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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-05 21:52:18 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-05 21:52:18 +0000
commitdcbfb30a62776ffa128f620235a8bacf6137e0d5 (patch)
tree0dbbac586e4617d3d8a08220c308f4135353c471 /Game/Code
parent21e5e8cec6f253ec24b5116b4020dc62bb2a80b1 (diff)
downloadusdx-dcbfb30a62776ffa128f620235a8bacf6137e0d5.tar.gz
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- bugfix: tried to access array element -1 if video contained no audio-stream
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@670 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UVideo.pas10
1 files changed, 7 insertions, 3 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 65dbc0a2..6c9458f9 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -487,7 +487,11 @@ begin
writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
end;
- aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec;
+ // FIXME: AudioStreamIndex is -1 if video has no sound -> memory access error
+ // Just a temporary workaround for now
+ aCodecCtx := nil;
+ if( AudioStreamIndex >= 0) then
+ aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec;
{$ifdef FFMpegAudio}
// This is the audio ffmpeg audio support Jay is working on.
@@ -683,11 +687,11 @@ initialization
singleton_VideoFFMpeg := TVideoPlayback_ffmpeg.create();
writeln( 'UVideo_FFMpeg - Register Playback' );
- AudioManager.add( IVideoPlayback( singleton_VideoFFMpeg ) );
+ AudioManager.add( singleton_VideoFFMpeg );
finalization
- AudioManager.Remove( IVideoPlayback( singleton_VideoFFMpeg ) );
+ AudioManager.Remove( singleton_VideoFFMpeg );
end.