get the application directory. -Function GetGamePath : String; -var - x, - i : integer; -begin - Result := ExtractFilePath(ParamStr(0)); - for x := 0 to 2 do begin - i := Length(Result); - repeat - Delete( Result, i, 1); - i := Length(Result); - until (i = 0) or (Result[i] = '/'); - end; -end; -{$ENDIF} //-------------------- // Function sets all Absolute Paths e.g. Song Path and makes sure the Directorys exist @@ -1062,11 +1021,7 @@ procedure InitializePaths; begin -{$IFDEF DARWIN} - GamePath := GetGamePath; -{$ELSE} - GamePath := ExtractFilePath(ParamStr(0)); -{$ENDIF} + GamePath := Platform.GetGamePath; initialize_path( LogPath , GamePath ); initialize_path( SoundPath , GamePath + 'Sounds' + PathDelim ); diff --git a/Game/Code/Classes/UPlatform.pas b/Game/Code/Classes/UPlatform.pas index cc971bed..878c1ec2 100644 --- a/Game/Code/Classes/UPlatform.pas +++ b/Game/Code/Classes/UPlatform.pas @@ -25,20 +25,25 @@ type TDirectoryEntryArray = Array of TDirectoryEntry; - IPlatform = interface - - // DirectoryFindFiles returns all files matching the filter. Do not use '*' in the filter. - // If you set ReturnAllSubDirs = true all directories will be returned, if yout set it to false - // directories are completely ignored. - Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; + TPlatform = class + + // DirectoryFindFiles returns all files matching the filter. Do not use '*' in the filter. + // If you set ReturnAllSubDirs = true all directories will be returned, if yout set it to false + // directories are completely ignored. + Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; virtual; abstract; + + function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; virtual; + + function GetGamePath : WideString; virtual; end; var - Platform : IPlatform; + Platform : TPlatform; implementation uses + SysUtils, {$IFDEF MSWINDOWS} UPlatformWindows; {$ENDIF} @@ -49,8 +54,33 @@ uses UPlatformMacOSX; {$ENDIF} +{ TPlatform } +
+function TPlatform.GetGamePath: WideString; +begin
+ // Windows and Linux use this:
+ Result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatform.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; +begin
+ // Linux and Mac don't check for running apps at the moment
+ Result := false;
+end;
+
initialization - Platform := TPlatform.Create; + {$IFDEF MSWINDOWS} + Platform := TPlatformWindows.Create; + {$ENDIF} + {$IFDEF LINUX} + Platform := TPlatformLinux.Create; + {$ENDIF} + {$IFDEF DARWIN} + Platform := TPlatformMacOSX.Create; + {$ENDIF} + +finalization + Platform.Free; end. diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas index fd06097d..e6d90e20 100644 --- a/Game/Code/Classes/UPlatformLinux.pas +++ b/Game/Code/Classes/UPlatformLinux.pas @@ -12,16 +12,16 @@ uses Classes, UPlatform; type
- TPlatform = class(TInterfacedObject, IPlatform)
+ TPlatform = class(TPlatform)
public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
end;
implementation
uses SysUtils, oldlinux;
-Function TPlatform.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+Function TPlatformLinux.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
TheDir : oldlinux.pdir;
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas index 56469299..4e0c9061 100644 --- a/Game/Code/Classes/UPlatformMacOSX.pas +++ b/Game/Code/Classes/UPlatformMacOSX.pas @@ -12,16 +12,36 @@ uses Classes, UPlatform; type - TPlatform = class(TInterfacedObject, IPlatform) + TPlatformMacOSX = class(TPlatform) + private public - Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; + Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override; + function GetGamePath: WideString; override; end; implementation uses SysUtils, baseunix; -Function TPlatform.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; +// Mac applications are packaged in directories. +// We have to cut the last two directories +// to get the application directory. +Function TPlatformMacOSX.GetGamePath : WideString; +var + x, + i : integer; +begin + Result := ExtractFilePath(ParamStr(0)); + for x := 0 to 2 do begin + i := Length(Result); + repeat + Delete( Result, i, 1); + i := Length(Result); + until (i = 0) or (Result[i] = '/'); + end; +end; + +Function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; var i : Integer; TheDir : pdir; diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas index 7e65d700..afdcebcf 100644 --- a/Game/Code/Classes/UPlatformWindows.pas +++ b/Game/Code/Classes/UPlatformWindows.pas @@ -12,9 +12,10 @@ uses Classes, UPlatform; type
- TPlatform = class(TInterfacedObject, IPlatform)
+ TPlatformWindows = class(TPlatform)
public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; override;
end;
implementation
@@ -99,7 +100,35 @@ begin Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0);
end;
-Function TPlatform.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+//------------------------------
+//Start more than One Time Prevention +//------------------------------ +function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+var
+ hWnd: THandle;
+ I: Integer; +begin
+ Result := false;
+ hWnd:= FindWindow(nil, PChar(WndTitle));
+ //Programm already started + if (hWnd <> 0) then + begin + I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); + if (I = IDYes) then + begin + I := 1; + repeat + Inc(I); + hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); + until (hWnd = 0); + WndTitle := WndTitle + ' Instance ' + InttoStr(I); + end + else + Result := true; + end; +end;
+
+Function TPlatformWindows.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
SR : TSearchRecW;
|