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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-09 19:05:37 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-09 19:05:37 +0000
commit78ea8d5b1d7608255de7a776d98032fa14d47b76 (patch)
treea000111e7d2acdfab12fa6f5c88897121edf4894 /Game/Code
parent5493dcdf6ace3edb2c45b727aa5e580714de8709 (diff)
downloadusdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.gz
usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.xz
usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.zip
new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UAudioDecoder_FFMpeg.pas4
-rw-r--r--Game/Code/Classes/UAudioPlayback_SDL.pas7
-rw-r--r--Game/Code/Classes/UAudioPlayback_SoftMixer.pas144
3 files changed, 108 insertions, 47 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
index e692df6f..1ac677ce 100644
--- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
+++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas
@@ -362,13 +362,13 @@ begin
if(av_read_frame(pFormatCtx, packet) < 0) then
begin
- // check for end-of-file (eof is not an error)
{$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)}
pbIOCtx := pFormatCtx^.pb;
{$ELSE}
pbIOCtx := @pFormatCtx^.pb;
{$IFEND}
-
+
+ // check for end-of-file (eof is not an error)
if(url_feof(pbIOCtx) <> 0) then
begin
{$IFDEF DebugFFMpegDecode}
diff --git a/Game/Code/Classes/UAudioPlayback_SDL.pas b/Game/Code/Classes/UAudioPlayback_SDL.pas
index 1ea0c5b7..4c9200b2 100644
--- a/Game/Code/Classes/UAudioPlayback_SDL.pas
+++ b/Game/Code/Classes/UAudioPlayback_SDL.pas
@@ -31,6 +31,7 @@ type
procedure StopAudioPlaybackEngine(); override;
public
function GetName: String; override;
+ procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Integer); override;
end;
var
@@ -100,6 +101,12 @@ begin
SDL_CloseAudio();
end;
+procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Integer);
+begin
+ // Note: (volume * SDL_MIX_MAXVOLUME) may exceed High(Integer)
+ // if SDL_MIX_MAXVOLUME (=128 at the moment) changes
+ SDL_MixAudio(PUInt8(dst), PUInt8(src), size, volume * SDL_MIX_MAXVOLUME div 100);
+end;
initialization
diff --git a/Game/Code/Classes/UAudioPlayback_SoftMixer.pas b/Game/Code/Classes/UAudioPlayback_SoftMixer.pas
index 75fddf95..9fd9028a 100644
--- a/Game/Code/Classes/UAudioPlayback_SoftMixer.pas
+++ b/Game/Code/Classes/UAudioPlayback_SoftMixer.pas
@@ -18,7 +18,7 @@ uses
type
TAudioPlayback_SoftMixer = class;
- TSoftMixerPlaybackStream = class(TAudioPlaybackStream)
+ TGenericPlaybackStream = class(TAudioPlaybackStream)
private
Engine: TAudioPlayback_SoftMixer;
@@ -73,6 +73,8 @@ type
TAudioMixerStream = class
private
+ Engine: TAudioPlayback_SoftMixer;
+
activeStreams: TList;
mixerBuffer: PChar;
internalLock: PSDL_Mutex;
@@ -85,7 +87,7 @@ type
function GetVolume(): integer;
procedure SetVolume(volume: integer);
public
- constructor Create();
+ constructor Create(Engine: TAudioPlayback_SoftMixer);
