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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 12:46:13 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 12:46:13 +0000
commitbc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0 (patch)
tree0c0554b2381ea05b4fc3444bcb9ff11e88407c94 /Game/Code
parentfd5f18250e6da98c47f23f49b7c4663c9a8bf7d3 (diff)
downloadusdx-bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0.tar.gz
usdx-bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0.tar.xz
usdx-bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0.zip
now we have a better laz-resource compiler..
we use the correct resource names and types.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/TextGL.pas21
1 files changed, 4 insertions, 17 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index c228b40a..14f81a9b 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -78,15 +78,12 @@ procedure BuildFont; // Build Our Bitmap Font
var
Rejestr: TResourceStream;
begin
- {$IFNDEF FPC}
-
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);
finally
Rejestr.Free;
end;
- {$ENDIF}
end;
var
@@ -129,20 +126,10 @@ begin
- {$IFDEF FPC}
- loadfont( 0, 'DAT', 'eurostar_regular' );
- loadfont( 1, 'DAT', 'eurostar_regular_bold' );
- loadfont( 2, 'DAT', 'Outline 1' );
- loadfont( 3, 'DAT', 'Outline 2' );
- {$ELSE}
- loadfont( 0, 'FNT', 'Font' );
- loadfont( 1, 'FNT', 'FontB' );
- loadfont( 2, 'FNT', 'FontO' );
- loadfont( 3, 'FNT', 'FontO2' );
- {$ENDIF}
-
-
-
+ loadfont( 0, 'FNT', 'Font' );
+ loadfont( 1, 'FNT', 'FontB' );
+ loadfont( 2, 'FNT', 'FontO' );
+ loadfont( 3, 'FNT', 'FontO2' );
{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
Rejestr.Read(Fonts[4].Width, 256);