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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-08-22 14:58:19 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-08-22 14:58:19 +0000
commit1c21e36f56107091ca675559c440688fd95b384f (patch)
tree5727e05fc6e776a8942620a2259b1c9dd1cc4516 /Game/Code
parentbcc359df110e8fbd6737aba1e3365f880d1413e4 (diff)
downloadusdx-1c21e36f56107091ca675559c440688fd95b384f.tar.gz
usdx-1c21e36f56107091ca675559c440688fd95b384f.tar.xz
usdx-1c21e36f56107091ca675559c440688fd95b384f.zip
fixed a bug in drawing of background covers (when style=5 (usdx theme default))
added a new style for the song covers ("slotmachine" like, style=6) - still needs adjustments git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@353 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSong.pas123
1 files changed, 111 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 9d3111cb..e346d59e 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -4,7 +4,7 @@ interface
uses
UMenu, SDL, UMusic, UFiles, UTime, UDisplay, USongs, SysUtils, ULog, UThemes, UTexture, ULanguage,
- ULCD, ULight, UIni, TextGL;
+ ULCD, ULight, UIni;
type
TScreenSong = class(TMenu)
@@ -69,6 +69,7 @@ type
procedure SetScroll3;
procedure SetScroll4;
procedure SetScroll5;
+ procedure SetScroll6;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onShow; override;
@@ -806,6 +807,7 @@ begin
else
SetScroll4;
end;
+ 6: SetScroll6;
else SetScroll4;
end;
//Set Visibility of Video Icon
@@ -1173,7 +1175,7 @@ begin
//Change Pos of all Buttons
for B := low(Button) to high(Button) do
begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visability
+ Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
if Button[B].Visible then //Only Change Pos for Visible Buttons
begin
Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
@@ -1234,7 +1236,7 @@ begin
Diff := (Button[B].H - Theme.Song.Cover.H)/2;
- Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2 + (Theme.Song.Cover.H)*sin(Angle/2)*1.52;
+ Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
end;
@@ -1245,6 +1247,112 @@ begin
end;
end;
+procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
+var
+ B: integer;
+ Angle: real;
+ Pos: Real;
+ VS: integer;
+ diff: real;
+ X: Real;
+ Wsp: real;
+ Z, Z2: real;
+begin
+ VS := CatSongs.VisibleSongs; // cache Visible Songs
+ if VS <=5 then begin
+ // kolowe
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; // nowe
+ if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
+
+ Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
+
+ Z := (1 + cos(Wsp)) / 2;
+ Z2 := (1 + 2*Z) / 3;
+
+
+ Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ Button[B].Z := Z / 2 + 0.3;
+
+ Button[B].W := Theme.Song.Cover.H * Z2;
+
+// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
+ Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
+ Button[B].H := Button[B].W;
+ end;
+ end;
+ end
+ else begin
+
+ //Change Pos of all Buttons
+ for B := low(Button) to high(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
+ if Button[B].Visible then //Only Change Pos for Visible Buttons
+ begin
+ Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
+ if (Pos < -VS/2) then
+ Pos := Pos + VS
+ else if (Pos > VS/2) then
+ Pos := Pos - VS;
+
+ if (Abs(Pos) < 2.5) then {fixed Positions}
+ begin
+ Angle := Pi * (Pos / 5);
+// Button[B].Visible := False;
+
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
+
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
+
+ Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+
+ Button[B].W := Button[B].H;
+
+ Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+
+
+ X := Sin(Angle*1.3)*0.9;
+
+ Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
+ end
+ else
+ begin {Behind the Front Covers}
+
+ // limit-bg-covers hack
+ if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False;
+ if VS > 25 then VS:=25;
+ // end of limit-bg-covers hack
+
+ if Pos < 0 then
+ Pos := (Pos - VS/2)/VS
+ else
+ Pos := (Pos + VS/2)/VS;
+
+ Angle := pi * Pos*2;
+
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
+
+ Button[B].W := Button[B].H;
+
+ Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
+
+
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
+ end;
+ end;
+ end;
+ end;
+end;
+
+
procedure TScreenSong.onShow;
begin
Music.Stop;
@@ -1425,15 +1533,6 @@ begin
DrawExtensions;
-
- glColor4f(1, 1, 1, 1);
- SetFontStyle (2);
- SetFontItalic(False);
- SetFontSize(9);
- SetFontPos (5, 0);
- glPrint(pAnsiChar(inttostr(floor(CatSongs.VisibleSongs))));
-
-
end;
procedure TScreenSong.SelectNext;