destructor Destroy(); override;
procedure AddStream(stream: TAudioPlaybackStream);
procedure RemoveStream(stream: TAudioPlaybackStream);
@@ -96,7 +98,7 @@ type
TAudioPlayback_SoftMixer = class( TInterfacedObject, IAudioPlayback )
private
- MusicStream: TSoftMixerPlaybackStream;
+ MusicStream: TGenericPlaybackStream;
MixerStream: TAudioMixerStream;
protected
FormatInfo: TAudioFormatInfo;
@@ -111,7 +113,7 @@ type
function InitializePlayback(): boolean;
destructor Destroy; override;
- function Load(const Filename: String): TSoftMixerPlaybackStream;
+ function Load(const Filename: String): TGenericPlaybackStream;
procedure SetVolume(Volume: integer);
procedure SetMusicVolume(Volume: integer);
@@ -137,6 +139,8 @@ type
function GetMixer(): TAudioMixerStream; {$IFDEF HasInline}inline;{$ENDIF}
function GetAudioFormatInfo(): TAudioFormatInfo;
+ procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Integer); virtual;
+
// Sounds
function OpenSound(const Filename: String): TAudioPlaybackStream;
procedure PlaySound(stream: TAudioPlaybackStream);
@@ -155,8 +159,10 @@ uses
{ TAudioMixerStream }
-constructor TAudioMixerStream.Create();
+constructor TAudioMixerStream.Create(Engine: TAudioPlayback_SoftMixer);
begin
+ Self.Engine := Engine;
+
activeStreams := TList.Create;
internalLock := SDL_CreateMutex();
_volume := 100;
@@ -232,8 +238,7 @@ function TAudioMixerStream.ReadData(Buffer: PChar; BufSize: integer): integer;
var
i: integer;
size: integer;
- stream: TSoftMixerPlaybackStream;
- appVolume: single;
+ stream: TGenericPlaybackStream;
needsPacking: boolean;
begin
result := BufSize;
@@ -248,10 +253,6 @@ begin
Lock();
- // calc application volume
- // use _volume instead of Volume to prevent recursive locking
- appVolume := _volume / 100 * SDL_MIX_MAXVOLUME;
-
needsPacking := false;
// mix streams to one stream
@@ -263,13 +264,14 @@ begin
continue;
end;
- stream := TSoftMixerPlaybackStream(activeStreams[i]);
+ stream := TGenericPlaybackStream(activeStreams[i]);
// fetch data from current stream
size := stream.ReadData(mixerBuffer, BufSize);
if (size > 0) then
begin
- SDL_MixAudio(PUInt8(Buffer), PUInt8(mixerBuffer), size,
- Trunc(appVolume * stream.Volume / 100));
+ // mix stream-data with mixer-buffer
+ // Note: use _volume (Application-Volume) instead of Volume to prevent recursive locking
+ Engine.MixBuffers(Buffer, mixerBuffer, size, _volume * stream.Volume div 100);
end;
end;
@@ -283,9 +285,9 @@ begin
end;
-{ TSoftMixerPlaybackStream }
+{ TGenericPlaybackStream }
-constructor TSoftMixerPlaybackStream.Create(Engine: TAudioPlayback_SoftMixer);
+constructor TGenericPlaybackStream.Create(Engine: TAudioPlayback_SoftMixer);
begin
inherited Create();
Self.Engine := Engine;
@@ -293,14 +295,14 @@ begin
Reset();
end;
-destructor TSoftMixerPlaybackStream.Destroy();
+destructor TGenericPlaybackStream.Destroy();
begin
Close();
SDL_DestroyMutex(internalLock);
inherited Destroy();
end;
-procedure TSoftMixerPlaybackStream.Reset();
+procedure TGenericPlaybackStream.Reset();
begin
Stop();
Loop := false;
@@ -313,17 +315,17 @@ begin
_volume := 0;
end;
-procedure TSoftMixerPlaybackStream.Lock();
+procedure TGenericPlaybackStream.Lock();
begin
SDL_mutexP(internalLock);
end;
-procedure TSoftMixerPlaybackStream.Unlock();
+procedure TGenericPlaybackStream.Unlock();
begin
SDL_mutexV(internalLock);
end;
-class function TSoftMixerPlaybackStream.ConvertAudioFormatToSDL(fmt: TAudioSampleFormat): UInt16;
+class function TGenericPlaybackStream.ConvertAudioFormatToSDL(fmt: TAudioSampleFormat): UInt16;
begin
case fmt of
asfU8: Result := AUDIO_U8;
@@ -338,7 +340,7 @@ begin
end;
end;
-function TSoftMixerPlaybackStream.InitFormatConversion(): boolean;
+function TGenericPlaybackStream.InitFormatConversion(): boolean;
var
err: integer;
srcFormat: UInt16;
@@ -371,7 +373,7 @@ begin
Result := true;
end;
-function TSoftMixerPlaybackStream.SetDecodeStream(decodeStream: TAudioDecodeStream): boolean;
+function TGenericPlaybackStream.SetDecodeStream(decodeStream: TAudioDecodeStream): boolean;
begin
result := false;
@@ -388,12 +390,12 @@ begin
result := true;
end;
-procedure TSoftMixerPlaybackStream.Close();
+procedure TGenericPlaybackStream.Close();
begin
Reset();
end;
-procedure TSoftMixerPlaybackStream.Play();
+procedure TGenericPlaybackStream.Play();
var
mixer: TAudioMixerStream;
begin
@@ -410,7 +412,7 @@ begin
mixer.AddStream(Self);
end;
-procedure TSoftMixerPlaybackStream.Pause();
+procedure TGenericPlaybackStream.Pause();
var
mixer: TAudioMixerStream;
begin
@@ -421,7 +423,7 @@ begin
mixer.RemoveStream(Self);
end;
-procedure TSoftMixerPlaybackStream.Stop();
+procedure TGenericPlaybackStream.Stop();
var
mixer: TAudioMixerStream;
begin
@@ -432,22 +434,22 @@ begin
mixer.RemoveStream(Self);
end;
-function TSoftMixerPlaybackStream.IsLoaded(): boolean;
+function TGenericPlaybackStream.IsLoaded(): boolean;
begin
result := assigned(DecodeStream);
end;
-function TSoftMixerPlaybackStream.GetLoop(): boolean;
+function TGenericPlaybackStream.GetLoop(): boolean;
begin
result := Loop;
end;
-procedure TSoftMixerPlaybackStream.SetLoop(Enabled: boolean);
+procedure TGenericPlaybackStream.SetLoop(Enabled: boolean);
begin
Loop := Enabled;
end;
-function TSoftMixerPlaybackStream.GetLength(): real;
+function TGenericPlaybackStream.GetLength(): real;
begin
if assigned(DecodeStream) then
result := DecodeStream.Length
@@ -455,7 +457,7 @@ begin
result := -1;
end;
-function TSoftMixerPlaybackStream.GetStatus(): TStreamStatus;
+function TGenericPlaybackStream.GetStatus(): TStreamStatus;
begin
result := status;
end;
@@ -467,9 +469,9 @@ end;
* So the result might not be that accurate. Although this is not
* audible in most cases it needs synchronization with the video
* or the lyrics timer.
- * Using libsamplerate might give better results.
+ * Using libsamplerate might give better results.
*}
-function TSoftMixerPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer;
+function TGenericPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer;
var
decodeBufSize: integer;
sampleBufSize: integer;
@@ -568,7 +570,7 @@ begin
end;
(* TODO: libsamplerate support
-function TSoftMixerPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer;
+function TGenericPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer;
var
convState: PSRC_STATE;
convData: SRC_DATA;
@@ -591,7 +593,7 @@ begin
end;
*)
-function TSoftMixerPlaybackStream.GetPCMData(var data: TPCMData): Cardinal;
+function TGenericPlaybackStream.GetPCMData(var data: TPCMData): Cardinal;
var
nBytes: integer;
begin
@@ -621,7 +623,7 @@ begin
Result := nBytes div SizeOf(TPCMStereoSample);
end;
-procedure TSoftMixerPlaybackStream.GetFFTData(var data: TFFTData);
+procedure TGenericPlaybackStream.GetFFTData(var data: TFFTData);
var
i: integer;
Frames: integer;
@@ -667,7 +669,7 @@ begin
end;
end;
-function TSoftMixerPlaybackStream.GetPosition: real;
+function TGenericPlaybackStream.GetPosition: real;
begin
if assigned(DecodeStream) then
result := DecodeStream.Position
@@ -675,18 +677,18 @@ begin
result := -1;
end;
-procedure TSoftMixerPlaybackStream.SetPosition(Time: real);
+procedure TGenericPlaybackStream.SetPosition(Time: real);
begin
if assigned(DecodeStream) then
DecodeStream.Position := Time;
end;
-function TSoftMixerPlaybackStream.GetVolume(): integer;
+function TGenericPlaybackStream.GetVolume(): integer;
begin
result := _volume;
end;
-procedure TSoftMixerPlaybackStream.SetVolume(volume: integer);
+procedure TGenericPlaybackStream.SetVolume(volume: integer);
begin
// clamp volume
if (volume > 100) then
@@ -709,7 +711,7 @@ begin
if(not InitializeAudioPlaybackEngine()) then
Exit;
- MixerStream := TAudioMixerStream.Create;
+ MixerStream := TAudioMixerStream.Create(Self);
if(not StartAudioPlaybackEngine()) then
Exit;
@@ -743,10 +745,10 @@ begin
Result := FormatInfo;
end;
-function TAudioPlayback_SoftMixer.Load(const Filename: String): TSoftMixerPlaybackStream;
+function TAudioPlayback_SoftMixer.Load(const Filename: String): TGenericPlaybackStream;
var
decodeStream: TAudioDecodeStream;
- playbackStream: TSoftMixerPlaybackStream;
+ playbackStream: TGenericPlaybackStream;
begin
Result := nil;
@@ -757,7 +759,7 @@ begin
Exit;
end;
- playbackStream := TSoftMixerPlaybackStream.Create(Self);
+ playbackStream := TGenericPlaybackStream.Create(Self);
if (not playbackStream.SetDecodeStream(decodeStream)) then
Exit;
@@ -862,6 +864,58 @@ begin
Result := true;
end;
+procedure TAudioPlayback_SoftMixer.MixBuffers(dst, src: PChar; size: Cardinal; volume: Integer);
+var
+ SampleIndex: Cardinal;
+ SampleInt: Integer;
+ SampleFlt: Single;
+begin
+
+ // TODO: optimize this code, e.g. with assembler (MMX)
+
+ SampleIndex := 0;
+ case FormatInfo.Format of
+ asfS16:
+ begin
+ while (SampleIndex < size) do
+ begin
+ // apply volume and sum with previous mixer value
+ SampleInt := PSmallInt(@dst[SampleIndex])^ + PSmallInt(@src[SampleIndex])^ * volume div 100;
+ // clip result
+ if (SampleInt > High(SmallInt)) then
+ SampleInt := High(SmallInt)
+ else if (SampleInt < Low(SmallInt)) then
+ SampleInt := Low(SmallInt);
+ // assign result
+ PSmallInt(@dst[SampleIndex])^ := SampleInt;
+ // increase index by one sample
+ Inc(SampleIndex, SizeOf(SmallInt));
+ end;
+ end;
+ asfFloat:
+ begin
+ while (SampleIndex < size) do
+ begin
+ // apply volume and sum with previous mixer value
+ SampleFlt := PSingle(@dst[SampleIndex])^ + PSingle(@src[SampleIndex])^ * volume/100;
+ // clip result
+ if (SampleFlt > 1.0) then
+ SampleFlt := 1.0
+ else if (SampleFlt < -1.0) then
+ SampleFlt := -1.0;
+ // assign result
+ PSingle(@dst[SampleIndex])^ := SampleFlt;
+ // increase index by one sample
+ Inc(SampleIndex, SizeOf(Single));
+ end;
+ end;
+ else
+ begin
+ Log.LogError('Incompatible format', 'TAudioMixerStream.MixAudio');
+ end;
+ end;
+end;
+
//Equalizer
procedure TAudioPlayback_SoftMixer.GetFFTData(var data: TFFTData);
begin